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Scroll position now passed to all layers
authorChris Craik <ccraik@google.com>
Thu, 1 Dec 2011 23:31:25 +0000 (15:31 -0800)
committerChris Craik <ccraik@google.com>
Thu, 1 Dec 2011 23:50:31 +0000 (15:50 -0800)
bug:5666027

Previously, only the most recent version of the scrollablelayerandroid would
have its position updated. This caused issues with position inconsistency
between the painting and drawing version of the layer, if both existed.

Change-Id: Ife29ae4e2cb00fbaa2f6fc95d9914b3434862f10

Source/WebCore/platform/graphics/android/GLWebViewState.cpp
Source/WebCore/platform/graphics/android/GLWebViewState.h
Source/WebCore/platform/graphics/android/ScrollableLayerAndroid.cpp
Source/WebCore/platform/graphics/android/TreeManager.cpp
Source/WebCore/platform/graphics/android/TreeManager.h
Source/WebKit/android/nav/WebView.cpp

index f72f8ce..900d0fd 100644 (file)
@@ -150,8 +150,10 @@ void GLWebViewState::setBaseLayer(BaseLayerAndroid* layer, const SkRegion& inval
     TilesManager::instance()->setShowVisualIndicator(showVisualIndicator);
 }
 
-void GLWebViewState::scrolledLayer(ScrollableLayerAndroid*)
+void GLWebViewState::scrollLayer(int layerId, int x, int y)
 {
+    m_treeManager.updateScrollableLayer(layerId, x, y);
+
     // TODO: only inval the area of the scrolled layer instead of
     // doing a fullInval()
     if (m_layersRenderingMode == kSingleSurfaceRendering)
index cffd28f..8d89704 100644 (file)
@@ -248,7 +248,7 @@ public:
     };
 
     LayersRenderingMode layersRenderingMode() { return m_layersRenderingMode; }
-    void scrolledLayer(ScrollableLayerAndroid*);
+    void scrollLayer(int layerId, int x, int y);
 
     void invalRegion(const SkRegion& region);
 
index 2643d2c..3c2ced5 100644 (file)
@@ -22,9 +22,6 @@ bool ScrollableLayerAndroid::scrollTo(int x, int y)
 
     setPosition(m_scrollLimits.fLeft - newX, m_scrollLimits.fTop - newY);
 
-    if (state())
-        state()->scrolledLayer(this);
-
     return true;
 }
 
index fe55df8..71e5f6b 100644 (file)
@@ -28,6 +28,7 @@
 
 #include "Layer.h"
 #include "BaseLayerAndroid.h"
+#include "ScrollableLayerAndroid.h"
 #include "TilesManager.h"
 
 #include <cutils/log.h>
@@ -175,6 +176,23 @@ void TreeManager::updateWithTree(Layer* newTree, bool brandNew)
     m_paintingTree->setIsPainting(m_drawingTree);
 }
 
+void TreeManager::updateScrollableLayerInTree(Layer* tree, int layerId, int x, int y)
+{
+    LayerAndroid* layer;
+    if (tree && tree->countChildren()) {
+        layer = static_cast<LayerAndroid*>(tree->getChild(0))->findById(layerId);
+        if (layer && layer->contentIsScrollable())
+            static_cast<ScrollableLayerAndroid*>(layer)->scrollTo(x, y);
+    }
+}
+
+void TreeManager::updateScrollableLayer(int layerId, int x, int y)
+{
+    updateScrollableLayerInTree(m_queuedTree, layerId, x, y);
+    updateScrollableLayerInTree(m_paintingTree, layerId, x, y);
+    updateScrollableLayerInTree(m_drawingTree, layerId, x, y);
+}
+
 bool TreeManager::drawGL(double currentTime, IntRect& viewRect,
                          SkRect& visibleRect, float scale,
                          bool enterFastSwapMode, bool* treesSwappedPtr, bool* newTreeHasAnimPtr,
index d2e10c8..83d5300 100644 (file)
@@ -28,6 +28,7 @@
 
 #include "TestExport.h"
 #include <utils/threads.h>
+#include "PerformanceMonitor.h"
 
 class Layer;
 class SkRect;
@@ -46,6 +47,8 @@ public:
 
     void updateWithTree(Layer* tree, bool brandNew);
 
+    void updateScrollableLayer(int layerId, int x, int y);
+
     bool drawGL(double currentTime, IntRect& viewRect,
                 SkRect& visibleRect, float scale,
                 bool enterFastSwapMode, bool* treesSwappedPtr, bool* newTreeHasAnimPtr,
@@ -60,6 +63,8 @@ public:
     int baseContentHeight();
 
 private:
+    static void updateScrollableLayerInTree(Layer* tree, int layerId, int x, int y);
+
     void swap();
     void clearTrees();
 
@@ -70,6 +75,7 @@ private:
     Layer* m_queuedTree;
 
     bool m_fastSwapMode;
+    PerformanceMonitor m_perf;
 };
 
 } // namespace WebCore
index 2be01dc..4a15a5b 100644 (file)
@@ -1093,6 +1093,12 @@ int scrollableLayer(int x, int y, SkIRect* layerRect, SkIRect* bounds)
     return 0;
 }
 
+void scrollLayer(int layerId, int x, int y)
+{
+    if (m_glWebViewState)
+        m_glWebViewState->scrollLayer(layerId, x, y);
+}
+
 int getBlockLeftEdge(int x, int y, float scale)
 {
     CachedRoot* root = getFrameCache(AllowNewer);
@@ -2659,6 +2665,9 @@ static bool nativeScrollLayer(JNIEnv* env, jobject obj, jint layerId, jint x,
 {
 #if ENABLE(ANDROID_OVERFLOW_SCROLL)
     WebView* view = GET_NATIVE_VIEW(env, obj);
+    view->scrollLayer(layerId, x, y);
+
+    //TODO: the below only needed for the SW rendering path
     LayerAndroid* root = view->compositeRoot();
     if (!root)
         return false;