static native void nSetTextureLayerTransform(int layerId, int matrix);
static native void nDestroyLayer(int layerId);
static native void nDestroyLayerDeferred(int layerId);
- static native void nFlushLayer(int layerId);
static native boolean nCopyLayer(int layerId, int bitmap);
///////////////////////////////////////////////////////////////////////////
}
mLayer = 0;
}
-
- @Override
- void flush() {
- if (mLayer != 0) {
- GLES20Canvas.nFlushLayer(mLayer);
- }
- }
static class Finalizer {
private int mLayerId;
abstract void destroy();
/**
- * Flush the render queue associated with this layer.
- */
- abstract void flush();
-
- /**
* This must be invoked before drawing onto this layer.
* @param currentCanvas
*/
break;
}
}
-
- void flushLayer() {
- if (mLayerType == LAYER_TYPE_HARDWARE && mHardwareLayer != null) {
- mHardwareLayer.flush();
- }
- }
/**
* <p>Returns a hardware layer that can be used to draw this view again
!mAttachInfo.mHardwareRenderer.isEnabled()) {
return null;
}
-
- if (!mAttachInfo.mHardwareRenderer.validate()) return null;
-
final int width = mRight - mLeft;
final int height = mBottom - mTop;
*/
boolean destroyLayer() {
if (mHardwareLayer != null) {
- AttachInfo info = mAttachInfo;
- if (info != null && info.mHardwareRenderer != null &&
- info.mHardwareRenderer.isEnabled()) {
- if (!info.mHardwareRenderer.validate()) {
- mHardwareLayer.destroy();
- mHardwareLayer = null;
- }
- }
+ mHardwareLayer.destroy();
+ mHardwareLayer = null;
return true;
}
return false;
if (enabled != mDrawLayers) {
mDrawLayers = enabled;
invalidate(true);
-
- AttachInfo info = mAttachInfo;
- if (info != null && info.mHardwareRenderer != null &&
- info.mHardwareRenderer.isEnabled()) {
- if (!info.mHardwareRenderer.validate()) {
- enabled = false;
- }
- } else {
- enabled = false;
- }
// We need to invalidate any child with a layer. For instance,
// if a child is backed by a hardware layer and we disable layers
for (int i = 0; i < mChildrenCount; i++) {
View child = mChildren[i];
if (child.mLayerType != LAYER_TYPE_NONE) {
- if (!enabled) child.flushLayer();
child.invalidate(true);
}
}
LayerRenderer::destroyLayerDeferred(layer);
}
-static void android_view_GLES20Canvas_flushLayer(JNIEnv* env, jobject clazz, Layer* layer) {
- LayerRenderer::flushLayer(layer);
-}
-
static void android_view_GLES20Canvas_drawLayer(JNIEnv* env, jobject clazz,
OpenGLRenderer* renderer, Layer* layer, jfloat x, jfloat y, SkPaint* paint) {
renderer->drawLayer(layer, x, y, paint);
{ "nSetTextureLayerTransform", "(II)V", (void*) android_view_GLES20Canvas_setTextureLayerTransform },
{ "nDestroyLayer", "(I)V", (void*) android_view_GLES20Canvas_destroyLayer },
{ "nDestroyLayerDeferred", "(I)V", (void*) android_view_GLES20Canvas_destroyLayerDeferred },
- { "nFlushLayer", "(I)V", (void*) android_view_GLES20Canvas_flushLayer },
{ "nDrawLayer", "(IIFFI)V", (void*) android_view_GLES20Canvas_drawLayer },
{ "nCopyLayer", "(II)Z", (void*) android_view_GLES20Canvas_copyLayer },
external/skia/src/ports \
external/skia/include/utils
- LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DGL_GLEXT_PROTOTYPES
+ LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER
LOCAL_CFLAGS += -fvisibility=hidden
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia libui
mHasNPot = hasExtension("GL_OES_texture_npot");
mHasFramebufferFetch = hasExtension("GL_NV_shader_framebuffer_fetch");
- mHasDiscardFramebuffer = hasExtension("GL_EXT_discard_framebuffer");
const char* vendor = (const char*) glGetString(GL_VENDOR);
EXT_LOGD("Vendor: %s", vendor);
inline bool hasNPot() const { return mHasNPot; }
inline bool hasFramebufferFetch() const { return mHasFramebufferFetch; }
inline bool needsHighpTexCoords() const { return mNeedsHighpTexCoords; }
- inline bool hasDiscardFramebuffer() const { return mHasDiscardFramebuffer; }
bool hasExtension(const char* extension) const {
const String8 s(extension);
bool mHasNPot;
bool mNeedsHighpTexCoords;
bool mHasFramebufferFetch;
- bool mHasDiscardFramebuffer;
}; // class Extensions
}; // namespace uirenderer
LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
layer->getWidth(), layer->getHeight(), layer->getFbo());
- GLuint fbo = layer->getFbo();
- if (fbo) {
- flushLayer(layer);
- Caches::getInstance().fboCache.put(fbo);
+ if (layer->getFbo()) {
+ Caches::getInstance().fboCache.put(layer->getFbo());
}
if (!Caches::getInstance().layerCache.put(layer)) {
}
}
-void LayerRenderer::flushLayer(Layer* layer) {
-#ifdef GL_EXT_discard_framebuffer
- GLuint fbo = layer->getFbo();
- if (layer && fbo) {
- // If possible, discard any enqued operations on deferred
- // rendering architectures
- if (Caches::getInstance().extensions.hasDiscardFramebuffer()) {
- GLuint previousFbo;
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
-
- GLenum attachments = GL_COLOR_ATTACHMENT0;
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, &attachments);
-
- glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- }
- }
-#endif
-}
-
bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
Caches& caches = Caches::getInstance();
if (layer && layer->isTextureLayer() && bitmap->width() <= caches.maxTextureSize &&
bool isOpaque, GLenum renderTarget, float* transform);
ANDROID_API static void destroyLayer(Layer* layer);
ANDROID_API static void destroyLayerDeferred(Layer* layer);
- ANDROID_API static void flushLayer(Layer* layer);
ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap);
private:
}
if (fboLayer) {
- // Note: No need to use glDiscardFramebufferEXT() since we never
- // create/compose layers that are not on screen with this
- // code path
- // See LayerRenderer::destroyLayer(Layer*)
-
// Detach the texture from the FBO
glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);