OSDN Git Service

intel: verify if hardware has LLC support
[android-x86/external-mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69    const struct intel_context *const intel = intel_context(ctx);
70    const char *chipset;
71    static char buffer[128];
72
73    switch (name) {
74    case GL_VENDOR:
75       return (GLubyte *) "Tungsten Graphics, Inc";
76       break;
77
78    case GL_RENDERER:
79       switch (intel->intelScreen->deviceID) {
80       case PCI_CHIP_845_G:
81          chipset = "Intel(R) 845G";
82          break;
83       case PCI_CHIP_I830_M:
84          chipset = "Intel(R) 830M";
85          break;
86       case PCI_CHIP_I855_GM:
87          chipset = "Intel(R) 852GM/855GM";
88          break;
89       case PCI_CHIP_I865_G:
90          chipset = "Intel(R) 865G";
91          break;
92       case PCI_CHIP_I915_G:
93          chipset = "Intel(R) 915G";
94          break;
95       case PCI_CHIP_E7221_G:
96          chipset = "Intel (R) E7221G (i915)";
97          break;
98       case PCI_CHIP_I915_GM:
99          chipset = "Intel(R) 915GM";
100          break;
101       case PCI_CHIP_I945_G:
102          chipset = "Intel(R) 945G";
103          break;
104       case PCI_CHIP_I945_GM:
105          chipset = "Intel(R) 945GM";
106          break;
107       case PCI_CHIP_I945_GME:
108          chipset = "Intel(R) 945GME";
109          break;
110       case PCI_CHIP_G33_G:
111          chipset = "Intel(R) G33";
112          break;
113       case PCI_CHIP_Q35_G:
114          chipset = "Intel(R) Q35";
115          break;
116       case PCI_CHIP_Q33_G:
117          chipset = "Intel(R) Q33";
118          break;
119       case PCI_CHIP_IGD_GM:
120       case PCI_CHIP_IGD_G:
121          chipset = "Intel(R) IGD";
122          break;
123       case PCI_CHIP_I965_Q:
124          chipset = "Intel(R) 965Q";
125          break;
126       case PCI_CHIP_I965_G:
127       case PCI_CHIP_I965_G_1:
128          chipset = "Intel(R) 965G";
129          break;
130       case PCI_CHIP_I946_GZ:
131          chipset = "Intel(R) 946GZ";
132          break;
133       case PCI_CHIP_I965_GM:
134          chipset = "Intel(R) 965GM";
135          break;
136       case PCI_CHIP_I965_GME:
137          chipset = "Intel(R) 965GME/GLE";
138          break;
139       case PCI_CHIP_GM45_GM:
140          chipset = "Mobile IntelĀ® GM45 Express Chipset";
141          break; 
142       case PCI_CHIP_IGD_E_G:
143          chipset = "Intel(R) Integrated Graphics Device";
144          break;
145       case PCI_CHIP_G45_G:
146          chipset = "Intel(R) G45/G43";
147          break;
148       case PCI_CHIP_Q45_G:
149          chipset = "Intel(R) Q45/Q43";
150          break;
151       case PCI_CHIP_G41_G:
152          chipset = "Intel(R) G41";
153          break;
154       case PCI_CHIP_B43_G:
155       case PCI_CHIP_B43_G1:
156          chipset = "Intel(R) B43";
157          break;
158       case PCI_CHIP_ILD_G:
159          chipset = "Intel(R) Ironlake Desktop";
160          break;
161       case PCI_CHIP_ILM_G:
162          chipset = "Intel(R) Ironlake Mobile";
163          break;
164       case PCI_CHIP_SANDYBRIDGE_GT1:
165       case PCI_CHIP_SANDYBRIDGE_GT2:
166       case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167          chipset = "Intel(R) Sandybridge Desktop";
168          break;
169       case PCI_CHIP_SANDYBRIDGE_M_GT1:
170       case PCI_CHIP_SANDYBRIDGE_M_GT2:
171       case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172          chipset = "Intel(R) Sandybridge Mobile";
173          break;
174       case PCI_CHIP_SANDYBRIDGE_S:
175          chipset = "Intel(R) Sandybridge Server";
176          break;
177       case PCI_CHIP_IVYBRIDGE_GT1:
178       case PCI_CHIP_IVYBRIDGE_GT2:
179          chipset = "Intel(R) Ivybridge Desktop";
180          break;
181       case PCI_CHIP_IVYBRIDGE_M_GT1:
182       case PCI_CHIP_IVYBRIDGE_M_GT2:
183          chipset = "Intel(R) Ivybridge Mobile";
184          break;
185       case PCI_CHIP_IVYBRIDGE_S_GT1:
186          chipset = "Intel(R) Ivybridge Server";
187          break;
188       default:
189          chipset = "Unknown Intel Chipset";
190          break;
191       }
192
193       (void) driGetRendererString(buffer, chipset, 0);
194       return (GLubyte *) buffer;
195
196    default:
197       return NULL;
198    }
199 }
200
201 static void
202 intel_flush_front(struct gl_context *ctx)
203 {
204    struct intel_context *intel = intel_context(ctx);
205     __DRIcontext *driContext = intel->driContext;
206     __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
207
208    if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
209       if (screen->dri2.loader &&
210           (screen->dri2.loader->base.version >= 2)
211           && (screen->dri2.loader->flushFrontBuffer != NULL) &&
212           driContext->driDrawablePriv &&
213           driContext->driDrawablePriv->loaderPrivate) {
214          (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
215                                                   driContext->driDrawablePriv->loaderPrivate);
216
217          /* We set the dirty bit in intel_prepare_render() if we're
218           * front buffer rendering once we get there.
219           */
220          intel->front_buffer_dirty = false;
221       }
222    }
223 }
224
225 static unsigned
226 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
227 {
228    return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
229 }
230
231 static void
232 intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
233                                              __DRIdrawable *drawable,
234                                              __DRIbuffer **buffers,
235                                              int *count);
236
237 static void
238 intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
239                                               __DRIdrawable *drawable,
240                                               __DRIbuffer *buffer,
241                                               struct intel_renderbuffer *rb,
242                                               const char *buffer_name);
243
244 static void
245 intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
246                                                __DRIdrawable *drawable,
247                                                __DRIbuffer **buffers,
248                                                unsigned **attachments,
249                                                int *count);
250
251 static void
252 intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
253                                                 __DRIdrawable *drawable,
254                                                 __DRIbuffer *buffer,
255                                                 struct intel_renderbuffer *rb,
256                                                 const char *buffer_name);
257 static void
258 intel_verify_dri2_has_hiz(struct intel_context *intel,
259                           __DRIdrawable *drawable,
260                           __DRIbuffer **buffers,
261                           unsigned **attachments,
262                           int *count);
263
264 void
265 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
266 {
267    struct gl_framebuffer *fb = drawable->driverPrivate;
268    struct intel_renderbuffer *rb;
269    struct intel_context *intel = context->driverPrivate;
270    __DRIbuffer *buffers = NULL;
271    unsigned *attachments = NULL;
272    int i, count;
273    const char *region_name;
274
275    bool try_separate_stencil =
276       intel->has_separate_stencil &&
277       intel->intelScreen->dri2_has_hiz != INTEL_DRI2_HAS_HIZ_FALSE &&
278       intel->intelScreen->driScrnPriv->dri2.loader != NULL &&
279       intel->intelScreen->driScrnPriv->dri2.loader->base.version > 2 &&
280       intel->intelScreen->driScrnPriv->dri2.loader->getBuffersWithFormat != NULL;
281
282    assert(!intel->must_use_separate_stencil || try_separate_stencil);
283
284    /* If we're rendering to the fake front buffer, make sure all the
285     * pending drawing has landed on the real front buffer.  Otherwise
286     * when we eventually get to DRI2GetBuffersWithFormat the stale
287     * real front buffer contents will get copied to the new fake front
288     * buffer.
289     */
290    if (intel->is_front_buffer_rendering) {
291       intel_flush(&intel->ctx);
292       intel_flush_front(&intel->ctx);
293    }
294
295    /* Set this up front, so that in case our buffers get invalidated
296     * while we're getting new buffers, we don't clobber the stamp and
297     * thus ignore the invalidate. */
298    drawable->lastStamp = drawable->dri2.stamp;
299
300    if (unlikely(INTEL_DEBUG & DEBUG_DRI))
301       fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
302
303    if (try_separate_stencil) {
304       intel_query_dri2_buffers_with_separate_stencil(intel, drawable, &buffers,
305                                                      &attachments, &count);
306    } else {
307       intel_query_dri2_buffers_no_separate_stencil(intel, drawable, &buffers,
308                                                    &count);
309    }
310
311    if (buffers == NULL)
312       return;
313
314    for (i = 0; i < count; i++) {
315        switch (buffers[i].attachment) {
316        case __DRI_BUFFER_FRONT_LEFT:
317            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
318            region_name = "dri2 front buffer";
319            break;
320
321        case __DRI_BUFFER_FAKE_FRONT_LEFT:
322            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
323            region_name = "dri2 fake front buffer";
324            break;
325
326        case __DRI_BUFFER_BACK_LEFT:
327            rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
328            region_name = "dri2 back buffer";
329            break;
330
331        case __DRI_BUFFER_DEPTH:
332            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
333            region_name = "dri2 depth buffer";
334            break;
335
336        case __DRI_BUFFER_HIZ:
337            /* The hiz region resides in the depth renderbuffer. */
338            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
339            region_name = "dri2 hiz buffer";
340            break;
341
342        case __DRI_BUFFER_DEPTH_STENCIL:
343            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
344            region_name = "dri2 depth / stencil buffer";
345            break;
346
347        case __DRI_BUFFER_STENCIL:
348            rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
349            region_name = "dri2 stencil buffer";
350            break;
351
352        case __DRI_BUFFER_ACCUM:
353        default:
354            fprintf(stderr,
355                    "unhandled buffer attach event, attachment type %d\n",
356                    buffers[i].attachment);
357            return;
358        }
359
360        if (try_separate_stencil) {
361          intel_process_dri2_buffer_with_separate_stencil(intel, drawable,
362                                                          &buffers[i], rb,
363                                                          region_name);
364        } else {
365          intel_process_dri2_buffer_no_separate_stencil(intel, drawable,
366                                                        &buffers[i], rb,
367                                                        region_name);
368        }
369    }
370
371    if (try_separate_stencil
372        && intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN) {
373       intel_verify_dri2_has_hiz(intel, drawable, &buffers, &attachments,
374                                 &count);
375    }
376
377    if (attachments)
378       free(attachments);
379
380    driUpdateFramebufferSize(&intel->ctx, drawable);
381 }
382
383 /**
384  * intel_prepare_render should be called anywhere that curent read/drawbuffer
385  * state is required.
386  */
387 void
388 intel_prepare_render(struct intel_context *intel)
389 {
390    __DRIcontext *driContext = intel->driContext;
391    __DRIdrawable *drawable;
392
393    drawable = driContext->driDrawablePriv;
394    if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
395       if (drawable->lastStamp != drawable->dri2.stamp)
396          intel_update_renderbuffers(driContext, drawable);
397       intel_draw_buffer(&intel->ctx);
398       driContext->dri2.draw_stamp = drawable->dri2.stamp;
399    }
400
401    drawable = driContext->driReadablePriv;
402    if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
403       if (drawable->lastStamp != drawable->dri2.stamp)
404          intel_update_renderbuffers(driContext, drawable);
405       driContext->dri2.read_stamp = drawable->dri2.stamp;
406    }
407
408    /* If we're currently rendering to the front buffer, the rendering
409     * that will happen next will probably dirty the front buffer.  So
410     * mark it as dirty here.
411     */
412    if (intel->is_front_buffer_rendering)
413       intel->front_buffer_dirty = true;
414
415    /* Wait for the swapbuffers before the one we just emitted, so we
416     * don't get too many swaps outstanding for apps that are GPU-heavy
417     * but not CPU-heavy.
418     *
419     * We're using intelDRI2Flush (called from the loader before
420     * swapbuffer) and glFlush (for front buffer rendering) as the
421     * indicator that a frame is done and then throttle when we get
422     * here as we prepare to render the next frame.  At this point for
423     * round trips for swap/copy and getting new buffers are done and
424     * we'll spend less time waiting on the GPU.
425     *
426     * Unfortunately, we don't have a handle to the batch containing
427     * the swap, and getting our hands on that doesn't seem worth it,
428     * so we just us the first batch we emitted after the last swap.
429     */
430    if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
431       drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
432       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
433       intel->first_post_swapbuffers_batch = NULL;
434       intel->need_throttle = false;
435    }
436 }
437
438 static void
439 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
440 {
441     struct intel_context *intel = intel_context(ctx);
442     __DRIcontext *driContext = intel->driContext;
443
444     if (intel->saved_viewport)
445         intel->saved_viewport(ctx, x, y, w, h);
446
447     if (ctx->DrawBuffer->Name == 0) {
448        dri2InvalidateDrawable(driContext->driDrawablePriv);
449        dri2InvalidateDrawable(driContext->driReadablePriv);
450     }
451 }
452
453 static const struct dri_debug_control debug_control[] = {
454    { "tex",   DEBUG_TEXTURE},
455    { "state", DEBUG_STATE},
456    { "ioctl", DEBUG_IOCTL},
457    { "blit",  DEBUG_BLIT},
458    { "mip",   DEBUG_MIPTREE},
459    { "fall",  DEBUG_FALLBACKS},
460    { "verb",  DEBUG_VERBOSE},
461    { "bat",   DEBUG_BATCH},
462    { "pix",   DEBUG_PIXEL},
463    { "buf",   DEBUG_BUFMGR},
464    { "reg",   DEBUG_REGION},
465    { "fbo",   DEBUG_FBO},
466    { "gs",    DEBUG_GS},
467    { "sync",  DEBUG_SYNC},
468    { "prim",  DEBUG_PRIMS },
469    { "vert",  DEBUG_VERTS },
470    { "dri",   DEBUG_DRI },
471    { "sf",    DEBUG_SF },
472    { "san",   DEBUG_SANITY },
473    { "sleep", DEBUG_SLEEP },
474    { "stats", DEBUG_STATS },
475    { "tile",  DEBUG_TILE },
476    { "wm",    DEBUG_WM },
477    { "urb",   DEBUG_URB },
478    { "vs",    DEBUG_VS },
479    { "clip",  DEBUG_CLIP },
480    { NULL,    0 }
481 };
482
483
484 static void
485 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
486 {
487     struct intel_context *intel = intel_context(ctx);
488
489    _swrast_InvalidateState(ctx, new_state);
490    _vbo_InvalidateState(ctx, new_state);
491
492    intel->NewGLState |= new_state;
493
494    if (intel->vtbl.invalidate_state)
495       intel->vtbl.invalidate_state( intel, new_state );
496 }
497
498 void
499 intel_flush_rendering_to_batch(struct gl_context *ctx)
500 {
501    struct intel_context *intel = intel_context(ctx);
502
503    if (intel->Fallback)
504       _swrast_flush(ctx);
505
506    if (intel->gen < 4)
507       INTEL_FIREVERTICES(intel);
508 }
509
510 void
511 _intel_flush(struct gl_context *ctx, const char *file, int line)
512 {
513    struct intel_context *intel = intel_context(ctx);
514
515    intel_flush_rendering_to_batch(ctx);
516
517    if (intel->batch.used)
518       _intel_batchbuffer_flush(intel, file, line);
519 }
520
521 static void
522 intel_glFlush(struct gl_context *ctx)
523 {
524    struct intel_context *intel = intel_context(ctx);
525
526    intel_flush(ctx);
527    intel_flush_front(ctx);
528    if (intel->is_front_buffer_rendering)
529       intel->need_throttle = true;
530 }
531
532 void
533 intelFinish(struct gl_context * ctx)
534 {
535    struct intel_context *intel = intel_context(ctx);
536
537    intel_flush(ctx);
538    intel_flush_front(ctx);
539
540    if (intel->batch.last_bo)
541       drm_intel_bo_wait_rendering(intel->batch.last_bo);
542 }
543
544 void
545 intelInitDriverFunctions(struct dd_function_table *functions)
546 {
547    _mesa_init_driver_functions(functions);
548
549    functions->Flush = intel_glFlush;
550    functions->Finish = intelFinish;
551    functions->GetString = intelGetString;
552    functions->UpdateState = intelInvalidateState;
553
554    intelInitTextureFuncs(functions);
555    intelInitTextureImageFuncs(functions);
556    intelInitTextureSubImageFuncs(functions);
557    intelInitTextureCopyImageFuncs(functions);
558    intelInitStateFuncs(functions);
559    intelInitClearFuncs(functions);
560    intelInitBufferFuncs(functions);
561    intelInitPixelFuncs(functions);
562    intelInitBufferObjectFuncs(functions);
563    intel_init_syncobj_functions(functions);
564 }
565
566 bool
567 intelInitContext(struct intel_context *intel,
568                  int api,
569                  const struct gl_config * mesaVis,
570                  __DRIcontext * driContextPriv,
571                  void *sharedContextPrivate,
572                  struct dd_function_table *functions)
573 {
574    struct gl_context *ctx = &intel->ctx;
575    struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
576    __DRIscreen *sPriv = driContextPriv->driScreenPriv;
577    struct intel_screen *intelScreen = sPriv->driverPrivate;
578    int bo_reuse_mode;
579    struct gl_config visual;
580
581    /* we can't do anything without a connection to the device */
582    if (intelScreen->bufmgr == NULL)
583       return false;
584
585    /* Can't rely on invalidate events, fall back to glViewport hack */
586    if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
587       intel->saved_viewport = functions->Viewport;
588       functions->Viewport = intel_viewport;
589    }
590
591    if (mesaVis == NULL) {
592       memset(&visual, 0, sizeof visual);
593       mesaVis = &visual;
594    }
595
596    if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
597                                  functions, (void *) intel)) {
598       printf("%s: failed to init mesa context\n", __FUNCTION__);
599       return false;
600    }
601
602    driContextPriv->driverPrivate = intel;
603    intel->intelScreen = intelScreen;
604    intel->driContext = driContextPriv;
605    intel->driFd = sPriv->fd;
606
607    intel->gen = intelScreen->gen;
608
609    const int devID = intelScreen->deviceID;
610
611    if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID))
612       intel->gt = 1;
613    else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID))
614       intel->gt = 2;
615    else
616       intel->gt = 0;
617
618    if (IS_G4X(devID)) {
619       intel->is_g4x = true;
620    } else if (IS_945(devID)) {
621       intel->is_945 = true;
622    }
623
624    if (intel->gen >= 5) {
625       intel->needs_ff_sync = true;
626    }
627
628    intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
629    intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
630    intel->has_hiz = intel->intelScreen->hw_has_hiz;
631    intel->has_llc = intel->intelScreen->hw_has_llc;
632
633    memset(&ctx->TextureFormatSupported,
634           0, sizeof(ctx->TextureFormatSupported));
635
636    driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
637                        sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
638    if (intel->gen < 4)
639       intel->maxBatchSize = 4096;
640    else
641       intel->maxBatchSize = sizeof(intel->batch.map);
642
643    intel->bufmgr = intelScreen->bufmgr;
644
645    bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
646    switch (bo_reuse_mode) {
647    case DRI_CONF_BO_REUSE_DISABLED:
648       break;
649    case DRI_CONF_BO_REUSE_ALL:
650       intel_bufmgr_gem_enable_reuse(intel->bufmgr);
651       break;
652    }
653
654    /* This doesn't yet catch all non-conformant rendering, but it's a
655     * start.
656     */
657    if (getenv("INTEL_STRICT_CONFORMANCE")) {
658       unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
659       if (value > 0) {
660          intel->conformance_mode = value;
661       }
662       else {
663          intel->conformance_mode = 1;
664       }
665    }
666
667    if (intel->conformance_mode > 0) {
668       ctx->Const.MinLineWidth = 1.0;
669       ctx->Const.MinLineWidthAA = 1.0;
670       ctx->Const.MaxLineWidth = 1.0;
671       ctx->Const.MaxLineWidthAA = 1.0;
672       ctx->Const.LineWidthGranularity = 1.0;
673    }
674    else {
675       ctx->Const.MinLineWidth = 1.0;
676       ctx->Const.MinLineWidthAA = 1.0;
677       ctx->Const.MaxLineWidth = 5.0;
678       ctx->Const.MaxLineWidthAA = 5.0;
679       ctx->Const.LineWidthGranularity = 0.5;
680    }
681
682    ctx->Const.MinPointSize = 1.0;
683    ctx->Const.MinPointSizeAA = 1.0;
684    ctx->Const.MaxPointSize = 255.0;
685    ctx->Const.MaxPointSizeAA = 3.0;
686    ctx->Const.PointSizeGranularity = 1.0;
687
688    ctx->Const.MaxSamples = 1.0;
689
690    if (intel->gen >= 6)
691       ctx->Const.MaxClipPlanes = 8;
692
693    ctx->Const.StripTextureBorder = GL_TRUE;
694
695    /* reinitialize the context point state.
696     * It depend on constants in __struct gl_contextRec::Const
697     */
698    _mesa_init_point(ctx);
699
700    if (intel->gen >= 4) {
701       if (MAX_WIDTH > 8192)
702          ctx->Const.MaxRenderbufferSize = 8192;
703    } else {
704       if (MAX_WIDTH > 2048)
705          ctx->Const.MaxRenderbufferSize = 2048;
706    }
707
708    /* Initialize the software rasterizer and helper modules. */
709    _swrast_CreateContext(ctx);
710    _vbo_CreateContext(ctx);
711    _tnl_CreateContext(ctx);
712    _swsetup_CreateContext(ctx);
713  
714    /* Configure swrast to match hardware characteristics: */
715    _swrast_allow_pixel_fog(ctx, false);
716    _swrast_allow_vertex_fog(ctx, true);
717
718    _mesa_meta_init(ctx);
719
720    intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
721    intel->hw_stipple = 1;
722
723    /* XXX FBO: this doesn't seem to be used anywhere */
724    switch (mesaVis->depthBits) {
725    case 0:                     /* what to do in this case? */
726    case 16:
727       intel->polygon_offset_scale = 1.0;
728       break;
729    case 24:
730       intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
731       break;
732    default:
733       assert(0);
734       break;
735    }
736
737    if (intel->gen >= 4)
738       intel->polygon_offset_scale /= 0xffff;
739
740    intel->RenderIndex = ~0;
741
742    switch (ctx->API) {
743    case API_OPENGL:
744       intelInitExtensions(ctx);
745       break;
746    case API_OPENGLES:
747       intelInitExtensionsES1(ctx);
748       break;
749    case API_OPENGLES2:
750       intelInitExtensionsES2(ctx);
751       break;
752    }
753
754    INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
755    if (INTEL_DEBUG & DEBUG_BUFMGR)
756       dri_bufmgr_set_debug(intel->bufmgr, true);
757
758    intel_batchbuffer_init(intel);
759
760    intel_fbo_init(intel);
761
762    intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
763                                                "texture_tiling");
764    intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
765
766    intel->prim.primitive = ~0;
767
768    /* Force all software fallbacks */
769    if (driQueryOptionb(&intel->optionCache, "no_rast")) {
770       fprintf(stderr, "disabling 3D rasterization\n");
771       intel->no_rast = 1;
772    }
773
774    if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
775       fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
776       intel->always_flush_batch = 1;
777    }
778
779    if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
780       fprintf(stderr, "flushing GPU caches before/after each draw call\n");
781       intel->always_flush_cache = 1;
782    }
783
784    return true;
785 }
786
787 void
788 intelDestroyContext(__DRIcontext * driContextPriv)
789 {
790    struct intel_context *intel =
791       (struct intel_context *) driContextPriv->driverPrivate;
792
793    assert(intel);               /* should never be null */
794    if (intel) {
795       INTEL_FIREVERTICES(intel);
796
797       _mesa_meta_free(&intel->ctx);
798
799       intel->vtbl.destroy(intel);
800
801       _swsetup_DestroyContext(&intel->ctx);
802       _tnl_DestroyContext(&intel->ctx);
803       _vbo_DestroyContext(&intel->ctx);
804
805       _swrast_DestroyContext(&intel->ctx);
806       intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
807
808       intel_batchbuffer_free(intel);
809
810       free(intel->prim.vb);
811       intel->prim.vb = NULL;
812       drm_intel_bo_unreference(intel->prim.vb_bo);
813       intel->prim.vb_bo = NULL;
814       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
815       intel->first_post_swapbuffers_batch = NULL;
816
817       driDestroyOptionCache(&intel->optionCache);
818
819       /* free the Mesa context */
820       _mesa_free_context_data(&intel->ctx);
821
822       _math_matrix_dtr(&intel->ViewportMatrix);
823
824       ralloc_free(intel);
825       driContextPriv->driverPrivate = NULL;
826    }
827 }
828
829 GLboolean
830 intelUnbindContext(__DRIcontext * driContextPriv)
831 {
832    /* Unset current context and dispath table */
833    _mesa_make_current(NULL, NULL, NULL);
834
835    return true;
836 }
837
838 GLboolean
839 intelMakeCurrent(__DRIcontext * driContextPriv,
840                  __DRIdrawable * driDrawPriv,
841                  __DRIdrawable * driReadPriv)
842 {
843    struct intel_context *intel;
844    GET_CURRENT_CONTEXT(curCtx);
845
846    if (driContextPriv)
847       intel = (struct intel_context *) driContextPriv->driverPrivate;
848    else
849       intel = NULL;
850
851    /* According to the glXMakeCurrent() man page: "Pending commands to
852     * the previous context, if any, are flushed before it is released."
853     * But only flush if we're actually changing contexts.
854     */
855    if (intel_context(curCtx) && intel_context(curCtx) != intel) {
856       _mesa_flush(curCtx);
857    }
858
859    if (driContextPriv) {
860       struct gl_framebuffer *fb, *readFb;
861       
862       if (driDrawPriv == NULL && driReadPriv == NULL) {
863          fb = _mesa_get_incomplete_framebuffer();
864          readFb = _mesa_get_incomplete_framebuffer();
865       } else {
866          fb = driDrawPriv->driverPrivate;
867          readFb = driReadPriv->driverPrivate;
868          driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
869          driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
870       }
871
872       intel_prepare_render(intel);
873       _mesa_make_current(&intel->ctx, fb, readFb);
874       
875       /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
876        * is NULL at that point.  We can't call _mesa_makecurrent()
877        * first, since we need the buffer size for the initial
878        * viewport.  So just call intel_draw_buffer() again here. */
879       intel_draw_buffer(&intel->ctx);
880    }
881    else {
882       _mesa_make_current(NULL, NULL, NULL);
883    }
884
885    return true;
886 }
887
888 /**
889  * \brief Query DRI2 to obtain a DRIdrawable's buffers.
890  *
891  * To determine which DRI buffers to request, examine the renderbuffers
892  * attached to the drawable's framebuffer. Then request the buffers with
893  * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
894  *
895  * This is called from intel_update_renderbuffers(). It is used only if either
896  * the hardware or the X driver lacks separate stencil support.
897  *
898  * \param drawable      Drawable whose buffers are queried.
899  * \param buffers       [out] List of buffers returned by DRI2 query.
900  * \param buffer_count  [out] Number of buffers returned.
901  *
902  * \see intel_update_renderbuffers()
903  * \see DRI2GetBuffers()
904  * \see DRI2GetBuffersWithFormat()
905  */
906 static void
907 intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
908                                              __DRIdrawable *drawable,
909                                              __DRIbuffer **buffers,
910                                              int *buffer_count)
911 {
912    assert(!intel->must_use_separate_stencil);
913
914    __DRIscreen *screen = intel->intelScreen->driScrnPriv;
915    struct gl_framebuffer *fb = drawable->driverPrivate;
916
917    if (screen->dri2.loader
918        && screen->dri2.loader->base.version > 2
919        && screen->dri2.loader->getBuffersWithFormat != NULL) {
920
921       int i = 0;
922       const int max_attachments = 4;
923       unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
924
925       struct intel_renderbuffer *front_rb;
926       struct intel_renderbuffer *back_rb;
927       struct intel_renderbuffer *depth_rb;
928       struct intel_renderbuffer *stencil_rb;
929
930       front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
931       back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
932       depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
933       stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
934
935       if ((intel->is_front_buffer_rendering ||
936            intel->is_front_buffer_reading ||
937            !back_rb) && front_rb) {
938          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
939          attachments[i++] = intel_bits_per_pixel(front_rb);
940       }
941
942       if (back_rb) {
943          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
944          attachments[i++] = intel_bits_per_pixel(back_rb);
945       }
946
947       if (depth_rb && stencil_rb) {
948          attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
949          attachments[i++] = intel_bits_per_pixel(depth_rb);
950       } else if (depth_rb) {
951          attachments[i++] = __DRI_BUFFER_DEPTH;
952          attachments[i++] = intel_bits_per_pixel(depth_rb);
953       } else if (stencil_rb) {
954          attachments[i++] = __DRI_BUFFER_STENCIL;
955          attachments[i++] = intel_bits_per_pixel(stencil_rb);
956       }
957
958       assert(i <= 2 * max_attachments);
959
960       *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
961                                                            &drawable->w,
962                                                            &drawable->h,
963                                                            attachments, i / 2,
964                                                            buffer_count,
965                                                            drawable->loaderPrivate);
966       free(attachments);
967
968    } else if (screen->dri2.loader) {
969
970       int i = 0;
971       const int max_attachments = 4;
972       unsigned *attachments = calloc(max_attachments, sizeof(unsigned));
973
974       if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
975          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
976       if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
977          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
978       if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
979          attachments[i++] = __DRI_BUFFER_DEPTH;
980       if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
981          attachments[i++] = __DRI_BUFFER_STENCIL;
982
983       assert(i <= max_attachments);
984
985       *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
986                                                            &drawable->w,
987                                                            &drawable->h,
988                                                            attachments, i,
989                                                            buffer_count,
990                                                            drawable->loaderPrivate);
991       free(attachments);
992
993    } else {
994       *buffers = NULL;
995       *buffer_count = 0;
996    }
997 }
998
999 /**
1000  * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1001  *
1002  * This is called from intel_update_renderbuffers().  It is used only if
1003  * either the hardware or the X driver lacks separate stencil support.
1004  *
1005  * \par Note:
1006  *    DRI buffers whose attachment point is DRI2BufferStencil or
1007  *    DRI2BufferDepthStencil are handled as special cases.
1008  *
1009  * \param buffer_name is a human readable name, such as "dri2 front buffer",
1010  *        that is passed to intel_region_alloc_for_handle().
1011  *
1012  * \see intel_update_renderbuffers()
1013  * \see intel_region_alloc_for_handle()
1014  */
1015 static void
1016 intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
1017                                               __DRIdrawable *drawable,
1018                                               __DRIbuffer *buffer,
1019                                               struct intel_renderbuffer *rb,
1020                                               const char *buffer_name)
1021 {
1022    assert(!intel->must_use_separate_stencil);
1023
1024    struct gl_framebuffer *fb = drawable->driverPrivate;
1025    struct intel_renderbuffer *depth_rb = NULL;
1026
1027    if (!rb)
1028       return;
1029
1030    if (rb->mt &&
1031        rb->mt->region &&
1032        rb->mt->region->name == buffer->name)
1033       return;
1034
1035    if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1036       fprintf(stderr,
1037               "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1038               buffer->name, buffer->attachment,
1039               buffer->cpp, buffer->pitch);
1040    }
1041
1042    bool identify_depth_and_stencil = false;
1043    if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1044       struct intel_renderbuffer *depth_rb =
1045          intel_get_renderbuffer(fb, BUFFER_DEPTH);
1046       identify_depth_and_stencil = depth_rb && depth_rb->mt;
1047    }
1048
1049    if (identify_depth_and_stencil) {
1050       if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1051          fprintf(stderr, "(reusing depth buffer as stencil)\n");
1052       }
1053       intel_miptree_reference(&rb->mt, depth_rb->mt);
1054    } else {
1055       intel_miptree_release(&rb->mt);
1056       struct intel_region *region =
1057                    intel_region_alloc_for_handle(intel->intelScreen,
1058                                                  buffer->cpp,
1059                                                  drawable->w,
1060                                                  drawable->h,
1061                                                  buffer->pitch / buffer->cpp,
1062                                                  buffer->name,
1063                                                  buffer_name);
1064       if (!region)
1065          return;
1066
1067       rb->mt = intel_miptree_create_for_region(intel,
1068                                                GL_TEXTURE_2D,
1069                                                intel_rb_format(rb),
1070                                                region);
1071       intel_region_release(&region);
1072       if (!rb->mt)
1073          return;
1074    }
1075
1076    if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1077       struct intel_renderbuffer *stencil_rb =
1078          intel_get_renderbuffer(fb, BUFFER_STENCIL);
1079
1080       if (!stencil_rb)
1081          return;
1082
1083       /* The rb passed in is the BUFFER_DEPTH attachment, and we need
1084        * to associate this region to BUFFER_STENCIL as well.
1085        */
1086       intel_miptree_reference(&stencil_rb->mt, rb->mt);
1087    }
1088 }
1089
1090 /**
1091  * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1092  *
1093  * To determine which DRI buffers to request, examine the renderbuffers
1094  * attached to the drawable's framebuffer. Then request the buffers with
1095  * DRI2GetBuffersWithFormat().
1096  *
1097  * This is called from intel_update_renderbuffers(). It is used when 1) the
1098  * hardware supports separate stencil and 2) the X driver's separate stencil
1099  * support has been verified to work or is still unknown.
1100  *
1101  * \param drawable      Drawable whose buffers are queried.
1102  * \param buffers       [out] List of buffers returned by DRI2 query.
1103  * \param buffer_count  [out] Number of buffers returned.
1104  * \param attachments   [out] List of pairs (attachment_point, bits_per_pixel)
1105  *                      that were submitted in the DRI2 query. Number of pairs
1106  *                      is same as buffer_count.
1107  *
1108  * \see intel_update_renderbuffers()
1109  * \see DRI2GetBuffersWithFormat()
1110  * \see enum intel_dri2_has_hiz
1111  */
1112 static void
1113 intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
1114                                                __DRIdrawable *drawable,
1115                                                __DRIbuffer **buffers,
1116                                                unsigned **attachments,
1117                                                int *count)
1118 {
1119    assert(intel->has_separate_stencil);
1120
1121    __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1122    struct gl_framebuffer *fb = drawable->driverPrivate;
1123
1124    const int max_attachments = 5;
1125    int i = 0;
1126
1127    *attachments = calloc(2 * max_attachments, sizeof(unsigned));
1128    if (!*attachments) {
1129       *buffers = NULL;
1130       *count = 0;
1131       return;
1132    }
1133
1134    struct intel_renderbuffer *front_rb;
1135    struct intel_renderbuffer *back_rb;
1136    struct intel_renderbuffer *depth_rb;
1137    struct intel_renderbuffer *stencil_rb;
1138
1139    front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1140    back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1141    depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
1142    stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
1143
1144    if ((intel->is_front_buffer_rendering ||
1145         intel->is_front_buffer_reading ||
1146         !back_rb) && front_rb) {
1147       (*attachments)[i++] = __DRI_BUFFER_FRONT_LEFT;
1148       (*attachments)[i++] = intel_bits_per_pixel(front_rb);
1149    }
1150
1151    if (back_rb) {
1152       (*attachments)[i++] = __DRI_BUFFER_BACK_LEFT;
1153       (*attachments)[i++] = intel_bits_per_pixel(back_rb);
1154    }
1155
1156    /*
1157     * We request a separate stencil buffer, and perhaps a hiz buffer too, even
1158     * if we do not yet know if the X driver supports it. See the comments for
1159     * 'enum intel_dri2_has_hiz'.
1160     */
1161
1162    if (depth_rb) {
1163       (*attachments)[i++] = __DRI_BUFFER_DEPTH;
1164       (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1165
1166       if (intel->vtbl.is_hiz_depth_format(intel, intel_rb_format(depth_rb))) {
1167          /* Depth and hiz buffer have same bpp. */
1168          (*attachments)[i++] = __DRI_BUFFER_HIZ;
1169          (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1170       }
1171    }
1172
1173    if (stencil_rb) {
1174       assert(intel_rb_format(stencil_rb) == MESA_FORMAT_S8);
1175       (*attachments)[i++] = __DRI_BUFFER_STENCIL;
1176       (*attachments)[i++] = intel_bits_per_pixel(stencil_rb);
1177    }
1178
1179    assert(i <= 2 * max_attachments);
1180
1181    *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1182                                                         &drawable->w,
1183                                                         &drawable->h,
1184                                                         *attachments, i / 2,
1185                                                         count,
1186                                                         drawable->loaderPrivate);
1187
1188    if (!*buffers) {
1189       free(*attachments);
1190       *attachments = NULL;
1191       *count = 0;
1192    }
1193 }
1194
1195 /**
1196  * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1197  *
1198  * This is called from intel_update_renderbuffers().  It is used when 1) the
1199  * hardware supports separate stencil and 2) the X driver's separate stencil
1200  * support has been verified to work or is still unknown.
1201  *
1202  * \par Note:
1203  *    DRI buffers whose attachment point is DRI2BufferStencil or DRI2BufferHiz
1204  *    are handled as special cases.
1205  *
1206  * \param buffer_name is a human readable name, such as "dri2 front buffer",
1207  *        that is passed to intel_region_alloc_for_handle().
1208  *
1209  * \see intel_update_renderbuffers()
1210  * \see intel_region_alloc_for_handle()
1211  * \see enum intel_dri2_has_hiz
1212  */
1213 static void
1214 intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
1215                                                 __DRIdrawable *drawable,
1216                                                 __DRIbuffer *buffer,
1217                                                 struct intel_renderbuffer *rb,
1218                                                 const char *buffer_name)
1219 {
1220    assert(intel->has_separate_stencil);
1221    assert(buffer->attachment != __DRI_BUFFER_DEPTH_STENCIL);
1222
1223    if (!rb)
1224       return;
1225
1226    /* If the renderbuffer's and DRIbuffer's regions match, then continue. */
1227    if ((buffer->attachment != __DRI_BUFFER_HIZ &&
1228         rb->mt &&
1229         rb->mt->region &&
1230         rb->mt->region->name == buffer->name) ||
1231        (buffer->attachment == __DRI_BUFFER_HIZ &&
1232         rb->mt &&
1233         rb->mt->hiz_mt &&
1234         rb->mt->hiz_mt->region->name == buffer->name)) {
1235       return;
1236    }
1237
1238    if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1239       fprintf(stderr,
1240               "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1241               buffer->name, buffer->attachment,
1242               buffer->cpp, buffer->pitch);
1243    }
1244
1245    int buffer_width;
1246    int buffer_height;
1247    if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1248       /* The stencil buffer has quirky pitch requirements.  From Section
1249        * 2.11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
1250        *    The pitch must be set to 2x the value computed based on width, as
1251        *    the stencil buffer is stored with two rows interleaved.
1252        *
1253        * To satisfy the pitch requirement, the X driver allocated the region
1254        * with the following dimensions.
1255        */
1256        buffer_width = ALIGN(drawable->w, 64);
1257        buffer_height = ALIGN(ALIGN(drawable->h, 2) / 2, 64);
1258    } else {
1259        buffer_width = drawable->w;
1260        buffer_height = drawable->h;
1261    }
1262
1263    /* Release the buffer storage now in case we have to return early
1264     * due to failure to allocate new storage.
1265     */
1266    if (buffer->attachment == __DRI_BUFFER_HIZ) {
1267       intel_miptree_release(&rb->mt->hiz_mt);
1268    } else {
1269       intel_miptree_release(&rb->mt);
1270    }
1271
1272    struct intel_region *region =
1273       intel_region_alloc_for_handle(intel->intelScreen,
1274                                     buffer->cpp,
1275                                     buffer_width,
1276                                     buffer_height,
1277                                     buffer->pitch / buffer->cpp,
1278                                     buffer->name,
1279                                     buffer_name);
1280    if (!region)
1281       return;
1282
1283    struct intel_mipmap_tree *mt =
1284       intel_miptree_create_for_region(intel,
1285                                       GL_TEXTURE_2D,
1286                                       intel_rb_format(rb),
1287                                       region);
1288    intel_region_release(&region);
1289
1290    /* Associate buffer with new storage. */
1291    if (buffer->attachment == __DRI_BUFFER_HIZ) {
1292       rb->mt->hiz_mt = mt;
1293    } else {
1294       rb->mt = mt;
1295    }
1296 }
1297
1298 /**
1299  * \brief Verify that the X driver supports hiz and separate stencil.
1300  *
1301  * This implements the cleanup stage of the handshake described in the
1302  * comments for 'enum intel_dri2_has_hiz'.
1303  *
1304  * This should be called from intel_update_renderbuffers() after 1) the
1305  * DRIdrawable has been queried for its buffers via DRI2GetBuffersWithFormat()
1306  * and 2) the DRM region of each returned DRIbuffer has been assigned to the
1307  * appropriate intel_renderbuffer. Furthermore, this should be called *only*
1308  * when 1) intel_update_renderbuffers() tried to used the X driver's separate
1309  * stencil functionality and 2) it has not yet been determined if the X driver
1310  * supports separate stencil.
1311  *
1312  * If we determine that the X driver does have support, then we set
1313  * intel_screen.dri2_has_hiz to true and return.
1314  *
1315  * If we determine that the X driver lacks support, and we requested
1316  * a DRI2BufferDepth and DRI2BufferStencil, then we must remedy the mistake by
1317  * taking the following actions:
1318  *    1. Discard the framebuffer's stencil and depth renderbuffers.
1319  *    2. Create a combined depth/stencil renderbuffer and attach
1320  *       it to the framebuffer's depth and stencil attachment points.
1321  *    3. Query the drawable for a new set of buffers, which consists of the
1322  *       originally requested set plus DRI2BufferDepthStencil.
1323  *    4. Assign the DRI2BufferDepthStencil's DRM region to the new
1324  *       depth/stencil renderbuffer.
1325  *
1326  * \pre intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN
1327  *
1328  * \param drawable      Drawable whose buffers were queried.
1329  *
1330  * \param buffers       [in/out] As input, the buffer list returned by the
1331  *                      original DRI2 query. As output, the current buffer
1332  *                      list, which may have been altered by a new DRI2 query.
1333  *
1334  * \param attachments   [in/out] As input, the attachment list submitted
1335  *                      in the original DRI2 query. As output, the attachment
1336  *                      list that was submitted in the DRI2 query that
1337  *                      obtained the current buffer list, as returned in the
1338  *                      output parameter \c buffers.  (Note: If no new query
1339  *                      was made, then the list remains unaltered).
1340  *
1341  * \param count         [out] Number of buffers in the current buffer list, as
1342  *                      returned in the output parameter \c buffers.
1343  *
1344  * \see enum intel_dri2_has_hiz
1345  * \see struct intel_screen::dri2_has_hiz
1346  * \see intel_update_renderbuffers
1347  */
1348 static void
1349 intel_verify_dri2_has_hiz(struct intel_context *intel,
1350                           __DRIdrawable *drawable,
1351                           __DRIbuffer **buffers,
1352                           unsigned **attachments,
1353                           int *count)
1354 {
1355    assert(intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN);
1356
1357    struct gl_framebuffer *fb = drawable->driverPrivate;
1358    struct intel_renderbuffer *stencil_rb =
1359       intel_get_renderbuffer(fb, BUFFER_STENCIL);
1360
1361    if (stencil_rb) {
1362       /*
1363        * We requested a DRI2BufferStencil without knowing if the X driver
1364        * supports it. Now, check if X handled the request correctly and clean
1365        * up if it did not. (See comments for 'enum intel_dri2_has_hiz').
1366        */
1367       struct intel_renderbuffer *depth_rb =
1368          intel_get_renderbuffer(fb, BUFFER_DEPTH);
1369       assert(intel_rb_format(stencil_rb) == MESA_FORMAT_S8);
1370       assert(depth_rb && intel_rb_format(depth_rb) == MESA_FORMAT_X8_Z24);
1371
1372       if (stencil_rb->mt->region->tiling == I915_TILING_NONE) {
1373          /*
1374           * The stencil buffer is actually W tiled. The region's tiling is
1375           * I915_TILING_NONE, however, because the GTT is incapable of W
1376           * fencing.
1377           */
1378          intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_TRUE;
1379          return;
1380       } else {
1381          /*
1382           * Oops... the screen doesn't support separate stencil. Discard the
1383           * separate depth and stencil buffers and replace them with
1384           * a combined depth/stencil buffer. Discard the hiz buffer too.
1385           */
1386          intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_FALSE;
1387          if (intel->must_use_separate_stencil) {
1388             _mesa_problem(&intel->ctx,
1389                           "intel_context requires separate stencil, but the "
1390                           "DRIscreen does not support it. You may need to "
1391                           "upgrade the Intel X driver to 2.16.0");
1392             abort();
1393          }
1394
1395          /* 1. Discard depth and stencil renderbuffers. */
1396          _mesa_remove_renderbuffer(fb, BUFFER_DEPTH);
1397          depth_rb = NULL;
1398          _mesa_remove_renderbuffer(fb, BUFFER_STENCIL);
1399          stencil_rb = NULL;
1400
1401          /* 2. Create new depth/stencil renderbuffer. */
1402          struct intel_renderbuffer *depth_stencil_rb =
1403             intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
1404          _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depth_stencil_rb->Base.Base);
1405          _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depth_stencil_rb->Base.Base);
1406
1407          /* 3. Append DRI2BufferDepthStencil to attachment list. */
1408          int old_count = *count;
1409          unsigned int *old_attachments = *attachments;
1410          *count = old_count + 1;
1411          *attachments = malloc(2 * (*count) * sizeof(unsigned));
1412          memcpy(*attachments, old_attachments, 2 * old_count * sizeof(unsigned));
1413          free(old_attachments);
1414          (*attachments)[2 * old_count + 0] = __DRI_BUFFER_DEPTH_STENCIL;
1415          (*attachments)[2 * old_count + 1] = intel_bits_per_pixel(depth_stencil_rb);
1416
1417          /* 4. Request new set of DRI2 attachments. */
1418          __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1419          *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1420                                                               &drawable->w,
1421                                                               &drawable->h,
1422                                                               *attachments,
1423                                                               *count,
1424                                                               count,
1425                                                               drawable->loaderPrivate);
1426          if (!*buffers)
1427             return;
1428
1429          /*
1430           * I don't know how to recover from the failure assertion below.
1431           * Rather than fail gradually and unexpectedly, we should just die
1432           * now.
1433           */
1434          assert(*count == old_count + 1);
1435
1436          /* 5. Assign the DRI buffer's DRM region to the its renderbuffers. */
1437          __DRIbuffer *depth_stencil_buffer = NULL;
1438          for (int i = 0; i < *count; ++i) {
1439             if ((*buffers)[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1440                depth_stencil_buffer = &(*buffers)[i];
1441                break;
1442             }
1443          }
1444          struct intel_region *region =
1445             intel_region_alloc_for_handle(intel->intelScreen,
1446                                           depth_stencil_buffer->cpp,
1447                                           drawable->w,
1448                                           drawable->h,
1449                                           depth_stencil_buffer->pitch
1450                                              / depth_stencil_buffer->cpp,
1451                                           depth_stencil_buffer->name,
1452                                           "dri2 depth / stencil buffer");
1453          if (!region)
1454             return;
1455
1456          struct intel_mipmap_tree *mt =
1457                intel_miptree_create_for_region(intel,
1458                                                GL_TEXTURE_2D,
1459                                                intel_rb_format(depth_stencil_rb),
1460                                                region);
1461          intel_region_release(&region);
1462          if (!mt)
1463             return;
1464
1465          intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_DEPTH)->mt, mt);
1466          intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_STENCIL)->mt, mt);
1467          intel_miptree_release(&mt);
1468       }
1469    }
1470
1471    if (intel_framebuffer_has_hiz(fb)) {
1472       /*
1473        * In the future, the driver may advertise a GL config with hiz
1474        * compatible depth bits and 0 stencil bits (for example, when the
1475        * driver gains support for float32 depth buffers). When that day comes,
1476        * here we need to verify that the X driver does in fact support hiz and
1477        * clean up if it doesn't.
1478        *
1479        * Presently, however, no verification or clean up is necessary, and
1480        * execution should not reach here. If the framebuffer still has a hiz
1481        * region, then we have already set dri2_has_hiz to true after
1482        * confirming above that the stencil buffer is W tiled.
1483        */
1484       assert(0);
1485    }
1486 }