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Memory leak fix
2018-06-22
Alexis Hetu
Memory leak fix
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2018-06-22
Alexis Hetu
Std:unordered_map removed from Optimizer for improved...
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2018-06-20
Alexis Hetu
Allow Linux build without X11 dependency
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2018-06-18
Alexis Hetu
Fixed size verification assert to include border
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2018-06-14
Alexis Hetu
Optimizer optimization
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2018-06-14
Alexis Hetu
Allow SwiftShader to compile on Fuchsia
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2018-06-05
Alexis Hetu
Fix IOSurface synchronization issues
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2018-06-04
Alexis Hetu
Quick build fix
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2018-06-04
Alexis Hetu
Fixed synchronization issue on MacOS
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2018-05-16
Alexis Hetu
Fix glBlitFramebuffer validation for BGRA8 IOSurfaces
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2018-05-16
Alexis Hetu
Fixed atan corner case
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2018-05-14
Alexis Hetu
Revert part of "Fix Linux build." to fix swiftshader_unittests
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2018-05-11
Alexis Hetu
Pitch fix for IO surfaces
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2018-05-09
Alexis Hetu
Rectangle texture addressing fix
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2018-04-24
Alexis Hetu
Fixed sampler within struct uniform used as function...
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2018-04-19
Alexis Hetu
Load sibling libraries from the same directory
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2018-04-13
Alexis Hetu
Added check for temporary register overflow
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2018-04-10
Alexis Hetu
Chromium build fix
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2018-04-10
Alexis Hetu
Fix CMake build
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2018-04-09
Alexis Hetu
eglCreatePbufferFromClientBuffer implementation
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2018-04-09
Alexis Hetu
WebGL test fix for MacOS
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2018-04-06
Alexis Hetu
Fixed buffer offset when primitive restart is enabled
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2018-03-27
Alexis Hetu
Expose surfaceless context extension strings
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2018-03-26
Alexis Hetu
Allow Blitter::fastClear to directly write to external...
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2018-03-26
Alexis Hetu
Multisampled blitter clear fix
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2018-03-20
Alexis Hetu
Moving Chromium's version of the libraries first
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2018-03-14
Alexis Hetu
GL_CHROMIUM_color_buffer_float_rgba extension support
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2018-03-08
Alexis Hetu
Build fix: Unit test code cleanup
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2018-03-08
Alexis Hetu
Added support for sampler2DRect in ESSL3
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2018-03-01
Alexis Hetu
Release surface on releaseTexImage
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2018-02-28
Alexis Hetu
Texture rectangle related fixes and associated tests
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2018-02-08
Alexis Hetu
Fuzzer fix
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2018-02-07
Alexis Hetu
Use of uninitialized value fixed
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2018-02-06
Alexis Hetu
Fragment output fix
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2018-02-05
Alexis Hetu
Fragment output location fix
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2018-02-01
Alexis Hetu
Unsigned int GLSL parsing fixed
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2018-02-01
Alexis Hetu
Primitive restart fixed
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2018-02-01
Alexis Hetu
Added missing entry from GL_ARB_texture_rectangle
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2018-02-01
Alexis Hetu
Fixed warnings treated as errors
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2018-02-01
Alexis Hetu
Construct non matrices from matrix in GLSL
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2018-02-01
Alexis Hetu
Row major matrix packing fix
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2018-02-01
Alexis Hetu
Texture Rectangle implementation
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2018-02-01
Alexis Hetu
Support for fragment output location
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2018-01-31
Alexis Hetu
Flex update
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2018-01-24
Alexis Hetu
UNIFORM_BUFFER_OFFSET_ALIGNMENT set to 4
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2018-01-16
Alexis Hetu
createDepthStencilSurface stencil fix
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2018-01-16
Alexis Hetu
Maximum call stack depth increase
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2018-01-15
Alexis Hetu
eglWaitClient, eglWaitGL and eglWaitNative implementation
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2018-01-12
Alexis Hetu
GLSL mix implementation
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2018-01-12
Alexis Hetu
Remove GL_APPLE_texture_format_BGRA8888 from gl strings
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2018-01-10
Alexis Hetu
Fixed more BGRA failures
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2018-01-10
Alexis Hetu
Restore BGRA support
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2018-01-10
Alexis Hetu
Build fix
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2018-01-09
Alexis Hetu
Filtering fix for out of bounds blit
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2018-01-09
Alexis Hetu
Fix sRGB linear filtering in blitter
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2018-01-09
Alexis Hetu
Structure field type validation
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2018-01-05
Alexis Hetu
Uniform block instance name validation
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2018-01-05
Alexis Hetu
Allow blitting with out of bounds source coordinates
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2018-01-05
Alexis Hetu
Error messages for uniform block validation
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2018-01-05
Alexis Hetu
Varying interpolation qualifier check
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2018-01-04
Alexis Hetu
Sampler allocation fix
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2017-12-21
Alexis Hetu
Fixed flatshading for triangle strip and triangle fan
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2017-12-20
Alexis Hetu
Fixed sampler allocation
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2017-12-19
Alexis Hetu
Fixed program binary failure
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2017-12-18
Alexis Hetu
ETC2 RGBA fix
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2017-12-18
Alexis Hetu
convert_float_int fix
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2017-12-18
Alexis Hetu
Preprocessor update from ANGLE
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2017-12-18
Alexis Hetu
Fixed EAC failures
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2017-12-13
Alexis Hetu
Default drawBuffer/readBuffer for non default Framebuffer
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2017-12-12
Alexis Hetu
Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
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2017-12-12
Alexis Hetu
Fixed first-class arrays
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2017-12-12
Alexis Hetu
New default vertex attribute size
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2017-12-07
Alexis Hetu
Rename version to shaderModel
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2017-12-07
Alexis Hetu
Allow out of bounds coordinates in glBlitFramebuffer
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2017-12-06
Alexis Hetu
Minor C++11 code cleanup
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2017-12-06
Alexis Hetu
Fix attribute location binding
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2017-12-04
Alexis Hetu
glGenerateMipmap validation
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2017-12-04
Alexis Hetu
Update to number of allowed shader inputs/outputs for...
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2017-12-01
Alexis Hetu
Program related validation
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2017-12-01
Alexis Hetu
Allow Predator to find the right component
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2017-12-01
Alexis Hetu
Functionality to update borders of cube textures.
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2017-12-01
Alexis Hetu
Add support for borders around textures.
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2017-11-28
Alexis Hetu
Removed error from extraneous matrix packing qualifier
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2017-11-28
Alexis Hetu
Added missing case to ConvertRenderbufferFormat
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2017-11-28
Alexis Hetu
Increased maximum token size
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2017-11-23
Alexis Hetu
Added validation to shader related functions
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2017-11-22
Alexis Hetu
Fixed glFlushMappedBufferRange validation
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2017-11-22
Alexis Hetu
Framebuffer related validity checks
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2017-11-22
Alexis Hetu
glGenerateMipmap validation
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2017-11-22
Alexis Hetu
glCompressedTexSub* validation fixes
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2017-11-17
Alexis Hetu
Pixel unpack buffer validation follow up
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2017-11-17
Alexis Hetu
Fixed signed/unsigned mismatch
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2017-11-17
Alexis Hetu
Depth related fixes
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2017-11-17
Alexis Hetu
Pixel unpack buffer validation
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2017-11-15
Alexis Hetu
Fix glDeleteSync validation
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2017-11-15
Alexis Hetu
glVertexAttribPointer validation
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2017-11-15
Alexis Hetu
Allow multiple query types simultaneously
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2017-11-14
Alexis Hetu
Buffer mapping state validation fixes
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2017-11-14
Alexis Hetu
arcsin/arccos/arctan precision fix
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2017-11-14
Alexis Hetu
Hide ASTC support
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