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[android-x86/prebuilt.git] / ndk / android-ndk-r4 / linux / platforms / android-5 / arch-x86 / usr / include / GLES2 / gl2.h
1 #ifndef __gl2_h_
2 #define __gl2_h_
3
4 /* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */
5
6 #include <GLES2/gl2platform.h>
7
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
11
12 /*
13  * This document is licensed under the SGI Free Software B License Version
14  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15  */
16
17 /*-------------------------------------------------------------------------
18  * Data type definitions
19  *-----------------------------------------------------------------------*/
20
21 typedef void             GLvoid;
22 typedef unsigned int     GLenum;
23 typedef unsigned char    GLboolean;
24 typedef unsigned int     GLbitfield;
25 typedef khronos_int8_t   GLbyte;
26 typedef short            GLshort;
27 typedef int              GLint;
28 typedef int              GLsizei;
29 typedef khronos_uint8_t  GLubyte;
30 typedef unsigned short   GLushort;
31 typedef unsigned int     GLuint;
32 typedef khronos_float_t  GLfloat;
33 typedef khronos_float_t  GLclampf;
34 typedef khronos_int32_t  GLfixed;
35
36 /* GL types for handling large vertex buffer objects */
37 typedef khronos_intptr_t GLintptr;
38 typedef khronos_ssize_t  GLsizeiptr;
39
40 /* OpenGL ES core versions */
41 #define GL_ES_VERSION_2_0                 1
42
43 /* ClearBufferMask */
44 #define GL_DEPTH_BUFFER_BIT               0x00000100
45 #define GL_STENCIL_BUFFER_BIT             0x00000400
46 #define GL_COLOR_BUFFER_BIT               0x00004000
47
48 /* Boolean */
49 #define GL_FALSE                          0
50 #define GL_TRUE                           1
51
52 /* BeginMode */
53 #define GL_POINTS                         0x0000
54 #define GL_LINES                          0x0001
55 #define GL_LINE_LOOP                      0x0002
56 #define GL_LINE_STRIP                     0x0003
57 #define GL_TRIANGLES                      0x0004
58 #define GL_TRIANGLE_STRIP                 0x0005
59 #define GL_TRIANGLE_FAN                   0x0006
60
61 /* AlphaFunction (not supported in ES20) */
62 /*      GL_NEVER */
63 /*      GL_LESS */
64 /*      GL_EQUAL */
65 /*      GL_LEQUAL */
66 /*      GL_GREATER */
67 /*      GL_NOTEQUAL */
68 /*      GL_GEQUAL */
69 /*      GL_ALWAYS */
70
71 /* BlendingFactorDest */
72 #define GL_ZERO                           0
73 #define GL_ONE                            1
74 #define GL_SRC_COLOR                      0x0300
75 #define GL_ONE_MINUS_SRC_COLOR            0x0301
76 #define GL_SRC_ALPHA                      0x0302
77 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
78 #define GL_DST_ALPHA                      0x0304
79 #define GL_ONE_MINUS_DST_ALPHA            0x0305
80
81 /* BlendingFactorSrc */
82 /*      GL_ZERO */
83 /*      GL_ONE */
84 #define GL_DST_COLOR                      0x0306
85 #define GL_ONE_MINUS_DST_COLOR            0x0307
86 #define GL_SRC_ALPHA_SATURATE             0x0308
87 /*      GL_SRC_ALPHA */
88 /*      GL_ONE_MINUS_SRC_ALPHA */
89 /*      GL_DST_ALPHA */
90 /*      GL_ONE_MINUS_DST_ALPHA */
91
92 /* BlendEquationSeparate */
93 #define GL_FUNC_ADD                       0x8006
94 #define GL_BLEND_EQUATION                 0x8009
95 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
96 #define GL_BLEND_EQUATION_ALPHA           0x883D
97
98 /* BlendSubtract */
99 #define GL_FUNC_SUBTRACT                  0x800A
100 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
101
102 /* Separate Blend Functions */
103 #define GL_BLEND_DST_RGB                  0x80C8
104 #define GL_BLEND_SRC_RGB                  0x80C9
105 #define GL_BLEND_DST_ALPHA                0x80CA
106 #define GL_BLEND_SRC_ALPHA                0x80CB
107 #define GL_CONSTANT_COLOR                 0x8001
108 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
109 #define GL_CONSTANT_ALPHA                 0x8003
110 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
111 #define GL_BLEND_COLOR                    0x8005
112
113 /* Buffer Objects */
114 #define GL_ARRAY_BUFFER                   0x8892
115 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
116 #define GL_ARRAY_BUFFER_BINDING           0x8894
117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
118
119 #define GL_STREAM_DRAW                    0x88E0
120 #define GL_STATIC_DRAW                    0x88E4
121 #define GL_DYNAMIC_DRAW                   0x88E8
122
123 #define GL_BUFFER_SIZE                    0x8764
124 #define GL_BUFFER_USAGE                   0x8765
125
126 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
127
128 /* CullFaceMode */
129 #define GL_FRONT                          0x0404
130 #define GL_BACK                           0x0405
131 #define GL_FRONT_AND_BACK                 0x0408
132
133 /* DepthFunction */
134 /*      GL_NEVER */
135 /*      GL_LESS */
136 /*      GL_EQUAL */
137 /*      GL_LEQUAL */
138 /*      GL_GREATER */
139 /*      GL_NOTEQUAL */
140 /*      GL_GEQUAL */
141 /*      GL_ALWAYS */
142
143 /* EnableCap */
144 #define GL_TEXTURE_2D                     0x0DE1
145 #define GL_CULL_FACE                      0x0B44
146 #define GL_BLEND                          0x0BE2
147 #define GL_DITHER                         0x0BD0
148 #define GL_STENCIL_TEST                   0x0B90
149 #define GL_DEPTH_TEST                     0x0B71
150 #define GL_SCISSOR_TEST                   0x0C11
151 #define GL_POLYGON_OFFSET_FILL            0x8037
152 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
153 #define GL_SAMPLE_COVERAGE                0x80A0
154
155 /* ErrorCode */
156 #define GL_NO_ERROR                       0
157 #define GL_INVALID_ENUM                   0x0500
158 #define GL_INVALID_VALUE                  0x0501
159 #define GL_INVALID_OPERATION              0x0502
160 #define GL_OUT_OF_MEMORY                  0x0505
161
162 /* FrontFaceDirection */
163 #define GL_CW                             0x0900
164 #define GL_CCW                            0x0901
165
166 /* GetPName */
167 #define GL_LINE_WIDTH                     0x0B21
168 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
169 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
170 #define GL_CULL_FACE_MODE                 0x0B45
171 #define GL_FRONT_FACE                     0x0B46
172 #define GL_DEPTH_RANGE                    0x0B70
173 #define GL_DEPTH_WRITEMASK                0x0B72
174 #define GL_DEPTH_CLEAR_VALUE              0x0B73
175 #define GL_DEPTH_FUNC                     0x0B74
176 #define GL_STENCIL_CLEAR_VALUE            0x0B91
177 #define GL_STENCIL_FUNC                   0x0B92
178 #define GL_STENCIL_FAIL                   0x0B94
179 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
180 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
181 #define GL_STENCIL_REF                    0x0B97
182 #define GL_STENCIL_VALUE_MASK             0x0B93
183 #define GL_STENCIL_WRITEMASK              0x0B98
184 #define GL_STENCIL_BACK_FUNC              0x8800
185 #define GL_STENCIL_BACK_FAIL              0x8801
186 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
187 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
188 #define GL_STENCIL_BACK_REF               0x8CA3
189 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
190 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
191 #define GL_VIEWPORT                       0x0BA2
192 #define GL_SCISSOR_BOX                    0x0C10
193 /*      GL_SCISSOR_TEST */
194 #define GL_COLOR_CLEAR_VALUE              0x0C22
195 #define GL_COLOR_WRITEMASK                0x0C23
196 #define GL_UNPACK_ALIGNMENT               0x0CF5
197 #define GL_PACK_ALIGNMENT                 0x0D05
198 #define GL_MAX_TEXTURE_SIZE               0x0D33
199 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
200 #define GL_SUBPIXEL_BITS                  0x0D50
201 #define GL_RED_BITS                       0x0D52
202 #define GL_GREEN_BITS                     0x0D53
203 #define GL_BLUE_BITS                      0x0D54
204 #define GL_ALPHA_BITS                     0x0D55
205 #define GL_DEPTH_BITS                     0x0D56
206 #define GL_STENCIL_BITS                   0x0D57
207 #define GL_POLYGON_OFFSET_UNITS           0x2A00
208 /*      GL_POLYGON_OFFSET_FILL */
209 #define GL_POLYGON_OFFSET_FACTOR          0x8038
210 #define GL_TEXTURE_BINDING_2D             0x8069
211 #define GL_SAMPLE_BUFFERS                 0x80A8
212 #define GL_SAMPLES                        0x80A9
213 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
214 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
215
216 /* GetTextureParameter */
217 /*      GL_TEXTURE_MAG_FILTER */
218 /*      GL_TEXTURE_MIN_FILTER */
219 /*      GL_TEXTURE_WRAP_S */
220 /*      GL_TEXTURE_WRAP_T */
221
222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
223 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
224
225 /* HintMode */
226 #define GL_DONT_CARE                      0x1100
227 #define GL_FASTEST                        0x1101
228 #define GL_NICEST                         0x1102
229
230 /* HintTarget */
231 #define GL_GENERATE_MIPMAP_HINT            0x8192
232
233 /* DataType */
234 #define GL_BYTE                           0x1400
235 #define GL_UNSIGNED_BYTE                  0x1401
236 #define GL_SHORT                          0x1402
237 #define GL_UNSIGNED_SHORT                 0x1403
238 #define GL_INT                            0x1404
239 #define GL_UNSIGNED_INT                   0x1405
240 #define GL_FLOAT                          0x1406
241 #define GL_FIXED                          0x140C
242
243 /* PixelFormat */
244 #define GL_DEPTH_COMPONENT                0x1902
245 #define GL_ALPHA                          0x1906
246 #define GL_RGB                            0x1907
247 #define GL_RGBA                           0x1908
248 #define GL_LUMINANCE                      0x1909
249 #define GL_LUMINANCE_ALPHA                0x190A
250
251 /* PixelType */
252 /*      GL_UNSIGNED_BYTE */
253 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
254 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
255 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
256
257 /* Shaders */
258 #define GL_FRAGMENT_SHADER                  0x8B30
259 #define GL_VERTEX_SHADER                    0x8B31
260 #define GL_MAX_VERTEX_ATTRIBS               0x8869
261 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
262 #define GL_MAX_VARYING_VECTORS              0x8DFC
263 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
264 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
265 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
266 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
267 #define GL_SHADER_TYPE                      0x8B4F
268 #define GL_DELETE_STATUS                    0x8B80
269 #define GL_LINK_STATUS                      0x8B82
270 #define GL_VALIDATE_STATUS                  0x8B83
271 #define GL_ATTACHED_SHADERS                 0x8B85
272 #define GL_ACTIVE_UNIFORMS                  0x8B86
273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
274 #define GL_ACTIVE_ATTRIBUTES                0x8B89
275 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
276 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
277 #define GL_CURRENT_PROGRAM                  0x8B8D
278
279 /* StencilFunction */
280 #define GL_NEVER                          0x0200
281 #define GL_LESS                           0x0201
282 #define GL_EQUAL                          0x0202
283 #define GL_LEQUAL                         0x0203
284 #define GL_GREATER                        0x0204
285 #define GL_NOTEQUAL                       0x0205
286 #define GL_GEQUAL                         0x0206
287 #define GL_ALWAYS                         0x0207
288
289 /* StencilOp */
290 /*      GL_ZERO */
291 #define GL_KEEP                           0x1E00
292 #define GL_REPLACE                        0x1E01
293 #define GL_INCR                           0x1E02
294 #define GL_DECR                           0x1E03
295 #define GL_INVERT                         0x150A
296 #define GL_INCR_WRAP                      0x8507
297 #define GL_DECR_WRAP                      0x8508
298
299 /* StringName */
300 #define GL_VENDOR                         0x1F00
301 #define GL_RENDERER                       0x1F01
302 #define GL_VERSION                        0x1F02
303 #define GL_EXTENSIONS                     0x1F03
304
305 /* TextureMagFilter */
306 #define GL_NEAREST                        0x2600
307 #define GL_LINEAR                         0x2601
308
309 /* TextureMinFilter */
310 /*      GL_NEAREST */
311 /*      GL_LINEAR */
312 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
313 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
314 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
315 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
316
317 /* TextureParameterName */
318 #define GL_TEXTURE_MAG_FILTER             0x2800
319 #define GL_TEXTURE_MIN_FILTER             0x2801
320 #define GL_TEXTURE_WRAP_S                 0x2802
321 #define GL_TEXTURE_WRAP_T                 0x2803
322
323 /* TextureTarget */
324 /*      GL_TEXTURE_2D */
325 #define GL_TEXTURE                        0x1702
326
327 #define GL_TEXTURE_CUBE_MAP               0x8513
328 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
333 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
334 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
335 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
336
337 /* TextureUnit */
338 #define GL_TEXTURE0                       0x84C0
339 #define GL_TEXTURE1                       0x84C1
340 #define GL_TEXTURE2                       0x84C2
341 #define GL_TEXTURE3                       0x84C3
342 #define GL_TEXTURE4                       0x84C4
343 #define GL_TEXTURE5                       0x84C5
344 #define GL_TEXTURE6                       0x84C6
345 #define GL_TEXTURE7                       0x84C7
346 #define GL_TEXTURE8                       0x84C8
347 #define GL_TEXTURE9                       0x84C9
348 #define GL_TEXTURE10                      0x84CA
349 #define GL_TEXTURE11                      0x84CB
350 #define GL_TEXTURE12                      0x84CC
351 #define GL_TEXTURE13                      0x84CD
352 #define GL_TEXTURE14                      0x84CE
353 #define GL_TEXTURE15                      0x84CF
354 #define GL_TEXTURE16                      0x84D0
355 #define GL_TEXTURE17                      0x84D1
356 #define GL_TEXTURE18                      0x84D2
357 #define GL_TEXTURE19                      0x84D3
358 #define GL_TEXTURE20                      0x84D4
359 #define GL_TEXTURE21                      0x84D5
360 #define GL_TEXTURE22                      0x84D6
361 #define GL_TEXTURE23                      0x84D7
362 #define GL_TEXTURE24                      0x84D8
363 #define GL_TEXTURE25                      0x84D9
364 #define GL_TEXTURE26                      0x84DA
365 #define GL_TEXTURE27                      0x84DB
366 #define GL_TEXTURE28                      0x84DC
367 #define GL_TEXTURE29                      0x84DD
368 #define GL_TEXTURE30                      0x84DE
369 #define GL_TEXTURE31                      0x84DF
370 #define GL_ACTIVE_TEXTURE                 0x84E0
371
372 /* TextureWrapMode */
373 #define GL_REPEAT                         0x2901
374 #define GL_CLAMP_TO_EDGE                  0x812F
375 #define GL_MIRRORED_REPEAT                0x8370
376
377 /* Uniform Types */
378 #define GL_FLOAT_VEC2                     0x8B50
379 #define GL_FLOAT_VEC3                     0x8B51
380 #define GL_FLOAT_VEC4                     0x8B52
381 #define GL_INT_VEC2                       0x8B53
382 #define GL_INT_VEC3                       0x8B54
383 #define GL_INT_VEC4                       0x8B55
384 #define GL_BOOL                           0x8B56
385 #define GL_BOOL_VEC2                      0x8B57
386 #define GL_BOOL_VEC3                      0x8B58
387 #define GL_BOOL_VEC4                      0x8B59
388 #define GL_FLOAT_MAT2                     0x8B5A
389 #define GL_FLOAT_MAT3                     0x8B5B
390 #define GL_FLOAT_MAT4                     0x8B5C
391 #define GL_SAMPLER_2D                     0x8B5E
392 #define GL_SAMPLER_CUBE                   0x8B60
393
394 /* Vertex Arrays */
395 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
396 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
397 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
398 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
399 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
400 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
401 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
402
403 /* Read Format */
404 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
405 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
406
407 /* Shader Source */
408 #define GL_COMPILE_STATUS                 0x8B81
409 #define GL_INFO_LOG_LENGTH                0x8B84
410 #define GL_SHADER_SOURCE_LENGTH           0x8B88
411 #define GL_SHADER_COMPILER                0x8DFA
412
413 /* Shader Binary */
414 #define GL_SHADER_BINARY_FORMATS          0x8DF8
415 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
416
417 /* Shader Precision-Specified Types */
418 #define GL_LOW_FLOAT                      0x8DF0
419 #define GL_MEDIUM_FLOAT                   0x8DF1
420 #define GL_HIGH_FLOAT                     0x8DF2
421 #define GL_LOW_INT                        0x8DF3
422 #define GL_MEDIUM_INT                     0x8DF4
423 #define GL_HIGH_INT                       0x8DF5
424
425 /* Framebuffer Object. */
426 #define GL_FRAMEBUFFER                    0x8D40
427 #define GL_RENDERBUFFER                   0x8D41
428
429 #define GL_RGBA4                          0x8056
430 #define GL_RGB5_A1                        0x8057
431 #define GL_RGB565                         0x8D62
432 #define GL_DEPTH_COMPONENT16              0x81A5
433 #define GL_STENCIL_INDEX                  0x1901
434 #define GL_STENCIL_INDEX8                 0x8D48
435
436 #define GL_RENDERBUFFER_WIDTH             0x8D42
437 #define GL_RENDERBUFFER_HEIGHT            0x8D43
438 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
439 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
440 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
441 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
442 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
443 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
444 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
445
446 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
448 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
450
451 #define GL_COLOR_ATTACHMENT0              0x8CE0
452 #define GL_DEPTH_ATTACHMENT               0x8D00
453 #define GL_STENCIL_ATTACHMENT             0x8D20
454
455 #define GL_NONE                           0
456
457 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
458 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
459 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
460 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
461 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
462
463 #define GL_FRAMEBUFFER_BINDING            0x8CA6
464 #define GL_RENDERBUFFER_BINDING           0x8CA7
465 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
466
467 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
468
469 /*-------------------------------------------------------------------------
470  * GL core functions.
471  *-----------------------------------------------------------------------*/
472
473 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
476 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
484 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
485 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
486 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
487 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
489 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
491 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
492 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
494 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
495 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
496 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
498 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
499 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
500 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
501 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
502 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
503 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
504 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
505 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
506 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
507 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
508 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
509 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
510 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
511 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
512 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
514 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
515 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
516 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517 GL_APICALL void         GL_APIENTRY glFinish (void);
518 GL_APICALL void         GL_APIENTRY glFlush (void);
519 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
521 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
522 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
524 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
525 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
526 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
528 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
529 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530 GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
531 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
532 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
533 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
534 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
536 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
539 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
542 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
543 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
544 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
545 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
546 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
547 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
548 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
549 GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
550 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
551 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
552 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
553 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
554 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
555 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
556 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
558 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
560 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
561 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
562 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
563 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
565 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
566 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
567 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570 GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
571 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
572 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
573 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
574 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
575 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
576 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
577 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
578 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat,  GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
579 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
580 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
581 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
582 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
583 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
584 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
586 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
587 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
588 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
589 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
590 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
592 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
593 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
594 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
596 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
597 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
598 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
600 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
604 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
605 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
607 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
608 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
609 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
610 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
611 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
613 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
614 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
615
616 #ifdef __cplusplus
617 }
618 #endif
619
620 #endif /* __gl2_h_ */