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Clear any stale errors before allocating layer
[android-x86/frameworks-base.git] / libs / hwui / LayerRenderer.cpp
1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define LOG_TAG "OpenGLRenderer"
18
19 #include <ui/Rect.h>
20
21 #include <private/hwui/DrawGlInfo.h>
22
23 #include "LayerCache.h"
24 #include "LayerRenderer.h"
25 #include "Matrix.h"
26 #include "Properties.h"
27 #include "Rect.h"
28
29 namespace android {
30 namespace uirenderer {
31
32 ///////////////////////////////////////////////////////////////////////////////
33 // Rendering
34 ///////////////////////////////////////////////////////////////////////////////
35
36 LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
37 }
38
39 LayerRenderer::~LayerRenderer() {
40 }
41
42 void LayerRenderer::setViewport(int width, int height) {
43     initViewport(width, height);
44 }
45
46 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
47         bool opaque) {
48     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
49
50     glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
51
52     const float width = mLayer->layer.getWidth();
53     const float height = mLayer->layer.getHeight();
54
55     Rect dirty(left, top, right, bottom);
56     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
57             dirty.right >= width && dirty.bottom >= height)) {
58         mLayer->region.clear();
59         dirty.set(0.0f, 0.0f, width, height);
60     } else {
61         dirty.intersect(0.0f, 0.0f, width, height);
62         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
63         mLayer->region.subtractSelf(r);
64     }
65     mLayer->clipRect.set(dirty);
66
67     return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
68 }
69
70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
71     if (mLayer->isDirty()) {
72         getCaches().disableScissor();
73         glClear(GL_COLOR_BUFFER_BIT);
74
75         getCaches().resetScissor();
76         mLayer->setDirty(false);
77
78         return DrawGlInfo::kStatusDone;
79     }
80
81     return OpenGLRenderer::clear(left, top, right, bottom, opaque);
82 }
83
84 void LayerRenderer::finish() {
85     OpenGLRenderer::finish();
86
87     generateMesh();
88
89     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
90
91     // No need to unbind our FBO, this will be taken care of by the caller
92     // who will invoke OpenGLRenderer::resume()
93 }
94
95 GLint LayerRenderer::getTargetFbo() const {
96     return mLayer->getFbo();
97 }
98
99 bool LayerRenderer::suppressErrorChecks() const {
100     return true;
101 }
102
103 ///////////////////////////////////////////////////////////////////////////////
104 // Layer support
105 ///////////////////////////////////////////////////////////////////////////////
106
107 bool LayerRenderer::hasLayer() const {
108     return true;
109 }
110
111 void LayerRenderer::ensureStencilBuffer() {
112     attachStencilBufferToLayer(mLayer);
113 }
114
115 ///////////////////////////////////////////////////////////////////////////////
116 // Dirty region tracking
117 ///////////////////////////////////////////////////////////////////////////////
118
119 Region* LayerRenderer::getRegion() const {
120     if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
121         return OpenGLRenderer::getRegion();
122     }
123     return &mLayer->region;
124 }
125
126 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
127 //       results as rectangles, and is thus not necessarily efficient in the geometry
128 //       produced. Eventually, it may be better to develop triangle-based mechanism.
129 void LayerRenderer::generateMesh() {
130     if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
131         if (mLayer->mesh) {
132             delete[] mLayer->mesh;
133             delete[] mLayer->meshIndices;
134
135             mLayer->mesh = NULL;
136             mLayer->meshIndices = NULL;
137             mLayer->meshElementCount = 0;
138         }
139
140         mLayer->setRegionAsRect();
141         return;
142     }
143
144     // avoid T-junctions as they cause artifacts in between the resultant
145     // geometry when complex transforms occur.
146     // TODO: generate the safeRegion only if necessary based on drawing transform (see
147     // OpenGLRenderer::composeLayerRegion())
148     Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
149
150     size_t count;
151     const android::Rect* rects = safeRegion.getArray(&count);
152
153     GLsizei elementCount = count * 6;
154
155     if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
156         delete[] mLayer->mesh;
157         delete[] mLayer->meshIndices;
158
159         mLayer->mesh = NULL;
160         mLayer->meshIndices = NULL;
161     }
162
163     bool rebuildIndices = false;
164     if (!mLayer->mesh) {
165         mLayer->mesh = new TextureVertex[count * 4];
166         mLayer->meshIndices = new uint16_t[elementCount];
167         rebuildIndices = true;
168     }
169     mLayer->meshElementCount = elementCount;
170
171     const float texX = 1.0f / float(mLayer->getWidth());
172     const float texY = 1.0f / float(mLayer->getHeight());
173     const float height = mLayer->layer.getHeight();
174
175     TextureVertex* mesh = mLayer->mesh;
176     uint16_t* indices = mLayer->meshIndices;
177
178     for (size_t i = 0; i < count; i++) {
179         const android::Rect* r = &rects[i];
180
181         const float u1 = r->left * texX;
182         const float v1 = (height - r->top) * texY;
183         const float u2 = r->right * texX;
184         const float v2 = (height - r->bottom) * texY;
185
186         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
187         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
188         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
189         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
190
191         if (rebuildIndices) {
192             uint16_t quad = i * 4;
193             int index = i * 6;
194             indices[index    ] = quad;       // top-left
195             indices[index + 1] = quad + 1;   // top-right
196             indices[index + 2] = quad + 2;   // bottom-left
197             indices[index + 3] = quad + 2;   // bottom-left
198             indices[index + 4] = quad + 1;   // top-right
199             indices[index + 5] = quad + 3;   // bottom-right
200         }
201     }
202 }
203
204 ///////////////////////////////////////////////////////////////////////////////
205 // Layers management
206 ///////////////////////////////////////////////////////////////////////////////
207
208 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
209     LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
210
211     Caches& caches = Caches::getInstance();
212     GLuint fbo = caches.fboCache.get();
213     if (!fbo) {
214         ALOGW("Could not obtain an FBO");
215         return NULL;
216     }
217
218     caches.activeTexture(0);
219     Layer* layer = caches.layerCache.get(width, height);
220     if (!layer) {
221         ALOGW("Could not obtain a layer");
222         return NULL;
223     }
224
225     // We first obtain a layer before comparing against the max texture size
226     // because layers are not allocated at the exact desired size. They are
227     // always created slighly larger to improve recycling
228     const uint32_t maxTextureSize = caches.maxTextureSize;
229     if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
230         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
231                 width, height, maxTextureSize, maxTextureSize);
232
233         // Creating a new layer always increment its refcount by 1, this allows
234         // us to destroy the layer object if one was created for us
235         Caches::getInstance().resourceCache.decrementRefcount(layer);
236
237         return NULL;
238     }
239
240     layer->setFbo(fbo);
241     layer->layer.set(0.0f, 0.0f, width, height);
242     layer->texCoords.set(0.0f, height / float(layer->getHeight()),
243             width / float(layer->getWidth()), 0.0f);
244     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
245     layer->setBlend(!isOpaque);
246     layer->setColorFilter(NULL);
247     layer->setDirty(true);
248     layer->region.clear();
249
250     GLuint previousFbo;
251     glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
252
253     glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
254     layer->bindTexture();
255
256     // Initialize the texture if needed
257     if (layer->isEmpty()) {
258         int an_error;
259         int num_errors;
260         /*
261          * Make sure there is no stale error leftover from some previous code
262          * sequence before we embark on this series of gl operations.
263          */
264         while ((an_error = glGetError()) != GL_NO_ERROR) {
265             ALOGD("createLayer clearing stale error code 0x%04x", an_error);
266         }
267
268         layer->setEmpty(false);
269         layer->allocateTexture();
270
271         /* Detect and clear errors from setEmpty(), allocateTexture() */
272         num_errors = 0;
273         while ((an_error = glGetError()) != GL_NO_ERROR) {
274             num_errors++;
275             ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)"
276                   " (error=0x%04x)",
277                     fbo, width, height, an_error);
278         }
279         if (num_errors != 0) {
280             glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
281             caches.resourceCache.decrementRefcount(layer);
282             return NULL;
283         }
284     }
285
286     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
287             layer->getTexture(), 0);
288
289     glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
290
291     return layer;
292 }
293
294 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
295     if (layer) {
296         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
297
298         if (layer->resize(width, height)) {
299             layer->layer.set(0.0f, 0.0f, width, height);
300             layer->texCoords.set(0.0f, height / float(layer->getHeight()),
301                     width / float(layer->getWidth()), 0.0f);
302         } else {
303             return false;
304         }
305     }
306
307     return true;
308 }
309
310 Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
311     LAYER_RENDERER_LOGD("Creating new texture layer");
312
313     Layer* layer = new Layer(0, 0);
314     layer->setCacheable(false);
315     layer->setTextureLayer(true);
316     layer->setBlend(!isOpaque);
317     layer->setEmpty(true);
318     layer->setFbo(0);
319     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
320     layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
321     layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
322     layer->region.clear();
323     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
324
325     Caches::getInstance().activeTexture(0);
326     layer->generateTexture();
327
328     return layer;
329 }
330
331 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
332         bool isOpaque, GLenum renderTarget, float* transform) {
333     if (layer) {
334         layer->setBlend(!isOpaque);
335         layer->setSize(width, height);
336         layer->layer.set(0.0f, 0.0f, width, height);
337         layer->region.set(width, height);
338         layer->regionRect.set(0.0f, 0.0f, width, height);
339         layer->getTexTransform().load(transform);
340
341         if (renderTarget != layer->getRenderTarget()) {
342             layer->setRenderTarget(renderTarget);
343             layer->bindTexture();
344             layer->setFilter(GL_NEAREST, false, true);
345             layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
346         }
347     }
348 }
349
350 void LayerRenderer::destroyLayer(Layer* layer) {
351     if (layer) {
352         LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
353                 layer->getWidth(), layer->getHeight(), layer->getFbo());
354
355         if (!Caches::getInstance().layerCache.put(layer)) {
356             LAYER_RENDERER_LOGD("  Destroyed!");
357             Caches::getInstance().resourceCache.decrementRefcount(layer);
358         } else {
359             LAYER_RENDERER_LOGD("  Cached!");
360 #if DEBUG_LAYER_RENDERER
361             Caches::getInstance().layerCache.dump();
362 #endif
363             layer->removeFbo();
364             layer->region.clear();
365         }
366     }
367 }
368
369 void LayerRenderer::destroyLayerDeferred(Layer* layer) {
370     if (layer) {
371         LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
372
373         Caches::getInstance().deleteLayerDeferred(layer);
374     }
375 }
376
377 void LayerRenderer::flushLayer(Layer* layer) {
378 #ifdef GL_EXT_discard_framebuffer
379     GLuint fbo = layer->getFbo();
380     if (layer && fbo) {
381         // If possible, discard any enqueud operations on deferred
382         // rendering architectures
383         if (Extensions::getInstance().hasDiscardFramebuffer()) {
384             GLuint previousFbo;
385             glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
386             if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
387
388             const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
389             glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
390
391             if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
392         }
393     }
394 #endif
395 }
396
397 bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
398     Caches& caches = Caches::getInstance();
399     if (layer && bitmap->width() <= caches.maxTextureSize &&
400             bitmap->height() <= caches.maxTextureSize) {
401
402         GLuint fbo = caches.fboCache.get();
403         if (!fbo) {
404             ALOGW("Could not obtain an FBO");
405             return false;
406         }
407
408         SkAutoLockPixels alp(*bitmap);
409
410         GLuint texture;
411         GLuint previousFbo;
412         GLuint previousViewport[4];
413
414         GLenum format;
415         GLenum type;
416
417         GLenum error = GL_NO_ERROR;
418         bool status = false;
419
420         switch (bitmap->config()) {
421             case SkBitmap::kA8_Config:
422                 format = GL_ALPHA;
423                 type = GL_UNSIGNED_BYTE;
424                 break;
425             case SkBitmap::kRGB_565_Config:
426                 format = GL_RGB;
427                 type = GL_UNSIGNED_SHORT_5_6_5;
428                 break;
429             case SkBitmap::kARGB_4444_Config:
430                 format = GL_RGBA;
431                 type = GL_UNSIGNED_SHORT_4_4_4_4;
432                 break;
433             case SkBitmap::kARGB_8888_Config:
434             default:
435                 format = GL_RGBA;
436                 type = GL_UNSIGNED_BYTE;
437                 break;
438         }
439
440         float alpha = layer->getAlpha();
441         SkXfermode::Mode mode = layer->getMode();
442         GLuint previousLayerFbo = layer->getFbo();
443
444         layer->setAlpha(255, SkXfermode::kSrc_Mode);
445         layer->setFbo(fbo);
446
447         glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
448         glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport);
449         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
450
451         glGenTextures(1, &texture);
452         if ((error = glGetError()) != GL_NO_ERROR) goto error;
453
454         caches.activeTexture(0);
455         glBindTexture(GL_TEXTURE_2D, texture);
456
457         glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
458
459         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
460         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
461
462         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
463         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
464
465         glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
466                 0, format, type, NULL);
467         if ((error = glGetError()) != GL_NO_ERROR) goto error;
468
469         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
470                 GL_TEXTURE_2D, texture, 0);
471         if ((error = glGetError()) != GL_NO_ERROR) goto error;
472
473         {
474             LayerRenderer renderer(layer);
475             renderer.setViewport(bitmap->width(), bitmap->height());
476             renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
477                     bitmap->width(), bitmap->height(), !layer->isBlend());
478
479             caches.disableScissor();
480             renderer.translate(0.0f, bitmap->height());
481             renderer.scale(1.0f, -1.0f);
482
483             mat4 texTransform(layer->getTexTransform());
484
485             mat4 invert;
486             invert.translate(0.0f, 1.0f, 0.0f);
487             invert.scale(1.0f, -1.0f, 1.0f);
488             layer->getTexTransform().multiply(invert);
489
490             if ((error = glGetError()) != GL_NO_ERROR) goto error;
491
492             {
493                 Rect bounds;
494                 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
495                 renderer.drawTextureLayer(layer, bounds);
496
497                 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
498                         type, bitmap->getPixels());
499
500                 if ((error = glGetError()) != GL_NO_ERROR) goto error;
501             }
502
503             layer->getTexTransform().load(texTransform);
504             status = true;
505         }
506
507 error:
508 #if DEBUG_OPENGL
509         if (error != GL_NO_ERROR) {
510             ALOGD("GL error while copying layer into bitmap = 0x%x", error);
511         }
512 #endif
513
514         glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
515         layer->setAlpha(alpha, mode);
516         layer->setFbo(previousLayerFbo);
517         glDeleteTextures(1, &texture);
518         caches.fboCache.put(fbo);
519         glViewport(previousViewport[0], previousViewport[1],
520                 previousViewport[2], previousViewport[3]);
521
522         return status;
523     }
524     return false;
525 }
526
527 }; // namespace uirenderer
528 }; // namespace android