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mesa: add packed_varyings list to gl_shader
authorTapani Pälli <tapani.palli@intel.com>
Fri, 4 Sep 2015 08:22:15 +0000 (11:22 +0300)
committerTapani Pälli <tapani.palli@intel.com>
Fri, 25 Sep 2015 05:05:59 +0000 (08:05 +0300)
This is required to store information about packed varyings, currently
these variables get lost and cannot be retrieved later in sensible way
for program interface queries. List will be utilized by next patch.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
src/glsl/lower_packed_varyings.cpp
src/mesa/main/mtypes.h

index cfe414a..5d66ca9 100644 (file)
@@ -170,7 +170,7 @@ public:
                                  exec_list *out_instructions,
                                  exec_list *out_variables);
 
-   void run(exec_list *instructions);
+   void run(struct gl_shader *shader);
 
 private:
    void bitwise_assign_pack(ir_rvalue *lhs, ir_rvalue *rhs);
@@ -252,9 +252,9 @@ lower_packed_varyings_visitor::lower_packed_varyings_visitor(
 }
 
 void
-lower_packed_varyings_visitor::run(exec_list *instructions)
+lower_packed_varyings_visitor::run(struct gl_shader *shader)
 {
-   foreach_in_list(ir_instruction, node, instructions) {
+   foreach_in_list(ir_instruction, node, shader->ir) {
       ir_variable *var = node->as_variable();
       if (var == NULL)
          continue;
@@ -272,6 +272,14 @@ lower_packed_varyings_visitor::run(exec_list *instructions)
       assert(var->data.interpolation == INTERP_QUALIFIER_FLAT ||
              !var->type->contains_integer());
 
+      /* Clone the variable for program resource list before
+       * it gets modified and lost.
+       */
+      if (!shader->packed_varyings)
+         shader->packed_varyings = new (shader) exec_list;
+
+      shader->packed_varyings->push_tail(var->clone(shader, NULL));
+
       /* Change the old varying into an ordinary global. */
       assert(var->data.mode != ir_var_temporary);
       var->data.mode = ir_var_auto;
@@ -711,7 +719,7 @@ lower_packed_varyings(void *mem_ctx, unsigned locations_used,
                                          gs_input_vertices,
                                          &new_instructions,
                                          &new_variables);
-   visitor.run(instructions);
+   visitor.run(shader);
    if (mode == ir_var_shader_out) {
       if (shader->Stage == MESA_SHADER_GEOMETRY) {
          /* For geometry shaders, outputs need to be lowered before each call
index d308b98..22b1d14 100644 (file)
@@ -2292,6 +2292,7 @@ struct gl_shader
    struct gl_uniform_block *UniformBlocks;
 
    struct exec_list *ir;
+   struct exec_list *packed_varyings;
    struct glsl_symbol_table *symbols;
 
    bool uses_builtin_functions;