1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
15 #ifndef sw_VertexPipeline_hpp
16 #define sw_VertexPipeline_hpp
18 #include "VertexRoutine.hpp"
20 #include "Context.hpp"
21 #include "VertexProcessor.hpp"
25 class VertexPipeline : public VertexRoutine
28 VertexPipeline(const VertexProcessor::State &state);
30 virtual ~VertexPipeline();
33 void pipeline(UInt &index) override;
34 void processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position);
35 void processPointSize();
37 Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
38 Vector4f transform(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
39 Vector4f transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4], bool homogenous);
40 Vector4f normalize(Vector4f &src);
41 Float4 power(Float4 &src0, Float4 &src1);
45 #endif // sw_VertexPipeline_hpp