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W.I.P. IV: More reliable entity / block scanning (full depth chunk scan), rock stats...
[automap/automap.git] / Automap / Subsystems / AutomapGUIDialog.cs
index 6c1dcf3..3958d03 100644 (file)
@@ -27,6 +27,8 @@ namespace Automap
                SetupDialog( );
                }
 
+               //Event for GUI status display
+
                private void SetupDialog( )
                {
                ElementBounds dialogBounds = ElementStdBounds.AutosizedMainDialog.WithAlignment(EnumDialogArea.CenterMiddle);
@@ -37,9 +39,9 @@ namespace Automap
                bgBounds.BothSizing = ElementSizing.FitToChildren;
                bgBounds.WithChildren(textBounds);
 
-               ElementBounds toggleBounds = textBounds.CopyOffsetedSibling(3, 5, 5, 2);
-               toggleBounds.fixedHeight = 18;
-               toggleBounds.fixedWidth = 50;
+               ElementBounds toggleBounds = textBounds.CopyOffsetedSibling(3, 26, 5, 2);
+               toggleBounds.fixedHeight = 24;
+               toggleBounds.fixedWidth = 64;
 
                ElementBounds txtStatusBounds = textBounds.CopyOffsetedSibling(0, 20, 2, 4);
                txtStatusBounds.fixedHeight = 16;
@@ -53,6 +55,15 @@ namespace Automap
                        .AddToggleButton("Run", CairoFont.ButtonText( ), RunToggle, toggleBounds, "btnRun")
                        .AddStaticText("Idle.", CairoFont.WhiteSmallText( ).WithFontSize(12), txtStatusBounds, "txtStatus")
                        .Compose( );
+
+                       //Controls for ALL Block & Entity Designators (Enable/Disable)
+                       //_automapSystem.BlockID_Designators
+                       //_automapSystem.Entity_Designators
+                       //Renderer selection
+                       //Message verbosity? Speed?
+
+                       //A Button to add POI - notes manually (when AM running)
+
                }
 
                private void OnTitleBarCloseClicked( )