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Accept GL_TEXTURE_MAX_ANISOTROPY_EXT for samplers.
authorKrzysztof Kosiński <krzysio@google.com>
Fri, 18 May 2018 02:20:47 +0000 (19:20 -0700)
committerKrzysztof Kosiński <krzysio@google.com>
Fri, 18 May 2018 15:07:53 +0000 (15:07 +0000)
commitcbb80f5f0078a9941f3ec43e83e52c3d15a43bea
tree2fac1634591f1ad93c5627bbd0fe13574d68824d
parent607771b444748a7c1e5a6e4f8220053559870728
Accept GL_TEXTURE_MAX_ANISOTROPY_EXT for samplers.

This usage is not explicitly specified in EXT_texture_filter_anisotropic,
but in practice all notable ES 3.0 implementations treat maximum anisotropy
as sampler state. Furthermore, it's already accepted as a valid sampler
parameter by ValidateSamplerObjectParameter in Context.cpp.

This avoids a crash when calling
glSamplerParameteri(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);

Bug: b/79951966
Change-Id: I4013f621781fc74a0fbfbf14ab326871fbb87b7c
Reviewed-on: https://swiftshader-review.googlesource.com/18908
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Krzysztof Kosiński <krzysio@google.com>
CONTRIBUTORS.txt
src/OpenGL/libGLESv2/Context.cpp
src/OpenGL/libGLESv2/Sampler.h