using Vintagestory.API.Client;
using Vintagestory.API.Common;
+using Vintagestory.API.Common.Entities;
+using Vintagestory.API.Config;
using Vintagestory.API.MathTools;
-
-
+using Vintagestory.Common;
namespace Automap
{
private Thread cartographer_thread;
private ICoreClientAPI ClientAPI { get; set; }
private ILogger Logger { get; set; }
+ private IChunkRenderer ChunkRenderer { get; set; }
private const string _mapPath = @"Maps";
private const string _chunkPath = @"Chunks";
private ConcurrentDictionary<Vec2i, uint> columnCounter = new ConcurrentDictionary<Vec2i, uint>(3, 150 );
private ColumnsMetadata chunkTopMetadata;
private PointsOfInterest POIs;
+ private EntitiesOfInterest EOIs;
+
+ internal Dictionary<int, BlockDesignator> BlockID_Designators { get; private set;}
+ internal Dictionary<AssetLocation, EntityDesignator> Entity_Designators { get; private set; }
+ internal Dictionary<int, string> RockIdCodes { get; private set; }
- internal Dictionary<int, Designator> BlockID_Designators { get; private set;}
internal bool Enabled { get; set; }
//Run status, Chunks processed, stats, center of map....
- internal uint nullChunkCount;
- internal uint updatedChunksTotal;
+ internal uint nullChunkCount, updatedChunksTotal;
internal Vec2i startChunkColumn;
-
+ private readonly int chunkSize;
private string path;
private IAsset stylesFile;
{
this.ClientAPI = clientAPI;
this.Logger = logger;
+ chunkSize = ClientAPI.World.BlockAccessor.ChunkSize;
ClientAPI.Event.LevelFinalize += EngageAutomap;
+
+ //TODO:Choose which one from GUI
+ this.ChunkRenderer = new StandardRenderer(clientAPI, logger);
}
Logger.VerboseDebug("CSS loaded: {0} size: {1}",stylesFile.IsLoaded() ,stylesFile.ToText( ).Length);
Prefill_POI_Designators( );
- startChunkColumn = new Vec2i((ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.X / ClientAPI.World.BlockAccessor.ChunkSize), (ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.Z / ClientAPI.World.BlockAccessor.ChunkSize));
+ startChunkColumn = new Vec2i((ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.X / chunkSize), (ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.Z / chunkSize));
chunkTopMetadata = new ColumnsMetadata(startChunkColumn);
Logger.Notification("AUTOMAP Start {0}", startChunkColumn);
//Time to (re)write chunk shards
cartographer_thread.Interrupt( );
}
+ #if DEBUG
ClientAPI.TriggerChatMessage($"Automap {updatedChunksTotal} Updates - MAX (N:{chunkTopMetadata.North_mostChunk},S:{chunkTopMetadata.South_mostChunk},E:{chunkTopMetadata.East_mostChunk}, W:{chunkTopMetadata.West_mostChunk} - TOTAL: {chunkTopMetadata.Count})");
+ #endif
}
}
continue;
}
- ColumnMeta chunkMeta = UpdateColumnMetadata(mostActiveCol,mapChunk);
+ ColumnMeta chunkMeta = CreateColumnMetadata(mostActiveCol,mapChunk);
PngWriter pngWriter = SetupPngImage(mostActiveCol.Key, chunkMeta);
+ UpdateEntityMetadata( );
+ ProcessChunkBlocks(mostActiveCol.Key, mapChunk, chunkMeta);
uint updatedPixels = 0;
- GenerateChunkImage(mostActiveCol.Key, mapChunk, pngWriter , out updatedPixels);
+
+ ChunkRenderer.GenerateChunkPngShard(mostActiveCol.Key, mapChunk, chunkMeta, pngWriter , out updatedPixels);
if (updatedPixels > 0) {
}
if (updatedChunks > 0) {
- //TODO: ONLY update if chunk bounds have changed!
+ //What about chunk updates themselves; a update bitmap isn't kept...
updatedChunksTotal += updatedChunks;
GenerateMapHTML( );
updatedChunks = 0;
}
}
-
-
-
private void Prefill_POI_Designators( )
{
this.POIs = new PointsOfInterest( );
- this.BlockID_Designators = new Dictionary<int, Designator>( );
+ this.EOIs = new EntitiesOfInterest( );
+ this.BlockID_Designators = new Dictionary<int, BlockDesignator>( );
+ this.Entity_Designators = new Dictionary<AssetLocation, EntityDesignator>( );
+ this.RockIdCodes = Helpers.ArbitrarytBlockIdHunter(ClientAPI, new AssetLocation(GlobalConstants.DefaultDomain, "rock"), EnumBlockMaterial.Stone);
//Add special marker types for BlockID's of "Interest", overwrite colour, and method
- var theDesignators = new List<Designator>{
- DefaultDesignators.Roads,
- DefaultDesignators.GroundSigns,
- DefaultDesignators.WallSigns,
- DefaultDesignators.PostSigns,
- };
-
- Install_POI_Designators(theDesignators);
+ Install_POI_Designators(DefaultDesignators.DefaultBlockDesignators(), DefaultDesignators.DefaultEntityDesignators());
}
- private void Install_POI_Designators(ICollection<Designator> designators)
+ private void Install_POI_Designators(ICollection<BlockDesignator> blockDesig, List<EntityDesignator> entDesig)
{
- Logger.VerboseDebug("Connecting {0} configured Designators", designators.Count);
- foreach (var designator in designators) {
+ Logger.VerboseDebug("Connecting {0} standard Block-Designators", blockDesig.Count);
+ foreach (var designator in blockDesig) {
var blockIDs = Helpers.ArbitrarytBlockIdHunter(ClientAPI, designator.Pattern, designator.Material);
if (blockIDs.Count > 0) { Logger.VerboseDebug("Designator {0} has {1} associated blockIDs", designator.ToString( ), blockIDs.Count); }
foreach (var entry in blockIDs) {
BlockID_Designators.Add(entry.Key, designator);
}
}
+ this.ChunkRenderer.BlockID_Designators = BlockID_Designators;
+
+
+ Logger.VerboseDebug("Connecting {0} standard Entity-Designators", entDesig.Count);
+ foreach (var designator in entDesig) {
+ //Get Variants first, from EntityTypes...better be populated!
+ var matched = ClientAPI.World.EntityTypes.FindAll(entp => entp.Code.BeginsWith(designator.Pattern.Domain, designator.Pattern.Path));
+
+ foreach (var match in matched) {
+ Logger.VerboseDebug("Linked Entity: {0} Designator: {1}", match.Code, designator);
+ this.Entity_Designators.Add(match.Code, designator);
+ }
+
+
+ //EntityProperties props = ClientAPI.World.GetEntityType(designator.Pattern);
}
+ }
+
+ //TODO: Convert to RAZOR model
private void GenerateMapHTML( )
{
string mapFilename = Path.Combine(path, "Automap.html");
tableWriter.RenderEndTag( );//</table>
-
+
//############## POI list #####################
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
+ tableWriter.WriteLine("Points of Interest");
+ tableWriter.RenderEndTag( );
tableWriter.RenderBeginTag(HtmlTextWriterTag.Ul);
foreach (var poi in this.POIs) {
tableWriter.RenderBeginTag(HtmlTextWriterTag.Li);
+ tableWriter.WriteEncodedText(poi.Location.PrettyCoords(this.ClientAPI)+"\t");
+ tableWriter.WriteEncodedText(poi.Notes+ "\t");
tableWriter.WriteEncodedText(poi.Timestamp.ToString("u"));
- tableWriter.WriteEncodedText(poi.Notes);
- tableWriter.WriteEncodedText(poi.Location.PrettyCoords(this.ClientAPI));
+ tableWriter.RenderEndTag( );
+ }
+
+ foreach (var eoi in this.EOIs.PointsList) {
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Li);
+ tableWriter.WriteEncodedText(eoi.Location.PrettyCoords(this.ClientAPI)+ "\t");
+ tableWriter.WriteEncodedText(eoi.Notes+ "\t");
+ tableWriter.WriteEncodedText(eoi.Timestamp.ToString("u") );
tableWriter.RenderEndTag( );
}
- private ColumnMeta UpdateColumnMetadata(KeyValuePair<Vec2i, uint> mostActiveCol, IMapChunk mapChunk)
+ private ColumnMeta CreateColumnMetadata(KeyValuePair<Vec2i, uint> mostActiveCol, IMapChunk mapChunk)
{
- ColumnMeta data = new ColumnMeta(mostActiveCol.Key.Copy());
- BlockPos equivBP = new BlockPos(mostActiveCol.Key.X * ClientAPI.World.BlockAccessor.ChunkSize,
+ ColumnMeta data = new ColumnMeta(mostActiveCol.Key.Copy(), chunkSize);
+ BlockPos equivBP = new BlockPos(mostActiveCol.Key.X * chunkSize,
mapChunk.YMax,
- mostActiveCol.Key.Y * ClientAPI.World.BlockAccessor.ChunkSize);
+ mostActiveCol.Key.Y * chunkSize);
var climate = ClientAPI.World.BlockAccessor.GetClimateAt(equivBP);
- data.ChunkAge = TimeSpan.FromHours(ClientAPI.World.Calendar.TotalHours);
- data.Temperature = climate.Temperature;
- data.Fertility = climate.Fertility;
- data.ForestDensity = climate.ForestDensity;
- data.Rainfall = climate.Rainfall;
- data.ShrubDensity = climate.ShrubDensity;
-
- data.YMax = mapChunk.YMax;
-
-
- /* Only present on server....
- if (mapChunk.TopRockIdMap != null) {
- foreach (var topRockId in mapChunk.TopRockIdMap) {
-
- if (data.RockRatio.ContainsKey(topRockId)) { data.RockRatio[topRockId]++; }
- else { data.RockRatio.Add(topRockId, 1); }
- }
- }*/
-
+ data.UpdateFieldsFrom(climate, mapChunk,TimeSpan.FromHours(ClientAPI.World.Calendar.TotalHours));
return data;
}
foreach (var shardFile in files) {
+
+ if (shardFile.Length < 512) continue;
var result = chunkShardRegex.Match(shardFile.Name);
if (result.Success) {
int X_chunk_pos = int.Parse(result.Groups["X"].Value );
private PngWriter SetupPngImage(Vec2i coord, ColumnMeta metadata)
{
- ImageInfo imageInf = new ImageInfo(ClientAPI.World.BlockAccessor.ChunkSize, ClientAPI.World.BlockAccessor.ChunkSize, 8, false);
+ ImageInfo imageInf = new ImageInfo(chunkSize, chunkSize, 8, false);
string filename = $"{coord.X}_{coord.Y}.png";
filename = Path.Combine(path, filename);
return pngWriter;
}
- #endregion
-
-
- #region COPYPASTA
- //TODO: rewrite - with vertical ray caster, down to bottom-most chunk (for object detection...)
- //A partly re-written; ChunkMapLayer :: public int[] GenerateChunkImage(Vec2i chunkPos, IMapChunk mc)
- private void GenerateChunkImage(Vec2i chunkPos, IMapChunk mc, PngWriter pngWriter, out uint pixelCount)
- {
- pixelCount = 0;
- BlockPos tmpPos = new BlockPos( );
- Vec2i localpos = new Vec2i( );
- int chunkSize = ClientAPI.World.BlockAccessor.ChunkSize;
- var chunksColumn = new IWorldChunk[ClientAPI.World.BlockAccessor.MapSizeY / chunkSize];
-
- int topChunkY = mc.YMax / chunkSize;//Heywaitaminute -- this isn't a highest FEATURE, if Rainmap isn't accurate!
- //Metadata of DateTime chunk was edited, chunk coords.,world-seed? Y-Max feature height
- //Grab a chunk COLUMN... Topmost Y down...
- for (int chunkY = 0; chunkY <= topChunkY; chunkY++) {
- chunksColumn[chunkY] = ClientAPI.World.BlockAccessor.GetChunk(chunkPos.X, chunkY, chunkPos.Y);
- //What to do if chunk is a void? invalid?
- }
-
- // Prefetch map chunks, in pattern
- IMapChunk[ ] mapChunks = new IMapChunk[ ]
+ /// <summary>
+ /// Does the heavy lifting of Scanning columns of chunks - creates Heightmap and Processes POIs, Entities, and stats...
+ /// </summary>
+ /// <param name="key">Chunk Coordinate</param>
+ /// <param name="mapChunk">Map chunk.</param>
+ /// <param name="chunkMeta">Chunk metadata</param>
+ private void ProcessChunkBlocks(Vec2i key, IMapChunk mapChunk, ColumnMeta chunkMeta)
{
- ClientAPI.World.BlockAccessor.GetMapChunk(chunkPos.X - 1, chunkPos.Y - 1),
- ClientAPI.World.BlockAccessor.GetMapChunk(chunkPos.X - 1, chunkPos.Y),
- ClientAPI.World.BlockAccessor.GetMapChunk(chunkPos.X, chunkPos.Y - 1)
- };
-
- //pre-create PNG line slices...
- ImageLine[ ] lines = Enumerable.Repeat(new object( ), chunkSize).Select(l => new ImageLine(pngWriter.ImgInfo)).ToArray( );
-
- for (int posIndex = 0; posIndex < (chunkSize * chunkSize); posIndex++) {
- int mapY = mc.RainHeightMap[posIndex];
- int localChunkY = mapY / chunkSize;
- if (localChunkY >= (chunksColumn.Length)) continue;//Out of range!
- MapUtil.PosInt2d(posIndex, chunkSize, localpos);
- int localX = localpos.X;
- int localZ = localpos.Y;
+ int targetChunkY = mapChunk.YMax / chunkSize;//Surface ...
+ for (; targetChunkY > 0; targetChunkY--) {
+ WorldChunk chunkData = ClientAPI.World.BlockAccessor.GetChunk(key.X, targetChunkY, key.Y) as WorldChunk;
- float b = 1;
- int leftTop, rightTop, leftBot;
-
- IMapChunk leftTopMapChunk = mc;
- IMapChunk rightTopMapChunk = mc;
- IMapChunk leftBotMapChunk = mc;
+ if (chunkData == null || chunkData.BlockEntities == null) {
+ #if DEBUG
+ Logger.VerboseDebug("Chunk null or empty X{0} Y{1} Z{2}", key.X,targetChunkY,key.Y);
+ #endif
+ continue;
+ }
- int topX = localX - 1;
- int botX = localX;
- int leftZ = localZ - 1;
- int rightZ = localZ;
+ /*************** Chunk Entities Scanning *********************/
+ if (chunkData.BlockEntities != null && chunkData.BlockEntities.Length > 0) {
+ #if DEBUG
+ Logger.VerboseDebug("Surface@ {0} = BlockEntities: {1}", key, chunkData.BlockEntities.Length);
+ #endif
- if (topX < 0 && leftZ < 0) {
- leftTopMapChunk = mapChunks[0];
- rightTopMapChunk = mapChunks[1];
- leftBotMapChunk = mapChunks[2];
- }
- else {
- if (topX < 0) {
- leftTopMapChunk = mapChunks[1];
- rightTopMapChunk = mapChunks[1];
+ foreach (var blockEnt in chunkData.BlockEntities) {
+
+ if (blockEnt != null && blockEnt.Block != null && BlockID_Designators.ContainsKey(blockEnt.Block.BlockId))
+ {
+ var designator = BlockID_Designators[blockEnt.Block.BlockId];
+ designator.SpecialAction(ClientAPI, POIs, blockEnt.Pos.Copy( ), blockEnt.Block);
+ }
}
- if (leftZ < 0) {
- leftTopMapChunk = mapChunks[2];
- leftBotMapChunk = mapChunks[2];
+
}
+ /********************* Chunk/Column BLOCKs scanning ****************/
+ //Heightmap, Stats, block tally
+ chunkData.Unpack( );
+
+ int X_index, Y_index, Z_index;
+ X_index = Y_index = Z_index = 0;
+
+ do {
+ do {
+ do {
+ /* Encode packed indicie
+ (y * chunksize + z) * chunksize + x
+ */
+ var indicie = Helpers.ChunkBlockIndicie16(X_index, Y_index, Z_index);
+ int aBlockId = chunkData.Blocks[indicie];
+
+ if (aBlockId == 0) {//Air
+ chunkMeta.AirBlocks++;
+ continue;
}
- topX = GameMath.Mod(topX, chunkSize);
- leftZ = GameMath.Mod(leftZ, chunkSize);
-
- leftTop = leftTopMapChunk == null ? 0 : Math.Sign(mapY - leftTopMapChunk.RainHeightMap[leftZ * chunkSize + topX]);
- rightTop = rightTopMapChunk == null ? 0 : Math.Sign(mapY - rightTopMapChunk.RainHeightMap[rightZ * chunkSize + topX]);
- leftBot = leftBotMapChunk == null ? 0 : Math.Sign(mapY - leftBotMapChunk.RainHeightMap[leftZ * chunkSize + botX]);
-
- float slopeness = (leftTop + rightTop + leftBot);
-
- if (slopeness > 0) b = 1.2f;
- if (slopeness < 0) b = 0.8f;
+ if (RockIdCodes.ContainsKey(aBlockId)) {
+ if (chunkMeta.RockRatio.ContainsKey(aBlockId)) { chunkMeta.RockRatio[aBlockId]++; } else { chunkMeta.RockRatio.Add(aBlockId, 1); }
+ }
+
+ chunkMeta.NonAirBlocks++;
- b -= 0.15f; //Slope boost value
+ //Heightmap
+ if (chunkMeta.HeightMap[X_index, Z_index] == 0)
+ { chunkMeta.HeightMap[X_index, Z_index] = ( ushort )(Y_index + (targetChunkY * chunkSize)); }
- if (chunksColumn[localChunkY] == null) {
+ }
+ while (X_index++ < (chunkSize - 1));
+ X_index = 0;
+ }
+ while (Z_index++ < (chunkSize - 1));
+ Z_index = 0;
+ }
+ while (Y_index++ < (chunkSize - 1));
- continue;
+ }
}
- chunksColumn[localChunkY].Unpack( );
- int blockId = chunksColumn[localChunkY].Blocks[MapUtil.Index3d(localpos.X, mapY % chunkSize, localpos.Y, chunkSize, chunkSize)];
+ private void UpdateEntityMetadata( )
+ {
+ Logger.Debug("Presently {0} Entities", ClientAPI.World.LoadedEntities.Count);
+ //Mabey scan only for 'new' entities by tracking ID in set?
+ foreach (var loadedEntity in ClientAPI.World.LoadedEntities.ToList()) {
+
+ #if DEBUG
+ //Logger.VerboseDebug($"ENTITY: ({loadedEntity.Value.Code}) = #{loadedEntity.Value.EntityId} {loadedEntity.Value.State} {loadedEntity.Value.LocalPos} <<<<<<<<<<<<");
+ #endif
- Block block = ClientAPI.World.Blocks[blockId];
+ var dMatch = Entity_Designators.SingleOrDefault(se => se.Key.Equals(loadedEntity.Value.Code));
+ if (dMatch.Value != null) {
+ dMatch.Value.SpecialAction(ClientAPI, this.EOIs, loadedEntity.Value.LocalPos.AsBlockPos.Copy( ), loadedEntity.Value);
+ }
- tmpPos.Set(chunkSize * chunkPos.X + localpos.X, mapY, chunkSize * chunkPos.Y + localpos.Y);
+ }
- int avgCol = block.GetColor(ClientAPI, tmpPos);
- int rndCol = block.GetRandomColor(ClientAPI, tmpPos, BlockFacing.UP);
- int col = ColorUtil.ColorOverlay(avgCol, rndCol, 0.125f);
- var packedFormat = ColorUtil.ColorMultiply3Clamped(col, b);
- int red = ColorUtil.ColorB(packedFormat);
- int green = ColorUtil.ColorG(packedFormat);
- int blue = ColorUtil.ColorR(packedFormat);
+ }
- //============ POI Population =================
- if (BlockID_Designators.ContainsKey(blockId)) {
- var desig = BlockID_Designators[blockId];
- red = desig.OverwriteColor.R;
- green = desig.OverwriteColor.G;
- blue = desig.OverwriteColor.B;
- if (desig.SpecialAction != null) {
- desig.SpecialAction(ClientAPI, this.POIs, tmpPos, block);
- }
- }
- ImageLineHelper.SetPixel(lines[localZ], localX, red, green, blue);
- //chunkImage.SetPixel(localX, localZ, pixelColor);
- pixelCount++;
- }
+ #endregion
- for (int row = 0; row < pngWriter.ImgInfo.Rows; row++) {
- pngWriter.WriteRow(lines[row], row);
- }
- pngWriter.End( );
- }
- #endregion
}
}
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