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Use black for blackout layer
authorAndy McFadden <fadden@android.com>
Fri, 11 Oct 2013 18:16:03 +0000 (11:16 -0700)
committerAndy McFadden <fadden@android.com>
Fri, 11 Oct 2013 18:16:03 +0000 (11:16 -0700)
SurfaceFlinger was rendering dark purple for secure content, which
showed up when we took a screen shot for the orientation change
animation.  Use black instead.

Bug 11157921

Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a

services/surfaceflinger/RenderEngine/GLES11RenderEngine.cpp
services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp

index 1cd8cb3..521a5d2 100644 (file)
@@ -46,7 +46,7 @@ GLES11RenderEngine::GLES11RenderEngine() {
         }
     } pack565;
 
-    const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
+    const uint16_t protTexData[] = { 0 };
     glGenTextures(1, &mProtectedTexName);
     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
index 7112ca8..a2a6270 100644 (file)
@@ -50,7 +50,7 @@ GLES20RenderEngine::GLES20RenderEngine() :
         }
     } pack565;
 
-    const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
+    const uint16_t protTexData[] = { 0 };
     glGenTextures(1, &mProtectedTexName);
     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);