*/
if (format == rgba_format) {
rgba = dest;
- } else if (rgba == NULL) { /* Allocate the RGBA buffer only once */
+ } else {
need_convert = true;
- rgba = malloc(height * rgba_stride);
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
- ctx->Driver.UnmapTextureImage(ctx, texImage, img);
- return;
+ if (rgba == NULL) { /* Allocate the RGBA buffer only once */
+ rgba = malloc(height * rgba_stride);
+ if (!rgba) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
+ ctx->Driver.UnmapTextureImage(ctx, texImage, img);
+ return;
+ }
}
}