ctor public TransitionManager();
method public static void beginDelayedTransition(android.view.ViewGroup);
method public static void beginDelayedTransition(android.view.ViewGroup, android.transition.Transition);
- method public static android.transition.Transition getDefaultTransition();
method public static void go(android.transition.Scene);
method public static void go(android.transition.Scene, android.transition.Transition);
- method public void setDefaultTransition(android.transition.Transition);
method public void setTransition(android.transition.Scene, android.transition.Transition);
method public void setTransition(android.transition.Scene, android.transition.Scene, android.transition.Transition);
method public void transitionTo(android.transition.Scene);
* an {@link AutoTransition} instance.
*
* @param transition The default transition to be used for scene changes.
+ *
+ * @hide pending later changes
*/
public void setDefaultTransition(Transition transition) {
sDefaultTransition = transition;
*
* @return The current default transition.
* @see #setDefaultTransition(Transition)
+ *
+ * @hide pending later changes
*/
public static Transition getDefaultTransition() {
return sDefaultTransition;
* transition to run.
* @param transition The transition that will play when the given scene is
* entered. A value of null will result in the default behavior of
- * using the {@link #getDefaultTransition() default transition} instead.
+ * using the default transition instead.
*/
public void setTransition(Scene scene, Transition transition) {
mSceneTransitions.put(scene, transition);
* be run
* @param transition The transition that will play when the given scene is
* entered. A value of null will result in the default behavior of
- * using the {@link #getDefaultTransition() default transition} instead.
+ * using the default transition instead.
*/
public void setTransition(Scene fromScene, Scene toScene, Transition transition) {
ArrayMap<Scene, Transition> sceneTransitionMap = mScenePairTransitions.get(toScene);
*
* @param scene The scene being entered
* @return The Transition to be used for the given scene change. If no
- * Transition was specified for this scene change, the {@link #getDefaultTransition()
- * default transition} will be used instead.
+ * Transition was specified for this scene change, the default transition
+ * will be used instead.
*/
private Transition getTransition(Scene scene) {
Transition transition = null;