1 package com.cooliris.media;
3 import android.graphics.Bitmap;
4 import android.graphics.Canvas;
5 import android.graphics.Color;
6 import android.graphics.Paint;
7 import android.graphics.Rect;
8 import android.graphics.Typeface;
10 public final class SimpleStringTexture extends Texture {
12 private final String mString;
13 private final StringTexture.Config mConfig;
14 private float mBaselineHeight = 0.0f;
16 SimpleStringTexture(String string, StringTexture.Config config) {
21 public float getBaselineHeight() {
22 return mBaselineHeight;
26 public boolean isCached() {
31 protected Bitmap load(RenderView view) {
33 StringTexture.Config config = mConfig;
34 Paint paint = new Paint();
35 paint.setAntiAlias(true);
36 paint.setColor(Shared.argb(config.a, config.r, config.g, config.b));
37 paint.setShadowLayer(config.shadowRadius, 0f, 0f, Color.BLACK);
38 paint.setTypeface(config.bold ? Typeface.DEFAULT_BOLD : Typeface.DEFAULT);
39 paint.setTextSize(config.fontSize);
40 paint.setUnderlineText(config.underline);
41 paint.setStrikeThruText(config.strikeThrough);
43 paint.setTextSkewX(-0.25f);
47 String string = mString;
48 Rect bounds = new Rect();
49 paint.getTextBounds(string, 0, string.length(), bounds);
52 Paint.FontMetricsInt metrics = paint.getFontMetricsInt();
53 int height = metrics.bottom - metrics.top;
55 // Draw string into bitmap with a 1px margin for anti-aliasing.
56 // Ensure baseline alignment with other strings of the same size.
57 int padding = 1 + config.shadowRadius;
58 Bitmap bitmap = Bitmap
59 .createBitmap(bounds.width() + padding + padding, height + padding + padding, Bitmap.Config.ARGB_8888);
60 Canvas canvas = new Canvas(bitmap);
61 canvas.translate(padding, padding - metrics.ascent);
62 canvas.drawText(string, 0, 0, paint);
64 mBaselineHeight = padding + metrics.bottom;