Always match TCS outputs since they are shared by all invocations
within the patch and should not be converted to local variables.
This is one of the issues found in Downward.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104297
(cherry picked from commit
9f29d90327e343f5717a98ceb6df2cdbab5d0e0b)
const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
if (explicit_locations[idx][var->data.location_frac] == NULL)
explicit_locations[idx][var->data.location_frac] = var;
+
+ /* Always match TCS outputs. They are shared by all invocations
+ * within a patch and can be used as shared memory.
+ */
+ if (producer->Stage == MESA_SHADER_TESS_CTRL)
+ var->data.is_unmatched_generic_inout = 0;
}
}