OSDN Git Service

nir/spirv: Fix handling of gl_PrimitiveId
authorJason Ekstrand <jason.ekstrand@intel.com>
Fri, 11 Nov 2016 06:31:32 +0000 (22:31 -0800)
committerEmil Velikov <emil.l.velikov@gmail.com>
Thu, 24 Nov 2016 16:34:40 +0000 (16:34 +0000)
Before, we were always treating it as an output which bogus.  The only
stage in which this it can be an output is the geometry stage.  In all
other stages, it's an input which, in the back-end, we actually want to be
a system value.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 955714759257e81f01f013c84d2bd7f14a0ec04f)

src/compiler/spirv/vtn_variables.c

index 634058c..b66ceb2 100644 (file)
@@ -805,8 +805,12 @@ vtn_get_builtin_location(struct vtn_builder *b,
       set_mode_system_value(mode);
       break;
    case SpvBuiltInPrimitiveId:
-      *location = VARYING_SLOT_PRIMITIVE_ID;
-      *mode = nir_var_shader_out;
+      if (*mode == nir_var_shader_out) {
+         *location = VARYING_SLOT_PRIMITIVE_ID;
+      } else {
+         *location = SYSTEM_VALUE_PRIMITIVE_ID;
+         set_mode_system_value(mode);
+      }
       break;
    case SpvBuiltInInvocationId:
       *location = SYSTEM_VALUE_INVOCATION_ID;