2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 #include "intel_fbo.h"
29 #include "brw_context.h"
30 #include "brw_state.h"
33 gen6_upload_depth_stencil_state(struct brw_context *brw)
35 struct gl_context *ctx = &brw->intel.ctx;
36 struct gen6_depth_stencil_state *ds;
37 struct intel_renderbuffer *depth_irb;
40 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
42 ds = brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
44 &brw->cc.depth_stencil_state_offset);
45 memset(ds, 0, sizeof(*ds));
48 if (ctx->Stencil._Enabled) {
49 int back = ctx->Stencil._BackFace;
51 ds->ds0.stencil_enable = 1;
52 ds->ds0.stencil_func =
53 intel_translate_compare_func(ctx->Stencil.Function[0]);
54 ds->ds0.stencil_fail_op =
55 intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
56 ds->ds0.stencil_pass_depth_fail_op =
57 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
58 ds->ds0.stencil_pass_depth_pass_op =
59 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
60 ds->ds1.stencil_write_mask = ctx->Stencil.WriteMask[0];
61 ds->ds1.stencil_test_mask = ctx->Stencil.ValueMask[0];
63 if (ctx->Stencil._TestTwoSide) {
64 ds->ds0.bf_stencil_enable = 1;
65 ds->ds0.bf_stencil_func =
66 intel_translate_compare_func(ctx->Stencil.Function[back]);
67 ds->ds0.bf_stencil_fail_op =
68 intel_translate_stencil_op(ctx->Stencil.FailFunc[back]);
69 ds->ds0.bf_stencil_pass_depth_fail_op =
70 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[back]);
71 ds->ds0.bf_stencil_pass_depth_pass_op =
72 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[back]);
73 ds->ds1.bf_stencil_write_mask = ctx->Stencil.WriteMask[back];
74 ds->ds1.bf_stencil_test_mask = ctx->Stencil.ValueMask[back];
77 ds->ds0.stencil_write_enable = ctx->Stencil._WriteEnabled;
81 if (ctx->Depth.Test && depth_irb) {
82 ds->ds2.depth_test_enable = ctx->Depth.Test;
83 ds->ds2.depth_test_func = intel_translate_compare_func(ctx->Depth.Func);
84 ds->ds2.depth_write_enable = ctx->Depth.Mask;
87 brw->state.dirty.cache |= CACHE_NEW_DEPTH_STENCIL_STATE;
90 const struct brw_tracked_state gen6_depth_stencil_state = {
92 .mesa = _NEW_DEPTH | _NEW_STENCIL | _NEW_BUFFERS,
96 .emit = gen6_upload_depth_stencil_state,