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st/mesa: set geometry shader to NULL when doing internal drawing
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
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15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/version.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_screen.h"
38
39 #include "st_context.h"
40 #include "st_extensions.h"
41
42
43 static int _min(int a, int b)
44 {
45    return (a < b) ? a : b;
46 }
47
48 static float _maxf(float a, float b)
49 {
50    return (a > b) ? a : b;
51 }
52
53 static int _clamp(int a, int min, int max)
54 {
55    if (a < min)
56       return min;
57    else if (a > max)
58       return max;
59    else
60       return a;
61 }
62
63
64 /**
65  * Query driver to get implementation limits.
66  * Note that we have to limit/clamp against Mesa's internal limits too.
67  */
68 void st_init_limits(struct st_context *st)
69 {
70    struct pipe_screen *screen = st->pipe->screen;
71    struct gl_constants *c = &st->ctx->Const;
72    gl_shader_type sh;
73
74    c->MaxTextureLevels
75       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
76             MAX_TEXTURE_LEVELS);
77
78    c->Max3DTextureLevels
79       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
80             MAX_3D_TEXTURE_LEVELS);
81
82    c->MaxCubeTextureLevels
83       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
84             MAX_CUBE_TEXTURE_LEVELS);
85
86    c->MaxTextureRectSize
87       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
88
89    c->MaxArrayTextureLayers
90       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
91
92    c->MaxTextureImageUnits
93       = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
94                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
95             MAX_TEXTURE_IMAGE_UNITS);
96
97    c->MaxVertexTextureImageUnits
98       = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
99                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
100              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
101
102    c->MaxCombinedTextureImageUnits
103       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
104              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
105
106    c->MaxTextureCoordUnits
107       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
108
109    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
110
111    c->MaxDrawBuffers
112       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
113               1, MAX_DRAW_BUFFERS);
114
115    c->MaxLineWidth
116       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
117    c->MaxLineWidthAA
118       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
119
120    c->MaxPointSize
121       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
122    c->MaxPointSizeAA
123       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
124    /* called after _mesa_create_context/_mesa_init_point, fix default user
125     * settable max point size up
126     */
127    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
128    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
129     * for non-aa sizes, but we can go down to 0.0 for aa points.
130     */
131    c->MinPointSize = 1.0f;
132    c->MinPointSizeAA = 0.0f;
133
134    c->MaxTextureMaxAnisotropy
135       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
136
137    c->MaxTextureLodBias
138       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
139
140    c->MaxDrawBuffers
141       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
142               1, MAX_DRAW_BUFFERS);
143
144    /* Quads always follow GL provoking rules. */
145    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
146
147    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
148       struct gl_shader_compiler_options *options =
149          &st->ctx->ShaderCompilerOptions[sh];
150       struct gl_program_constants *pc;
151
152       switch (sh) {
153       case PIPE_SHADER_FRAGMENT:
154          pc = &c->FragmentProgram;
155          break;
156       case PIPE_SHADER_VERTEX:
157          pc = &c->VertexProgram;
158          break;
159       case PIPE_SHADER_GEOMETRY:
160          pc = &c->GeometryProgram;
161          break;
162       default:
163          assert(0);
164          continue;
165       }
166
167       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
168       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
169       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
170       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
171       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
172       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
173       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
174       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
175       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
176       /* raise MaxParameters if native support is higher */
177       pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
178
179       /* Gallium doesn't really care about local vs. env parameters so use the
180        * same limits.
181        */
182       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
183       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
184
185       options->EmitNoNoise = TRUE;
186
187       /* TODO: make these more fine-grained if anyone needs it */
188       options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
189       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
190       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
191       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
192
193       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
194
195       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
196                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
197       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
198                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
199       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
200                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
201       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
202                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
203
204       if (options->EmitNoLoops)
205          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
206    }
207
208    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
209     * and is set in MaxNativeAttribs. It's always 2 colors + N generic
210     * attributes. The GLSL compiler never uses COLORn for varyings, so we
211     * subtract the 2 colors to get the maximum number of varyings (generic
212     * attributes) supported by a driver. */
213    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
214    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
215
216    /* XXX we'll need a better query here someday */
217    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
218       c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
219       c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
220
221       c->GLSLVersion = 120;
222       _mesa_override_glsl_version(st->ctx);
223       c->UniformBooleanTrue = ~0;
224    }
225
226    c->StripTextureBorder = GL_TRUE;
227 }
228
229
230 static GLboolean st_get_s3tc_override(void)
231 {
232    const char *override = _mesa_getenv("force_s3tc_enable");
233    if (override && !strcmp(override, "true"))
234       return GL_TRUE;
235    return GL_FALSE;
236 }
237
238
239 /**
240  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
241  * which GL extensions are supported.
242  * Quite a few extensions are always supported because they are standard
243  * features or can be built on top of other gallium features.
244  * Some fine tuning may still be needed.
245  */
246 void st_init_extensions(struct st_context *st)
247 {
248    struct pipe_screen *screen = st->pipe->screen;
249    struct gl_context *ctx = st->ctx;
250    int i;
251
252    /*
253     * Extensions that are supported by all Gallium drivers:
254     */
255    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
256    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
257    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
258    ctx->Extensions.ARB_fragment_program = GL_TRUE;
259    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
260    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
261    ctx->Extensions.ARB_sampler_objects = GL_TRUE;
262    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
263    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
264    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
265    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
266    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
267    ctx->Extensions.ARB_texture_storage = GL_TRUE;
268    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
269    ctx->Extensions.ARB_vertex_program = GL_TRUE;
270    ctx->Extensions.ARB_window_pos = GL_TRUE;
271
272    ctx->Extensions.EXT_blend_color = GL_TRUE;
273    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
274    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
275    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
276    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
277    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
278    ctx->Extensions.EXT_fog_coord = GL_TRUE;
279    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
280    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
281    ctx->Extensions.EXT_point_parameters = GL_TRUE;
282    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
283    ctx->Extensions.EXT_secondary_color = GL_TRUE;
284    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
285    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
286
287    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
288
289    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
290
291    ctx->Extensions.MESA_pack_invert = GL_TRUE;
292
293    ctx->Extensions.NV_blend_square = GL_TRUE;
294    ctx->Extensions.NV_fog_distance = GL_TRUE;
295    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
296    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
297    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
298 #if 0
299    /* possibly could support the following two */
300    ctx->Extensions.NV_vertex_program = GL_TRUE;
301    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
302 #endif
303
304 #if FEATURE_OES_EGL_image
305    ctx->Extensions.OES_EGL_image = GL_TRUE;
306    if (ctx->API != API_OPENGL)
307       ctx->Extensions.OES_EGL_image_external = GL_TRUE;
308 #endif
309 #if FEATURE_OES_draw_texture
310    ctx->Extensions.OES_draw_texture = GL_TRUE;
311 #endif
312
313    /*
314     * Extensions that depend on the driver/hardware:
315     */
316    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
317       ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
318    }
319
320    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
321       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
322       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
323       ctx->Extensions.ARB_shader_objects = GL_TRUE;
324       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
325       ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
326       ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
327    }
328
329    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
330       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
331    }
332
333    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
334       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
335       ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
336    }
337
338    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
339       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
340    }
341
342    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
343       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
344       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
345    }
346
347    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
348       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
349    }
350
351    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
352       ctx->Extensions.ARB_point_sprite = GL_TRUE;
353       /* GL_NV_point_sprite is not supported by gallium because we don't
354        * support the GL_POINT_SPRITE_R_MODE_NV option.
355        */
356    }
357
358    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
359       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
360       ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
361    }
362    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
363      ctx->Extensions.EXT_timer_query = GL_TRUE;
364    }
365
366    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
367       ctx->Extensions.ARB_depth_texture = GL_TRUE;
368       ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
369       ctx->Extensions.ARB_shadow = GL_TRUE;
370       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
371       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
372    }
373
374    /* GL_EXT_packed_depth_stencil requires both the ability to render to
375     * a depth/stencil buffer and texture from depth/stencil source.
376     */
377    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
378                                    PIPE_TEXTURE_2D, 0,
379                                    PIPE_BIND_DEPTH_STENCIL) &&
380        screen->is_format_supported(screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
381                                    PIPE_TEXTURE_2D, 0,
382                                    PIPE_BIND_SAMPLER_VIEW)) {
383       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
384    }
385    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
386                                         PIPE_TEXTURE_2D, 0,
387                                         PIPE_BIND_DEPTH_STENCIL) &&
388             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
389                                         PIPE_TEXTURE_2D, 0,
390                                         PIPE_BIND_SAMPLER_VIEW)) {
391       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
392    }
393
394    /* float support - assume nothing exclusively supports 64-bit floats */
395    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
396                                    PIPE_TEXTURE_2D, 0,
397                                    PIPE_BIND_SAMPLER_VIEW |
398                                    PIPE_BIND_RENDER_TARGET) &&
399       screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
400                                    PIPE_TEXTURE_2D, 0,
401                                    PIPE_BIND_SAMPLER_VIEW |
402                                    PIPE_BIND_RENDER_TARGET)) {
403       ctx->Extensions.ARB_texture_float = GL_TRUE;
404    }
405
406    /* sRGB support */
407    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
408                                    PIPE_TEXTURE_2D, 0,
409                                    PIPE_BIND_SAMPLER_VIEW) ||
410       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
411                                    PIPE_TEXTURE_2D, 0,
412                                    PIPE_BIND_SAMPLER_VIEW)) {
413       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
414       ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
415       if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
416                                    PIPE_TEXTURE_2D, 0,
417                                    PIPE_BIND_RENDER_TARGET) ||
418           screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
419                                    PIPE_TEXTURE_2D, 0,
420                                    PIPE_BIND_RENDER_TARGET)) {
421          ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
422          ctx->Const.sRGBCapable = GL_TRUE;
423       }
424    }
425
426    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
427                                    PIPE_TEXTURE_2D, 0,
428                                    PIPE_BIND_SAMPLER_VIEW)) {
429       ctx->Extensions.ARB_texture_rg = GL_TRUE;
430    }
431
432    /* s3tc support */
433    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
434                                    PIPE_TEXTURE_2D, 0,
435                                    PIPE_BIND_SAMPLER_VIEW) &&
436        (ctx->Mesa_DXTn || st_get_s3tc_override())) {
437       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
438       ctx->Extensions.S3_s3tc = GL_TRUE;
439    }
440
441    if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
442                                    PIPE_TEXTURE_2D, 0,
443                                    PIPE_BIND_SAMPLER_VIEW) &&
444        screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
445                                    PIPE_TEXTURE_2D, 0,
446                                    PIPE_BIND_SAMPLER_VIEW) &&
447        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
448                                    PIPE_TEXTURE_2D, 0,
449                                    PIPE_BIND_SAMPLER_VIEW) &&
450        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
451                                    PIPE_TEXTURE_2D, 0,
452                                    PIPE_BIND_SAMPLER_VIEW)
453        ) {
454      ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
455    }
456
457    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
458                                    PIPE_TEXTURE_2D, 0,
459                                    PIPE_BIND_SAMPLER_VIEW) &&
460        screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
461                                    PIPE_TEXTURE_2D, 0,
462                                    PIPE_BIND_SAMPLER_VIEW) &&
463        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
464                                    PIPE_TEXTURE_2D, 0,
465                                    PIPE_BIND_SAMPLER_VIEW) &&
466        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
467                                    PIPE_TEXTURE_2D, 0,
468                                    PIPE_BIND_SAMPLER_VIEW)) {
469       ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
470    }
471
472    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
473                                    PIPE_TEXTURE_2D, 0,
474                                    PIPE_BIND_SAMPLER_VIEW)) {
475       ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
476    }
477
478    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
479                                    PIPE_TEXTURE_2D, 0,
480                                    PIPE_BIND_SAMPLER_VIEW)) {
481       ctx->Extensions.EXT_texture_snorm = GL_TRUE;
482    }
483
484    /* ycbcr support */
485    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
486                                    PIPE_TEXTURE_2D, 0,
487                                    PIPE_BIND_SAMPLER_VIEW) ||
488        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
489                                    PIPE_TEXTURE_2D, 0,
490                                    PIPE_BIND_SAMPLER_VIEW)) {
491       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
492    }
493
494    /* GL_EXT_texture_array */
495    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) {
496       ctx->Extensions.EXT_texture_array = GL_TRUE;
497       ctx->Extensions.MESA_texture_array = GL_TRUE;
498    }
499
500    /* GL_ARB_framebuffer_object */
501    if (ctx->Extensions.EXT_packed_depth_stencil) {
502       /* we support always support GL_EXT_framebuffer_blit */
503       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
504    }
505
506    if (screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER)) {
507       ctx->Extensions.NV_conditional_render = GL_TRUE;
508    }
509
510    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
511       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
512    }
513
514    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
515       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
516    }
517
518    /* GL_ARB_half_float_vertex */
519    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
520                                    PIPE_BUFFER, 0,
521                                    PIPE_BIND_VERTEX_BUFFER)) {
522       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
523    }
524
525    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
526                                    PIPE_BUFFER, 0,
527                                    PIPE_BIND_VERTEX_BUFFER)) {
528       ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
529    }
530
531    if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
532                                    PIPE_BUFFER, 0,
533                                    PIPE_BIND_VERTEX_BUFFER) &&
534        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
535                                    PIPE_BUFFER, 0,
536                                    PIPE_BIND_VERTEX_BUFFER) &&
537        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
538                                    PIPE_BUFFER, 0,
539                                    PIPE_BIND_VERTEX_BUFFER) &&
540        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
541                                    PIPE_BUFFER, 0,
542                                    PIPE_BIND_VERTEX_BUFFER) &&
543        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
544                                    PIPE_BUFFER, 0,
545                                    PIPE_BIND_VERTEX_BUFFER) &&
546        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
547                                    PIPE_BUFFER, 0,
548                                    PIPE_BIND_VERTEX_BUFFER) &&
549        screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
550                                    PIPE_BUFFER, 0,
551                                    PIPE_BIND_VERTEX_BUFFER) &&
552        screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
553                                    PIPE_BUFFER, 0,
554                                    PIPE_BIND_VERTEX_BUFFER)) {
555       ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
556    }
557
558    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
559                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
560 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
561       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
562 #endif
563    }
564
565    ctx->Extensions.NV_primitive_restart = GL_TRUE;
566    if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
567       st->sw_primitive_restart = GL_TRUE;
568    }
569
570    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
571       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
572    }
573
574    /* This extension does not actually require support of floating point
575     * render targets, just clamping controls.
576     * Advertise this extension if either fragment color clamping is supported
577     * or no render targets having color values outside of the range [0, 1]
578     * are supported, in which case the fragment color clamping has no effect
579     * on rendering.
580     */
581    if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
582        (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
583                                      PIPE_TEXTURE_2D, 0,
584                                      PIPE_BIND_RENDER_TARGET) &&
585         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
586                                      PIPE_TEXTURE_2D, 0,
587                                      PIPE_BIND_RENDER_TARGET) &&
588         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
589                                      PIPE_TEXTURE_2D, 0,
590                                      PIPE_BIND_RENDER_TARGET) &&
591         !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
592                                      PIPE_TEXTURE_2D, 0,
593                                      PIPE_BIND_RENDER_TARGET) &&
594         !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
595                                      PIPE_TEXTURE_2D, 0,
596                                      PIPE_BIND_RENDER_TARGET) &&
597         !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
598                                      PIPE_TEXTURE_2D, 0,
599                                      PIPE_BIND_RENDER_TARGET))) {
600       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
601    }
602
603    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
604       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
605    }
606
607    if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
608       ctx->Extensions.ARB_draw_instanced = GL_TRUE;
609    }
610    if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
611       ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
612    }
613
614    if (screen->fence_finish) {
615       ctx->Extensions.ARB_sync = GL_TRUE;
616    }
617
618    if (screen->get_param(screen, PIPE_CAP_TEXTURE_BARRIER)) {
619       ctx->Extensions.NV_texture_barrier = GL_TRUE;
620    }
621
622    if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
623                                    PIPE_TEXTURE_2D, 0,
624                                    PIPE_BIND_SAMPLER_VIEW)) {
625       ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
626    }
627
628    if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
629                                    PIPE_TEXTURE_2D, 0,
630                                    PIPE_BIND_RENDER_TARGET |
631                                    PIPE_BIND_SAMPLER_VIEW)) {
632       ctx->Extensions.EXT_packed_float = GL_TRUE;
633    }
634
635    /* Maximum sample count. */
636    for (i = 16; i > 0; --i) {
637       if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM,
638                                       PIPE_TEXTURE_2D, i,
639                                       PIPE_BIND_RENDER_TARGET)) {
640          ctx->Const.MaxSamples = i;
641          break;
642       }
643    }
644
645    if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
646       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
647       ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
648    }
649    else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
650       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
651    }
652
653    if (screen->get_param(screen, PIPE_CAP_SM3)) {
654       ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
655    }
656
657    if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
658                                    PIPE_TEXTURE_2D, 0,
659                                    PIPE_BIND_DEPTH_STENCIL |
660                                    PIPE_BIND_SAMPLER_VIEW) &&
661        screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,
662                                    PIPE_TEXTURE_2D, 0,
663                                    PIPE_BIND_DEPTH_STENCIL |
664                                    PIPE_BIND_SAMPLER_VIEW)) {
665       ctx->Extensions.ARB_depth_buffer_float = GL_TRUE;
666    }
667 }