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Disable surface and swapchain support for Android
2019-04-05
Alexis Hetu
Support pNext chain entries in vkCreateImageView
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2019-04-05
Alexis Hetu
Sample location properly marked as unsupported
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2019-04-05
Alexis Hetu
Input aspect support in vkCreateRenderPass
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2019-04-03
Alexis Hetu
Removed SwiftShader's custom DrawType enum
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2019-03-28
Alexis Hetu
Proper mipmap size allocation for compressed textures
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2019-03-28
Alexis Hetu
Add support for compressed image copy
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2019-03-26
Alexis Hetu
Renderpass multisampling resolve
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2019-03-26
Alexis Hetu
Fill buffer fix
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2019-03-25
Alexis Hetu
Fixed erroneous filtering
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2019-03-22
Alexis Hetu
Removed redundant flag
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2019-03-21
Alexis Hetu
vkCmdExecuteCommands implementation
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2019-03-21
Alexis Hetu
sw::Surface removed
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2019-03-21
Alexis Hetu
sw::Surface references removed from sampling code
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2019-03-21
Alexis Hetu
Basic CommandBuffer::waitEvents implementation
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2019-03-18
Alexis Hetu
Allow null dispatchable objects
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2019-03-15
Alexis Hetu
DescriptorSetLayout destruction fix
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2019-03-15
Alexis Hetu
sRGB filtering fix
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2019-03-15
Alexis Hetu
CubeMap fixes
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2019-03-15
Alexis Hetu
Dedicated allocation verification
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2019-03-13
Alexis Hetu
Change scissor type from sw::Rect to VkRect2D
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2019-03-13
Alexis Hetu
Remove old Framebuffer code from Vulkan
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2019-03-13
Alexis Hetu
Remove precacheDLL
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2019-03-13
Alexis Hetu
Removed references to sw::Surface
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2019-03-12
Alexis Hetu
Warning fix
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2019-03-12
Alexis Hetu
Add utility functions from sw::Surface to vk::Format
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2019-03-11
Alexis Hetu
Allow the Blitter to clear and blit vk::Image objects...
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2019-03-08
Alexis Hetu
Build fix
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2019-03-08
Alexis Hetu
Move Blitter ownership from Image to Device
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2019-03-08
Alexis Hetu
Descriptor Update Template implementation
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2019-03-01
Alexis Hetu
Windows build fix
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2019-03-01
Alexis Hetu
Descriptor sets update mechanism
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2019-02-27
Alexis Hetu
Descriptor sets binding
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2019-02-27
Alexis Hetu
Simple PipelineBarrier implementation
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2019-02-26
Alexis Hetu
VS build fix
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2019-02-26
Alexis Hetu
Replace uses of sw::Surface with vk::ImageView in the...
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2019-02-25
Alexis Hetu
PipelineLayout implementation
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2019-02-25
Alexis Hetu
Assert there are no unmatched eglBindTexImage/eglReleaseTexImage
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2019-02-15
Alexis Hetu
vkGetRenderAreaGranularity implementation
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2019-02-15
Alexis Hetu
Prevent Pipeline crashing on missing non mandatory...
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2019-02-08
Alexis Hetu
Update and Fill Buffers
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2019-02-06
Alexis Hetu
Basic DescriptorPool and DescriptorSetLayout implementation
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2019-02-04
Alexis Hetu
Support for usage in memory requirements
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2019-02-04
Alexis Hetu
vkCmdSetEvent/vkCmdResetEvent implementation
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2019-02-01
Alexis Hetu
CommandPool reset and trim
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2019-01-31
Alexis Hetu
Support for device groups
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2019-01-30
Alexis Hetu
vkQueueWaitIdle and vkDeviceWaitIdle as noops
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2019-01-30
Alexis Hetu
Support for instanceCount, firstVertex and firstInstance...
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2019-01-29
Alexis Hetu
Intentionally ignore pipeline cache for now
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2019-01-28
Alexis Hetu
Framebuffer clear assert fix
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2019-01-25
Alexis Hetu
Implementation of partial clear
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2019-01-25
Alexis Hetu
Support for clearing Framebuffer attachments
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2019-01-25
Alexis Hetu
Basic RenderPass implementation
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2019-01-25
Alexis Hetu
QueryPool object creation
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2019-01-24
Alexis Hetu
vkGetImageSubresourceLayout implementation
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2019-01-24
Alexis Hetu
Fixed a crash using TransformFeedback with DrawArraysInstanced
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2019-01-18
Alexis Hetu
Replaced std::make_unique with std::unique_ptr
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2019-01-17
Alexis Hetu
Implemented depth and stencil clear command
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2019-01-17
Alexis Hetu
Added clear color image command
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2019-01-17
Alexis Hetu
Support for array layers and mip levels in VkImage...
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2019-01-17
Alexis Hetu
Allow clearing image arrays in ImageView
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2019-01-17
Alexis Hetu
Fixed all OOB accesses in VertexProgram and PixelProgram
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2019-01-17
Alexis Hetu
Make the B10G11R11 and E5B9G9R9 formats fast clearable
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2019-01-17
Alexis Hetu
Added the ability to write to many new formats in the...
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2019-01-16
Alexis Hetu
Fixed build on Arm 64
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2018-12-21
Alexis Hetu
Fix for true integer blit to lower bit depth image
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2018-12-21
Alexis Hetu
Support for reading low-bitdepth float formats in Blitter
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2018-12-21
Alexis Hetu
Added support for half float in the Blitter
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2018-12-21
Alexis Hetu
Support for VK_FORMAT_A1R5G5B5_UNORM_PACK16 in Blitter
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2018-12-21
Alexis Hetu
Added missing formats to Blitter
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2018-12-21
Alexis Hetu
Added missing VkFormat entries to Surface utility functions
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2018-12-21
Alexis Hetu
Implement image blitting
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2018-12-21
Alexis Hetu
Implement buffer to buffer copy command
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2018-12-21
Alexis Hetu
Support regions in Buffer to/from Image copy
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2018-12-18
Alexis Hetu
Support for combined Depth and Stencil formats
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2018-12-18
Alexis Hetu
Support for array layers in Image objects
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2018-12-13
Alexis Hetu
Properly dispose of the sw::Renderer object
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2018-12-12
Alexis Hetu
vkCmdDraw implementation
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2018-12-12
Alexis Hetu
RenderPass begin and end
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2018-12-12
Alexis Hetu
Add missing checks in the GraphicsPipeline constructor
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2018-12-12
Alexis Hetu
Implement Image clear
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2018-12-12
Alexis Hetu
VkImageView initial implementation
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2018-12-11
Alexis Hetu
Image to Image copy command
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2018-12-11
Alexis Hetu
Fixed command buffer reset and added implicit reset
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2018-12-11
Alexis Hetu
Image copy
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2018-12-07
Alexis Hetu
Buffer copy
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2018-12-07
Alexis Hetu
Implement waiting for fences as noop
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2018-12-07
Alexis Hetu
Implement pipeline barrier as noop
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2018-12-06
Alexis Hetu
Fixed link time warnings on MacOS
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2018-12-06
Alexis Hetu
Basic commands required to draw a simple triangle test
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2018-12-06
Alexis Hetu
VkPipeline simple implementation
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2018-11-30
Alexis Hetu
Allow Command Buffers to be allocated and freed
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2018-11-28
Alexis Hetu
Removed SwiftShader's custom Viewport structure
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2018-11-27
Alexis Hetu
Expose the minimal subset of required supported formats
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2018-11-26
Alexis Hetu
Removed SwiftShader's custom Blending enums
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2018-11-22
Alexis Hetu
Removed SwiftShader's custom LogicalOperation enum
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2018-11-21
Alexis Hetu
Placeholder object for VkPipelineCache
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2018-11-21
Alexis Hetu
Initial implementation of CommandPool
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2018-11-21
Alexis Hetu
Vulkan Sampler implementation
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2018-11-21
Alexis Hetu
Removed SwiftShader's custom Depth/Stencil comparison...
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2018-11-21
Alexis Hetu
Add support for all vulkan formats in Surface::bytes()
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