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draw: make sure clipdistances work with geometry shaders
authorZack Rusin <zackr@vmware.com>
Wed, 5 Jun 2013 22:06:06 +0000 (18:06 -0400)
committerZack Rusin <zackr@vmware.com>
Tue, 11 Jun 2013 02:04:27 +0000 (22:04 -0400)
we were always fetching the info from the vertex shader, but if
geometry shader is present it should be used as the source of
that info.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src/gallium/auxiliary/draw/draw_cliptest_tmp.h
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_gs.c
src/gallium/auxiliary/draw/draw_gs.h
src/gallium/auxiliary/draw/draw_private.h
src/gallium/auxiliary/tgsi/tgsi_scan.c

index 7351559..7a385c8 100644 (file)
@@ -111,7 +111,8 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
 
          if (flags & DO_CLIP_USER) {
             unsigned ucp_mask = ucp_enable;
-            int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance;
+            int num_written_clipdistance =
+               draw_current_shader_num_written_clipdistances(pvs->draw);
             while (ucp_mask) {
                unsigned plane_idx = ffs(ucp_mask)-1;
                ucp_mask &= ~(1 << plane_idx);
index 35063b9..e8480f6 100644 (file)
@@ -737,9 +737,20 @@ draw_current_shader_clipvertex_output(const struct draw_context *draw)
 uint
 draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
 {
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->clipdistance_output[index];
    return draw->vs.clipdistance_output[index];
 }
 
+
+uint
+draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
+{
+   if (draw->gs.geometry_shader)
+      return draw->gs.geometry_shader->info.num_written_clipdistance;
+   return draw->vs.vertex_shader->info.num_written_clipdistance;
+}
+
 /**
  * Return a pointer/handle for a driver/CSO rasterizer object which
  * disabled culling, stippling, unfilled tris, etc.
index 67e5117..74c6279 100644 (file)
@@ -791,6 +791,12 @@ draw_create_geometry_shader(struct draw_context *draw,
          gs->position_output = i;
       if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
          gs->viewport_index_output = i;
+      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
+         if (gs->info.output_semantic_index[i] == 0)
+            gs->clipdistance_output[0] = i;
+         else
+            gs->clipdistance_output[1] = i;
+      }
    }
 
    gs->machine = draw->gs.tgsi.machine;
index 2b08569..543b32d 100644 (file)
@@ -67,6 +67,7 @@ struct draw_geometry_shader {
    struct tgsi_shader_info info;
    unsigned position_output;
    unsigned viewport_index_output;
+   unsigned clipdistance_output[2];
 
    unsigned max_output_vertices;
    unsigned primitive_boundary;
index adde647..8777e86 100644 (file)
@@ -389,6 +389,7 @@ uint draw_current_shader_position_output(const struct draw_context *draw);
 uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
 uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
 uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
+uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
                                    uint semantic_name, uint semantic_index);
 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
index d331257..872e4ff 100644 (file)
@@ -196,7 +196,7 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
                   info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index;
                   info->num_outputs++;
 
-                  if (procType == TGSI_PROCESSOR_VERTEX &&
+                  if ((procType == TGSI_PROCESSOR_VERTEX || procType == TGSI_PROCESSOR_GEOMETRY) &&
                       fulldecl->Semantic.Name == TGSI_SEMANTIC_CLIPDIST) {
                      info->num_written_clipdistance += util_bitcount(fulldecl->Declaration.UsageMask);
                   }