using System.Threading;
using Hjg.Pngcs;
-
+using Mono.Collections.Generic;
using ProtoBuf;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
+using Vintagestory.API.Common.Entities;
using Vintagestory.API.Config;
using Vintagestory.API.Datastructures;
using Vintagestory.API.MathTools;
public class AutomapSystem
{
private Thread cartographer_thread;
- private Thread snapshotThread;
+
private Snapshotter snapshot;
private ICoreClientAPI ClientAPI { get; set; }
private ILogger Logger { get; set; }
if (configuration.Autostart)
{
CurrentState = CommandType.Run;
- Logger.Debug("Autostart is Enabled.");
+ Logger.Notification("Autostart is Enabled.");
}
}
IsBackground = true
};
- snapshot = new Snapshotter(path, chunkTopMetadata, chunkSize,ClientAPI.World.Seed );
- snapshotThread = new Thread(Snap)
- {
- Name = "Snapshot",
- Priority = ThreadPriority.Lowest,
- IsBackground = true
- };
-
- ClientAPI.Event.RegisterGameTickListener(AwakenCartographer, 6000);
+ ClientAPI.Event.RegisterGameTickListener(ThreadDecider, 6000);
}
private void ChunkAChanging(Vec3i chunkCoord, IWorldChunk chunk, EnumChunkDirtyReason reason)
}
- private void AwakenCartographer(float delayed)
+ /// <summary>
+ /// Cartographer Thread 'decider'
+ /// </summary>
+ /// <param name="delayed">called delay offset</param>
+ private void ThreadDecider(float delayed)
{
if (CurrentState == CommandType.Run && (ClientAPI.IsGamePaused != false || ClientAPI.IsShuttingDown != true))
{
-#if DEBUG
- Logger.VerboseDebug("Cartographer re-trigger from [{0}]", cartographer_thread.ThreadState);
-#endif
+ #if DEBUG
+ Logger.VerboseDebug("ThreadDecider re-trigger from [{0}]", cartographer_thread.ThreadState);
+ #endif
if (cartographer_thread.ThreadState.HasFlag(ThreadState.Unstarted))
{
}
else if (CurrentState == CommandType.Snapshot)
{
- if (snapshotThread.ThreadState.HasFlag(ThreadState.Unstarted))
- {
- snapshotThread.Start();
- } else if (snapshotThread.ThreadState.HasFlag(ThreadState.WaitSleepJoin))
- {
- snapshotThread.Interrupt();
+ //Prepare for taking a snopshot
+ if (snapshot == null) {
+ snapshot = new Snapshotter(path, chunkTopMetadata, chunkSize, ClientAPI.World.Seed);
+ #if DEBUG
+ Logger.VerboseDebug("Starting new Snapshot: {0} Wx{1} Hx{2}", snapshot.fileName, snapshot.Width, snapshot.Height);
+ #endif
+ snapshot.Take( );
+ }
+ else if (snapshot != null && snapshot.Finished) {
+ #if DEBUG
+ Logger.VerboseDebug("COMPLETED Snapshot: {0} Wx{1} Hx{2}, taking {3}", snapshot.fileName, snapshot.Width, snapshot.Height, snapshot.Timer.Elapsed);
+ #endif
+ snapshot = null;
+ CurrentState = CommandType.Run;
}
}
-
}
if (mapChunk == null)
{
//TODO: REVISIT THIS CHUNK!
+ #if DEBUG
Logger.Warning("SKIP CHUNK: ({0}) - Map Chunk NULL!", mostActiveCol.Key);
+ #endif
nullMapCount++;
columnCounters.TryRemove(mostActiveCol.Key, out ejectedItem);
continue;
var airBlocksQuery = from airyBlock in ClientAPI.World.Blocks
where airyBlock.MatterState == EnumMatterState.Solid
- where airyBlock.BlockMaterial == EnumBlockMaterial.Plant || airyBlock.BlockMaterial == EnumBlockMaterial.Leaves
- where airyBlock.CollisionBoxes == null || airyBlock.CollisionBoxes.Length == 0 ||airyBlock.RainPermeable == true
- select airyBlock;
- //^^ 'Solid' phase - 'Plant' Blocks without any boundg box ? Except water...
- this.AiryIdCodes = airBlocksQuery.ToDictionary(aBlk => aBlk.BlockId, aBlk => aBlk.Code.Path);
-
- //Add special marker types for BlockID's of "Interest", overwrite colour, and method
- Reload_POI_Designators();
+ where airyBlock.BlockMaterial == EnumBlockMaterial.Plant || airyBlock.BlockMaterial == EnumBlockMaterial.Leaves
+ where airyBlock.CollisionBoxes == null || airyBlock.CollisionBoxes.Length == 0 || airyBlock.RainPermeable == true
+ select airyBlock;
+ //^^ 'Solid' phase - 'Plant' Blocks without any bounding-box; OR 'Invisible' shapes...
+ var invisibleBlocksQuery = from novisBlock in ClientAPI.World.Blocks
+ where novisBlock.Shape == null || novisBlock.Shape.Base.EndsWith(GlobalConstants.DefaultDomain, @"invisible") //Whaat! [ base: "block/basic/invisible" ]
+ select novisBlock;
+ this.AiryIdCodes = airBlocksQuery.Union(invisibleBlocksQuery).ToDictionary(aBlk => aBlk.BlockId, aBlk => aBlk.Code.Path);
+
+ #if DEBUG
+ foreach (var fluffBlock in AiryIdCodes) {
+ Logger.VerboseDebug("ID#\t{0}:\t{1} IGNORED", fluffBlock.Key, fluffBlock.Value);
+ }
+ Logger.VerboseDebug("Ignoring {0} blocks", AiryIdCodes.Count);
+ #endif
+
+ //Add special marker types for BlockID's of "Interest", overwrite colour, and method
+ Reload_POI_Designators();
}
private void Reload_POI_Designators()
if (this.POIs.Count > 0)
{
- using (var poiFile = File.Open(poiPath, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite))
+ using (var poiFile = File.Open(poiPath, FileMode.Create, FileAccess.Write, FileShare.None))
{
Serializer.Serialize<PointsOfInterest>(poiFile, this.POIs);
+ poiFile.Flush(true);
}
}
if (this.EOIs.Count > 0)
{
- using (var eoiFile = File.Open(eoiPath, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite))
+ using (var eoiFile = File.Open(eoiPath, FileMode.Create, FileAccess.Write, FileShare.None))
{
Serializer.Serialize<EntitiesOfInterest>(eoiFile, this.EOIs);
+ eoiFile.Flush(true);
}
}
mdWriter.WriteLine("WorldSeed {0}", ClientAPI.World.Seed);
mdWriter.WriteLine("PlayerChunkCoords {0:D} {1:D}", startChunkColumn.X, startChunkColumn.Y);
mdWriter.WriteLine("DefaultSpawnPos {0:D} {1:D} {2:D}", ClientAPI.World.DefaultSpawnPosition.AsBlockPos.X,ClientAPI.World.DefaultSpawnPosition.AsBlockPos.Y,ClientAPI.World.DefaultSpawnPosition.AsBlockPos.Z);
+ //mdWriter.WriteLine("CurrentPlayerSpawn", ClientAPI.World.Player.WorldData.EntityPlayer.);
mdWriter.WriteLine("ChunkSize {0}", chunkSize);
mdWriter.WriteLine("SeaLevel {0:D}", ClientAPI.World.SeaLevel);
mdWriter.WriteLine("WorldSize {0:D} {1:D} {2:D}", ClientAPI.World.BulkBlockAccessor.MapSizeX, ClientAPI.World.BulkBlockAccessor.MapSizeY,ClientAPI.World.BulkBlockAccessor.MapSizeZ);
private void UpdateEntityMetadata()
{
- #if DEBUG
- Logger.Debug("Presently {0} Entities", ClientAPI.World.LoadedEntities.Count);
- #endif
- //Mabey scan only for 'new' entities by tracking ID in set?
- foreach (var loadedEntity in ClientAPI.World.LoadedEntities.ToArray())
- {
+ #if DEBUG
+ Logger.Debug("Presently {0} Entities", ClientAPI.World.LoadedEntities.Count);
+ #endif
+
+ var keyList = new long[ClientAPI.World.LoadedEntities.Keys.Count];
+ ClientAPI.World.LoadedEntities.Keys.CopyTo(keyList, 0);
+ //'ElementAt'; worse! instead; walk fixed list...
+ Entity loadedEntity;
+ foreach (var key in keyList)
+ {
+ if (ClientAPI.World.LoadedEntities.TryGetValue(key, out loadedEntity))
+ {
#if DEBUG
//Logger.VerboseDebug($"ENTITY: ({loadedEntity.Value.Code}) = #{loadedEntity.Value.EntityId} {loadedEntity.Value.State} {loadedEntity.Value.LocalPos} <<<<<<<<<<<<");
#endif
- var dMatch = Entity_Designators.SingleOrDefault(se => se.Key.Equals(loadedEntity.Value.Code));
- if (dMatch.Value != null)
- {
- dMatch.Value.SpecialAction(ClientAPI, this.EOIs, loadedEntity.Value.Pos.AsBlockPos.Copy(), loadedEntity.Value);
- }
-
+ var dMatch = Entity_Designators.SingleOrDefault(se => se.Key.Equals(loadedEntity.Code));
+ if (dMatch.Value != null)
+ {
+ dMatch.Value.SpecialAction(ClientAPI, this.EOIs, loadedEntity.Pos.AsBlockPos.Copy( ), loadedEntity);
+ }
+ }
}
-
-
}
private void AddNote(string notation)
if (CurrentState != cmdData.State)
{
CurrentState = cmdData.State;
- AwakenCartographer(0.0f);
+ ThreadDecider(0.0f);
}
break;