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SurfaceFlinger: disable VSync thread if no clients requiring.
authorWang, Yue A <yue.a.wang@intel.com>
Tue, 21 Jan 2014 09:42:13 +0000 (17:42 +0800)
committerChih-Wei Huang <cwhuang@linux.org.tw>
Sun, 10 Dec 2017 15:10:38 +0000 (23:10 +0800)
commit5b7ba8d12de1869417a339f1c6b3643d4e2d0d39
treee238e82bea753d5baf699de09f0ce60636735e5a
parente86dd27a5ed15ffa611d66213c573cea4ad9809c
SurfaceFlinger: disable VSync thread if no clients requiring.

In EventThread, 2 VSYNCs are needed to do composition and update
the client status. So, a 30FPS video may leads to 60FPS VSYNC,
which means the DispSync thread would be waked 60FPS. This is a
unexpected behavior which takes more power consumption. Now we
update the SF status soon after the first VSYNC, which means no
extra VSYNC needed, and the DispSync could be awaked as expected,
and consequently power get saved.

Change-Id: If486eb9b87f109a71f71b510768f15dd733f1233
Orig-Change-Id: I1d3b166021e15a81b2ad770b039761fc2c15fddf
Tracked-On: https://jira01.devtools.intel.com/browse/IMINAN-12211
Category: aosp improvement
Domain: Graphics-SF
Origin: internal
Upstream-Candidate: yes
Signed-off-by: Wang, Yue A <yue.a.wang@intel.com>
Reviewed-on: https://android.intel.com:443/238344
services/surfaceflinger/EventThread.cpp