This change requires include directives to include the Vulkan/ path so
it's clearer when we have dependencies across layers/folders.
This was already the case for the other build files, so it avoids
build breakage as well.
Bug b/
126557661
Change-Id: I4d8773e8c28e6677fd1e93ca9c9d2d843431343c
Reviewed-on: https://swiftshader-review.googlesource.com/c/25948
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
)
set(VULKAN_INCLUDE_DIR
- ${VULKAN_DIR}
${COMMON_INCLUDE_DIR}
)
#ifndef SWIFTSHADER_VKSURFACEKHR_HPP_
#define SWIFTSHADER_VKSURFACEKHR_HPP_
-#include "VkObject.hpp"
+#include "Vulkan/VkObject.hpp"
#include <vulkan/vulkan.h>
#include <vector>
#ifndef SWIFTSHADER_XLIBSURFACEKHR_HPP
#define SWIFTSHADER_XLIBSURFACEKHR_HPP
-#include "VkObject.hpp"
+#include "Vulkan/VkObject.hpp"
#include "libX11.hpp"
#include "VkSurfaceKHR.hpp"