- Switch order of widgets & more and app info.
- Start binding widgets after starting to update these shortcuts on the
UI thread, so that they will show up without waiting for the bind
logic, which can take a while. We already have a callback mechanism
for enabling widgets & more after widgets are bound, so this was how
it was supposed to work already.
Change-Id: I5f702f9c0814d30acf6298be309c6dc30727316e
/** Note that these are in order of priority. */
public static final SystemShortcut[] SYSTEM_SHORTCUTS = new SystemShortcut[] {
- new SystemShortcut.Widgets(),
new SystemShortcut.AppInfo(),
+ new SystemShortcut.Widgets(),
};
private final Launcher mLauncher;
// This ensures that mLauncher.getWidgetsForPackageUser()
// doesn't return null (it puts all the widgets in memory).
- launcher.notifyWidgetProvidersChanged(true /* force */);
for (int i = 0; i < PopupDataProvider.SYSTEM_SHORTCUTS.length; i++) {
final SystemShortcut systemShortcut = PopupDataProvider.SYSTEM_SHORTCUTS[i];
uiHandler.post(new UpdateSystemShortcutChild(container,
systemShortcutViews.get(i), systemShortcut, launcher, originalInfo));
}
+ uiHandler.post(new Runnable() {
+ @Override
+ public void run() {
+ launcher.notifyWidgetProvidersChanged(true /* force */);
+ }
+ });
}
};
}