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SurfaceFlinger: disable VSync thread if no clients requiring.
[android-x86/frameworks-native.git] / services / surfaceflinger / EventThread.cpp
1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19 #include <stdint.h>
20 #include <sys/types.h>
21
22 #include <cutils/compiler.h>
23
24 #include <gui/IDisplayEventConnection.h>
25 #include <gui/DisplayEventReceiver.h>
26
27 #include <utils/Errors.h>
28 #include <utils/String8.h>
29 #include <utils/Trace.h>
30
31 #include "EventThread.h"
32 #include "SurfaceFlinger.h"
33
34 // ---------------------------------------------------------------------------
35 namespace android {
36 // ---------------------------------------------------------------------------
37 // time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec.
38 const long vsyncHintOffDelay = 40000000;
39
40 static void vsyncOffCallback(union sigval val) {
41     EventThread *ev = (EventThread *)val.sival_ptr;
42     ev->sendVsyncHintOff();
43     return;
44 }
45
46 EventThread::EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger, bool interceptVSyncs)
47     : mVSyncSource(src),
48       mFlinger(flinger),
49       mUseSoftwareVSync(false),
50       mVsyncEnabled(false),
51       mDebugVsyncEnabled(false),
52       mVsyncHintSent(false),
53       mInterceptVSyncs(interceptVSyncs) {
54
55     for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
56         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
57         mVSyncEvent[i].header.id = 0;
58         mVSyncEvent[i].header.timestamp = 0;
59         mVSyncEvent[i].vsync.count =  0;
60     }
61     struct sigevent se;
62     se.sigev_notify = SIGEV_THREAD;
63     se.sigev_value.sival_ptr = this;
64     se.sigev_notify_function = vsyncOffCallback;
65     se.sigev_notify_attributes = NULL;
66     timer_create(CLOCK_MONOTONIC, &se, &mTimerId);
67 }
68
69 void EventThread::sendVsyncHintOff() {
70     Mutex::Autolock _l(mLock);
71     mPowerHAL.vsyncHint(false);
72     mVsyncHintSent = false;
73 }
74
75 void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
76     Mutex::Autolock _l(mLock);
77     mVSyncSource->setPhaseOffset(phaseOffset);
78 }
79
80 void EventThread::sendVsyncHintOnLocked() {
81     struct itimerspec ts;
82     if(!mVsyncHintSent) {
83         mPowerHAL.vsyncHint(true);
84         mVsyncHintSent = true;
85     }
86     ts.it_value.tv_sec = 0;
87     ts.it_value.tv_nsec = vsyncHintOffDelay;
88     ts.it_interval.tv_sec = 0;
89     ts.it_interval.tv_nsec = 0;
90     timer_settime(mTimerId, 0, &ts, NULL);
91 }
92
93 void EventThread::onFirstRef() {
94     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
95 }
96
97 sp<EventThread::Connection> EventThread::createEventConnection() const {
98     return new Connection(const_cast<EventThread*>(this));
99 }
100
101 status_t EventThread::registerDisplayEventConnection(
102         const sp<EventThread::Connection>& connection) {
103     Mutex::Autolock _l(mLock);
104     mDisplayEventConnections.add(connection);
105     mCondition.broadcast();
106     return NO_ERROR;
107 }
108
109 void EventThread::removeDisplayEventConnection(
110         const wp<EventThread::Connection>& connection) {
111     Mutex::Autolock _l(mLock);
112     mDisplayEventConnections.remove(connection);
113 }
114
115 void EventThread::setVsyncRate(uint32_t count,
116         const sp<EventThread::Connection>& connection) {
117     if (int32_t(count) >= 0) { // server must protect against bad params
118         Mutex::Autolock _l(mLock);
119         const int32_t new_count = (count == 0) ? -1 : count;
120         if (connection->count != new_count) {
121             connection->count = new_count;
122             mCondition.broadcast();
123         }
124     }
125 }
126
127 void EventThread::requestNextVsync(
128         const sp<EventThread::Connection>& connection) {
129     Mutex::Autolock _l(mLock);
130
131     mFlinger.resyncWithRateLimit();
132
133     if (connection->count < 0) {
134         connection->count = 0;
135         mCondition.broadcast();
136     }
137 }
138
139 void EventThread::onScreenReleased() {
140     Mutex::Autolock _l(mLock);
141     if (!mUseSoftwareVSync) {
142         // disable reliance on h/w vsync
143         mUseSoftwareVSync = true;
144         mCondition.broadcast();
145     }
146 }
147
148 void EventThread::onScreenAcquired() {
149     Mutex::Autolock _l(mLock);
150     if (mUseSoftwareVSync) {
151         // resume use of h/w vsync
152         mUseSoftwareVSync = false;
153         mCondition.broadcast();
154     }
155 }
156
157 void EventThread::onVSyncEvent(nsecs_t timestamp) {
158     Mutex::Autolock _l(mLock);
159     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
160     mVSyncEvent[0].header.id = 0;
161     mVSyncEvent[0].header.timestamp = timestamp;
162     mVSyncEvent[0].vsync.count++;
163     mCondition.broadcast();
164 }
165
166 void EventThread::onHotplugReceived(int type, bool connected) {
167     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
168             "received hotplug event for an invalid display (id=%d)", type);
169
170     Mutex::Autolock _l(mLock);
171     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
172         DisplayEventReceiver::Event event;
173         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
174         event.header.id = type;
175         event.header.timestamp = systemTime();
176         event.hotplug.connected = connected;
177         mPendingEvents.add(event);
178         mCondition.broadcast();
179     }
180 }
181
182 bool EventThread::threadLoop() {
183     DisplayEventReceiver::Event event;
184     Vector< sp<EventThread::Connection> > signalConnections;
185     signalConnections = waitForEvent(&event);
186
187     // dispatch events to listeners...
188     const size_t count = signalConnections.size();
189     for (size_t i=0 ; i<count ; i++) {
190         const sp<Connection>& conn(signalConnections[i]);
191         // now see if we still need to report this event
192         status_t err = conn->postEvent(event);
193         if (err == -EAGAIN || err == -EWOULDBLOCK) {
194             // The destination doesn't accept events anymore, it's probably
195             // full. For now, we just drop the events on the floor.
196             // FIXME: Note that some events cannot be dropped and would have
197             // to be re-sent later.
198             // Right-now we don't have the ability to do this.
199             ALOGW("EventThread: dropping event (%08x) for connection %p",
200                     event.header.type, conn.get());
201         } else if (err < 0) {
202             // handle any other error on the pipe as fatal. the only
203             // reasonable thing to do is to clean-up this connection.
204             // The most common error we'll get here is -EPIPE.
205             removeDisplayEventConnection(signalConnections[i]);
206         }
207     }
208     return true;
209 }
210
211 // This will return when (1) a vsync event has been received, and (2) there was
212 // at least one connection interested in receiving it when we started waiting.
213 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
214         DisplayEventReceiver::Event* event)
215 {
216     Mutex::Autolock _l(mLock);
217     Vector< sp<EventThread::Connection> > signalConnections;
218
219     do {
220         bool eventPending = false;
221         bool waitForVSync = false;
222
223         size_t vsyncCount = 0;
224         nsecs_t timestamp = 0;
225         for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
226             timestamp = mVSyncEvent[i].header.timestamp;
227             if (timestamp) {
228                 // we have a vsync event to dispatch
229                 if (mInterceptVSyncs) {
230                     mFlinger.mInterceptor.saveVSyncEvent(timestamp);
231                 }
232                 *event = mVSyncEvent[i];
233                 mVSyncEvent[i].header.timestamp = 0;
234                 vsyncCount = mVSyncEvent[i].vsync.count;
235                 break;
236             }
237         }
238
239         if (!timestamp) {
240             // no vsync event, see if there are some other event
241             eventPending = !mPendingEvents.isEmpty();
242             if (eventPending) {
243                 // we have some other event to dispatch
244                 *event = mPendingEvents[0];
245                 mPendingEvents.removeAt(0);
246             }
247         }
248
249         // find out connections waiting for events
250         size_t count = mDisplayEventConnections.size();
251         for (size_t i=0 ; i<count ; i++) {
252             sp<Connection> connection(mDisplayEventConnections[i].promote());
253             if (connection != NULL) {
254                 bool added = false;
255                 if (connection->count >= 0) {
256                     // we need vsync events because at least
257                     // one connection is waiting for it
258                     waitForVSync = true;
259                     if (timestamp) {
260                         // we consume the event only if it's time
261                         // (ie: we received a vsync event)
262                         if (connection->count == 0) {
263                             // fired this time around
264                             connection->count = -1;
265                             signalConnections.add(connection);
266                             added = true;
267                         } else if (connection->count == 1 ||
268                                 (vsyncCount % connection->count) == 0) {
269                             // continuous event, and time to report it
270                             signalConnections.add(connection);
271                             added = true;
272                         }
273                     }
274                 }
275
276                 if (eventPending && !timestamp && !added) {
277                     // we don't have a vsync event to process
278                     // (timestamp==0), but we have some pending
279                     // messages.
280                     signalConnections.add(connection);
281                 }
282             } else {
283                 // we couldn't promote this reference, the connection has
284                 // died, so clean-up!
285                 mDisplayEventConnections.removeAt(i);
286                 --i; --count;
287             }
288         }
289
290         // Here we figure out if we need to enable or disable vsyncs
291         if (!waitForVSync) {
292             // we have no clients waiting on next VSYNC
293             // just disable VSYNC events.
294             disableVSyncLocked();
295         } else if (!timestamp) {
296             // we have at least one client, so we want vsync enabled
297             // (TODO: this function is called right after we finish
298             // notifying clients of a vsync, so this call will be made
299             // at the vsync rate, e.g. 60fps.  If we can accurately
300             // track the current state we could avoid making this call
301             // so often.)
302             enableVSyncLocked();
303         }
304
305         // note: !timestamp implies signalConnections.isEmpty(), because we
306         // don't populate signalConnections if there's no vsync pending
307         if (!timestamp && !eventPending) {
308             // wait for something to happen
309             if (waitForVSync) {
310                 // This is where we spend most of our time, waiting
311                 // for vsync events and new client registrations.
312                 //
313                 // If the screen is off, we can't use h/w vsync, so we
314                 // use a 16ms timeout instead.  It doesn't need to be
315                 // precise, we just need to keep feeding our clients.
316                 //
317                 // We don't want to stall if there's a driver bug, so we
318                 // use a (long) timeout when waiting for h/w vsync, and
319                 // generate fake events when necessary.
320                 bool softwareSync = mUseSoftwareVSync;
321                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
322                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
323                     if (!softwareSync) {
324                         ALOGW("Timed out waiting for hw vsync; faking it");
325                     }
326                     // FIXME: how do we decide which display id the fake
327                     // vsync came from ?
328                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
329                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
330                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
331                     mVSyncEvent[0].vsync.count++;
332                 }
333             } else {
334                 // Nobody is interested in vsync, so we just want to sleep.
335                 // h/w vsync should be disabled, so this will wait until we
336                 // get a new connection, or an existing connection becomes
337                 // interested in receiving vsync again.
338                 mCondition.wait(mLock);
339             }
340         }
341     } while (signalConnections.isEmpty());
342
343     // here we're guaranteed to have a timestamp and some connections to signal
344     // (The connections might have dropped out of mDisplayEventConnections
345     // while we were asleep, but we'll still have strong references to them.)
346     return signalConnections;
347 }
348
349 void EventThread::enableVSyncLocked() {
350     if (!mUseSoftwareVSync) {
351         // never enable h/w VSYNC when screen is off
352         if (!mVsyncEnabled) {
353             mVsyncEnabled = true;
354             mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
355             mVSyncSource->setVSyncEnabled(true);
356         }
357     }
358     mDebugVsyncEnabled = true;
359     sendVsyncHintOnLocked();
360 }
361
362 void EventThread::disableVSyncLocked() {
363     if (mVsyncEnabled) {
364         mVsyncEnabled = false;
365         mVSyncSource->setVSyncEnabled(false);
366         mDebugVsyncEnabled = false;
367     }
368 }
369
370 void EventThread::dump(String8& result) const {
371     Mutex::Autolock _l(mLock);
372     result.appendFormat("VSYNC state: %s\n",
373             mDebugVsyncEnabled?"enabled":"disabled");
374     result.appendFormat("  soft-vsync: %s\n",
375             mUseSoftwareVSync?"enabled":"disabled");
376     result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
377             mDisplayEventConnections.size(),
378             mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
379     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
380         sp<Connection> connection =
381                 mDisplayEventConnections.itemAt(i).promote();
382         result.appendFormat("    %p: count=%d\n",
383                 connection.get(), connection!=NULL ? connection->count : 0);
384     }
385 }
386
387 // ---------------------------------------------------------------------------
388
389 EventThread::Connection::Connection(
390         const sp<EventThread>& eventThread)
391     : count(-1), mEventThread(eventThread), mChannel(gui::BitTube::DefaultSize)
392 {
393 }
394
395 EventThread::Connection::~Connection() {
396     // do nothing here -- clean-up will happen automatically
397     // when the main thread wakes up
398 }
399
400 void EventThread::Connection::onFirstRef() {
401     // NOTE: mEventThread doesn't hold a strong reference on us
402     mEventThread->registerDisplayEventConnection(this);
403 }
404
405 status_t EventThread::Connection::stealReceiveChannel(gui::BitTube* outChannel) {
406     outChannel->setReceiveFd(mChannel.moveReceiveFd());
407     return NO_ERROR;
408 }
409
410 status_t EventThread::Connection::setVsyncRate(uint32_t count) {
411     mEventThread->setVsyncRate(count, this);
412     return NO_ERROR;
413 }
414
415 void EventThread::Connection::requestNextVsync() {
416     mEventThread->requestNextVsync(this);
417 }
418
419 status_t EventThread::Connection::postEvent(
420         const DisplayEventReceiver::Event& event) {
421     ssize_t size = DisplayEventReceiver::sendEvents(&mChannel, &event, 1);
422     return size < 0 ? status_t(size) : status_t(NO_ERROR);
423 }
424
425 // ---------------------------------------------------------------------------
426
427 }; // namespace android