setImeWindowStatus() introduced in the previous CL [1] can help
WindowManagerService (WMS) address Bug
34628091. As a preparation
this CL has InputMethodManagerService propagate relevant information
to WMS WMS for later use.
[1]: I9921b381e02106dbffff5e0b3d13f0a1245ce807
db2afde0e584904ee4ce115ce176a4dfe1773990
Test: Verified the callback in WindowManagerService as follows:
1. Rebuild the system with DEBUG_INPUT_METHOD=true
2. adb logcat -s WindowManager:*
to make sure the visibility passed to
WindowManagerService#updateInputMethodWindowStatus matches
to the actual IME window visibility
Bug:
34628091
Bug:
35079353
Change-Id: I54fb1faf513883a54293a756e4c9d2ae9453d778
public abstract void clearLastInputMethodWindowForTransition();
/**
+ * Notifies WindowManagerService that the current IME window status is being changed.
+ *
+ * <p>Only {@link com.android.server.InputMethodManagerService} is the expected and tested
+ * caller of this method.</p>
+ *
+ * @param imeToken token to track the active input method. Corresponding IME windows can be
+ * identified by checking {@link android.view.WindowManager.LayoutParams#token}.
+ * Note that there is no guarantee that the corresponding window is already
+ * created
+ * @param imeWindowVisible whether the active IME thinks that its window should be visible or
+ * hidden, no matter how WindowManagerService will react / has reacted
+ * to corresponding API calls. Note that this state is not guaranteed
+ * to be synchronized with state in WindowManagerService.
+ * @param targetWindowToken token to identify the target window that the IME is associated with.
+ */
+ public abstract void updateInputMethodWindowStatus(IBinder imeToken, boolean imeWindowVisible,
+ IBinder targetWindowToken);
+
+ /**
* Returns true when the hardware keyboard is available.
*/
public abstract boolean isHardKeyboardAvailable();
return;
}
+ final StartInputInfo info;
synchronized (mMethodMap) {
- final StartInputInfo info = mStartInputMap.get(startInputToken);
+ info = mStartInputMap.get(startInputToken);
if (info == null) {
throw new InvalidParameterException("Unknown startInputToken=" + startInputToken);
}
mBackDisposition = backDisposition;
updateSystemUiLocked(token, vis, backDisposition);
}
+ mWindowManagerInternal.updateInputMethodWindowStatus(info.mImeToken,
+ (vis & InputMethodService.IME_VISIBLE) != 0, info.mTargetWindow);
}
private void updateSystemUi(IBinder token, int vis, int backDisposition) {
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_DRAG;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_FOCUS;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_FOCUS_LIGHT;
+import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_INPUT_METHOD;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_KEEP_SCREEN_ON;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYOUT;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ORIENTATION;
}
@Override
+ public void updateInputMethodWindowStatus(IBinder imeToken, boolean imeWindowVisible,
+ IBinder targetWindowToken) {
+ // TODO (b/34628091): Use this method to address the window animation issue.
+ if (DEBUG_INPUT_METHOD) {
+ Slog.w(TAG_WM, "updateInputMethodWindowStatus: imeToken=" + imeToken
+ + " imeWindowVisible=" + imeWindowVisible
+ + " targetWindowToken=" + targetWindowToken);
+ }
+ }
+
+ @Override
public boolean isHardKeyboardAvailable() {
synchronized (mWindowMap) {
return mHardKeyboardAvailable;