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Fix clearing all samples of multisample render targets.
[android-x86/external-swiftshader.git]
/
src
/
Renderer
/
Renderer.hpp
2017-07-21
Nicolas Capens
Fix clearing all samples of multisample render targets.
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commitdiff
2017-07-21
Alexis Hetu
Fixed default color values for R and RG types
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2017-07-19
Alexis Hetu
Add texture filtering precision hint
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2017-06-28
Nicolas Capens
Make Blitter part of Renderer.
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2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
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2017-02-03
Jorge E. Moreira
Modified MutexLock to use a pthread mutex on Android.
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2016-11-17
Alexis Hetu
glBlitFramebuffer support for depth/stencil formats
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2016-09-09
Alexis Hetu
Fixed alignment warnings
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2016-06-23
Nicolas Capens
Fix retaining the processing routines when no update.
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2016-06-09
Alexis Hetu
Fixed some virtual function related warnings
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2016-06-08
Alexis Hetu
Min LOD and Max LOD sampler parameters
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2016-06-06
Alexis Hetu
LOD Base level and Max level to sampler state
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2016-05-27
Nicolas Capens
Refactor point and line clip flag calculation.
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2016-05-27
Nicolas Capens
Refactor primitive setup functions.
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2016-05-20
Nicolas Capens
Make the number of vertex inputs configurable.
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2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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2016-04-12
Alexis Hetu
Renderer side code to lock/unlock transform feedback...
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2016-03-24
Nicolas Capens
Support separate depth and stencil buffers.
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2016-03-09
Alexis Hetu
Transform feedback query implementation
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2016-03-08
Alexis Hetu
Rasterizer discard implementation
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2016-02-01
Alexis Hetu
Passing uniform buffers to the vertex/pixel programs
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2016-01-15
Alexis Hetu
Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
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2015-11-27
Alexis Hetu
Blitter clear implementation
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2015-11-16
Alexis Hetu
Multiple draw buffers implementation
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2015-10-21
Alexis Hetu
Added new swizzle parameters to Sampler's state
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2015-08-06
Nicolas Capens
Implement OpenGL single-color specular lighting.
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2015-07-17
Nicolas Capens
Adapt D3D9 to Renderer changes.
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2015-07-10
Greg Hartman
Forward declare struct Constants to fix a compile error.
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2015-07-03
Nicolas Capens
Implement alpha testing.
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2015-07-03
Nicolas Capens
Implement user clip planes.
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2015-06-26
Nicolas Capens
Fix vertex attribute count constant.
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2015-06-10
Nicolas Capens
Create a global and thread-safe Blitter.
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2015-06-03
Nicolas Capens
Use the last triangle vertex for flat shading on OpenGL.
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2015-06-02
Alexis Hetu
gl_InstanceID implementation
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2015-04-17
Alexis Hetu
First simplest 3D mipmap implementation
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2015-04-01
Nicolas Capens
Move the code generation mutex to Reactor.
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2015-04-01
Alexis Hetu
Replacing numbers by constants
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2015-03-25
Nicolas Capens
Add a critical section for dynamic code generation.
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2015-02-20
Alexis Hetu
Texture3D copy to level
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2015-02-11
Nicolas Capens
Implement support for wide lines.
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2014-11-13
Alexis Hetu
Fixing some trivial warnings in the SwiftShader build.
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2014-10-22
Nicolas Capens
Use unsigned enum base types to use them as state bitfi...
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2014-05-07
Nicolas Capens
Defer worker thread creation until the first draw call.
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2014-05-06
John Bauman
Add SwiftShader dump from Feb 6 2013
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2014-05-06
John Bauman
Update SwiftShader to April code dump.
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2014-05-06
John Bauman
Add SwiftShader source to repo
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