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[android-x86/external-swiftshader.git] / tests / unittests / unittests.vcxproj.user
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
4     <LocalDebuggerEnvironment>PATH=$(SolutionDir)lib\$(Configuration)_$(Platform)</LocalDebuggerEnvironment>\r
5     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
6     <LocalDebuggerCommandArguments>--gtest_break_on_failure</LocalDebuggerCommandArguments>\r
7   </PropertyGroup>\r
8   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
9     <LocalDebuggerEnvironment>PATH=$(SolutionDir)lib\$(Configuration)_$(Platform)</LocalDebuggerEnvironment>\r
10     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
11   </PropertyGroup>\r
12   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
13     <LocalDebuggerEnvironment>PATH=$(SolutionDir)lib\$(Configuration)_$(Platform)</LocalDebuggerEnvironment>\r
14     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
15     <LocalDebuggerCommandArguments>--gtest_break_on_failure</LocalDebuggerCommandArguments>\r
16   </PropertyGroup>\r
17   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
18     <LocalDebuggerEnvironment>PATH=$(SolutionDir)lib\$(Configuration)_$(Platform)</LocalDebuggerEnvironment>\r
19     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\r
20   </PropertyGroup>\r
21 </Project>