4 /* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */
6 #include <GLES2/gl2platform.h>
13 * This document is licensed under the SGI Free Software B License Version
14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
17 /*-------------------------------------------------------------------------
18 * Data type definitions
19 *-----------------------------------------------------------------------*/
22 typedef unsigned int GLenum;
23 typedef unsigned char GLboolean;
24 typedef unsigned int GLbitfield;
25 typedef khronos_int8_t GLbyte;
26 typedef short GLshort;
29 typedef khronos_uint8_t GLubyte;
30 typedef unsigned short GLushort;
31 typedef unsigned int GLuint;
32 typedef khronos_float_t GLfloat;
33 typedef khronos_float_t GLclampf;
34 typedef khronos_int32_t GLfixed;
36 /* GL types for handling large vertex buffer objects */
37 typedef khronos_intptr_t GLintptr;
38 typedef khronos_ssize_t GLsizeiptr;
40 /* OpenGL ES core versions */
41 #define GL_ES_VERSION_2_0 1
44 #define GL_DEPTH_BUFFER_BIT 0x00000100
45 #define GL_STENCIL_BUFFER_BIT 0x00000400
46 #define GL_COLOR_BUFFER_BIT 0x00004000
53 #define GL_POINTS 0x0000
54 #define GL_LINES 0x0001
55 #define GL_LINE_LOOP 0x0002
56 #define GL_LINE_STRIP 0x0003
57 #define GL_TRIANGLES 0x0004
58 #define GL_TRIANGLE_STRIP 0x0005
59 #define GL_TRIANGLE_FAN 0x0006
61 /* AlphaFunction (not supported in ES20) */
71 /* BlendingFactorDest */
74 #define GL_SRC_COLOR 0x0300
75 #define GL_ONE_MINUS_SRC_COLOR 0x0301
76 #define GL_SRC_ALPHA 0x0302
77 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
78 #define GL_DST_ALPHA 0x0304
79 #define GL_ONE_MINUS_DST_ALPHA 0x0305
81 /* BlendingFactorSrc */
84 #define GL_DST_COLOR 0x0306
85 #define GL_ONE_MINUS_DST_COLOR 0x0307
86 #define GL_SRC_ALPHA_SATURATE 0x0308
88 /* GL_ONE_MINUS_SRC_ALPHA */
90 /* GL_ONE_MINUS_DST_ALPHA */
92 /* BlendEquationSeparate */
93 #define GL_FUNC_ADD 0x8006
94 #define GL_BLEND_EQUATION 0x8009
95 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
96 #define GL_BLEND_EQUATION_ALPHA 0x883D
99 #define GL_FUNC_SUBTRACT 0x800A
100 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
102 /* Separate Blend Functions */
103 #define GL_BLEND_DST_RGB 0x80C8
104 #define GL_BLEND_SRC_RGB 0x80C9
105 #define GL_BLEND_DST_ALPHA 0x80CA
106 #define GL_BLEND_SRC_ALPHA 0x80CB
107 #define GL_CONSTANT_COLOR 0x8001
108 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
109 #define GL_CONSTANT_ALPHA 0x8003
110 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
111 #define GL_BLEND_COLOR 0x8005
114 #define GL_ARRAY_BUFFER 0x8892
115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
116 #define GL_ARRAY_BUFFER_BINDING 0x8894
117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
119 #define GL_STREAM_DRAW 0x88E0
120 #define GL_STATIC_DRAW 0x88E4
121 #define GL_DYNAMIC_DRAW 0x88E8
123 #define GL_BUFFER_SIZE 0x8764
124 #define GL_BUFFER_USAGE 0x8765
126 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
129 #define GL_FRONT 0x0404
130 #define GL_BACK 0x0405
131 #define GL_FRONT_AND_BACK 0x0408
144 #define GL_TEXTURE_2D 0x0DE1
145 #define GL_CULL_FACE 0x0B44
146 #define GL_BLEND 0x0BE2
147 #define GL_DITHER 0x0BD0
148 #define GL_STENCIL_TEST 0x0B90
149 #define GL_DEPTH_TEST 0x0B71
150 #define GL_SCISSOR_TEST 0x0C11
151 #define GL_POLYGON_OFFSET_FILL 0x8037
152 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
153 #define GL_SAMPLE_COVERAGE 0x80A0
156 #define GL_NO_ERROR 0
157 #define GL_INVALID_ENUM 0x0500
158 #define GL_INVALID_VALUE 0x0501
159 #define GL_INVALID_OPERATION 0x0502
160 #define GL_OUT_OF_MEMORY 0x0505
162 /* FrontFaceDirection */
164 #define GL_CCW 0x0901
167 #define GL_LINE_WIDTH 0x0B21
168 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
169 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
170 #define GL_CULL_FACE_MODE 0x0B45
171 #define GL_FRONT_FACE 0x0B46
172 #define GL_DEPTH_RANGE 0x0B70
173 #define GL_DEPTH_WRITEMASK 0x0B72
174 #define GL_DEPTH_CLEAR_VALUE 0x0B73
175 #define GL_DEPTH_FUNC 0x0B74
176 #define GL_STENCIL_CLEAR_VALUE 0x0B91
177 #define GL_STENCIL_FUNC 0x0B92
178 #define GL_STENCIL_FAIL 0x0B94
179 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
180 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
181 #define GL_STENCIL_REF 0x0B97
182 #define GL_STENCIL_VALUE_MASK 0x0B93
183 #define GL_STENCIL_WRITEMASK 0x0B98
184 #define GL_STENCIL_BACK_FUNC 0x8800
185 #define GL_STENCIL_BACK_FAIL 0x8801
186 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
187 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
188 #define GL_STENCIL_BACK_REF 0x8CA3
189 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
190 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
191 #define GL_VIEWPORT 0x0BA2
192 #define GL_SCISSOR_BOX 0x0C10
193 /* GL_SCISSOR_TEST */
194 #define GL_COLOR_CLEAR_VALUE 0x0C22
195 #define GL_COLOR_WRITEMASK 0x0C23
196 #define GL_UNPACK_ALIGNMENT 0x0CF5
197 #define GL_PACK_ALIGNMENT 0x0D05
198 #define GL_MAX_TEXTURE_SIZE 0x0D33
199 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
200 #define GL_SUBPIXEL_BITS 0x0D50
201 #define GL_RED_BITS 0x0D52
202 #define GL_GREEN_BITS 0x0D53
203 #define GL_BLUE_BITS 0x0D54
204 #define GL_ALPHA_BITS 0x0D55
205 #define GL_DEPTH_BITS 0x0D56
206 #define GL_STENCIL_BITS 0x0D57
207 #define GL_POLYGON_OFFSET_UNITS 0x2A00
208 /* GL_POLYGON_OFFSET_FILL */
209 #define GL_POLYGON_OFFSET_FACTOR 0x8038
210 #define GL_TEXTURE_BINDING_2D 0x8069
211 #define GL_SAMPLE_BUFFERS 0x80A8
212 #define GL_SAMPLES 0x80A9
213 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
214 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
216 /* GetTextureParameter */
217 /* GL_TEXTURE_MAG_FILTER */
218 /* GL_TEXTURE_MIN_FILTER */
219 /* GL_TEXTURE_WRAP_S */
220 /* GL_TEXTURE_WRAP_T */
222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
223 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
226 #define GL_DONT_CARE 0x1100
227 #define GL_FASTEST 0x1101
228 #define GL_NICEST 0x1102
231 #define GL_GENERATE_MIPMAP_HINT 0x8192
234 #define GL_BYTE 0x1400
235 #define GL_UNSIGNED_BYTE 0x1401
236 #define GL_SHORT 0x1402
237 #define GL_UNSIGNED_SHORT 0x1403
238 #define GL_INT 0x1404
239 #define GL_UNSIGNED_INT 0x1405
240 #define GL_FLOAT 0x1406
241 #define GL_FIXED 0x140C
244 #define GL_DEPTH_COMPONENT 0x1902
245 #define GL_ALPHA 0x1906
246 #define GL_RGB 0x1907
247 #define GL_RGBA 0x1908
248 #define GL_LUMINANCE 0x1909
249 #define GL_LUMINANCE_ALPHA 0x190A
252 /* GL_UNSIGNED_BYTE */
253 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
254 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
255 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
258 #define GL_FRAGMENT_SHADER 0x8B30
259 #define GL_VERTEX_SHADER 0x8B31
260 #define GL_MAX_VERTEX_ATTRIBS 0x8869
261 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
262 #define GL_MAX_VARYING_VECTORS 0x8DFC
263 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
264 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
265 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
266 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
267 #define GL_SHADER_TYPE 0x8B4F
268 #define GL_DELETE_STATUS 0x8B80
269 #define GL_LINK_STATUS 0x8B82
270 #define GL_VALIDATE_STATUS 0x8B83
271 #define GL_ATTACHED_SHADERS 0x8B85
272 #define GL_ACTIVE_UNIFORMS 0x8B86
273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
274 #define GL_ACTIVE_ATTRIBUTES 0x8B89
275 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
276 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
277 #define GL_CURRENT_PROGRAM 0x8B8D
279 /* StencilFunction */
280 #define GL_NEVER 0x0200
281 #define GL_LESS 0x0201
282 #define GL_EQUAL 0x0202
283 #define GL_LEQUAL 0x0203
284 #define GL_GREATER 0x0204
285 #define GL_NOTEQUAL 0x0205
286 #define GL_GEQUAL 0x0206
287 #define GL_ALWAYS 0x0207
291 #define GL_KEEP 0x1E00
292 #define GL_REPLACE 0x1E01
293 #define GL_INCR 0x1E02
294 #define GL_DECR 0x1E03
295 #define GL_INVERT 0x150A
296 #define GL_INCR_WRAP 0x8507
297 #define GL_DECR_WRAP 0x8508
300 #define GL_VENDOR 0x1F00
301 #define GL_RENDERER 0x1F01
302 #define GL_VERSION 0x1F02
303 #define GL_EXTENSIONS 0x1F03
305 /* TextureMagFilter */
306 #define GL_NEAREST 0x2600
307 #define GL_LINEAR 0x2601
309 /* TextureMinFilter */
312 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
313 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
314 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
315 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
317 /* TextureParameterName */
318 #define GL_TEXTURE_MAG_FILTER 0x2800
319 #define GL_TEXTURE_MIN_FILTER 0x2801
320 #define GL_TEXTURE_WRAP_S 0x2802
321 #define GL_TEXTURE_WRAP_T 0x2803
325 #define GL_TEXTURE 0x1702
327 #define GL_TEXTURE_CUBE_MAP 0x8513
328 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
333 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
334 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
335 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
338 #define GL_TEXTURE0 0x84C0
339 #define GL_TEXTURE1 0x84C1
340 #define GL_TEXTURE2 0x84C2
341 #define GL_TEXTURE3 0x84C3
342 #define GL_TEXTURE4 0x84C4
343 #define GL_TEXTURE5 0x84C5
344 #define GL_TEXTURE6 0x84C6
345 #define GL_TEXTURE7 0x84C7
346 #define GL_TEXTURE8 0x84C8
347 #define GL_TEXTURE9 0x84C9
348 #define GL_TEXTURE10 0x84CA
349 #define GL_TEXTURE11 0x84CB
350 #define GL_TEXTURE12 0x84CC
351 #define GL_TEXTURE13 0x84CD
352 #define GL_TEXTURE14 0x84CE
353 #define GL_TEXTURE15 0x84CF
354 #define GL_TEXTURE16 0x84D0
355 #define GL_TEXTURE17 0x84D1
356 #define GL_TEXTURE18 0x84D2
357 #define GL_TEXTURE19 0x84D3
358 #define GL_TEXTURE20 0x84D4
359 #define GL_TEXTURE21 0x84D5
360 #define GL_TEXTURE22 0x84D6
361 #define GL_TEXTURE23 0x84D7
362 #define GL_TEXTURE24 0x84D8
363 #define GL_TEXTURE25 0x84D9
364 #define GL_TEXTURE26 0x84DA
365 #define GL_TEXTURE27 0x84DB
366 #define GL_TEXTURE28 0x84DC
367 #define GL_TEXTURE29 0x84DD
368 #define GL_TEXTURE30 0x84DE
369 #define GL_TEXTURE31 0x84DF
370 #define GL_ACTIVE_TEXTURE 0x84E0
372 /* TextureWrapMode */
373 #define GL_REPEAT 0x2901
374 #define GL_CLAMP_TO_EDGE 0x812F
375 #define GL_MIRRORED_REPEAT 0x8370
378 #define GL_FLOAT_VEC2 0x8B50
379 #define GL_FLOAT_VEC3 0x8B51
380 #define GL_FLOAT_VEC4 0x8B52
381 #define GL_INT_VEC2 0x8B53
382 #define GL_INT_VEC3 0x8B54
383 #define GL_INT_VEC4 0x8B55
384 #define GL_BOOL 0x8B56
385 #define GL_BOOL_VEC2 0x8B57
386 #define GL_BOOL_VEC3 0x8B58
387 #define GL_BOOL_VEC4 0x8B59
388 #define GL_FLOAT_MAT2 0x8B5A
389 #define GL_FLOAT_MAT3 0x8B5B
390 #define GL_FLOAT_MAT4 0x8B5C
391 #define GL_SAMPLER_2D 0x8B5E
392 #define GL_SAMPLER_CUBE 0x8B60
395 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
396 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
397 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
398 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
399 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
400 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
401 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
404 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
405 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
408 #define GL_COMPILE_STATUS 0x8B81
409 #define GL_INFO_LOG_LENGTH 0x8B84
410 #define GL_SHADER_SOURCE_LENGTH 0x8B88
411 #define GL_SHADER_COMPILER 0x8DFA
414 #define GL_SHADER_BINARY_FORMATS 0x8DF8
415 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
417 /* Shader Precision-Specified Types */
418 #define GL_LOW_FLOAT 0x8DF0
419 #define GL_MEDIUM_FLOAT 0x8DF1
420 #define GL_HIGH_FLOAT 0x8DF2
421 #define GL_LOW_INT 0x8DF3
422 #define GL_MEDIUM_INT 0x8DF4
423 #define GL_HIGH_INT 0x8DF5
425 /* Framebuffer Object. */
426 #define GL_FRAMEBUFFER 0x8D40
427 #define GL_RENDERBUFFER 0x8D41
429 #define GL_RGBA4 0x8056
430 #define GL_RGB5_A1 0x8057
431 #define GL_RGB565 0x8D62
432 #define GL_DEPTH_COMPONENT16 0x81A5
433 #define GL_STENCIL_INDEX 0x1901
434 #define GL_STENCIL_INDEX8 0x8D48
436 #define GL_RENDERBUFFER_WIDTH 0x8D42
437 #define GL_RENDERBUFFER_HEIGHT 0x8D43
438 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
439 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
440 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
441 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
442 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
443 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
444 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
446 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
448 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
451 #define GL_COLOR_ATTACHMENT0 0x8CE0
452 #define GL_DEPTH_ATTACHMENT 0x8D00
453 #define GL_STENCIL_ATTACHMENT 0x8D20
457 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
458 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
459 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
460 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
461 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
463 #define GL_FRAMEBUFFER_BINDING 0x8CA6
464 #define GL_RENDERBUFFER_BINDING 0x8CA7
465 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
467 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
469 /*-------------------------------------------------------------------------
471 *-----------------------------------------------------------------------*/
473 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
484 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
485 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
486 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
487 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
489 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
491 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
492 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
494 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
495 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
496 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
498 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
499 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
500 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
501 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
502 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
503 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
504 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
506 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
507 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
508 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
509 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
511 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
512 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
514 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
515 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
516 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517 GL_APICALL void GL_APIENTRY glFinish (void);
518 GL_APICALL void GL_APIENTRY glFlush (void);
519 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
521 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
522 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
524 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
525 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
526 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
528 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
529 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
531 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
532 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
533 GL_APICALL GLenum GL_APIENTRY glGetError (void);
534 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
536 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
539 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
542 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
544 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
545 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
546 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
547 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
548 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
549 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
550 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
551 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
552 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
553 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
554 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
555 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
556 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
558 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
560 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
561 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
562 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
563 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
565 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
566 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
567 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
571 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
572 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
573 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
574 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
575 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
576 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
577 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
578 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
579 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
580 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
581 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
582 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
583 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
584 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
586 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
587 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
588 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
589 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
590 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
592 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
593 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
594 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
596 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
597 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
598 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
600 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
604 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
605 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
607 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
608 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
609 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
610 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
611 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
613 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
614 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
620 #endif /* __gl2_h_ */