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indentation
[automap/automap.git] / Automap / Data / StatusData.cs
index a877ef4..ef6bdd1 100644 (file)
@@ -3,66 +3,57 @@ using System.IO;
 using Vintagestory.API.Common;
 using Vintagestory.API.Datastructures;
 
-namespace Automap
-{
-       public class StatusData : IAttribute
-       {
+namespace Automap {
+       public class StatusData : IAttribute {
                public uint TotalUpdates { get; set; }
                public uint VoidChunks { get; set; }
                public uint Delta { get; set; }
                public uint Max_N, Max_E, Max_S, Max_W;
                public RunState CurrentState { get; set; }
 
-               public StatusData(uint totalUpdates, uint voidChunks, uint delta, RunState currently  )
-               {
-               TotalUpdates = totalUpdates;
-               VoidChunks = voidChunks;
-               Delta = delta;
-               CurrentState = currently;
+               public StatusData(uint totalUpdates, uint voidChunks, uint delta, RunState currently) {
+                       TotalUpdates = totalUpdates;
+                       VoidChunks = voidChunks;
+                       Delta = delta;
+                       CurrentState = currently;
                }
 
-               public void FromBytes(BinaryReader stream)
-               {
-               TotalUpdates = stream.ReadUInt32( );
-               VoidChunks = stream.ReadUInt32( );
-               Delta = stream.ReadUInt32( );
-               CurrentState = ( RunState )stream.ReadByte( );
+               public void FromBytes(BinaryReader stream) {
+                       TotalUpdates = stream.ReadUInt32();
+                       VoidChunks = stream.ReadUInt32();
+                       Delta = stream.ReadUInt32();
+                       CurrentState = (RunState) stream.ReadByte();
                }
 
-               public int GetAttributeId( )
-               {
-               return 12345;
+               public int GetAttributeId() {
+                       return 12345;
                }
 
-               public object GetValue( )
-               {
-               return this;
+               public object GetValue() {
+                       return this;
                }
 
-               public void ToBytes(BinaryWriter stream)
-               {
-               stream.Write(TotalUpdates);
-               stream.Write(VoidChunks);
-               stream.Write(Delta);
-               stream.Write((byte)CurrentState);
+               public void ToBytes(BinaryWriter stream) {
+                       stream.Write(TotalUpdates);
+                       stream.Write(VoidChunks);
+                       stream.Write(Delta);
+                       stream.Write((byte) CurrentState);
                }
 
-               public string ToJsonToken( )
-               {
-               return $"TotalUpdate:{TotalUpdates}, VoidChunks:{VoidChunks}, Delta:{Delta}";
+               public string ToJsonToken() {
+                       return $"TotalUpdate:{TotalUpdates}, VoidChunks:{VoidChunks}, Delta:{Delta}";
                }
 
-               public bool Equals(IWorldAccessor worldForResolve, IAttribute attr)
-               {
-               StatusData other = attr.GetValue( ) as StatusData;
+               public bool Equals(IWorldAccessor worldForResolve, IAttribute attr) {
+                       StatusData other = attr.GetValue() as StatusData;
 
-               if (this.TotalUpdates == other.TotalUpdates &&
-                       this.VoidChunks == other.VoidChunks &&
-                       this.Delta == other.Delta &&
-                       this.CurrentState == other.CurrentState) {
-               return true;
-               }
-               return false;
+                       if (this.TotalUpdates == other.TotalUpdates &&
+                               this.VoidChunks == other.VoidChunks &&
+                               this.Delta == other.Delta &&
+                               this.CurrentState == other.CurrentState) {
+                               return true;
+                       }
+                       return false;
                }
        }
 }