include_dirs = [ "../../include" ] # Khronos headers
- defines = [ "GL_GLEXT_PROTOTYPES" ]
+ defines = [
+ "GL_GLEXT_PROTOTYPES",
+ "GL_APICALL=",
+ "GLAPI=",
+ ]
# Make sure we're loading SwiftShader's libraries, not ANGLE's or the system
# provided ones. On Windows an explicit LoadLibrary("swiftshader\lib*.dll")