Before, we were always treating it as an output which bogus. The only
stage in which this it can be an output is the geometry stage. In all
other stages, it's an input which, in the back-end, we actually want to be
a system value.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit
955714759257e81f01f013c84d2bd7f14a0ec04f)
set_mode_system_value(mode);
break;
case SpvBuiltInPrimitiveId:
- *location = VARYING_SLOT_PRIMITIVE_ID;
- *mode = nir_var_shader_out;
+ if (*mode == nir_var_shader_out) {
+ *location = VARYING_SLOT_PRIMITIVE_ID;
+ } else {
+ *location = SYSTEM_VALUE_PRIMITIVE_ID;
+ set_mode_system_value(mode);
+ }
break;
case SpvBuiltInInvocationId:
*location = SYSTEM_VALUE_INVOCATION_ID;