Change-Id: Ibb3fc68726fbea174ce1c499bcca2a9b6cfbfd5d
Reviewed-on: https://swiftshader-review.googlesource.com/3149
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
OpenGL/common/Object.cpp \
OpenGL/common/MatrixStack.cpp \
-LOCAL_CFLAGS += -DLOG_TAG=\"swiftshader\"
+LOCAL_CFLAGS += -DLOG_TAG=\"swiftshader\" -Wno-unused-parameter
LOCAL_CFLAGS += -fno-operator-names -msse2 -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS
LOCAL_CFLAGS += -std=c++11
lib/VMCore/Verifier.cpp \
-LOCAL_CFLAGS += -DLOG_TAG=\"libLLVM_swiftshader\"
+LOCAL_CFLAGS += -DLOG_TAG=\"libLLVM_swiftshader\" -Wno-unused-parameter
LOCAL_CFLAGS += -fomit-frame-pointer -Os -ffunction-sections -fdata-sections
LOCAL_CFLAGS += -fno-operator-names -msse2 -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS
LOCAL_CFLAGS += -std=c++11
util.cpp \
ValidateLimitations.cpp \
-LOCAL_CFLAGS += -DLOG_TAG=\"swiftshader_compiler\"
+LOCAL_CFLAGS += -DLOG_TAG=\"swiftshader_compiler\" -Wno-unused-parameter
# Android's make system also uses NDEBUG, so we need to set/unset it forcefully
# Uncomment for ON:
-DEGLAPI= \
-DGL_API= \
-DGL_APICALL= \
- -DGL_GLEXT_PROTOTYPES
+ -DGL_GLEXT_PROTOTYPES \
+ -Wno-unused-parameter
COMMON_SRC_FILES := \
-std=c++11 \
-DGL_API= \
-DGL_APICALL= \
- -DGL_GLEXT_PROTOTYPES
+ -DGL_GLEXT_PROTOTYPES \
+ -Wno-unused-parameter
COMMON_SRC_FILES := \
Buffer.cpp \