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gl_VertexID implementation
[android-x86/external-swiftshader.git] / src / Shader / VertexProgram.hpp
1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #ifndef sw_VertexProgram_hpp
16 #define sw_VertexProgram_hpp
17
18 #include "VertexRoutine.hpp"
19 #include "ShaderCore.hpp"
20 #include "SamplerCore.hpp"
21
22 #include "Stream.hpp"
23 #include "Types.hpp"
24
25 namespace sw
26 {
27         struct Stream;
28         class VertexShader;
29
30         class VertexProgram : public VertexRoutine, public ShaderCore
31         {
32         public:
33                 VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader);
34
35                 virtual ~VertexProgram();
36
37         private:
38                 const VertexShader *const shader;
39
40                 RegisterArray<4096> r;   // Temporary registers
41                 Vector4f a0;
42                 Array<Int, 4> aL;
43                 Vector4f p0;
44
45                 Array<Int, 4> increment;
46                 Array<Int, 4> iteration;
47
48                 Int loopDepth;
49                 Int stackIndex;   // FIXME: Inc/decrement callStack
50                 Array<UInt, 16> callStack;
51
52                 Int enableIndex;
53                 Array<Int4, 1 + 24> enableStack;
54                 Int4 enableBreak;
55                 Int4 enableContinue;
56                 Int4 enableLeave;
57
58                 Int instanceID;
59                 Int4 vertexID;
60
61                 typedef Shader::DestinationParameter Dst;
62                 typedef Shader::SourceParameter Src;
63                 typedef Shader::Control Control;
64                 typedef Shader::Usage Usage;
65
66                 void pipeline(UInt &index) override;
67                 void program(UInt &index);
68                 void passThrough();
69
70                 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
71                 Vector4f readConstant(const Src &src, unsigned int offset = 0);
72                 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index);
73                 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
74                 Int relativeAddress(const Shader::Parameter &var, int bufferIndex = -1);
75                 Int4 enableMask(const Shader::Instruction *instruction);
76
77                 void M3X2(Vector4f &dst, Vector4f &src0, Src &src1);
78                 void M3X3(Vector4f &dst, Vector4f &src0, Src &src1);
79                 void M3X4(Vector4f &dst, Vector4f &src0, Src &src1);
80                 void M4X3(Vector4f &dst, Vector4f &src0, Src &src1);
81                 void M4X4(Vector4f &dst, Vector4f &src0, Src &src1);
82                 void BREAK();
83                 void BREAKC(Vector4f &src0, Vector4f &src1, Control);
84                 void BREAKP(const Src &predicateRegister);
85                 void BREAK(Int4 &condition);
86                 void CONTINUE();
87                 void TEST();
88                 void CALL(int labelIndex, int callSiteIndex);
89                 void CALLNZ(int labelIndex, int callSiteIndex, const Src &src);
90                 void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister);
91                 void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister);
92                 void ELSE();
93                 void ENDIF();
94                 void ENDLOOP();
95                 void ENDREP();
96                 void ENDWHILE();
97                 void ENDSWITCH();
98                 void IF(const Src &src);
99                 void IFb(const Src &boolRegister);
100                 void IFp(const Src &predicateRegister);
101                 void IFC(Vector4f &src0, Vector4f &src1, Control);
102                 void IF(Int4 &condition);
103                 void LABEL(int labelIndex);
104                 void LOOP(const Src &integerRegister);
105                 void REP(const Src &integerRegister);
106                 void WHILE(const Src &temporaryRegister);
107                 void SWITCH();
108                 void RET();
109                 void LEAVE();
110                 void TEXLDL(Vector4f &dst, Vector4f &src, const Src&);
111                 void TEX(Vector4f &dst, Vector4f &src, const Src&);
112                 void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
113                 void TEXLDL(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
114                 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&);
115                 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
116                 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
117                 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, Vector4f &src4);
118                 void TEXSIZE(Vector4f &dst, Float4 &lod, const Src&);
119
120                 void sampleTexture(Vector4f &c, const Src &s, Vector4f &uvwq, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function);
121
122                 SamplerCore *sampler[VERTEX_TEXTURE_IMAGE_UNITS];
123
124                 int ifDepth;
125                 int loopRepDepth;
126                 int breakDepth;
127                 int currentLabel;
128                 bool whileTest;
129
130                 BasicBlock *ifFalseBlock[24 + 24];
131                 BasicBlock *loopRepTestBlock[4];
132                 BasicBlock *loopRepEndBlock[4];
133                 BasicBlock *labelBlock[2048];
134                 std::vector<BasicBlock*> callRetBlock[2048];
135                 BasicBlock *returnBlock;
136                 bool isConditionalIf[24 + 24];
137         };
138 }
139
140 #endif   // sw_VertexProgram_hpp