* This seems to interact poorly with cpusets, just revert it.
It was improperly merged anyway and didn't become obvious
until enabling HWC2.
This reverts commit
2a6b780a224476028c1d794bd088a4a9bb44bd96.
Change-Id: If3badb1c3136da3fc15a7e4c20cdf18ad27ec0b8
#include "InputManager.h"
-#include <cutils/iosched_policy.h>
#include <cutils/log.h>
namespace android {
}
status_t InputManager::start() {
- status_t result = mDispatcherThread->run("InputDispatcher",
- PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
+ status_t result = mDispatcherThread->run("InputDispatcher", PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE("Could not start InputDispatcher thread due to error %d.", result);
return result;
}
- result = mReaderThread->run("InputReader",
- PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
+ result = mReaderThread->run("InputReader", PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE("Could not start InputReader thread due to error %d.", result);
return result;
}
- android_set_rt_ioprio(mDispatcherThread->getTid(), 1);
- android_set_rt_ioprio(mReaderThread->getTid(), 1);
-
return OK;
}
#include <math.h>
-#include <cutils/iosched_policy.h>
#include <cutils/log.h>
#include <ui/Fence.h>
mThread(new DispSyncThread(name)) {
mThread->run("DispSync", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
- android_set_rt_ioprio(mThread->getTid(), 1);
reset();
beginResync();
#include <sys/types.h>
#include <cutils/compiler.h>
-#include <cutils/iosched_policy.h>
#include <gui/BitTube.h>
#include <gui/IDisplayEventConnection.h>
void EventThread::onFirstRef() {
run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
- android_set_rt_ioprio(getTid(), 1);
}
sp<EventThread::Connection> EventThread::createEventConnection() const {
#include <EGL/egl.h>
-#include <cutils/iosched_policy.h>
#include <cutils/log.h>
#include <cutils/properties.h>
mEventControlThread = new EventControlThread(this);
mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
- android_set_rt_ioprio(mEventControlThread->getTid(), 1);
// initialize our drawing state
mDrawingState = mCurrentState;