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android-x86/external-swiftshader.git
2018-03-02 Nicolas CapensFix marking all cube faces as clean after update.
2018-03-02 Nicolas CapensRefactor texture binding.
2018-03-01 Nicolas CapensRefactor exp2().
2018-03-01 Alexis HetuRelease surface on releaseTexImage
2018-03-01 Nicolas CapensAccept GL_RGB/GL_RGBA for glGetInternalformativ.
2018-03-01 Tomasz WiszkowskiMake swiftshader build files produce libs in correct...
2018-03-01 Nicolas CapensRe-implement GL_APPLE_texture_format_BGRA8888.
2018-02-28 Nicolas CapensFix floating-point luminance/alpha pixel upload.
2018-02-28 Alexis HetuTexture rectangle related fixes and associated tests
2018-02-27 Nicolas CapensUse a relative URL for SwiftConfig.
2018-02-27 Nicolas CapensFix renderbuffer binding for OpenGL ES 1.1.
2018-02-27 Nicolas CapensDon't perform component swizzling on a null texture.
2018-02-27 Nicolas CapensFix internal format handling for OpenGL ES 1.1.
2018-02-27 Nicolas CapensReplace GL_NONE with GL_NO_ERROR when used as error.
2018-02-26 Nicolas CapensRestrict multisampling to normalized unsigned and float...
2018-02-26 Nicolas CapensFix texture upload and internalformat handling.
2018-02-26 Nicolas CapensAdd debug macro for returning on assert.
2018-02-26 Nicolas CapensFix assert while updating surface buffers.
2018-02-26 Nicolas CapensFix glCopyTexImage support for BGRA color buffers.
2018-02-14 Nicolas CapensFix more warnings treated as errors.
2018-02-13 Nicolas CapensFix warnings treated as errors.
2018-02-08 Alexis HetuFuzzer fix
2018-02-08 Nicolas CapensFix Chromium build.
2018-02-07 Alexis HetuUse of uninitialized value fixed
2018-02-07 Nicolas CapensRefactor pixel storage modes.
2018-02-07 Nicolas CapensSupport loading of multiple compressed texture slices.
2018-02-07 Nicolas CapensRefactor texture pixel upload offsets.
2018-02-07 Nicolas CapensRemove redundant compressed format lookup.
2018-02-07 Nicolas CapensFix the source buffer used by CopyTex[Sub]Image.
2018-02-06 Alexis HetuFragment output fix
2018-02-06 Nicolas CapensRefactor the copy validation matrix.
2018-02-05 Nicolas CapensFix using base internal format for CopyTexImage validation.
2018-02-05 Nicolas CapensIn-class initialize all TType members.
2018-02-05 Nicolas CapensSwap format/type in image upload.
2018-02-05 Nicolas CapensFix pixel size calculation from upload format.
2018-02-05 Nicolas CapensRefactor CopyTexImage format validation.
2018-02-05 Nicolas CapensRefactor compressed texture format validation.
2018-02-05 Alexis HetuFragment output location fix
2018-02-01 Alexis HetuUnsigned int GLSL parsing fixed
2018-02-01 Nicolas CapensSupport compressed textures unconditionally.
2018-02-01 Alexis HetuPrimitive restart fixed
2018-02-01 Alexis HetuAdded missing entry from GL_ARB_texture_rectangle
2018-02-01 Alexis HetuFixed warnings treated as errors
2018-02-01 Alexis HetuConstruct non matrices from matrix in GLSL
2018-02-01 Alexis HetuRow major matrix packing fix
2018-02-01 Alexis HetuTexture Rectangle implementation
2018-02-01 Alexis HetuSupport for fragment output location
2018-01-31 Alexis HetuFlex update
2018-01-26 Nicolas CapensRemove unnecessary pointer checks.
2018-01-26 Nicolas CapensFix memory leak on error.
2018-01-26 Nicolas CapensFix missing comparison operators.
2018-01-26 Nicolas CapensFix checking each cube face for changes.
2018-01-26 Nicolas CapensAdd missing break in switch.
2018-01-25 Peter CollingbourneCherry-pick r322885 from LLVM.
2018-01-25 Peter CollingbourneDon't define _HAS_EXCEPTIONS to 0 with libc++.
2018-01-24 Alexis HetuUNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4
2018-01-18 Sergey UlanovMake it possible to build SwiftShader for Fuchsia.
2018-01-18 Nicolas CapensFix texture upload format.
2018-01-17 Nicolas CapensBump the major version number.
2018-01-17 Nicolas CapensFix Android build.
2018-01-16 Alexis HetucreateDepthStencilSurface stencil fix
2018-01-16 Alexis HetuMaximum call stack depth increase
2018-01-16 Nicolas CapensFix varying validation.
2018-01-15 Alexis HetueglWaitClient, eglWaitGL and eglWaitNative implementation
2018-01-12 Alexis HetuGLSL mix implementation
2018-01-12 Alexis HetuRemove GL_APPLE_texture_format_BGRA8888 from gl strings
2018-01-11 Nicolas CapensEnable OpenGL ES 3.0 unconditionally.
2018-01-11 Nicolas CapensFix validation of statically referenced varyings.
2018-01-11 Nicolas CapensFix exp2 for integer input.
2018-01-10 Alexis HetuFixed more BGRA failures
2018-01-10 Nicolas CapensExpose GL_APPLE_texture_format_BGRA8888.
2018-01-10 Alexis HetuRestore BGRA support
2018-01-10 Nicolas CapensDetect redefinition of function name as variable.
2018-01-10 Alexis HetuBuild fix
2018-01-10 Nicolas CapensUse exact-at-power-of-two reciprocal for texture projec...
2018-01-10 Nicolas CapensFix multisample line rasterization.
2018-01-10 Nicolas CapensFix depth format assert.
2018-01-09 Alexis HetuFiltering fix for out of bounds blit
2018-01-09 Alexis HetuFix sRGB linear filtering in blitter
2018-01-09 Alexis HetuStructure field type validation
2018-01-09 Nicolas CapensFix break statement.
2018-01-09 Nicolas CapensFix restoring the break execution enable mask.
2018-01-09 Nicolas CapensFix loops with dynamic iteration count.
2018-01-09 Nicolas CapensFix switch statements in loops.
2018-01-05 Alexis HetuUniform block instance name validation
2018-01-05 Alexis HetuAllow blitting with out of bounds source coordinates
2018-01-05 Alexis HetuError messages for uniform block validation
2018-01-05 Alexis HetuVarying interpolation qualifier check
2018-01-04 Alexis HetuSampler allocation fix
2018-01-04 Krzysztof KosińskiImplement EGL_KHR_get_all_proc_addresses.
2018-01-03 Nicolas CapensFix Chrome build.
2018-01-03 Nicolas CapensDon't generate (S)SSE3 instructions in static code.
2018-01-03 Nicolas CapensFix clamping depth output to [0, 1] range.
2018-01-03 Nicolas CapensDon't perform very early depth test when overridden...
2018-01-03 Nicolas CapensFix initializing LOD for 3D sampling.
2018-01-03 Nicolas CapensOnly try folding constant array indexing if propagated.
2018-01-03 Nicolas CapensAllow length() method on any array expression.
2018-01-03 Nicolas CapensImplement support for arrays of constants.
2018-01-03 Nicolas CapensFix using linear layout for depth readback.
2018-01-03 Alexis HétuRevert "Fixed sampler allocation"
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