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i915: Use c99 initializers for primitive arrays
authorVille Syrjälä <ville.syrjala@linux.intel.com>
Mon, 30 Jun 2014 23:54:45 +0000 (02:54 +0300)
committerChih-Wei Huang <cwhuang@linux.org.tw>
Thu, 16 Jul 2015 13:48:41 +0000 (21:48 +0800)
Using c99 initializers for the primitive arrays makes things more
readable.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
src/mesa/drivers/dri/i915/intel_render.c
src/mesa/drivers/dri/i915/intel_tris.c

index 1012c59..bd0d658 100644 (file)
 #define HAVE_ELTS        0
 
 static const uint32_t hw_prim[GL_POLYGON + 1] = {
-   0,
-   PRIM3D_LINELIST,
-   PRIM3D_LINESTRIP,
-   PRIM3D_LINESTRIP,
-   PRIM3D_TRILIST,
-   PRIM3D_TRISTRIP,
-   PRIM3D_TRIFAN,
-   0,
-   0,
-   PRIM3D_POLY
+   [GL_POINTS] = 0,
+   [GL_LINES ] = PRIM3D_LINELIST,
+   [GL_LINE_LOOP] = PRIM3D_LINESTRIP,
+   [GL_LINE_STRIP] = PRIM3D_LINESTRIP,
+   [GL_TRIANGLES] = PRIM3D_TRILIST,
+   [GL_TRIANGLE_STRIP] = PRIM3D_TRISTRIP,
+   [GL_TRIANGLE_FAN] = PRIM3D_TRIFAN,
+   [GL_QUADS] = 0,
+   [GL_QUAD_STRIP] = 0,
+   [GL_POLYGON] = PRIM3D_POLY,
 };
 
 static const GLenum reduced_prim[GL_POLYGON + 1] = {
-   GL_POINTS,
-   GL_LINES,
-   GL_LINES,
-   GL_LINES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES
+   [GL_POINTS] = GL_POINTS,
+   [GL_LINES] = GL_LINES,
+   [GL_LINE_LOOP] = GL_LINES,
+   [GL_LINE_STRIP] = GL_LINES,
+   [GL_TRIANGLES] = GL_TRIANGLES,
+   [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
+   [GL_TRIANGLE_FAN] = GL_TRIANGLES,
+   [GL_QUADS] = GL_TRIANGLES,
+   [GL_QUAD_STRIP] = GL_TRIANGLES,
+   [GL_POLYGON] = GL_TRIANGLES,
 };
 
 static const int scale_prim[GL_POLYGON + 1] = {
-   0,                           /* fallback case */
-   1,
-   2,
-   2,
-   1,
-   3,
-   3,
-   0,                           /* fallback case */
-   0,                           /* fallback case */
-   3
+   [GL_POINTS] = 0,             /* fallback case */
+   [GL_LINES] = 1,
+   [GL_LINE_LOOP] = 2,
+   [GL_LINE_STRIP] = 2,
+   [GL_TRIANGLES] = 1,
+   [GL_TRIANGLE_STRIP] = 3,
+   [GL_TRIANGLE_FAN] = 3,
+   [GL_QUADS] = 0,              /* fallback case */
+   [GL_QUAD_STRIP] = 0,         /* fallback case */
+   [GL_POLYGON] = 3,
 };
 
 
index 974ddd7..f069bef 100644 (file)
@@ -701,16 +701,16 @@ do {                                                      \
  ***********************************************************************/
 
 static const GLuint hw_prim[GL_POLYGON + 1] = {
-   PRIM3D_POINTLIST,
-   PRIM3D_LINELIST,
-   PRIM3D_LINELIST,
-   PRIM3D_LINELIST,
-   PRIM3D_TRILIST,
-   PRIM3D_TRILIST,
-   PRIM3D_TRILIST,
-   PRIM3D_TRILIST,
-   PRIM3D_TRILIST,
-   PRIM3D_TRILIST
+   [GL_POINTS] = PRIM3D_POINTLIST,
+   [GL_LINES] = PRIM3D_LINELIST,
+   [GL_LINE_LOOP] = PRIM3D_LINELIST,
+   [GL_LINE_STRIP] = PRIM3D_LINELIST,
+   [GL_TRIANGLES] = PRIM3D_TRILIST,
+   [GL_TRIANGLE_STRIP] = PRIM3D_TRILIST,
+   [GL_TRIANGLE_FAN] = PRIM3D_TRILIST,
+   [GL_QUADS] = PRIM3D_TRILIST,
+   [GL_QUAD_STRIP] = PRIM3D_TRILIST,
+   [GL_POLYGON] = PRIM3D_TRILIST,
 };
 
 #define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] )
@@ -1067,16 +1067,16 @@ intelChooseRenderState(struct gl_context * ctx)
 }
 
 static const GLenum reduced_prim[GL_POLYGON + 1] = {
-   GL_POINTS,
-   GL_LINES,
-   GL_LINES,
-   GL_LINES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES,
-   GL_TRIANGLES
+   [GL_POINTS] = GL_POINTS,
+   [GL_LINES] = GL_LINES,
+   [GL_LINE_LOOP] = GL_LINES,
+   [GL_LINE_STRIP] = GL_LINES,
+   [GL_TRIANGLES] = GL_TRIANGLES,
+   [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
+   [GL_TRIANGLE_FAN] = GL_TRIANGLES,
+   [GL_QUADS] = GL_TRIANGLES,
+   [GL_QUAD_STRIP] = GL_TRIANGLES,
+   [GL_POLYGON] = GL_TRIANGLES
 };