using Vintagestory.API.Common;
using Vintagestory.API.Datastructures;
-namespace Automap
-{
- public class StatusData : IAttribute
- {
+namespace Automap {
+ public class StatusData : IAttribute {
public uint TotalUpdates { get; set; }
public uint VoidChunks { get; set; }
public uint Delta { get; set; }
public uint Max_N, Max_E, Max_S, Max_W;
public RunState CurrentState { get; set; }
- public StatusData(uint totalUpdates, uint voidChunks, uint delta, RunState currently )
- {
- TotalUpdates = totalUpdates;
- VoidChunks = voidChunks;
- Delta = delta;
- CurrentState = currently;
+ public StatusData(uint totalUpdates, uint voidChunks, uint delta, RunState currently) {
+ TotalUpdates = totalUpdates;
+ VoidChunks = voidChunks;
+ Delta = delta;
+ CurrentState = currently;
}
- public void FromBytes(BinaryReader stream)
- {
- TotalUpdates = stream.ReadUInt32( );
- VoidChunks = stream.ReadUInt32( );
- Delta = stream.ReadUInt32( );
- CurrentState = ( RunState )stream.ReadByte( );
+ public void FromBytes(BinaryReader stream) {
+ TotalUpdates = stream.ReadUInt32();
+ VoidChunks = stream.ReadUInt32();
+ Delta = stream.ReadUInt32();
+ CurrentState = (RunState) stream.ReadByte();
}
- public int GetAttributeId( )
- {
- return 12345;
+ public int GetAttributeId() {
+ return 12345;
}
- public object GetValue( )
- {
- return this;
+ public object GetValue() {
+ return this;
}
- public void ToBytes(BinaryWriter stream)
- {
- stream.Write(TotalUpdates);
- stream.Write(VoidChunks);
- stream.Write(Delta);
- stream.Write((byte)CurrentState);
+ public void ToBytes(BinaryWriter stream) {
+ stream.Write(TotalUpdates);
+ stream.Write(VoidChunks);
+ stream.Write(Delta);
+ stream.Write((byte) CurrentState);
}
- public string ToJsonToken( )
- {
- return $"TotalUpdate:{TotalUpdates}, VoidChunks:{VoidChunks}, Delta:{Delta}";
+ public string ToJsonToken() {
+ return $"TotalUpdate:{TotalUpdates}, VoidChunks:{VoidChunks}, Delta:{Delta}";
}
- public bool Equals(IWorldAccessor worldForResolve, IAttribute attr)
- {
- StatusData other = attr.GetValue( ) as StatusData;
+ public bool Equals(IWorldAccessor worldForResolve, IAttribute attr) {
+ StatusData other = attr.GetValue() as StatusData;
- if (this.TotalUpdates == other.TotalUpdates &&
- this.VoidChunks == other.VoidChunks &&
- this.Delta == other.Delta &&
- this.CurrentState == other.CurrentState) {
- return true;
- }
- return false;
+ if (this.TotalUpdates == other.TotalUpdates &&
+ this.VoidChunks == other.VoidChunks &&
+ this.Delta == other.Delta &&
+ this.CurrentState == other.CurrentState) {
+ return true;
+ }
+ return false;
}
}
}