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llvmpipe: move create_surface/destroy_surface functions to lp_surface.c
authorRoland Scheidegger <sroland@vmware.com>
Fri, 7 Jun 2013 00:27:49 +0000 (02:27 +0200)
committerRoland Scheidegger <sroland@vmware.com>
Fri, 7 Jun 2013 19:15:01 +0000 (21:15 +0200)
Believe it or not but these two are actually the first two functions which
really belong in this file nowadays.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/gallium/drivers/llvmpipe/lp_surface.c
src/gallium/drivers/llvmpipe/lp_texture.c

index 2019d52..a40fe1b 100644 (file)
@@ -232,11 +232,68 @@ static void lp_blit(struct pipe_context *pipe,
 }
 
 
+static struct pipe_surface *
+llvmpipe_create_surface(struct pipe_context *pipe,
+                        struct pipe_resource *pt,
+                        const struct pipe_surface *surf_tmpl)
+{
+   struct pipe_surface *ps;
+
+   if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET)))
+      debug_printf("Illegal surface creation without bind flag\n");
+
+   ps = CALLOC_STRUCT(pipe_surface);
+   if (ps) {
+      pipe_reference_init(&ps->reference, 1);
+      pipe_resource_reference(&ps->texture, pt);
+      ps->context = pipe;
+      ps->format = surf_tmpl->format;
+      if (llvmpipe_resource_is_texture(pt)) {
+         assert(surf_tmpl->u.tex.level <= pt->last_level);
+         assert(surf_tmpl->u.tex.first_layer <= surf_tmpl->u.tex.last_layer);
+         ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
+         ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
+         ps->u.tex.level = surf_tmpl->u.tex.level;
+         ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+         ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+      }
+      else {
+         /* setting width as number of elements should get us correct renderbuffer width */
+         ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
+         ps->height = pt->height0;
+         ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
+         ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
+         assert(ps->u.buf.first_element <= ps->u.buf.last_element);
+         assert(util_format_get_blocksize(surf_tmpl->format) *
+                (ps->u.buf.last_element + 1) <= pt->width0);
+      }
+   }
+   return ps;
+}
+
+
+static void
+llvmpipe_surface_destroy(struct pipe_context *pipe,
+                         struct pipe_surface *surf)
+{
+   /* Effectively do the texture_update work here - if texture images
+    * needed post-processing to put them into hardware layout, this is
+    * where it would happen.  For llvmpipe, nothing to do.
+    */
+   assert(surf->texture);
+   pipe_resource_reference(&surf->texture, NULL);
+   FREE(surf);
+}
+
+
 void
 llvmpipe_init_surface_functions(struct llvmpipe_context *lp)
 {
-   lp->pipe.resource_copy_region = lp_resource_copy;
    lp->pipe.clear_render_target = util_clear_render_target;
    lp->pipe.clear_depth_stencil = util_clear_depth_stencil;
+   lp->pipe.create_surface = llvmpipe_create_surface;
+   lp->pipe.surface_destroy = llvmpipe_surface_destroy;
+   /* These two are not actually functions dealing with surfaces */
+   lp->pipe.resource_copy_region = lp_resource_copy;
    lp->pipe.blit = lp_blit;
 }
index 2263e0a..0088b6a 100644 (file)
@@ -478,60 +478,6 @@ llvmpipe_resource_get_handle(struct pipe_screen *screen,
 }
 
 
-static struct pipe_surface *
-llvmpipe_create_surface(struct pipe_context *pipe,
-                        struct pipe_resource *pt,
-                        const struct pipe_surface *surf_tmpl)
-{
-   struct pipe_surface *ps;
-
-   if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET)))
-      debug_printf("Illegal surface creation without bind flag\n");
-
-   ps = CALLOC_STRUCT(pipe_surface);
-   if (ps) {
-      pipe_reference_init(&ps->reference, 1);
-      pipe_resource_reference(&ps->texture, pt);
-      ps->context = pipe;
-      ps->format = surf_tmpl->format;
-      if (llvmpipe_resource_is_texture(pt)) {
-         assert(surf_tmpl->u.tex.level <= pt->last_level);
-         assert(surf_tmpl->u.tex.first_layer <= surf_tmpl->u.tex.last_layer);
-         ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
-         ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
-         ps->u.tex.level = surf_tmpl->u.tex.level;
-         ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
-         ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
-      }
-      else {
-         /* setting width as number of elements should get us correct renderbuffer width */
-         ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
-         ps->height = pt->height0;
-         ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
-         ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
-         assert(ps->u.buf.first_element <= ps->u.buf.last_element);
-         assert(util_format_get_blocksize(surf_tmpl->format) *
-                (ps->u.buf.last_element + 1) <= pt->width0);
-      }
-   }
-   return ps;
-}
-
-
-static void
-llvmpipe_surface_destroy(struct pipe_context *pipe,
-                         struct pipe_surface *surf)
-{
-   /* Effectively do the texture_update work here - if texture images
-    * needed post-processing to put them into hardware layout, this is
-    * where it would happen.  For llvmpipe, nothing to do.
-    */
-   assert(surf->texture);
-   pipe_resource_reference(&surf->texture, NULL);
-   FREE(surf);
-}
-
-
 static void *
 llvmpipe_transfer_map( struct pipe_context *pipe,
                        struct pipe_resource *resource,
@@ -1013,10 +959,7 @@ llvmpipe_init_context_resource_funcs(struct pipe_context *pipe)
 {
    pipe->transfer_map = llvmpipe_transfer_map;
    pipe->transfer_unmap = llvmpipe_transfer_unmap;
+
    pipe->transfer_flush_region = u_default_transfer_flush_region;
    pipe->transfer_inline_write = u_default_transfer_inline_write;
-
-   pipe->create_surface = llvmpipe_create_surface;
-   pipe->surface_destroy = llvmpipe_surface_destroy;
 }