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[android-x86/external-mesa.git] / src / mesa / main / extensions.c
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25
26
27 /**
28  * \file
29  * \brief Extension handling
30  */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "context.h"
36 #include "extensions.h"
37 #include "macros.h"
38 #include "mtypes.h"
39
40 enum {
41    DISABLE = 0,
42    GLL = 1 << API_OPENGL_COMPAT,       /* GL Legacy / Compatibility */
43    GLC = 1 << API_OPENGL_CORE,  /* GL Core */
44    GL  = (1 << API_OPENGL_COMPAT) | (1 << API_OPENGL_CORE),
45    ES1 = 1 << API_OPENGLES,
46    ES2 = 1 << API_OPENGLES2,
47    ES3 = 1 << (API_OPENGL_LAST + 1),
48 };
49
50 /**
51  * \brief An element of the \c extension_table.
52  */
53 struct extension {
54    /** Name of extension, such as "GL_ARB_depth_clamp". */
55    const char *name;
56
57    /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
58    size_t offset;
59
60    /** Set of API's in which the extension exists, as a bitset. */
61    uint8_t api_set;
62
63    /** Year the extension was proposed or approved.  Used to sort the 
64     * extension string chronologically. */
65    uint16_t year;
66 };
67
68
69 /**
70  * Given a member \c x of struct gl_extensions, return offset of
71  * \c x in bytes.
72  */
73 #define o(x) offsetof(struct gl_extensions, x)
74
75
76 /**
77  * \brief Table of supported OpenGL extensions for all API's.
78  */
79 static const struct extension extension_table[] = {
80    /* ARB Extensions */
81    { "GL_ARB_ES2_compatibility",                   o(ARB_ES2_compatibility),                   GL,             2009 },
82    { "GL_ARB_ES3_compatibility",                   o(ARB_ES3_compatibility),                   GL,             2012 },
83    { "GL_ARB_base_instance",                       o(ARB_base_instance),                       GL,             2011 },
84    { "GL_ARB_blend_func_extended",                 o(ARB_blend_func_extended),                 GL,             2009 },
85    { "GL_ARB_color_buffer_float",                  o(ARB_color_buffer_float),                  GL,             2004 },
86    { "GL_ARB_copy_buffer",                         o(dummy_true),                              GL,             2008 },
87    { "GL_ARB_conservative_depth",                  o(ARB_conservative_depth),                  GL,             2011 },
88    { "GL_ARB_debug_output",                        o(dummy_true),                              GL,             2009 },
89    { "GL_ARB_depth_buffer_float",                  o(ARB_depth_buffer_float),                  GL,             2008 },
90    { "GL_ARB_depth_clamp",                         o(ARB_depth_clamp),                         GL,             2003 },
91    { "GL_ARB_depth_texture",                       o(ARB_depth_texture),                       GLL,            2001 },
92    { "GL_ARB_draw_buffers",                        o(dummy_true),                              GL,             2002 },
93    { "GL_ARB_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL,             2009 },
94    { "GL_ARB_draw_elements_base_vertex",           o(ARB_draw_elements_base_vertex),           GL,             2009 },
95    { "GL_ARB_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2008 },
96    { "GL_ARB_explicit_attrib_location",            o(ARB_explicit_attrib_location),            GL,             2009 },
97    { "GL_ARB_fragment_coord_conventions",          o(ARB_fragment_coord_conventions),          GL,             2009 },
98    { "GL_ARB_fragment_program",                    o(ARB_fragment_program),                    GLL,            2002 },
99    { "GL_ARB_fragment_program_shadow",             o(ARB_fragment_program_shadow),             GLL,            2003 },
100    { "GL_ARB_fragment_shader",                     o(ARB_fragment_shader),                     GL,             2002 },
101    { "GL_ARB_framebuffer_object",                  o(ARB_framebuffer_object),                  GL,             2005 },
102    { "GL_ARB_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL,             1998 },
103    { "GL_ARB_get_program_binary",                  o(ARB_shader_objects),                      GL,             2010 },
104    { "GL_ARB_gpu_shader5",                         o(ARB_gpu_shader5),                         GL,             2010 },
105    { "GL_ARB_half_float_pixel",                    o(ARB_half_float_pixel),                    GL,             2003 },
106    { "GL_ARB_half_float_vertex",                   o(ARB_half_float_vertex),                   GL,             2008 },
107    { "GL_ARB_instanced_arrays",                    o(ARB_instanced_arrays),                    GL,             2008 },
108    { "GL_ARB_internalformat_query",                o(ARB_internalformat_query),                GL,             2011 },
109    { "GL_ARB_invalidate_subdata",                  o(dummy_true),                              GL,             2012 },
110    { "GL_ARB_map_buffer_alignment",                o(ARB_map_buffer_alignment),                GL,             2011 },
111    { "GL_ARB_map_buffer_range",                    o(ARB_map_buffer_range),                    GL,             2008 },
112    { "GL_ARB_multisample",                         o(dummy_true),                              GLL,            1994 },
113    { "GL_ARB_multitexture",                        o(dummy_true),                              GLL,            1998 },
114    { "GL_ARB_occlusion_query2",                    o(ARB_occlusion_query2),                    GL,             2003 },
115    { "GL_ARB_occlusion_query",                     o(ARB_occlusion_query),                     GLL,            2001 },
116    { "GL_ARB_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL,             2004 },
117    { "GL_ARB_point_parameters",                    o(EXT_point_parameters),                    GLL,            1997 },
118    { "GL_ARB_point_sprite",                        o(ARB_point_sprite),                        GL,             2003 },
119    { "GL_ARB_provoking_vertex",                    o(EXT_provoking_vertex),                    GL,             2009 },
120    { "GL_ARB_robustness",                          o(dummy_true),                              GL,             2010 },
121    { "GL_ARB_sampler_objects",                     o(dummy_true),                              GL,             2009 },
122    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
123    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },
124    { "GL_ARB_shader_objects",                      o(ARB_shader_objects),                      GL,             2002 },
125    { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
126    { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod),                  GL,             2009 },
127    { "GL_ARB_shading_language_100",                o(ARB_shading_language_100),                GLL,            2003 },
128    { "GL_ARB_shading_language_packing",            o(ARB_shading_language_packing),            GL,             2011 },
129    { "GL_ARB_shadow",                              o(ARB_shadow),                              GLL,            2001 },
130    { "GL_ARB_sync",                                o(ARB_sync),                                GL,             2003 },
131    { "GL_ARB_texture_border_clamp",                o(ARB_texture_border_clamp),                GLL,            2000 },
132    { "GL_ARB_texture_buffer_object",               o(ARB_texture_buffer_object),               GLC,            2008 },
133    { "GL_ARB_texture_buffer_object_rgb32",         o(ARB_texture_buffer_object_rgb32),         GLC,            2009 },
134    { "GL_ARB_texture_buffer_range",                o(ARB_texture_buffer_range),                GLC,            2012 },
135    { "GL_ARB_texture_compression",                 o(dummy_true),                              GLL,            2000 },
136    { "GL_ARB_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL,             2004 },
137    { "GL_ARB_texture_cube_map",                    o(ARB_texture_cube_map),                    GLL,            1999 },
138    { "GL_ARB_texture_cube_map_array",              o(ARB_texture_cube_map_array),              GL,             2009 },
139    { "GL_ARB_texture_env_add",                     o(dummy_true),                              GLL,            1999 },
140    { "GL_ARB_texture_env_combine",                 o(ARB_texture_env_combine),                 GLL,            2001 },
141    { "GL_ARB_texture_env_crossbar",                o(ARB_texture_env_crossbar),                GLL,            2001 },
142    { "GL_ARB_texture_env_dot3",                    o(ARB_texture_env_dot3),                    GLL,            2001 },
143    { "GL_ARB_texture_float",                       o(ARB_texture_float),                       GL,             2004 },
144    { "GL_ARB_texture_mirrored_repeat",             o(dummy_true),                              GLL,            2001 },
145    { "GL_ARB_texture_multisample",                 o(ARB_texture_multisample),                 GL,             2009 },
146    { "GL_ARB_texture_non_power_of_two",            o(ARB_texture_non_power_of_two),            GL | ES1,       2003 },
147    { "GL_ARB_texture_query_lod",                   o(ARB_texture_query_lod),                   GL,             2009 },
148    { "GL_ARB_texture_rectangle",                   o(NV_texture_rectangle),                    GL,             2004 },
149    { "GL_ARB_texture_rgb10_a2ui",                  o(ARB_texture_rgb10_a2ui),                  GL,             2009 },
150    { "GL_ARB_texture_rg",                          o(ARB_texture_rg),                          GL,             2008 },
151    { "GL_ARB_texture_storage",                     o(ARB_texture_storage),                     GL,             2011 },
152    { "GL_ARB_texture_storage_multisample",         o(ARB_texture_storage_multisample),         GL,             2012 },
153    { "GL_ARB_texture_swizzle",                     o(EXT_texture_swizzle),                     GL,             2008 },
154    { "GL_ARB_timer_query",                         o(ARB_timer_query),                         GL,             2010 },
155    { "GL_ARB_transform_feedback2",                 o(ARB_transform_feedback2),                 GL,             2010 },
156    { "GL_ARB_transform_feedback3",                 o(ARB_transform_feedback3),                 GL,             2010 },
157    { "GL_ARB_transform_feedback_instanced",        o(ARB_transform_feedback_instanced),        GL,             2011 },
158    { "GL_ARB_transpose_matrix",                    o(dummy_true),                              GLL,            1999 },
159    { "GL_ARB_uniform_buffer_object",               o(ARB_uniform_buffer_object),               GL,             2009 },
160    { "GL_ARB_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
161    { "GL_ARB_vertex_array_object",                 o(dummy_true),                              GL,             2006 },
162    { "GL_ARB_vertex_buffer_object",                o(dummy_true),                              GLL,            2003 },
163    { "GL_ARB_vertex_program",                      o(ARB_vertex_program),                      GLL,            2002 },
164    { "GL_ARB_vertex_shader",                       o(ARB_vertex_shader),                       GL,             2002 },
165    { "GL_ARB_vertex_type_2_10_10_10_rev",          o(ARB_vertex_type_2_10_10_10_rev),          GL,             2009 },
166    { "GL_ARB_window_pos",                          o(dummy_true),                              GLL,            2001 },
167    /* EXT extensions */
168    { "GL_EXT_abgr",                                o(dummy_true),                              GL,             1995 },
169    { "GL_EXT_bgra",                                o(dummy_true),                              GLL,            1995 },
170    { "GL_EXT_blend_color",                         o(EXT_blend_color),                         GLL,            1995 },
171    { "GL_EXT_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
172    { "GL_EXT_blend_func_separate",                 o(EXT_blend_func_separate),                 GLL,            1999 },
173    { "GL_EXT_discard_framebuffer",                 o(EXT_framebuffer_object),                        ES1 | ES2, 2009 },
174    { "GL_EXT_blend_minmax",                        o(EXT_blend_minmax),                        GLL | ES1 | ES2, 1995 },
175    { "GL_EXT_blend_subtract",                      o(dummy_true),                              GLL,            1995 },
176    { "GL_EXT_clip_volume_hint",                    o(EXT_clip_volume_hint),                    GL,             1996 },
177    { "GL_EXT_compiled_vertex_array",               o(dummy_true),                              GLL,            1996 },
178    { "GL_EXT_copy_texture",                        o(dummy_true),                              GLL,            1995 },
179    { "GL_EXT_depth_bounds_test",                   o(EXT_depth_bounds_test),                   GL,             2002 },
180    { "GL_EXT_draw_buffers2",                       o(EXT_draw_buffers2),                       GL,             2006 },
181    { "GL_EXT_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2006 },
182    { "GL_EXT_draw_range_elements",                 o(dummy_true),                              GLL,            1997 },
183    { "GL_EXT_fog_coord",                           o(EXT_fog_coord),                           GLL,            1999 },
184    { "GL_EXT_framebuffer_blit",                    o(EXT_framebuffer_blit),                    GL,             2005 },
185    { "GL_EXT_framebuffer_multisample",             o(EXT_framebuffer_multisample),             GL,             2005 },
186    { "GL_EXT_framebuffer_multisample_blit_scaled", o(EXT_framebuffer_multisample_blit_scaled), GL,             2011 },
187    { "GL_EXT_framebuffer_object",                  o(EXT_framebuffer_object),                  GL,             2000 },
188    { "GL_EXT_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL,             1998 },
189    { "GL_EXT_gpu_program_parameters",              o(EXT_gpu_program_parameters),              GLL,            2006 },
190    { "GL_EXT_gpu_shader4",                         o(EXT_gpu_shader4),                         GL,             2006 },
191    { "GL_EXT_map_buffer_range",                    o(ARB_map_buffer_range),                          ES1 | ES2, 2012 },
192    { "GL_EXT_multi_draw_arrays",                   o(dummy_true),                              GLL | ES1 | ES2, 1999 },
193    { "GL_EXT_packed_depth_stencil",                o(EXT_packed_depth_stencil),                GL,             2005 },
194    { "GL_EXT_packed_float",                        o(EXT_packed_float),                        GL,             2004 },
195    { "GL_EXT_packed_pixels",                       o(dummy_true),                              GLL,            1997 },
196    { "GL_EXT_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL,             2004 },
197    { "GL_EXT_point_parameters",                    o(EXT_point_parameters),                    GLL,            1997 },
198    { "GL_EXT_polygon_offset",                      o(dummy_true),                              GLL,            1995 },
199    { "GL_EXT_provoking_vertex",                    o(EXT_provoking_vertex),                    GL,             2009 },
200    { "GL_EXT_rescale_normal",                      o(dummy_true),                              GLL,            1997 },
201    { "GL_EXT_secondary_color",                     o(EXT_secondary_color),                     GLL,            1999 },
202    { "GL_EXT_separate_shader_objects",             o(EXT_separate_shader_objects),             GLL,            2008 },
203    { "GL_EXT_separate_specular_color",             o(dummy_true),                              GLL,            1997 },
204    { "GL_EXT_shadow_funcs",                        o(EXT_shadow_funcs),                        GLL,            2002 },
205    { "GL_EXT_stencil_two_side",                    o(EXT_stencil_two_side),                    GLL,            2001 },
206    { "GL_EXT_stencil_wrap",                        o(dummy_true),                              GLL,            2002 },
207    { "GL_EXT_subtexture",                          o(dummy_true),                              GLL,            1995 },
208    { "GL_EXT_texture3D",                           o(EXT_texture3D),                           GLL,            1996 },
209    { "GL_EXT_texture_array",                       o(EXT_texture_array),                       GL,             2006 },
210    { "GL_EXT_texture_compression_dxt1",            o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2004 },
211    { "GL_ANGLE_texture_compression_dxt3",          o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2011 },
212    { "GL_ANGLE_texture_compression_dxt5",          o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2011 },
213    { "GL_EXT_texture_compression_latc",            o(EXT_texture_compression_latc),            GL,             2006 },
214    { "GL_EXT_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL,             2004 },
215    { "GL_EXT_texture_compression_s3tc",            o(EXT_texture_compression_s3tc),            GL | ES1 | ES2, 2000 },
216    { "GL_EXT_texture_cube_map",                    o(ARB_texture_cube_map),                    GLL,            2001 },
217    { "GL_EXT_texture_edge_clamp",                  o(dummy_true),                              GLL,            1997 },
218    { "GL_EXT_texture_env_add",                     o(dummy_true),                              GLL,            1999 },
219    { "GL_EXT_texture_env_combine",                 o(dummy_true),                              GLL,            2000 },
220    { "GL_EXT_texture_env_dot3",                    o(EXT_texture_env_dot3),                    GLL,            2000 },
221    { "GL_EXT_texture_filter_anisotropic",          o(EXT_texture_filter_anisotropic),          GL | ES1 | ES2, 1999 },
222    { "GL_EXT_texture_format_BGRA8888",             o(dummy_true),                                   ES1 | ES2, 2005 },
223    { "GL_EXT_texture_rg",                          o(ARB_texture_rg),                                     ES2, 2011 },
224    { "GL_EXT_read_format_bgra",                    o(dummy_true),                                   ES1 | ES2, 2009 },
225    { "GL_EXT_texture_integer",                     o(EXT_texture_integer),                     GL,             2006 },
226    { "GL_EXT_texture_lod_bias",                    o(dummy_true),                              GLL | ES1,      1999 },
227    { "GL_EXT_texture_mirror_clamp",                o(EXT_texture_mirror_clamp),                GL,             2004 },
228    { "GL_EXT_texture_object",                      o(dummy_true),                              GLL,            1995 },
229    { "GL_EXT_texture",                             o(dummy_true),                              GLL,            1996 },
230    { "GL_EXT_texture_rectangle",                   o(NV_texture_rectangle),                    GLL,            2004 },
231    { "GL_EXT_texture_shared_exponent",             o(EXT_texture_shared_exponent),             GL,             2004 },
232    { "GL_EXT_texture_snorm",                       o(EXT_texture_snorm),                       GL,             2009 },
233    { "GL_EXT_texture_sRGB",                        o(EXT_texture_sRGB),                        GL,             2004 },
234    { "GL_EXT_texture_sRGB_decode",                 o(EXT_texture_sRGB_decode),                        GL,      2006 },
235    { "GL_EXT_texture_swizzle",                     o(EXT_texture_swizzle),                     GL,             2008 },
236    { "GL_EXT_texture_type_2_10_10_10_REV",         o(dummy_true),                                         ES2, 2008 },
237    { "GL_EXT_timer_query",                         o(EXT_timer_query),                         GL,             2006 },
238    { "GL_EXT_transform_feedback",                  o(EXT_transform_feedback),                  GL,             2011 },
239    { "GL_EXT_unpack_subimage",                     o(dummy_true),                                         ES2, 2011 },
240    { "GL_EXT_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
241    { "GL_EXT_vertex_array",                        o(dummy_true),                              GLL,            1995 },
242    { "GL_EXT_color_buffer_float",                  o(dummy_true),                                         ES3, 2013 },
243
244    /* OES extensions */
245    { "GL_OES_blend_equation_separate",             o(EXT_blend_equation_separate),                  ES1,       2009 },
246    { "GL_OES_blend_func_separate",                 o(EXT_blend_func_separate),                      ES1,       2009 },
247    { "GL_OES_blend_subtract",                      o(dummy_true),                                   ES1,       2009 },
248    { "GL_OES_byte_coordinates",                    o(dummy_true),                                   ES1,       2002 },
249    { "GL_OES_compressed_ETC1_RGB8_texture",        o(OES_compressed_ETC1_RGB8_texture),             ES1 | ES2, 2005 },
250    { "GL_OES_compressed_paletted_texture",         o(dummy_true),                                   ES1,       2003 },
251    { "GL_OES_depth24",                             o(EXT_framebuffer_object),                       ES1 | ES2, 2005 },
252    { "GL_OES_depth32",                             o(dummy_false),                     DISABLE,                2005 },
253    { "GL_OES_depth_texture",                       o(ARB_depth_texture),                                  ES2, 2006 },
254    { "GL_OES_depth_texture_cube_map",              o(OES_depth_texture_cube_map),                         ES2, 2012 },
255    { "GL_OES_draw_texture",                        o(OES_draw_texture),                             ES1,       2004 },
256    /*  FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
257    { "GL_OES_EGL_image",                           o(OES_EGL_image),                           GL | ES1 | ES2, 2006 },
258    { "GL_OES_EGL_image_external",                  o(OES_EGL_image_external),                       ES1 | ES2, 2010 },
259    { "GL_OES_element_index_uint",                  o(dummy_true),                                   ES1 | ES2, 2005 },
260    { "GL_OES_fbo_render_mipmap",                   o(EXT_framebuffer_object),                       ES1 | ES2, 2005 },
261    { "GL_OES_fixed_point",                         o(dummy_true),                                   ES1,       2002 },
262    { "GL_OES_framebuffer_object",                  o(EXT_framebuffer_object),                       ES1,       2005 },
263    { "GL_OES_get_program_binary",                  o(ARB_shader_objects),                                 ES2, 2008 },
264    { "GL_OES_mapbuffer",                           o(dummy_true),                                   ES1 | ES2, 2005 },
265    { "GL_OES_matrix_get",                          o(dummy_true),                                   ES1,       2004 },
266    { "GL_OES_packed_depth_stencil",                o(EXT_packed_depth_stencil),                     ES1 | ES2, 2007 },
267    { "GL_OES_point_size_array",                    o(dummy_true),                                   ES1,       2004 },
268    { "GL_OES_point_sprite",                        o(ARB_point_sprite),                             ES1,       2004 },
269    { "GL_OES_query_matrix",                        o(dummy_true),                                   ES1,       2003 },
270    { "GL_OES_read_format",                         o(dummy_true),                              GL | ES1,       2003 },
271    { "GL_OES_rgb8_rgba8",                          o(EXT_framebuffer_object),                       ES1 | ES2, 2005 },
272    { "GL_OES_single_precision",                    o(dummy_true),                                   ES1,       2003 },
273    { "GL_OES_standard_derivatives",                o(OES_standard_derivatives),                           ES2, 2005 },
274    { "GL_OES_stencil1",                            o(dummy_false),                     DISABLE,                2005 },
275    { "GL_OES_stencil4",                            o(dummy_false),                     DISABLE,                2005 },
276    { "GL_OES_stencil8",                            o(EXT_framebuffer_object),                       ES1 | ES2, 2005 },
277    { "GL_OES_stencil_wrap",                        o(dummy_true),                                   ES1,       2002 },
278    { "GL_OES_texture_3D",                          o(EXT_texture3D),                                      ES2, 2005 },
279    { "GL_OES_texture_cube_map",                    o(ARB_texture_cube_map),                         ES1,       2007 },
280    { "GL_OES_texture_env_crossbar",                o(ARB_texture_env_crossbar),                     ES1,       2005 },
281    { "GL_OES_texture_mirrored_repeat",             o(dummy_true),                                   ES1,       2005 },
282    { "GL_OES_texture_npot",                        o(ARB_texture_non_power_of_two),                 ES1 | ES2, 2005 },
283    { "GL_OES_vertex_array_object",                 o(dummy_true),                                   ES1 | ES2, 2010 },
284
285    /* Vendor extensions */
286    { "GL_3DFX_texture_compression_FXT1",           o(TDFX_texture_compression_FXT1),           GL,             1999 },
287    { "GL_AMD_conservative_depth",                  o(ARB_conservative_depth),                  GL,             2009 },
288    { "GL_AMD_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL,             2009 },
289    { "GL_AMD_seamless_cubemap_per_texture",        o(AMD_seamless_cubemap_per_texture),        GL,             2009 },
290    { "GL_AMD_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
291    { "GL_AMD_vertex_shader_layer",                 o(AMD_vertex_shader_layer),                 GL,             2012 },
292    { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL,             2006 },
293    { "GL_APPLE_packed_pixels",                     o(dummy_true),                              GLL,            2002 },
294    { "GL_APPLE_texture_max_level",                 o(dummy_true),                                   ES1 | ES2, 2009 },
295    { "GL_APPLE_vertex_array_object",               o(dummy_true),                              GLL,            2002 },
296    { "GL_ATI_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
297    { "GL_ATI_draw_buffers",                        o(dummy_true),                              GLL,            2002 },
298    { "GL_ATI_envmap_bumpmap",                      o(ATI_envmap_bumpmap),                      GLL,            2001 },
299    { "GL_ATI_fragment_shader",                     o(ATI_fragment_shader),                     GLL,            2001 },
300    { "GL_ATI_separate_stencil",                    o(ATI_separate_stencil),                    GLL,            2006 },
301    { "GL_ATI_texture_compression_3dc",             o(ATI_texture_compression_3dc),             GL,             2004 },
302    { "GL_ATI_texture_env_combine3",                o(ATI_texture_env_combine3),                GLL,            2002 },
303    { "GL_ATI_texture_float",                       o(ARB_texture_float),                       GL,             2002 },
304    { "GL_ATI_texture_mirror_once",                 o(ATI_texture_mirror_once),                 GL,             2006 },
305    { "GL_IBM_multimode_draw_arrays",               o(dummy_true),                              GL,             1998 },
306    { "GL_IBM_rasterpos_clip",                      o(dummy_true),                              GLL,            1996 },
307    { "GL_IBM_texture_mirrored_repeat",             o(dummy_true),                              GLL,            1998 },
308    { "GL_INGR_blend_func_separate",                o(EXT_blend_func_separate),                 GLL,            1999 },
309    { "GL_MESA_pack_invert",                        o(MESA_pack_invert),                        GL,             2002 },
310    { "GL_MESA_resize_buffers",                     o(MESA_resize_buffers),                     GL,             1999 },
311    { "GL_MESA_texture_array",                      o(MESA_texture_array),                      GLL,            2007 },
312    { "GL_MESA_texture_signed_rgba",                o(EXT_texture_snorm),                       GL,             2009 },
313    { "GL_MESA_window_pos",                         o(dummy_true),                              GLL,            2000 },
314    { "GL_MESA_ycbcr_texture",                      o(MESA_ycbcr_texture),                      GL,             2002 },
315    { "GL_NV_blend_square",                         o(NV_blend_square),                         GLL,            1999 },
316    { "GL_NV_conditional_render",                   o(NV_conditional_render),                   GL,             2008 },
317    { "GL_NV_depth_clamp",                          o(ARB_depth_clamp),                         GL,             2001 },
318    { "GL_NV_draw_buffers",                         o(dummy_true),                                         ES2, 2011 },
319    { "GL_NV_fbo_color_attachments",                o(EXT_framebuffer_object),                             ES2, 2010 },
320    { "GL_NV_fog_distance",                         o(NV_fog_distance),                         GLL,            2001 },
321    { "GL_NV_fragment_program_option",              o(NV_fragment_program_option),              GLL,            2005 },
322    { "GL_NV_light_max_exponent",                   o(dummy_true),                              GLL,            1999 },
323    { "GL_NV_packed_depth_stencil",                 o(EXT_packed_depth_stencil),                GL,             2000 },
324    { "GL_NV_point_sprite",                         o(NV_point_sprite),                         GL,             2001 },
325    { "GL_NV_primitive_restart",                    o(NV_primitive_restart),                    GLL,            2002 },
326    { "GL_NV_read_buffer",                          o(dummy_true),                              ES2,            2011 },
327    { "GL_NV_texgen_reflection",                    o(dummy_true),                              GLL,            1999 },
328    { "GL_NV_texture_barrier",                      o(NV_texture_barrier),                      GL,             2009 },
329    { "GL_NV_texture_env_combine4",                 o(NV_texture_env_combine4),                 GLL,            1999 },
330    { "GL_NV_texture_rectangle",                    o(NV_texture_rectangle),                    GLL,            2000 },
331    { "GL_S3_s3tc",                                 o(ANGLE_texture_compression_dxt),           GL,             1999 },
332    { "GL_SGIS_generate_mipmap",                    o(dummy_true),                              GLL,            1997 },
333    { "GL_SGIS_texture_border_clamp",               o(ARB_texture_border_clamp),                GLL,            1997 },
334    { "GL_SGIS_texture_edge_clamp",                 o(dummy_true),                              GLL,            1997 },
335    { "GL_SGIS_texture_lod",                        o(dummy_true),                              GLL,            1997 },
336    { "GL_SUN_multi_draw_arrays",                   o(dummy_true),                              GLL,            1999 },
337
338    { 0, 0, 0, 0 },
339 };
340
341
342 /**
343  * Given an extension name, lookup up the corresponding member of struct
344  * gl_extensions and return that member's offset (in bytes).  If the name is
345  * not found in the \c extension_table, return 0.
346  *
347  * \param name Name of extension.
348  * \return Offset of member in struct gl_extensions.
349  */
350 static size_t
351 name_to_offset(const char* name)
352 {
353    const struct extension *i;
354
355    if (name == 0)
356       return 0;
357
358    for (i = extension_table; i->name != 0; ++i) {
359       if (strcmp(name, i->name) == 0)
360          return i->offset;
361    }
362
363    return 0;
364 }
365
366
367 /**
368  * Enable all extensions suitable for a software-only renderer.
369  * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
370  */
371 void
372 _mesa_enable_sw_extensions(struct gl_context *ctx)
373 {
374    ctx->Extensions.ARB_depth_clamp = GL_TRUE;
375    ctx->Extensions.ARB_depth_texture = GL_TRUE;
376    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
377    ctx->Extensions.ARB_draw_instanced = GL_TRUE;
378    ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
379    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
380    ctx->Extensions.ARB_fragment_program = GL_TRUE;
381    ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
382    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
383    ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
384    /* XXX re-enable when GLSL compiler again supports geometry shaders */
385 #if 0
386    ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
387 #endif
388    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
389    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
390    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
391    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
392    ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
393    ctx->Extensions.ARB_point_sprite = GL_TRUE;
394    ctx->Extensions.ARB_shader_objects = GL_TRUE;
395    ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
396    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
397    ctx->Extensions.ARB_shadow = GL_TRUE;
398    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
399    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
400    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
401    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
402    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
403 #ifdef TEXTURE_FLOAT_ENABLED
404    ctx->Extensions.ARB_texture_float = GL_TRUE;
405 #endif
406    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
407    ctx->Extensions.ARB_texture_rg = GL_TRUE;
408    ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
409    ctx->Extensions.ARB_texture_storage = GL_TRUE;
410    ctx->Extensions.ARB_vertex_program = GL_TRUE;
411    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
412    ctx->Extensions.ARB_sync = GL_TRUE;
413    ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
414    ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
415    ctx->Extensions.ATI_fragment_shader = GL_TRUE;
416    ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
417    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
418    ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
419    ctx->Extensions.ATI_separate_stencil = GL_TRUE;
420    ctx->Extensions.EXT_blend_color = GL_TRUE;
421    ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
422    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
423    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
424    ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
425    ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
426    ctx->Extensions.EXT_fog_coord = GL_TRUE;
427    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
428    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
429    ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
430    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
431    ctx->Extensions.EXT_point_parameters = GL_TRUE;
432    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
433    ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
434    ctx->Extensions.EXT_secondary_color = GL_TRUE;
435    ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
436    ctx->Extensions.EXT_texture_array = GL_TRUE;
437    ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
438    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
439    ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
440    ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
441    ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
442    ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
443    ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
444    ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
445    /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
446    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
447    ctx->Extensions.MESA_pack_invert = GL_TRUE;
448    ctx->Extensions.MESA_resize_buffers = GL_TRUE;
449    ctx->Extensions.MESA_texture_array = GL_TRUE;
450    ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
451    ctx->Extensions.NV_blend_square = GL_TRUE;
452    ctx->Extensions.NV_conditional_render = GL_TRUE;
453    ctx->Extensions.NV_point_sprite = GL_TRUE;
454    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
455    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
456    ctx->Extensions.NV_fragment_program_option = GL_TRUE;
457    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
458    ctx->Extensions.OES_standard_derivatives = GL_TRUE;
459    _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
460    if (ctx->Mesa_DXTn) {
461       ctx->Extensions.ANGLE_texture_compression_dxt = GL_TRUE;
462       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
463       _mesa_enable_extension(ctx, "GL_S3_s3tc");
464    }
465 }
466
467
468 /**
469  * Enable all OpenGL 1.3 features and extensions.
470  * A convenience function to be called by drivers.
471  */
472 void
473 _mesa_enable_1_3_extensions(struct gl_context *ctx)
474 {
475    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
476    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
477    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
478    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
479 }
480
481
482
483 /**
484  * Enable all OpenGL 1.4 features and extensions.
485  * A convenience function to be called by drivers.
486  */
487 void
488 _mesa_enable_1_4_extensions(struct gl_context *ctx)
489 {
490    ctx->Extensions.ARB_depth_texture = GL_TRUE;
491    ctx->Extensions.ARB_shadow = GL_TRUE;
492    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
493    ctx->Extensions.EXT_blend_color = GL_TRUE;
494    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
495    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
496    ctx->Extensions.EXT_fog_coord = GL_TRUE;
497    ctx->Extensions.EXT_point_parameters = GL_TRUE;
498    ctx->Extensions.EXT_secondary_color = GL_TRUE;
499 }
500
501
502 /**
503  * Enable all OpenGL 1.5 features and extensions.
504  * A convenience function to be called by drivers.
505  */
506 void
507 _mesa_enable_1_5_extensions(struct gl_context *ctx)
508 {
509    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
510    ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
511 }
512
513
514 /**
515  * Enable all OpenGL 2.0 features and extensions.
516  * A convenience function to be called by drivers.
517  */
518 void
519 _mesa_enable_2_0_extensions(struct gl_context *ctx)
520 {
521    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
522    ctx->Extensions.ARB_point_sprite = GL_TRUE;
523    ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
524    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
525    ctx->Extensions.ARB_shader_objects = GL_TRUE;
526    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
527    ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
528    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
529 }
530
531
532 /**
533  * Enable all OpenGL 2.1 features and extensions.
534  * A convenience function to be called by drivers.
535  */
536 void
537 _mesa_enable_2_1_extensions(struct gl_context *ctx)
538 {
539    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
540    ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
541 }
542
543
544 /**
545  * Either enable or disable the named extension.
546  * \return GL_TRUE for success, GL_FALSE if invalid extension name
547  */
548 static GLboolean
549 set_extension( struct gl_context *ctx, const char *name, GLboolean state )
550 {
551    size_t offset;
552
553    if (ctx->Extensions.String) {
554       /* The string was already queried - can't change it now! */
555       _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
556       return GL_FALSE;
557    }
558
559    offset = name_to_offset(name);
560    if (offset == 0) {
561       _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
562                     name);
563       return GL_FALSE;
564    } else if (offset == o(dummy_true) && state == GL_FALSE) {
565       _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
566                           "%s", name);
567       return GL_FALSE;
568    } else {
569       GLboolean *base = (GLboolean *) &ctx->Extensions;
570       base[offset] = state;
571       return GL_TRUE;
572    }
573 }
574
575
576 /**
577  * Enable the named extension.
578  * Typically called by drivers.
579  */
580 void
581 _mesa_enable_extension( struct gl_context *ctx, const char *name )
582 {
583    if (!set_extension(ctx, name, GL_TRUE))
584       _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
585 }
586
587
588 /**
589  * Disable the named extension.
590  * XXX is this really needed???
591  */
592 void
593 _mesa_disable_extension( struct gl_context *ctx, const char *name )
594 {
595    if (!set_extension(ctx, name, GL_FALSE))
596       _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
597 }
598
599
600 /**
601  * Test if the named extension is enabled in this context.
602  */
603 GLboolean
604 _mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
605 {
606    size_t offset;
607    GLboolean *base;
608
609    if (name == 0)
610       return GL_FALSE;
611
612    offset = name_to_offset(name);
613    if (offset == 0)
614       return GL_FALSE;
615    base = (GLboolean *) &ctx->Extensions;
616    return base[offset];
617 }
618
619
620 /**
621  * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
622  *
623  * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
624  * enable or disable. The list is processed thus:
625  *    - Enable recognized extension names that are prefixed with '+'.
626  *    - Disable recognized extension names that are prefixed with '-'.
627  *    - Enable recognized extension names that are not prefixed.
628  *    - Collect unrecognized extension names in a new string.
629  *
630  * \return Space-separated list of unrecognized extension names (which must
631  *    be freed). Does not return \c NULL.
632  */
633 static char *
634 get_extension_override( struct gl_context *ctx )
635 {
636    const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
637    char *env;
638    char *ext;
639    char *extra_exts;
640    int len;
641
642    if (env_const == NULL) {
643       /* Return the empty string rather than NULL. This simplifies the logic
644        * of client functions. */
645       return calloc(4, sizeof(char));
646    }
647
648    /* extra_exts: List of unrecognized extensions. */
649    extra_exts = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char));
650
651    /* Copy env_const because strtok() is destructive. */
652    env = strdup(env_const);
653    for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
654       int enable;
655       int recognized;
656       switch (ext[0]) {
657       case '+':
658          enable = 1;
659          ++ext;
660          break;
661       case '-':
662          enable = 0;
663          ++ext;
664          break;
665       default:
666          enable = 1;
667          break;
668       }
669       recognized = set_extension(ctx, ext, enable);
670       if (!recognized) {
671          strcat(extra_exts, ext);
672          strcat(extra_exts, " ");
673       }
674    }
675
676    free(env);
677
678    /* Remove trailing space. */
679    len = strlen(extra_exts);
680    if (len > 0 && extra_exts[len - 1] == ' ')
681       extra_exts[len - 1] = '\0';
682
683    return extra_exts;
684 }
685
686
687 /**
688  * \brief Initialize extension tables and enable default extensions.
689  *
690  * This should be called during context initialization.
691  * Note: Sets gl_extensions.dummy_true to true.
692  */
693 void
694 _mesa_init_extensions( struct gl_context *ctx )
695 {
696    GLboolean *base = (GLboolean *) &ctx->Extensions;
697    GLboolean *sentinel = base + o(extension_sentinel);
698    GLboolean *i;
699
700    /* First, turn all extensions off. */
701    for (i = base; i != sentinel; ++i)
702       *i = GL_FALSE;
703
704    /* Then, selectively turn default extensions on. */
705    ctx->Extensions.dummy_true = GL_TRUE;
706    ctx->Extensions.EXT_texture3D = GL_TRUE;
707 }
708
709
710 typedef unsigned short extension_index;
711
712
713 /**
714  * Compare two entries of the extensions table.  Sorts first by year,
715  * then by name.
716  *
717  * Arguments are indices into extension_table.
718  */
719 static int
720 extension_compare(const void *p1, const void *p2)
721 {
722    extension_index i1 = * (const extension_index *) p1;
723    extension_index i2 = * (const extension_index *) p2;
724    const struct extension *e1 = &extension_table[i1];
725    const struct extension *e2 = &extension_table[i2];
726    int res;
727
728    res = (int)e1->year - (int)e2->year;
729
730    if (res == 0) {
731       res = strcmp(e1->name, e2->name);
732    }
733
734    return res;
735 }
736
737
738 /**
739  * Construct the GL_EXTENSIONS string.  Called the first time that
740  * glGetString(GL_EXTENSIONS) is called.
741  */
742 GLubyte*
743 _mesa_make_extension_string(struct gl_context *ctx)
744 {
745    /* The extension string. */
746    char *exts = 0;
747    /* Length of extension string. */
748    size_t length = 0;
749    /* Number of extensions */
750    unsigned count;
751    /* Indices of the extensions sorted by year */
752    extension_index *extension_indices;
753    /* String of extra extensions. */
754    char *extra_extensions = get_extension_override(ctx);
755    GLboolean *base = (GLboolean *) &ctx->Extensions;
756    const struct extension *i;
757    unsigned j;
758    unsigned maxYear = ~0;
759    unsigned api_set = (1 << ctx->API);
760    if (_mesa_is_gles3(ctx))
761       api_set |= ES3;
762
763    /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
764    {
765       const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
766       if (env) {
767          maxYear = atoi(env);
768          _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
769                      maxYear);
770       }
771    }
772
773    /* Compute length of the extension string. */
774    count = 0;
775    for (i = extension_table; i->name != 0; ++i) {
776       if (base[i->offset] &&
777           i->year <= maxYear &&
778           (i->api_set & api_set)) {
779          length += strlen(i->name) + 1; /* +1 for space */
780          ++count;
781       }
782    }
783    if (extra_extensions != NULL)
784       length += 1 + strlen(extra_extensions); /* +1 for space */
785
786    exts = calloc(ALIGN(length + 1, 4), sizeof(char));
787    if (exts == NULL) {
788       free(extra_extensions);
789       return NULL;
790    }
791
792    extension_indices = malloc(count * sizeof(extension_index));
793    if (extension_indices == NULL) {
794       free(exts);
795       free(extra_extensions);
796       return NULL;
797    }
798
799    /* Sort extensions in chronological order because certain old applications (e.g.,
800     * Quake3 demo) store the extension list in a static size buffer so chronologically
801     * order ensure that the extensions that such applications expect will fit into
802     * that buffer.
803     */
804    j = 0;
805    for (i = extension_table; i->name != 0; ++i) {
806       if (base[i->offset] &&
807           i->year <= maxYear &&
808           (i->api_set & api_set)) {
809          extension_indices[j++] = i - extension_table;
810       }
811    }
812    assert(j == count);
813    qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
814
815    /* Build the extension string.*/
816    for (j = 0; j < count; ++j) {
817       i = &extension_table[extension_indices[j]];
818       assert(base[i->offset] && (i->api_set & api_set));
819       strcat(exts, i->name);
820       strcat(exts, " ");
821    }
822    free(extension_indices);
823    if (extra_extensions != 0) {
824       strcat(exts, extra_extensions);
825       free(extra_extensions);
826    }
827
828    return (GLubyte *) exts;
829 }
830
831 /**
832  * Return number of enabled extensions.
833  */
834 GLuint
835 _mesa_get_extension_count(struct gl_context *ctx)
836 {
837    GLboolean *base;
838    const struct extension *i;
839    unsigned api_set = (1 << ctx->API);
840    if (_mesa_is_gles3(ctx))
841       api_set |= ES3;
842
843    /* only count once */
844    if (ctx->Extensions.Count != 0)
845       return ctx->Extensions.Count;
846
847    base = (GLboolean *) &ctx->Extensions;
848    for (i = extension_table; i->name != 0; ++i) {
849       if (base[i->offset] && (i->api_set & api_set)) {
850          ctx->Extensions.Count++;
851       }
852    }
853    return ctx->Extensions.Count;
854 }
855
856 /**
857  * Return name of i-th enabled extension
858  */
859 const GLubyte *
860 _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
861 {
862    const GLboolean *base;
863    size_t n;
864    const struct extension *i;
865    unsigned api_set = (1 << ctx->API);
866    if (_mesa_is_gles3(ctx))
867       api_set |= ES3;
868
869    base = (GLboolean*) &ctx->Extensions;
870    n = 0;
871    for (i = extension_table; i->name != 0; ++i) {
872       if (base[i->offset] && (i->api_set & api_set)) {
873          if (n == index)
874             return (const GLubyte*) i->name;
875          else
876             ++n;
877       }
878    }
879
880    return NULL;
881 }