It's fairly rare that the BB layout puts BBs after the exit block, which
is likely the reason these issues lingered for so long.
This fixes a fraction of issues with the giant pixmark piano shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit
e988999791c32fd2594986fde742367d7f71c724)
insn->encSize = 8;
for (int i = fn->bbCount - 1; i >= 0 && fn->bbArray[i] != insn->bb; --i) {
- fn->bbArray[i]->binPos += 4;
+ fn->bbArray[i]->binPos += adj;
}
fn->binSize += adj;
insn->bb->binSize += adj;
return;
}
}
- epilogue->binSize -= 8;
- func->binSize -= 8;
+
+ int adj = epilogue->getExit()->encSize;
+ epilogue->binSize -= adj;
+ func->binSize -= adj;
delete_Instruction(func->getProgram(), epilogue->getExit());
+
+ // There may be BB's that are laid out after the exit block
+ for (int i = func->bbCount - 1; i >= 0 && func->bbArray[i] != epilogue; --i) {
+ func->bbArray[i]->binPos -= adj;
+ }
}
void