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i915: use EmitNoIndirectSampler
authorTapani Pälli <tapani.palli@intel.com>
Mon, 29 Jun 2015 06:53:45 +0000 (09:53 +0300)
committerEmil Velikov <emil.l.velikov@gmail.com>
Wed, 1 Jul 2015 14:22:40 +0000 (15:22 +0100)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2dc2b12ed15abb84c7e2b3c2726dcc1b735abcda)

src/mesa/drivers/dri/i915/i915_context.c

index 42ea54e..57b033c 100644 (file)
@@ -255,6 +255,8 @@ i915CreateContext(int api,
     * FINISHME: vertex shaders?
     */
    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true;
+   ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler =
+      true;
 
    struct gl_shader_compiler_options *const fs_options =
       & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
@@ -266,6 +268,7 @@ i915CreateContext(int api,
    fs_options->EmitNoIndirectOutput = true;
    fs_options->EmitNoIndirectUniform = true;
    fs_options->EmitNoIndirectTemp = true;
+   fs_options->EmitNoIndirectSampler = true;
 
    ctx->Const.MaxDrawBuffers = 1;
    ctx->Const.QueryCounterBits.SamplesPassed = 0;