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Remove the stripped libraries to save space.
authorGreg Hartman <ghartman@google.com>
Thu, 14 May 2015 00:36:22 +0000 (17:36 -0700)
committerGreg Hartman <ghartman@google.com>
Thu, 14 May 2015 02:54:17 +0000 (02:54 +0000)
Change-Id: Id94ea39742b69bb24c655381e537affccd9ca5c5
Reviewed-on: https://swiftshader-review.googlesource.com/3140
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
android_vendor_setup.sh

index 82ae648..2d54b10 100755 (executable)
@@ -34,6 +34,8 @@ make -j ${JOBS} \
     libGLESv2_swiftshader_vendor_debug \
     libGLESv2_swiftshader_vendor_release
 
+rm -rf vendor/transgaming/swiftshader/x86/*/obj
+
 # JBMR2 (and earlier?) doesn't allow the library name to differ from the
 # module name. Rename the generated libraries.
 IFS=$'\n'