This allows different sets of generated headers to be used.
#include <assert.h>
#endif
-#include "glapi.h"
-#include "glapioffsets.h"
-#include "glapitable.h"
+#include "glapi/glapi.h"
+#include "glapi/glapioffsets.h"
+#include "glapi/glapitable.h"
/***** BEGIN NO-OP DISPATCH *****/
return 0;
}
-#include "glapitemp.h"
+#include "glapi/glapitemp.h"
/***** END NO-OP DISPATCH *****/
#include <string.h>
#include "main/glheader.h"
#include "main/compiler.h"
-#include "glapi.h"
-#include "glapioffsets.h"
-#include "glapitable.h"
+#include "glapi/glapi.h"
+#include "glapi/glapioffsets.h"
+#include "glapi/glapitable.h"
static void
#endif
/* The code in this file is auto-generated with Python */
-#include "glprocs.h"
+#include "glapi/glprocs.h"
/**
#endif
#include "main/compiler.h"
-#include "glthread.h"
+#include "glapi/glthread.h"
/*