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Fix clearing all samples of multisample render targets.
[android-x86/external-swiftshader.git] / src / Renderer / Renderer.hpp
2017-07-21 Nicolas CapensFix clearing all samples of multisample render targets.
2017-07-21 Alexis HetuFixed default color values for R and RG types
2017-07-19 Alexis HetuAdd texture filtering precision hint
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-02-03 Jorge E. MoreiraModified MutexLock to use a pthread mutex on Android.
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-09-09 Alexis HetuFixed alignment warnings
2016-06-23 Nicolas CapensFix retaining the processing routines when no update.
2016-06-09 Alexis HetuFixed some virtual function related warnings
2016-06-08 Alexis HetuMin LOD and Max LOD sampler parameters
2016-06-06 Alexis HetuLOD Base level and Max level to sampler state
2016-05-27 Nicolas CapensRefactor point and line clip flag calculation.
2016-05-27 Nicolas CapensRefactor primitive setup functions.
2016-05-20 Nicolas CapensMake the number of vertex inputs configurable.
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-04-12 Alexis HetuRenderer side code to lock/unlock transform feedback...
2016-03-24 Nicolas CapensSupport separate depth and stencil buffers.
2016-03-09 Alexis HetuTransform feedback query implementation
2016-03-08 Alexis HetuRasterizer discard implementation
2016-02-01 Alexis HetuPassing uniform buffers to the vertex/pixel programs
2016-01-15 Alexis HetuAdded some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
2015-11-27 Alexis HetuBlitter clear implementation
2015-11-16 Alexis HetuMultiple draw buffers implementation
2015-10-21 Alexis HetuAdded new swizzle parameters to Sampler's state
2015-08-06 Nicolas CapensImplement OpenGL single-color specular lighting.
2015-07-17 Nicolas CapensAdapt D3D9 to Renderer changes.
2015-07-10 Greg HartmanForward declare struct Constants to fix a compile error.
2015-07-03 Nicolas CapensImplement alpha testing.
2015-07-03 Nicolas CapensImplement user clip planes.
2015-06-26 Nicolas CapensFix vertex attribute count constant.
2015-06-10 Nicolas CapensCreate a global and thread-safe Blitter.
2015-06-03 Nicolas CapensUse the last triangle vertex for flat shading on OpenGL.
2015-06-02 Alexis Hetugl_InstanceID implementation
2015-04-17 Alexis HetuFirst simplest 3D mipmap implementation
2015-04-01 Nicolas CapensMove the code generation mutex to Reactor.
2015-04-01 Alexis HetuReplacing numbers by constants
2015-03-25 Nicolas CapensAdd a critical section for dynamic code generation.
2015-02-20 Alexis HetuTexture3D copy to level
2015-02-11 Nicolas CapensImplement support for wide lines.
2014-11-13 Alexis HetuFixing some trivial warnings in the SwiftShader build.
2014-10-22 Nicolas CapensUse unsigned enum base types to use them as state bitfi...
2014-05-07 Nicolas CapensDefer worker thread creation until the first draw call.
2014-05-06 John BaumanAdd SwiftShader dump from Feb 6 2013
2014-05-06 John BaumanUpdate SwiftShader to April code dump.
2014-05-06 John BaumanAdd SwiftShader source to repo