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glsl/linker: don't fail non static used inputs without matching outputs
authorAndres Gomez <agomez@igalia.com>
Thu, 27 Dec 2018 22:57:29 +0000 (00:57 +0200)
committerEmil Velikov <emil.l.velikov@gmail.com>
Mon, 25 Mar 2019 16:17:03 +0000 (16:17 +0000)
If there is no Static Use of an input variable, the linker shouldn't
fail whenever there is no defined matching output variable in the
previous stage.

From page 47 (page 51 of the PDF) of the GLSL 4.60 v.5 spec:

  " Only the input variables that are statically read need to be
    written by the previous stage; it is allowed to have superfluous
    declarations of input variables."

Now, we complete this exception whenever the input variable has an
explicit location. Previously, 18004c338f6 ("glsl: fail when a
shader's input var has not an equivalent out var in previous") took
care of the cases in which the input variable didn't have an explicit
location.

v2: do the location based interface matching check regardless on
    whether it is a separable program or not (Ilia).

Fixes: 1aa5738e666 ("glsl: relax input->output validation for SSO programs")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 3be05dd2679b2525ff80bac715d6ea097295c9ea)

src/compiler/glsl/link_varyings.cpp

index 93b3b82..8aa5ba0 100644 (file)
@@ -773,8 +773,20 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
 
                output = explicit_locations[idx][input->data.location_frac].var;
 
-               if (output == NULL ||
-                   input->data.location != output->data.location) {
+               if (output == NULL) {
+                  /* A linker failure should only happen when there is no
+                   * output declaration and there is Static Use of the
+                   * declared input.
+                   */
+                  if (input->data.used) {
+                     linker_error(prog,
+                                  "%s shader input `%s' with explicit location "
+                                  "has no matching output\n",
+                                  _mesa_shader_stage_to_string(consumer->Stage),
+                                  input->name);
+                     break;
+                  }
+               } else if (input->data.location != output->data.location) {
                   linker_error(prog,
                                "%s shader input `%s' with explicit location "
                                "has no matching output\n",