OSDN Git Service

st/mesa: expose OES_shader_io_blocks when we have enough for ES 3.1
authorIlia Mirkin <imirkin@alum.mit.edu>
Fri, 27 May 2016 03:02:18 +0000 (23:02 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Sun, 29 May 2016 00:58:12 +0000 (20:58 -0400)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
docs/GL3.txt
docs/relnotes/11.3.0.html
src/mesa/state_tracker/st_extensions.c

index 9a686fd..02908d0 100644 (file)
@@ -264,7 +264,7 @@ GLES3.2, GLSL ES 3.2
   GL_OES_sample_shading                                 DONE (i965, nvc0, r600, radeonsi)
   GL_OES_sample_variables                               DONE (i965, nvc0, r600, radeonsi)
   GL_OES_shader_image_atomic                            DONE (all drivers that support GL_ARB_shader_image_load_store)
-  GL_OES_shader_io_blocks                               DONE (i965/gen8+)
+  GL_OES_shader_io_blocks                               DONE (i965/gen8+, nvc0, radeonsi)
   GL_OES_shader_multisample_interpolation               DONE (i965, nvc0, r600, radeonsi)
   GL_OES_tessellation_shader                            started (Ken)
   GL_OES_texture_border_clamp                           DONE (all drivers)
index e16ef7d..c4736d3 100644 (file)
@@ -69,7 +69,7 @@ Note: some of the new features are only available with certain drivers.
 <li>GL_OES_sample_shading on i965, nvc0, r600, radeonsi</li>
 <li>GL_OES_sample_variables on i965, nvc0, r600, radeonsi</li>
 <li>GL_OES_shader_image_atomic on all drivers that support GL_ARB_shader_image_load_store</li>
-<li>GL_OES_shader_io_blocks on all i965</li>
+<li>GL_OES_shader_io_blocks on i965, nvc0, radeonsi</li>
 <li>GL_OES_shader_multisample_interpolation on i965, nvc0, r600, radeonsi</li>
 <li>GL_OES_texture_border_clamp and GL_EXT_texture_border_clamp on all drivers that support GL_ARB_texture_border_clamp</li>
 <li>GL_OES_texture_buffer and GL_EXT_texture_buffer on i965, nvc0, radeonsi</li>
index 68e6601..d35e19f 100644 (file)
@@ -1203,4 +1203,10 @@ void st_init_extensions(struct pipe_screen *screen,
       extensions->ARB_texture_multisample &&
       extensions->ARB_gpu_shader5 &&
       extensions->EXT_shader_integer_mix;
+
+   /* And if we have enough for ES 3.1, we can also expose
+    * OES_shader_io_blocks, which is only hidden due to the compiler not being
+    * able to version-restrict things.
+    */
+   extensions->OES_shader_io_blocks = extensions->ARB_ES3_1_compatibility;
 }