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indentation
[automap/automap.git] / Automap / Data / ColumnMeta.cs
index 00d4b09..bd07aaa 100644 (file)
@@ -27,7 +27,7 @@ namespace Automap
                public ushort YMax;// Y feature height
 
                [ProtoMember(5)]
-               public Dictionary<int,uint> RockRatio;//[Column] Geographic region (rock) Ratio. [BlockID * count]
+               public Dictionary<int, uint> RockRatio;//[Column] Geographic region (rock) Ratio. [BlockID * count]
 
                [ProtoMember(6)]
                public float Fertility;
@@ -49,105 +49,115 @@ namespace Automap
 
                //[ProtoMember(12,OverwriteList = true)]
                [ProtoIgnore]
-               public ushort[ , ] HeightMap;
+               public ushort[,] HeightMap;
 
                public ColumnMeta(Vec2i loc, int chunkSize = 32)
                {
-               Location = loc;
-               ChunkAge = TimeSpan.Zero;
-               Temperature = 0f;
-               YMax = 0;
-               RockRatio = new Dictionary<int, uint>( 10 );
-               Fertility = 0f;
-               ForestDensity = 0f;
-               Rainfall = 0f;
-               ShrubDensity = 0f;
-               AirBlocks = 0;
-               NonAirBlocks = 0;
-               HeightMap = new ushort[chunkSize, chunkSize];
-               }
-
-               internal void UpdateFieldsFrom(ClimateCondition climate, IMapChunk mapChunk ,TimeSpan chunkAge)
+                       Location = loc;
+                       ChunkAge = TimeSpan.Zero;
+                       Temperature = 0f;
+                       YMax = 0;
+                       RockRatio = new Dictionary<int, uint>(10);
+                       Fertility = 0f;
+                       ForestDensity = 0f;
+                       Rainfall = 0f;
+                       ShrubDensity = 0f;
+                       AirBlocks = 0;
+                       NonAirBlocks = 0;
+                       HeightMap = new ushort[chunkSize, chunkSize];
+               }
+
+               internal void UpdateFieldsFrom(ClimateCondition climate, IMapChunk mapChunkTimeSpan chunkAge)
                {
-               this.ChunkAge = chunkAge;
-               this.Temperature = climate.Temperature;
-               this.Fertility = climate.Fertility;
-               this.ForestDensity = climate.ForestDensity;
-               this.Rainfall = climate.Rainfall;
-               this.ShrubDensity = climate.ShrubDensity;
-
-               this.YMax = mapChunk.YMax;
-                                       
+                       this.ChunkAge = chunkAge;
+                       this.Temperature = climate.Temperature;
+                       this.Fertility = climate.Fertility;
+                       this.ForestDensity = climate.ForestDensity;
+                       this.Rainfall = climate.Rainfall;
+                       this.ShrubDensity = climate.ShrubDensity;
+
+                       this.YMax = mapChunk.YMax;
+
                }
        }
 
        public class ColumnsMetadata : KeyedCollection<Vec2i, ColumnMeta>
        {
-               private ColumnsMetadata( )
+               private ColumnsMetadata()
                {
                        throw new NotSupportedException();
                }
 
                public ColumnsMetadata(Vec2i startChunkColumn)
                {
-               North_mostChunk = startChunkColumn.Y;
-               South_mostChunk = startChunkColumn.Y;
-               East_mostChunk = startChunkColumn.X;
-               West_mostChunk = startChunkColumn.X;
+                       North_mostChunk = startChunkColumn.Y;
+                       South_mostChunk = startChunkColumn.Y;
+                       East_mostChunk = startChunkColumn.X;
+                       West_mostChunk = startChunkColumn.X;
                }
 
-               public int North_mostChunk {
+               public int North_mostChunk
+               {
                        get; private set;
                }
 
-               public int South_mostChunk {
+               public int South_mostChunk
+               {
                        get; private set;
                }
 
-               public int East_mostChunk {
+               public int East_mostChunk
+               {
                        get; private set;
                }
 
-               public int West_mostChunk {
+               public int West_mostChunk
+               {
                        get; private set;
                }
 
                protected override Vec2i GetKeyForItem(ColumnMeta item)
                {
-               return item.Location;
+                       return item.Location;
                }
 
                internal void Update(ColumnMeta metaData)
                {
-               if (this.Contains(metaData.Location)) {
-               this.Remove(metaData.Location);
-               this.Add(metaData);
-               }
-               else {
-               this.Add(metaData);
-               }
+                       if (this.Contains(metaData.Location))
+                       {
+                               this.Remove(metaData.Location);
+                               this.Add(metaData);
+                       }
+                       else
+                       {
+                               this.Add(metaData);
+                       }
 
                }
 
                public new void Add(ColumnMeta newItem)
                {
-               if (North_mostChunk > newItem.Location.Y) {
-               North_mostChunk = newItem.Location.Y;
-               }
-
-               if (South_mostChunk < newItem.Location.Y) {
-               South_mostChunk = newItem.Location.Y;
-               }
-
-               if (East_mostChunk < newItem.Location.X) {
-               East_mostChunk = newItem.Location.X;
-               }
-
-               if (West_mostChunk > newItem.Location.X) {
-               West_mostChunk = newItem.Location.X;
-               }
-
-               base.Add(newItem);
+                       if (North_mostChunk > newItem.Location.Y)
+                       {
+                               North_mostChunk = newItem.Location.Y;
+                       }
+
+                       if (South_mostChunk < newItem.Location.Y)
+                       {
+                               South_mostChunk = newItem.Location.Y;
+                       }
+
+                       if (East_mostChunk < newItem.Location.X)
+                       {
+                               East_mostChunk = newItem.Location.X;
+                       }
+
+                       if (West_mostChunk > newItem.Location.X)
+                       {
+                               West_mostChunk = newItem.Location.X;
+                       }
+
+                       base.Add(newItem);
                }
 
        }