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W.I.P. changed slope variables
[automap/automap.git] / Automap / Renderers / StandardRenderer.cs
index c8e11d1..dab0414 100644 (file)
@@ -153,27 +153,22 @@ namespace Automap
                continue;
                }
 
-               //if (mapCornerChunks.Any(chks => chks == null)) {
-               //Logger.Warning("mapCornerChunks A.W.O.L. near : X{0} Y{1} Z{2}        - ", localX, localY, localZ);
-               //continue;
-               //}
-
                float slopeBoost = 1f;
-               int leftTop, rightTop, leftBot;                                         
-
-               int up_X = localX;
-               int low_X = localX + 1;
-               int left_Z = localZ;
-               int right_Z = localZ + 1;
+               int northH, northWestH, westH;
 
-               //topX = GameMath.Mod(topX, chunkSize + 1);
-               //leftZ = GameMath.Mod(leftZ, chunkSize + 1);           
+               int north_X = localX + 1;
+               int north_Z = localZ;
+               int west_X = localX;
+               int west_Z = localZ + 1;
+               int northWest_X = localX;
+               int northWest_Z = localZ;
 
-               leftTop  = Math.Sign(localY - (overlapHeightmap[up_X, left_Z] == 0 ? avgOverlap_Y : overlapHeightmap[up_X, left_Z]));
-               rightTop = Math.Sign(localY - (overlapHeightmap[up_X, right_Z]== 0 ? avgOverlap_Y : overlapHeightmap[up_X, right_Z]));
-               leftBot  = Math.Sign(localY - (overlapHeightmap[low_X, left_Z]== 0 ? avgOverlap_Y : overlapHeightmap[low_X, left_Z]));
+                       
+               northH = Math.Sign(localY - (overlapHeightmap[north_X, north_Z] == 0 ? avgOverlap_Y : overlapHeightmap[north_X, north_Z]));
+               northWestH = Math.Sign(localY - (overlapHeightmap[northWest_X, northWest_Z] == 0 ? avgOverlap_Y : overlapHeightmap[northWest_X, northWest_Z]));
+               westH  = Math.Sign(localY - (overlapHeightmap[west_X, west_Z] == 0 ? avgOverlap_Y : overlapHeightmap[west_X, west_Z]));
 
-               float slopeness = (leftTop + rightTop + leftBot);
+               float slopeness = (northH + northWestH + westH);
 
                if (slopeness > 0) slopeBoost = 1.2f;
                if (slopeness < 0) slopeBoost = 0.8f;