namespace Automap
{
- public class AutomapMod : ModSystem
- {
- private ICoreAPI API { get; set; }
- private ICoreClientAPI ClientAPI { get; set; }
- private ILogger Logger { get; set; }
- private AutomapSystem _localAutomap;
- private AutomapGUIDialog _automapDialog;
+ public class AutomapMod : ModSystem
+ {
+ private ICoreAPI API { get; set; }
+ private ICoreClientAPI ClientAPI { get; set; }
+ private ILogger Logger { get; set; }
+ private AutomapSystem _localAutomap;
+ private AutomapGUIDialog _automapDialog;
- public override bool ShouldLoad(EnumAppSide forSide)
- {
- return forSide.IsClient();
- }
+ public override bool ShouldLoad(EnumAppSide forSide)
+ {
+ return forSide.IsClient();
+ }
- public override void StartClientSide(ICoreClientAPI api)
- {
- this.API = api;
+ public override void StartClientSide(ICoreClientAPI api)
+ {
+ this.API = api;
- if (api.Side == EnumAppSide.Client) {
- this.ClientAPI = api as ICoreClientAPI;
- this.Logger = Mod.Logger;
+ if (api.Side == EnumAppSide.Client)
+ {
+ this.ClientAPI = api as ICoreClientAPI;
+ this.Logger = Mod.Logger;
- ClientAPI.Logger.VerboseDebug("Automap Present!");
- _localAutomap = new AutomapSystem( this.ClientAPI, this.Logger);
- _automapDialog = new AutomapGUIDialog(ClientAPI, _localAutomap);
+ ClientAPI.Logger.VerboseDebug("Automap Present!");
+ _localAutomap = new AutomapSystem(this.ClientAPI, this.Logger);
+ _automapDialog = new AutomapGUIDialog(ClientAPI, _localAutomap);
- ClientAPI.Input.RegisterHotKey(AutomapGUIDialog._automapControlPanelKey, "Automap control panel", GlKeys.A, HotkeyType.GUIOrOtherControls);
- ClientAPI.Input.SetHotKeyHandler(AutomapGUIDialog._automapControlPanelKey, ToggleAM_Dialog);
- }
+ ClientAPI.Input.RegisterHotKey(AutomapGUIDialog._automapControlPanelKey, "Automap control panel", GlKeys.A, HotkeyType.GUIOrOtherControls);
+ ClientAPI.Input.SetHotKeyHandler(AutomapGUIDialog._automapControlPanelKey, ToggleAM_Dialog);
+ }
- base.StartClientSide(api);
- }
+ base.StartClientSide(api);
+ }
- public override double ExecuteOrder( )
- {
- return 0.2;
- }
+ public override double ExecuteOrder()
+ {
+ return 0.2;
+ }
- private bool ToggleAM_Dialog(KeyCombination comb)
- {
- if (_automapDialog.IsOpened( )) _automapDialog.TryClose( );
- else _automapDialog.TryOpen( );
+ private bool ToggleAM_Dialog(KeyCombination comb)
+ {
+ if (_automapDialog.IsOpened()) _automapDialog.TryClose();
+ else _automapDialog.TryOpen();
- return true;
- }
- }
+ return true;
+ }
+
+
+ }
}
namespace Automap
{
- public delegate void BlockDesignatonAction(ICoreClientAPI clientAPI, PointsOfInterest poi, BlockPos posn, Block block);
-
- /// <summary>
- /// Point of Interest Rule Designator
- /// </summary>
- public class BlockDesignator
- {
- public Color OverwriteColor;
- public BlockDesignatonAction SpecialAction;
- public AssetLocation Pattern;
- public EnumBlockMaterial? Material;
- public bool Enabled { get; set; }
-
- private BlockDesignator( )
- {
- throw new NotSupportedException( );
- }
-
- public BlockDesignator( AssetLocation pattern , Color overwriteColor, EnumBlockMaterial? material)
- {
- this.Pattern = pattern;
- this.OverwriteColor = overwriteColor;
- this.Material = material;
- this.Enabled = true;
- }
-
- public BlockDesignator(AssetLocation pattern, Color overwriteColor, EnumBlockMaterial? material ,BlockDesignatonAction specialAct )
- {
- this.Pattern = pattern;
- this.OverwriteColor = overwriteColor;
- this.Material = material;
- this.SpecialAction = specialAct;
- this.Enabled = true;
- }
-
- public override string ToString( )
- {
- return Pattern.ToShortString() +"|"+ OverwriteColor.Name + "|" + Material ?? "";
- }
- }
+ public delegate void BlockDesignatonAction(ICoreClientAPI clientAPI, PointsOfInterest poi, BlockPos posn, Block block);
+
+ /// <summary>
+ /// Point of Interest Rule Designator
+ /// </summary>
+ public class BlockDesignator
+ {
+ public Color OverwriteColor;
+ public BlockDesignatonAction SpecialAction;
+ public AssetLocation Pattern;
+ public EnumBlockMaterial? Material;
+ public bool Enabled { get; set; }
+
+ private BlockDesignator()
+ {
+ throw new NotSupportedException();
+ }
+
+ public BlockDesignator(AssetLocation pattern, Color overwriteColor, EnumBlockMaterial? material)
+ {
+ this.Pattern = pattern;
+ this.OverwriteColor = overwriteColor;
+ this.Material = material;
+ this.Enabled = true;
+ }
+
+ public BlockDesignator(AssetLocation pattern, Color overwriteColor, EnumBlockMaterial? material, BlockDesignatonAction specialAct)
+ {
+ this.Pattern = pattern;
+ this.OverwriteColor = overwriteColor;
+ this.Material = material;
+ this.SpecialAction = specialAct;
+ this.Enabled = true;
+ }
+
+ public override string ToString()
+ {
+ return Pattern.ToShortString() + "|" + OverwriteColor.Name + "|" + Material ?? "";
+ }
+ }
}
namespace Automap
{
- [ProtoContract]
- public struct ColumnMeta
- {
- [ProtoMember(1)]
- public Vec2i Location;
-
- [ProtoMember(2)]
- public TimeSpan ChunkAge;//OLDEST CHUNK. from chunk last edit
-
- [ProtoMember(3)]
- public float Temperature;// Temperature - surface
-
- [ProtoMember(4)]
- public ushort YMax;// Y feature height
-
- [ProtoMember(5)]
- public Dictionary<int,uint> RockRatio;//[Column] Geographic region (rock) Ratio. [BlockID * count]
-
- [ProtoMember(6)]
- public float Fertility;
-
- [ProtoMember(7)]
- public float ForestDensity;
-
- [ProtoMember(8)]
- public float Rainfall;
-
- [ProtoMember(9)]
- public float ShrubDensity;
-
- [ProtoMember(10)]
- public ushort AirBlocks;
-
- [ProtoMember(11)]
- public ushort NonAirBlocks;
-
- //[ProtoMember(12,OverwriteList = true)]
- [ProtoIgnore]
- public ushort[ , ] HeightMap;
-
- public ColumnMeta(Vec2i loc, int chunkSize = 32)
- {
- Location = loc;
- ChunkAge = TimeSpan.Zero;
- Temperature = 0f;
- YMax = 0;
- RockRatio = new Dictionary<int, uint>( 10 );
- Fertility = 0f;
- ForestDensity = 0f;
- Rainfall = 0f;
- ShrubDensity = 0f;
- AirBlocks = 0;
- NonAirBlocks = 0;
- HeightMap = new ushort[chunkSize, chunkSize];
- }
-
- internal void UpdateFieldsFrom(ClimateCondition climate, IMapChunk mapChunk ,TimeSpan chunkAge)
- {
- this.ChunkAge = chunkAge;
- this.Temperature = climate.Temperature;
- this.Fertility = climate.Fertility;
- this.ForestDensity = climate.ForestDensity;
- this.Rainfall = climate.Rainfall;
- this.ShrubDensity = climate.ShrubDensity;
-
- this.YMax = mapChunk.YMax;
-
- }
- }
-
- public class ColumnsMetadata : KeyedCollection<Vec2i, ColumnMeta>
- {
- private ColumnsMetadata( )
- {
- throw new NotSupportedException();
- }
-
- public ColumnsMetadata(Vec2i startChunkColumn)
- {
- North_mostChunk = startChunkColumn.Y;
- South_mostChunk = startChunkColumn.Y;
- East_mostChunk = startChunkColumn.X;
- West_mostChunk = startChunkColumn.X;
- }
-
- public int North_mostChunk {
- get; private set;
- }
-
- public int South_mostChunk {
- get; private set;
- }
-
- public int East_mostChunk {
- get; private set;
- }
-
- public int West_mostChunk {
- get; private set;
- }
-
- protected override Vec2i GetKeyForItem(ColumnMeta item)
- {
- return item.Location;
- }
-
- internal void Update(ColumnMeta metaData)
- {
- if (this.Contains(metaData.Location)) {
- this.Remove(metaData.Location);
- this.Add(metaData);
- }
- else {
- this.Add(metaData);
- }
-
- }
-
- public new void Add(ColumnMeta newItem)
- {
- if (North_mostChunk > newItem.Location.Y) {
- North_mostChunk = newItem.Location.Y;
- }
-
- if (South_mostChunk < newItem.Location.Y) {
- South_mostChunk = newItem.Location.Y;
- }
-
- if (East_mostChunk < newItem.Location.X) {
- East_mostChunk = newItem.Location.X;
- }
-
- if (West_mostChunk > newItem.Location.X) {
- West_mostChunk = newItem.Location.X;
- }
-
- base.Add(newItem);
- }
-
- }
+ [ProtoContract]
+ public struct ColumnMeta
+ {
+ [ProtoMember(1)]
+ public Vec2i Location;
+
+ [ProtoMember(2)]
+ public TimeSpan ChunkAge;//In game, calendar?
+
+ [ProtoMember(3)]
+ public float Temperature;// Temperature
+
+ [ProtoMember(4)]
+ public ushort YMax;// Y feature height
+
+ [ProtoMember(5)]
+ public Dictionary<int, uint> RockRatio;//(surface) Geographic region (rock) Ratio. [BlockID * count]
+
+ [ProtoMember(6)]
+ public float Fertility;
+
+ [ProtoMember(7)]
+ public float ForestDensity;
+
+ [ProtoMember(8)]
+ public float Rainfall;
+
+ [ProtoMember(9)]
+ public float ShrubDensity;
+
+ [ProtoMember(10)]
+ public ushort AirBlocks;
+
+ [ProtoMember(11)]
+ public ushort NonAirBlocks;
+
+ //[ProtoMember(12,OverwriteList = true)]
+ [ProtoIgnore]
+ public ushort[,] HeightMap;
+
+ public ColumnMeta(Vec2i loc, int chunkSize = 32)
+ {
+ Location = loc;
+ ChunkAge = TimeSpan.Zero;
+ Temperature = 0f;
+ YMax = 0;
+ RockRatio = new Dictionary<int, uint>(10);
+ Fertility = 0f;
+ ForestDensity = 0f;
+ Rainfall = 0f;
+ ShrubDensity = 0f;
+ AirBlocks = 0;
+ NonAirBlocks = 0;
+ HeightMap = new ushort[chunkSize, chunkSize];
+ }
+
+ internal void UpdateFieldsFrom(ClimateCondition climate, IMapChunk mapChunk, TimeSpan chunkAge)
+ {
+ this.ChunkAge = chunkAge;
+ this.Temperature = climate.Temperature;
+ this.Fertility = climate.Fertility;
+ this.ForestDensity = climate.ForestDensity;
+ this.Rainfall = climate.Rainfall;
+ this.ShrubDensity = climate.ShrubDensity;
+
+ this.YMax = mapChunk.YMax;
+
+ }
+ }
+
+ public class ColumnsMetadata : KeyedCollection<Vec2i, ColumnMeta>
+ {
+ private ColumnsMetadata()
+ {
+ throw new NotSupportedException();
+ }
+
+ public ColumnsMetadata(Vec2i startChunkColumn)
+ {
+ North_mostChunk = startChunkColumn.Y;
+ South_mostChunk = startChunkColumn.Y;
+ East_mostChunk = startChunkColumn.X;
+ West_mostChunk = startChunkColumn.X;
+ }
+
+ public int North_mostChunk
+ {
+ get; private set;
+ }
+
+ public int South_mostChunk
+ {
+ get; private set;
+ }
+
+ public int East_mostChunk
+ {
+ get; private set;
+ }
+
+ public int West_mostChunk
+ {
+ get; private set;
+ }
+
+ protected override Vec2i GetKeyForItem(ColumnMeta item)
+ {
+ return item.Location;
+ }
+
+ internal void Update(ColumnMeta metaData)
+ {
+ if (this.Contains(metaData.Location))
+ {
+ this.Remove(metaData.Location);
+ this.Add(metaData);
+ }
+ else
+ {
+ this.Add(metaData);
+ }
+
+ }
+
+ public new void Add(ColumnMeta newItem)
+ {
+ if (North_mostChunk > newItem.Location.Y)
+ {
+ North_mostChunk = newItem.Location.Y;
+ }
+
+ if (South_mostChunk < newItem.Location.Y)
+ {
+ South_mostChunk = newItem.Location.Y;
+ }
+
+ if (East_mostChunk < newItem.Location.X)
+ {
+ East_mostChunk = newItem.Location.X;
+ }
+
+ if (West_mostChunk > newItem.Location.X)
+ {
+ West_mostChunk = newItem.Location.X;
+ }
+
+ base.Add(newItem);
+ }
+
+ }
}
namespace Automap
{
- /// <summary>
- /// Entities of interest.
- /// </summary>
- /// <remarks>Tracked by ID - these never leave.</remarks>
- public class EntitiesOfInterest
- {
- private Dictionary<long, PointOfInterest> entitySet = new Dictionary<long, PointOfInterest>(50);
-
-
- internal void Upsert(Entity something, string message = @"")
- {
- if (entitySet.ContainsKey(something.EntityId)) {
- var movingPOI = entitySet[something.EntityId];
- movingPOI.Location = something.Pos.AsBlockPos.Copy( );
- movingPOI.Timestamp = DateTimeOffset.UtcNow;
- }
- else {
- PointOfInterest newPOI = new PointOfInterest( );
- newPOI.EntityId = something.EntityId;
- newPOI.Location = something.Pos.AsBlockPos.Copy( );
- newPOI.Timestamp = DateTimeOffset.UtcNow;
- newPOI.Notes = message;
- entitySet.Add(something.EntityId, newPOI );
- }
-
- }
-
-
- public List<PointOfInterest> PointsList {
- get
- {
- return entitySet.Values.ToList();
- }
- }
-
- }
+ /// <summary>
+ /// Entities of interest.
+ /// </summary>
+ /// <remarks>Tracked by ID - these never leave.</remarks>
+ public class EntitiesOfInterest
+ {
+ private Dictionary<long, PointOfInterest> entitySet = new Dictionary<long, PointOfInterest>(50);
+
+
+ internal void Upsert(Entity something, string message = @"")
+ {
+ if (entitySet.ContainsKey(something.EntityId))
+ {
+ var movingPOI = entitySet[something.EntityId];
+ movingPOI.Location = something.Pos.AsBlockPos.Copy();
+ movingPOI.Timestamp = DateTimeOffset.UtcNow;
+ }
+ else
+ {
+ PointOfInterest newPOI = new PointOfInterest();
+ newPOI.EntityId = something.EntityId;
+ newPOI.Location = something.Pos.AsBlockPos.Copy();
+ newPOI.Timestamp = DateTimeOffset.UtcNow;
+ newPOI.Notes = message;
+ entitySet.Add(something.EntityId, newPOI);
+ }
+
+ }
+
+
+ public List<PointOfInterest> PointsList
+ {
+ get
+ {
+ return entitySet.Values.ToList();
+ }
+ }
+
+ }
}
namespace Automap
{
- public delegate void EntityDesignatonAction(ICoreClientAPI clientAPI, EntitiesOfInterest poi, BlockPos posn, Entity entity);
-
- /// <summary>
- /// Point of Interest Rule Designator
- /// </summary>
- public class EntityDesignator
- {
- public Color OverwriteColor;
- public EntityDesignatonAction SpecialAction;
- public AssetLocation Pattern;
- public EnumEntityState? StateCheck;//Needed?
- public bool Enabled { get; set; }
-
- private EntityDesignator( )
- {
- throw new NotSupportedException( );
- }
-
- public EntityDesignator(AssetLocation pattern, Color overwriteColor, EnumEntityState? state)
- {
- this.Pattern = pattern;
- this.OverwriteColor = overwriteColor;
- this.StateCheck = state;
- this.Enabled = true;
- }
-
- public EntityDesignator(AssetLocation pattern, Color overwriteColor, EnumEntityState? state, EntityDesignatonAction specialAct)
- {
- this.Pattern = pattern;
- this.OverwriteColor = overwriteColor;
- this.StateCheck = state;
- this.SpecialAction = specialAct;
- this.Enabled = true;
- }
-
- public override string ToString( )
- {
- return Pattern.ToShortString( ) + "|" + OverwriteColor.Name + "|" + StateCheck ?? "";
- }
- }
+ public delegate void EntityDesignatonAction(ICoreClientAPI clientAPI, EntitiesOfInterest poi, BlockPos posn, Entity entity);
+
+ /// <summary>
+ /// Point of Interest Rule Designator
+ /// </summary>
+ public class EntityDesignator
+ {
+ public Color OverwriteColor;
+ public EntityDesignatonAction SpecialAction;
+ public AssetLocation Pattern;
+ public EnumEntityState? StateCheck;//Needed?
+ public bool Enabled { get; set; }
+
+ private EntityDesignator()
+ {
+ throw new NotSupportedException();
+ }
+
+ public EntityDesignator(AssetLocation pattern, Color overwriteColor, EnumEntityState? state)
+ {
+ this.Pattern = pattern;
+ this.OverwriteColor = overwriteColor;
+ this.StateCheck = state;
+ this.Enabled = true;
+ }
+
+ public EntityDesignator(AssetLocation pattern, Color overwriteColor, EnumEntityState? state, EntityDesignatonAction specialAct)
+ {
+ this.Pattern = pattern;
+ this.OverwriteColor = overwriteColor;
+ this.StateCheck = state;
+ this.SpecialAction = specialAct;
+ this.Enabled = true;
+ }
+
+ public override string ToString()
+ {
+ return Pattern.ToShortString() + "|" + OverwriteColor.Name + "|" + StateCheck ?? "";
+ }
+ }
}
namespace Automap
{
- /// <summary>
- /// Png metadata chunk.
- /// </summary>
- /// <remarks>There can be only one. (per PNG file)</remarks>
- public class PngMetadataChunk : PngChunkSingle
- {
- // ID must follow the PNG conventions: four ascii letters,
- public readonly static string ID = "cHUK";
-
- public ColumnMeta ChunkMetadata { get; set; }
-
-
- public PngMetadataChunk(ImageInfo info) : base(ID, info)
- {
-
- }
-
- public override ChunkOrderingConstraint GetOrderingConstraint( )
- {
- return ChunkOrderingConstraint.NONE;
- }
-
- public override ChunkRaw CreateRawChunk( )
- {
- var datas = SerializerUtil.Serialize<ColumnMeta>(ChunkMetadata);
-
- ChunkRaw rawChunk = createEmptyChunk(datas.Length, true);
- rawChunk.Data = datas;
-
- return rawChunk;
- }
-
- public override void ParseFromRaw(ChunkRaw rawChunk)
- {
- this.ChunkMetadata = SerializerUtil.Deserialize<ColumnMeta>(rawChunk.Data);
- }
-
- public override void CloneDataFromRead(PngChunk other)
- {
- PngMetadataChunk clone = ( PngMetadataChunk )other;
- this.ChunkMetadata = clone.ChunkMetadata;
- }
-
- }
+ /// <summary>
+ /// Png metadata chunk.
+ /// </summary>
+ /// <remarks>There can be only one. (per PNG file)</remarks>
+ public class PngMetadataChunk : PngChunkSingle
+ {
+ // ID must follow the PNG conventions: four ascii letters,
+ public readonly static string ID = "cHUK";
+
+ public ColumnMeta ChunkMetadata { get; set; }
+
+
+ public PngMetadataChunk(ImageInfo info) : base(ID, info)
+ {
+
+ }
+
+ public override ChunkOrderingConstraint GetOrderingConstraint()
+ {
+ return ChunkOrderingConstraint.NONE;
+ }
+
+ public override ChunkRaw CreateRawChunk()
+ {
+ var datas = SerializerUtil.Serialize<ColumnMeta>(ChunkMetadata);
+
+ ChunkRaw rawChunk = createEmptyChunk(datas.Length, true);
+ rawChunk.Data = datas;
+
+ return rawChunk;
+ }
+
+ public override void ParseFromRaw(ChunkRaw rawChunk)
+ {
+ this.ChunkMetadata = SerializerUtil.Deserialize<ColumnMeta>(rawChunk.Data);
+ }
+
+ public override void CloneDataFromRead(PngChunk other)
+ {
+ PngMetadataChunk clone = (PngMetadataChunk)other;
+ this.ChunkMetadata = clone.ChunkMetadata;
+ }
+
+ }
}
namespace Automap
{
- /// <summary>
- /// Actual Physical Point in space - that is interesting.
- /// </summary>
- public struct PointOfInterest
- {
- public string Notes;
- public BlockPos Location;
- public DateTimeOffset Timestamp;
- public long? EntityId;
- }
+ /// <summary>
+ /// Actual Physical Point in space - that is interesting.
+ /// </summary>
+ public struct PointOfInterest
+ {
+ public string Notes;
+ public BlockPos Location;
+ public DateTimeOffset Timestamp;
+ public long? EntityId;
+ }
- public class PointsOfInterest : KeyedCollection<BlockPos, PointOfInterest>
- {
- protected override BlockPos GetKeyForItem(PointOfInterest item)
- {
- return item.Location;
- }
+ public class PointsOfInterest : KeyedCollection<BlockPos, PointOfInterest>
+ {
+ protected override BlockPos GetKeyForItem(PointOfInterest item)
+ {
+ return item.Location;
+ }
- internal void AddReplace(PointOfInterest poi)
- {
- if (this.Contains(poi.Location)) {
- this.Remove(poi.Location);
- this.Add(poi);
- }
- else {
- this.Add(poi);
- }
+ internal void AddReplace(PointOfInterest poi)
+ {
+ if (this.Contains(poi.Location))
+ {
+ this.Remove(poi.Location);
+ this.Add(poi);
+ }
+ else
+ {
+ this.Add(poi);
+ }
- }
- }
+ }
+ }
}
internal static void DecodeSign(ICoreClientAPI clientAPI, PointsOfInterest poi, BlockPos posn, Block block)
{
- #if DEBUG
clientAPI.Logger.VerboseDebug("Sign Designator Invoked!");
- #endif
//sign Text into a POI field...
BlockEntitySign signEntity = clientAPI.World.BlockAccessor.GetBlockEntity(posn) as BlockEntitySign;
internal static void DecodePostSign(ICoreClientAPI clientAPI, PointsOfInterest poi, BlockPos posn, Block block)
{
- #if DEBUG
clientAPI.Logger.VerboseDebug("Post-sign Designator Invoked!");
- #endif
//sign post Text into a POI field...
BlockEntitySignPost signEntity = clientAPI.World.BlockAccessor.GetBlockEntity(posn) as BlockEntitySignPost;
namespace Automap
{
- public static class Helpers
- {
- static Helpers( )
- {
- //Called once - thus it can only be in a static constructor.
- PngChunk.FactoryRegister(PngMetadataChunk.ID, typeof(PngMetadataChunk));
- }
-
- /// <summary>
- /// Hue, Saturation Value colorspace
- /// </summary>
- /// <returns>The color equiv.</returns>
- /// <param name="hue">0 - 360 for hue.</param>
- /// <param name="saturation"> 0 - 1 for saturation or value..</param>
- /// <param name="value"> 0 - 1 for saturation or value..</param>
- public static Color FromHSV(double hue, double saturation, double value)
- {
- int hi = Convert.ToInt32(Math.Floor(hue / 60)) % 6;
- double f = hue / 60 - Math.Floor(hue / 60);
-
- value = value * 255;
- int v = Convert.ToInt32(value);
- int p = Convert.ToInt32(value * (1 - saturation));
- int q = Convert.ToInt32(value * (1 - f * saturation));
- int t = Convert.ToInt32(value * (1 - (1 - f) * saturation));
-
- if (hi == 0)
- return Color.FromArgb(255, v, t, p);
- else if (hi == 1)
- return Color.FromArgb(255, q, v, p);
- else if (hi == 2)
- return Color.FromArgb(255, p, v, t);
- else if (hi == 3)
- return Color.FromArgb(255, p, q, v);
- else if (hi == 4)
- return Color.FromArgb(255, t, p, v);
- else
- return Color.FromArgb(255, v, p, q);
- }
-
- public static string PrettyCoords(this BlockPos location, ICoreClientAPI ClientApi)
- {
- var start = ClientApi.World.DefaultSpawnPosition.AsBlockPos;
-
- return string.Format("X{0}, Y{1}, Z{2}", location.X - start.X, location.Y, location.Z - start.Z );
- }
-
- /// <summary>
- /// Chunk location to User display coordinate system
- /// </summary>
- /// <returns>Friendly string</returns>
- /// <param name="location">Chunk Coords.</param>
- public static string PrettyCoords(this Vec2i location, ICoreClientAPI ClientApi)
- {
- var start = ClientApi.World.DefaultSpawnPosition.AsBlockPos;
- var chunkSize = ClientApi.World.BlockAccessor.ChunkSize;
-
- return string.Format("X{0}, Z{1}", (location.X*chunkSize) - start.X, (location.Y*chunkSize) - start.Z);
- }
-
- public static BlockPos AverageHighestPos(List<BlockPos> positions)
- {
- int x = 0, y = 0, z = 0, length = positions.Count;
- foreach (BlockPos pos in positions)
- {
- x += pos.X;
- y = Math.Max(y, pos.Y);//Mutant Y-axis, take "HIGHEST"
- z += pos.Z;
- }
- return new BlockPos(x/ length, y, z / length);
- }
-
- public static BlockPos PickRepresentativePosition(List<BlockPos> positions)
- {
- var averagePos = AverageHighestPos( positions );
- if ( positions.Any( pos => pos.X == averagePos.X && pos.Y == averagePos.Y && pos.Z == averagePos.Z ) ) {
- return averagePos;//lucky ~ center was it!
- }
-
- //Otherwise...pick one
- var whichever = positions.Last(poz => poz.Y == averagePos.Y);
-
- return whichever;
- }
-
-
-
- /// <summary>
- /// Find a BLOCK partial path match: BlockID
- /// </summary>
- /// <returns>Matching finds</returns>
- /// <param name="assetName">Asset name.</param>
- public static Dictionary<int, string> ArbitrarytBlockIdHunter(this ICoreAPI CoreApi ,AssetLocation assetName, EnumBlockMaterial? material = null)
- {
- Dictionary<int, string> arbBlockIDTable = new Dictionary<int, string>( );
- uint emptyCount = 0;
-
- if (CoreApi.World.Blocks != null) {
-
- #if DEBUG
- CoreApi.World.Logger.VerboseDebug(" World Blocks [Count: {0}]", CoreApi.World.Blocks.Count);
- #endif
- //If Brute force won't work; use GROOT FORCE!
- //var theBlock = ClientApi.World.BlockAccessor.GetBlock(0);
-
- if (!material.HasValue) {
- foreach (Block blk in CoreApi.World.Blocks) {
- if (blk.IsMissing || blk.Id == 0 || blk.BlockId == 0) {
- emptyCount++;
- } else if (blk.Code != null && blk.Code.BeginsWith(assetName.Domain, assetName.Path)) {
- #if DEBUG
- //CoreApi.World.Logger.VerboseDebug("Block: [{0} ({1})] = #{2}", blk.Code.Path, blk.BlockMaterial, blk.BlockId);
- #endif
-
- arbBlockIDTable.Add(blk.BlockId, blk.Code.Path);
- }
- }
- } else {
- foreach (Block blk in CoreApi.World.Blocks) {
- if (blk.IsMissing || blk.Id == 0 || blk.BlockId == 0) {
- emptyCount++;
- } else if (blk.Code != null && material.Value == blk.BlockMaterial && blk.Code.BeginsWith(assetName.Domain, assetName.Path)) {
- #if DEBUG
- //CoreApi.World.Logger.VerboseDebug("Block: [{0} ({1})] = #{2}", blk.Code.Path, blk.BlockMaterial, blk.BlockId);
- #endif
-
- arbBlockIDTable.Add(blk.BlockId, blk.Code.Path);
- }
- }
- }
-
- #if DEBUG
- CoreApi.World.Logger.VerboseDebug("Block gaps: {0}", emptyCount);
- #endif
- }
-
- return arbBlockIDTable;
- }
-
-
-
- /// <summary>
- /// Chunk local index. Not block position!
- /// </summary>
- /// <remarks>Clamps to 5 bit ranges automagically</remarks>
- public static int ChunkBlockIndicie16(int X_index, int Y_index, int Z_index)
- {
- return ((Y_index & 31) * 32 + (Z_index & 31)) * 32 + (X_index & 31);
- }
-
- /// <summary>
- /// Chunk index converted from block position (in world)
- /// </summary>
- /// <returns>The block indicie.</returns>
- /// <param name="blockPos">Block position.</param>
- /// <remarks>Clamps to 5 bit ranges automagically</remarks>
- public static int ChunkBlockIndicie16(BlockPos blockPos)
- {
- //Chunk masked
- return ((blockPos.Y & 31) * 32 + (blockPos.Z & 31)) * 32 + (blockPos.X & 31);
- }
- }
+ public static class Helpers
+ {
+ static Helpers()
+ {
+ //Called once - thus it can only be in a static constructor.
+ PngChunk.FactoryRegister(PngMetadataChunk.ID, typeof(PngMetadataChunk));
+ }
+
+ /// <summary>
+ /// Hue, Saturation Value colorspace
+ /// </summary>
+ /// <returns>The color equiv.</returns>
+ /// <param name="hue">0 - 360 for hue.</param>
+ /// <param name="saturation"> 0 - 1 for saturation or value..</param>
+ /// <param name="value"> 0 - 1 for saturation or value..</param>
+ public static Color FromHSV(double hue, double saturation, double value)
+ {
+ int hi = Convert.ToInt32(Math.Floor(hue / 60)) % 6;
+ double f = hue / 60 - Math.Floor(hue / 60);
+
+ value *= 255;
+ int v = Convert.ToInt32(value);
+ int p = Convert.ToInt32(value * (1 - saturation));
+ int q = Convert.ToInt32(value * (1 - f * saturation));
+ int t = Convert.ToInt32(value * (1 - (1 - f) * saturation));
+
+ return hi switch
+ {
+ 0 => Color.FromArgb(255, v, t, p),
+ 1 => Color.FromArgb(255, q, v, p),
+ 2 => Color.FromArgb(255, p, v, t),
+ 3 => Color.FromArgb(255, p, q, v),
+ 4 => Color.FromArgb(255, t, p, v),
+ _ => Color.FromArgb(255, v, p, q),
+ };
+ }
+
+ public static string PrettyCoords(this BlockPos location, ICoreClientAPI ClientApi)
+ {
+ var start = ClientApi.World.DefaultSpawnPosition.AsBlockPos;
+
+ return string.Format("X{0}, Y{1}, Z{2}", location.X - start.X, location.Y, location.Z - start.Z);
+ }
+
+ /// <summary>
+ /// Chunk location to User display coordinate system
+ /// </summary>
+ /// <returns>Friendly string</returns>
+ /// <param name="location">Chunk Coords.</param>
+ public static string PrettyCoords(this Vec2i location, ICoreClientAPI ClientApi)
+ {
+ var start = ClientApi.World.DefaultSpawnPosition.AsBlockPos;
+ var chunkSize = ClientApi.World.BlockAccessor.ChunkSize;
+
+ return string.Format("X{0}, Z{1}", (location.X * chunkSize) - start.X, (location.Y * chunkSize) - start.Z);
+ }
+
+ public static BlockPos AverageHighestPos(List<BlockPos> positions)
+ {
+ int x = 0, y = 0, z = 0, length = positions.Count;
+ foreach (BlockPos pos in positions)
+ {
+ x += pos.X;
+ y = Math.Max(y, pos.Y);//Mutant Y-axis, take "HIGHEST"
+ z += pos.Z;
+ }
+ return new BlockPos(x / length, y, z / length);
+ }
+
+ public static BlockPos PickRepresentativePosition(List<BlockPos> positions)
+ {
+ var averagePos = AverageHighestPos(positions);
+ if (positions.Any(pos => pos.X == averagePos.X && pos.Y == averagePos.Y && pos.Z == averagePos.Z))
+ {
+ return averagePos;//lucky ~ center was it!
+ }
+
+ //Otherwise...pick one
+ var whichever = positions.Last(poz => poz.Y == averagePos.Y);
+
+ return whichever;
+ }
+
+
+
+ /// <summary>
+ /// Find a BLOCK partial path match: BlockID
+ /// </summary>
+ /// <returns>Matching finds</returns>
+ /// <param name="assetName">Asset name.</param>
+ public static Dictionary<int, string> ArbitrarytBlockIdHunter(this ICoreAPI CoreApi, AssetLocation assetName, EnumBlockMaterial? material = null)
+ {
+ Dictionary<int, string> arbBlockIDTable = new Dictionary<int, string>();
+ uint emptyCount = 0;
+
+ if (CoreApi.World.Blocks != null)
+ {
+
+#if DEBUG
+ CoreApi.World.Logger.VerboseDebug(" World Blocks [Count: {0}]", CoreApi.World.Blocks.Count);
+#endif
+ //If Brute force won't work; use GROOT FORCE!
+ //var theBlock = ClientApi.World.BlockAccessor.GetBlock(0);
+
+ if (!material.HasValue)
+ {
+ foreach (Block blk in CoreApi.World.Blocks)
+ {
+ if (blk.IsMissing || blk.Id == 0 || blk.BlockId == 0)
+ {
+ emptyCount++;
+ }
+ else if (blk.Code != null && blk.Code.BeginsWith(assetName.Domain, assetName.Path))
+ {
+#if DEBUG
+ //CoreApi.World.Logger.VerboseDebug("Block: [{0} ({1})] = #{2}", blk.Code.Path, blk.BlockMaterial, blk.BlockId);
+#endif
+
+ arbBlockIDTable.Add(blk.BlockId, blk.Code.Path);
+ }
+ }
+ }
+ else
+ {
+ foreach (Block blk in CoreApi.World.Blocks)
+ {
+ if (blk.IsMissing || blk.Id == 0 || blk.BlockId == 0)
+ {
+ emptyCount++;
+ }
+ else if (blk.Code != null && material.Value == blk.BlockMaterial && blk.Code.BeginsWith(assetName.Domain, assetName.Path))
+ {
+#if DEBUG
+ //CoreApi.World.Logger.VerboseDebug("Block: [{0} ({1})] = #{2}", blk.Code.Path, blk.BlockMaterial, blk.BlockId);
+#endif
+
+ arbBlockIDTable.Add(blk.BlockId, blk.Code.Path);
+ }
+ }
+ }
+
+#if DEBUG
+ CoreApi.World.Logger.VerboseDebug("Block gaps: {0}", emptyCount);
+#endif
+ }
+
+ return arbBlockIDTable;
+ }
+
+
+
+ /// <summary>
+ /// Chunk local index. Not block position!
+ /// </summary>
+ /// <remarks>Clamps to 5 bit ranges automagically</remarks>
+ public static int ChunkBlockIndicie16(int X_index, int Y_index, int Z_index)
+ {
+ return ((Y_index & 31) * 32 + (Z_index & 31)) * 32 + (X_index & 31);
+ }
+
+ /// <summary>
+ /// Chunk index converted from block position (in world)
+ /// </summary>
+ /// <returns>The block indicie.</returns>
+ /// <param name="blockPos">Block position.</param>
+ /// <remarks>Clamps to 5 bit ranges automagically</remarks>
+ public static int ChunkBlockIndicie16(BlockPos blockPos)
+ {
+ //Chunk masked
+ return ((blockPos.Y & 31) * 32 + (blockPos.Z & 31)) * 32 + (blockPos.X & 31);
+ }
+ }
}
namespace Automap
{
- public class AlternateRenderer : IChunkRenderer
- {
- private readonly int chunkSize;
-
-
- /// <summary>
- /// V.G.D:'s Alternative renderer
- /// </summary>
- /// <param name="clientAPI">Client API.</param>
- /// <param name="logger">Logger.</param>
- public AlternateRenderer(ICoreClientAPI clientAPI, ILogger logger) : base(clientAPI, logger)
- {
- chunkSize = ClientAPI.World.BlockAccessor.ChunkSize;
- }
-
- public override void GenerateChunkPngShard(Vec2i chunkPos, IMapChunk mc, ColumnMeta metaData, PngWriter pngWriter, out uint pixelCount)
- {
- pixelCount = 0;
- BlockPos tmpPos = new BlockPos( );
- Vec2i localpos = new Vec2i( );
- var chunksColumn = new IWorldChunk[ClientAPI.World.BlockAccessor.MapSizeY / chunkSize];
-
- int topChunkY = mc.YMax / chunkSize;//Heywaitaminute -- this isn't a highest FEATURE, if Rainmap isn't accurate!
- //Metadata of DateTime chunk was edited, chunk coords.,world-seed? Y-Max feature height
- //Grab a chunk COLUMN... Topmost Y down...
- for (int chunkY = 0; chunkY <= topChunkY; chunkY++) {
- chunksColumn[chunkY] = ClientAPI.World.BlockAccessor.GetChunk(chunkPos.X, chunkY, chunkPos.Y);
- //What to do if chunk is a void? invalid?
- }
-
- //pre-create PNG line slices...
- ImageLine[ ] lines = Enumerable.Repeat(new object( ), chunkSize).Select(l => new ImageLine(pngWriter.ImgInfo)).ToArray( );
- ushort[ ] allMapYs = mc.RainHeightMap;
- for (int posIndex = 0; posIndex < (chunkSize * chunkSize); posIndex++) {
- int currY = allMapYs[posIndex];
- int localChunkY = currY / chunkSize;
- if (localChunkY >= (chunksColumn.Length)) continue; //Out of range!
- if (chunksColumn[localChunkY] == null) continue;
-
- MapUtil.PosInt2d(posIndex, chunkSize, localpos);
- int localX = localpos.X;
- int localZ = localpos.Y;
-
- chunksColumn[localChunkY].Unpack( );
- int blockId = chunksColumn[localChunkY].Blocks[MapUtil.Index3d(localX, currY % chunkSize, localZ, chunkSize, chunkSize)];
-
- Block block = ClientAPI.World.Blocks[blockId];
-
- tmpPos.Set(chunkSize * chunkPos.X + localX, currY, chunkSize * chunkPos.Y + localZ);
-
- int red;
- int green;
- int blue;
-
- //============ POI Population =================
- if (BlockID_Designators.ContainsKey(blockId)) {
- var desig = BlockID_Designators[blockId];
- red = desig.OverwriteColor.R;
- green = desig.OverwriteColor.G;
- blue = desig.OverwriteColor.B;
-
-
- ImageLineHelper.SetPixel(lines[localZ], localX, red, green, blue);
- continue;
- }
-
- float b = GetSlope(localX, localZ, allMapYs);
-
- int col = block.GetColor(ClientAPI, tmpPos);
- int packedFormat = ColorUtil.ColorMultiply3Clamped(col, b);
-
- red = ColorUtil.ColorB(packedFormat);
- green = ColorUtil.ColorG(packedFormat);
- blue = ColorUtil.ColorR(packedFormat);
- ImageLineHelper.SetPixel(lines[localZ], localX, red, green, blue);
-
- //chunkImage.SetPixel(localX, localZ, pixelColor);
- pixelCount++;
- }
-
- for (int row = 0; row < pngWriter.ImgInfo.Rows; row++) {
- pngWriter.WriteRow(lines[row], row);
- }
-
- pngWriter.End( );
- }
-
- private float GetSlope(int x, int y, ushort[ ] heightMap)
- {
- int baseY = heightMap[MapUtil.Index2d(x, y, chunkSize)];
- float runningY = 0;
- // check bounds. i hate this.
- int locIndex;
- if (x > 0) {
- locIndex = MapUtil.Index2d(x - 1, y, chunkSize);
- runningY += (baseY - heightMap[locIndex]);
- }
- if (x < chunkSize - 1) {
- locIndex = MapUtil.Index2d(x + 1, y, chunkSize);
- runningY += (baseY - heightMap[locIndex]);
- }
- if (y > 0) {
- locIndex = MapUtil.Index2d(x, y - 1, chunkSize);
- runningY += (baseY - heightMap[locIndex]);
- }
- if (y < chunkSize - 1) {
- locIndex = MapUtil.Index2d(x, y + 1, chunkSize);
- runningY += (baseY - heightMap[locIndex]);
- }
- runningY /= 4; // average now
- runningY /= 5; // idk
- return 1 + runningY;
- }
- }
+ public class AlternateRenderer : IChunkRenderer
+ {
+ private readonly int chunkSize;
+
+
+ /// <summary>
+ /// V.G.D:'s Alternative renderer
+ /// </summary>
+ /// <param name="clientAPI">Client API.</param>
+ /// <param name="logger">Logger.</param>
+ public AlternateRenderer(ICoreClientAPI clientAPI, ILogger logger) : base(clientAPI, logger)
+ {
+ chunkSize = ClientAPI.World.BlockAccessor.ChunkSize;
+ }
+
+ public override void GenerateChunkPngShard(Vec2i chunkPos, IMapChunk mc, ColumnMeta metaData, PngWriter pngWriter, out uint pixelCount)
+ {
+ pixelCount = 0;
+ BlockPos tmpPos = new BlockPos();
+ Vec2i localpos = new Vec2i();
+ var chunksColumn = new IWorldChunk[ClientAPI.World.BlockAccessor.MapSizeY / chunkSize];
+
+ int topChunkY = mc.YMax / chunkSize;//Heywaitaminute -- this isn't a highest FEATURE, if Rainmap isn't accurate!
+ //Metadata of DateTime chunk was edited, chunk coords.,world-seed? Y-Max feature height
+ //Grab a chunk COLUMN... Topmost Y down...
+ for (int chunkY = 0; chunkY <= topChunkY; chunkY++)
+ {
+ chunksColumn[chunkY] = ClientAPI.World.BlockAccessor.GetChunk(chunkPos.X, chunkY, chunkPos.Y);
+ //What to do if chunk is a void? invalid?
+ }
+
+ //pre-create PNG line slices...
+ ImageLine[] lines = Enumerable.Repeat(new object(), chunkSize).Select(l => new ImageLine(pngWriter.ImgInfo)).ToArray();
+ ushort[] allMapYs = mc.RainHeightMap;
+ for (int posIndex = 0; posIndex < (chunkSize * chunkSize); posIndex++)
+ {
+ int currY = allMapYs[posIndex];
+ int localChunkY = currY / chunkSize;
+ if (localChunkY >= (chunksColumn.Length)) continue; //Out of range!
+ if (chunksColumn[localChunkY] == null) continue;
+
+ MapUtil.PosInt2d(posIndex, chunkSize, localpos);
+ int localX = localpos.X;
+ int localZ = localpos.Y;
+
+ chunksColumn[localChunkY].Unpack();
+ int blockId = chunksColumn[localChunkY].Blocks[MapUtil.Index3d(localX, currY % chunkSize, localZ, chunkSize, chunkSize)];
+
+ Block block = ClientAPI.World.Blocks[blockId];
+
+ tmpPos.Set(chunkSize * chunkPos.X + localX, currY, chunkSize * chunkPos.Y + localZ);
+
+ int red;
+ int green;
+ int blue;
+
+ //============ POI Population =================
+ if (BlockID_Designators.ContainsKey(blockId))
+ {
+ var desig = BlockID_Designators[blockId];
+ red = desig.OverwriteColor.R;
+ green = desig.OverwriteColor.G;
+ blue = desig.OverwriteColor.B;
+
+
+ ImageLineHelper.SetPixel(lines[localZ], localX, red, green, blue);
+ continue;
+ }
+
+ float b = GetSlope(localX, localZ, allMapYs);
+
+ int col = block.GetColor(ClientAPI, tmpPos);
+ int packedFormat = ColorUtil.ColorMultiply3Clamped(col, b);
+
+ red = ColorUtil.ColorB(packedFormat);
+ green = ColorUtil.ColorG(packedFormat);
+ blue = ColorUtil.ColorR(packedFormat);
+ ImageLineHelper.SetPixel(lines[localZ], localX, red, green, blue);
+
+ //chunkImage.SetPixel(localX, localZ, pixelColor);
+ pixelCount++;
+ }
+
+ for (int row = 0; row < pngWriter.ImgInfo.Rows; row++)
+ {
+ pngWriter.WriteRow(lines[row], row);
+ }
+
+ pngWriter.End();
+ }
+
+ private float GetSlope(int x, int y, ushort[] heightMap)
+ {
+ int baseY = heightMap[MapUtil.Index2d(x, y, chunkSize)];
+ float runningY = 0;
+ // check bounds. i hate this.
+ int locIndex;
+ if (x > 0)
+ {
+ locIndex = MapUtil.Index2d(x - 1, y, chunkSize);
+ runningY += (baseY - heightMap[locIndex]);
+ }
+ if (x < chunkSize - 1)
+ {
+ locIndex = MapUtil.Index2d(x + 1, y, chunkSize);
+ runningY += (baseY - heightMap[locIndex]);
+ }
+ if (y > 0)
+ {
+ locIndex = MapUtil.Index2d(x, y - 1, chunkSize);
+ runningY += (baseY - heightMap[locIndex]);
+ }
+ if (y < chunkSize - 1)
+ {
+ locIndex = MapUtil.Index2d(x, y + 1, chunkSize);
+ runningY += (baseY - heightMap[locIndex]);
+ }
+ runningY /= 4; // average now
+ runningY /= 5; // idk
+ return 1 + runningY;
+ }
+ }
}
namespace Automap
{
- public abstract class IChunkRenderer
- {
- public virtual ICoreClientAPI ClientAPI { get; protected set; }
- public virtual ILogger Logger { get; protected set; }
- public virtual Dictionary<int, BlockDesignator> BlockID_Designators { get; set; }
+ public abstract class IChunkRenderer
+ {
+ public virtual ICoreClientAPI ClientAPI { get; protected set; }
+ public virtual ILogger Logger { get; protected set; }
+ public virtual Dictionary<int, BlockDesignator> BlockID_Designators { get; set; }
- protected IChunkRenderer(ICoreClientAPI clientAPI, ILogger logger)
- {
- this.ClientAPI = clientAPI;
- this.Logger = logger;
- }
+ protected IChunkRenderer(ICoreClientAPI clientAPI, ILogger logger)
+ {
+ this.ClientAPI = clientAPI;
+ this.Logger = logger;
+ }
- public abstract void GenerateChunkPngShard(Vec2i chunkPos, IMapChunk mapChunk, ColumnMeta metaData, PngWriter pngWriter, out uint pixelCount);
- }
+ public abstract void GenerateChunkPngShard(Vec2i chunkPos, IMapChunk mapChunk, ColumnMeta metaData, PngWriter pngWriter, out uint pixelCount);
+ }
}
namespace Automap
{
- public class StandardRenderer : IChunkRenderer
- {
- private readonly int chunkSize;
-
-
- /// <summary>
- /// Renders shards similar to the Default VS version, plus P.O.I. markings.
- /// </summary>
- /// <param name="clientAPI">Client API.</param>
- /// <param name="logger">Logger.</param>
- public StandardRenderer(ICoreClientAPI clientAPI, ILogger logger) : base (clientAPI, logger)
- {
- chunkSize = ClientAPI.World.BlockAccessor.ChunkSize;
- }
-
- public override void GenerateChunkPngShard(Vec2i chunkPos, IMapChunk mc, ColumnMeta metaData, PngWriter pngWriter, out uint pixelCount)
- {
- pixelCount = 0;
- BlockPos tmpPos = new BlockPos( );
- Vec2i localpos = new Vec2i( );
-
- var chunksColumn = new IWorldChunk[ClientAPI.World.BlockAccessor.MapSizeY / chunkSize];
-
- int topChunkY = mc.YMax / chunkSize;//Heywaitaminute -- this isn't a highest FEATURE, if Rainmap isn't accurate!
-
- for (int chunkY = 0; chunkY <= topChunkY; chunkY++) {
- chunksColumn[chunkY] = ClientAPI.World.BlockAccessor.GetChunk(chunkPos.X, chunkY, chunkPos.Y);
- //What to do if chunk is a void? invalid?
- }
-
- // Prefetch map chunks, in pattern
- IMapChunk[ ] mapChunks = new IMapChunk[ ]
- {
- ClientAPI.World.BlockAccessor.GetMapChunk(chunkPos.X - 1, chunkPos.Y - 1),
- ClientAPI.World.BlockAccessor.GetMapChunk(chunkPos.X - 1, chunkPos.Y),
- ClientAPI.World.BlockAccessor.GetMapChunk(chunkPos.X, chunkPos.Y - 1)
- };
-
- //pre-create PNG line slices...
- ImageLine[ ] lines = Enumerable.Repeat(new object( ), chunkSize).Select(l => new ImageLine(pngWriter.ImgInfo)).ToArray( );
-
- for (int posIndex = 0; posIndex < (chunkSize * chunkSize); posIndex++) {
- int mapY = mc.RainHeightMap[posIndex];
- int localChunkY = mapY / chunkSize;
- if (localChunkY >= (chunksColumn.Length)) continue;//Out of range!
-
- MapUtil.PosInt2d(posIndex, chunkSize, localpos);
- int localX = localpos.X;
- int localZ = localpos.Y;
-
- float b = 1;
- int leftTop, rightTop, leftBot;
-
- IMapChunk leftTopMapChunk = mc;
- IMapChunk rightTopMapChunk = mc;
- IMapChunk leftBotMapChunk = mc;
-
- int topX = localX - 1;
- int botX = localX;
- int leftZ = localZ - 1;
- int rightZ = localZ;
-
- if (topX < 0 && leftZ < 0) {
- leftTopMapChunk = mapChunks[0];
- rightTopMapChunk = mapChunks[1];
- leftBotMapChunk = mapChunks[2];
- }
- else {
- if (topX < 0) {
- leftTopMapChunk = mapChunks[1];
- rightTopMapChunk = mapChunks[1];
- }
- if (leftZ < 0) {
- leftTopMapChunk = mapChunks[2];
- leftBotMapChunk = mapChunks[2];
- }
- }
-
- topX = GameMath.Mod(topX, chunkSize);
- leftZ = GameMath.Mod(leftZ, chunkSize);
-
- leftTop = leftTopMapChunk == null ? 0 : Math.Sign(mapY - leftTopMapChunk.RainHeightMap[leftZ * chunkSize + topX]);
- rightTop = rightTopMapChunk == null ? 0 : Math.Sign(mapY - rightTopMapChunk.RainHeightMap[rightZ * chunkSize + topX]);
- leftBot = leftBotMapChunk == null ? 0 : Math.Sign(mapY - leftBotMapChunk.RainHeightMap[leftZ * chunkSize + botX]);
-
- float slopeness = (leftTop + rightTop + leftBot);
-
- if (slopeness > 0) b = 1.2f;
- if (slopeness < 0) b = 0.8f;
-
- b -= 0.15f; //Slope boost value
-
- if (chunksColumn[localChunkY] == null) {
-
- continue;
- }
-
- chunksColumn[localChunkY].Unpack( );
- int blockId = chunksColumn[localChunkY].Blocks[MapUtil.Index3d(localpos.X, mapY % chunkSize, localpos.Y, chunkSize, chunkSize)];
-
- Block block = ClientAPI.World.Blocks[blockId];
-
- tmpPos.Set(chunkSize * chunkPos.X + localpos.X, mapY, chunkSize * chunkPos.Y + localpos.Y);
-
- int avgCol = block.GetColor(ClientAPI, tmpPos);
- int rndCol = block.GetRandomColor(ClientAPI, tmpPos, BlockFacing.UP);
- int col = ColorUtil.ColorOverlay(avgCol, rndCol, 0.125f);
- var packedFormat = ColorUtil.ColorMultiply3Clamped(col, b);
-
- int red = ColorUtil.ColorB(packedFormat);
- int green = ColorUtil.ColorG(packedFormat);
- int blue = ColorUtil.ColorR(packedFormat);
-
-
- //============ POI Population =================
- if (BlockID_Designators.ContainsKey(blockId)) {
- var desig = BlockID_Designators[blockId];
-
- if (desig.Enabled)
- {
- red = desig.OverwriteColor.R;
- green = desig.OverwriteColor.G;
- blue = desig.OverwriteColor.B;
- }
- }
-
- ImageLineHelper.SetPixel(lines[localZ], localX, red, green, blue);
-
- //chunkImage.SetPixel(localX, localZ, pixelColor);
- pixelCount++;
- }
-
- for (int row = 0; row < pngWriter.ImgInfo.Rows; row++) {
- pngWriter.WriteRow(lines[row], row);
- }
-
- pngWriter.End( );
- }
- }
+ public class StandardRenderer : IChunkRenderer
+ {
+ private readonly int chunkSize;
+
+
+ /// <summary>
+ /// Renders shards similar to the Default VS version, plus P.O.I. markings.
+ /// </summary>
+ /// <param name="clientAPI">Client API.</param>
+ /// <param name="logger">Logger.</param>
+ public StandardRenderer(ICoreClientAPI clientAPI, ILogger logger) : base(clientAPI, logger)
+ {
+ chunkSize = ClientAPI.World.BlockAccessor.ChunkSize;
+ }
+
+ public override void GenerateChunkPngShard(Vec2i chunkPos, IMapChunk mc, ColumnMeta metaData, PngWriter pngWriter, out uint pixelCount)
+ {
+ pixelCount = 0;
+ BlockPos tmpPos = new BlockPos();
+ Vec2i localpos = new Vec2i();
+
+ var chunksColumn = new IWorldChunk[ClientAPI.World.BlockAccessor.MapSizeY / chunkSize];
+
+ int topChunkY = mc.YMax / chunkSize;//Heywaitaminute -- this isn't a highest FEATURE, if Rainmap isn't accurate!
+
+ for (int chunkY = 0; chunkY <= topChunkY; chunkY++)
+ {
+ chunksColumn[chunkY] = ClientAPI.World.BlockAccessor.GetChunk(chunkPos.X, chunkY, chunkPos.Y);
+ //What to do if chunk is a void? invalid?
+ }
+
+ // Prefetch map chunks, in pattern
+ IMapChunk[] mapChunks = new IMapChunk[]
+ {
+ ClientAPI.World.BlockAccessor.GetMapChunk(chunkPos.X - 1, chunkPos.Y - 1),
+ ClientAPI.World.BlockAccessor.GetMapChunk(chunkPos.X - 1, chunkPos.Y),
+ ClientAPI.World.BlockAccessor.GetMapChunk(chunkPos.X, chunkPos.Y - 1)
+ };
+
+ //pre-create PNG line slices...
+ ImageLine[] lines = Enumerable.Repeat(new object(), chunkSize).Select(l => new ImageLine(pngWriter.ImgInfo)).ToArray();
+
+ for (int posIndex = 0; posIndex < (chunkSize * chunkSize); posIndex++)
+ {
+ int mapY = mc.RainHeightMap[posIndex];
+ int localChunkY = mapY / chunkSize;
+ if (localChunkY >= (chunksColumn.Length)) continue;//Out of range!
+
+ MapUtil.PosInt2d(posIndex, chunkSize, localpos);
+ int localX = localpos.X;
+ int localZ = localpos.Y;
+
+ float b = 1;
+ int leftTop, rightTop, leftBot;
+
+ IMapChunk leftTopMapChunk = mc;
+ IMapChunk rightTopMapChunk = mc;
+ IMapChunk leftBotMapChunk = mc;
+
+ int topX = localX - 1;
+ int botX = localX;
+ int leftZ = localZ - 1;
+ int rightZ = localZ;
+
+ if (topX < 0 && leftZ < 0)
+ {
+ leftTopMapChunk = mapChunks[0];
+ rightTopMapChunk = mapChunks[1];
+ leftBotMapChunk = mapChunks[2];
+ }
+ else
+ {
+ if (topX < 0)
+ {
+ leftTopMapChunk = mapChunks[1];
+ rightTopMapChunk = mapChunks[1];
+ }
+ if (leftZ < 0)
+ {
+ leftTopMapChunk = mapChunks[2];
+ leftBotMapChunk = mapChunks[2];
+ }
+ }
+
+ topX = GameMath.Mod(topX, chunkSize);
+ leftZ = GameMath.Mod(leftZ, chunkSize);
+
+ leftTop = leftTopMapChunk == null ? 0 : Math.Sign(mapY - leftTopMapChunk.RainHeightMap[leftZ * chunkSize + topX]);
+ rightTop = rightTopMapChunk == null ? 0 : Math.Sign(mapY - rightTopMapChunk.RainHeightMap[rightZ * chunkSize + topX]);
+ leftBot = leftBotMapChunk == null ? 0 : Math.Sign(mapY - leftBotMapChunk.RainHeightMap[leftZ * chunkSize + botX]);
+
+ float slopeness = (leftTop + rightTop + leftBot);
+
+ if (slopeness > 0) b = 1.2f;
+ if (slopeness < 0) b = 0.8f;
+
+ b -= 0.15f; //Slope boost value
+
+ if (chunksColumn[localChunkY] == null)
+ {
+
+ continue;
+ }
+
+ chunksColumn[localChunkY].Unpack();
+ int blockId = chunksColumn[localChunkY].Blocks[MapUtil.Index3d(localpos.X, mapY % chunkSize, localpos.Y, chunkSize, chunkSize)];
+
+ Block block = ClientAPI.World.Blocks[blockId];
+
+ tmpPos.Set(chunkSize * chunkPos.X + localpos.X, mapY, chunkSize * chunkPos.Y + localpos.Y);
+
+ int avgCol = block.GetColor(ClientAPI, tmpPos);
+ int rndCol = block.GetRandomColor(ClientAPI, tmpPos, BlockFacing.UP);
+ int col = ColorUtil.ColorOverlay(avgCol, rndCol, 0.125f);
+ var packedFormat = ColorUtil.ColorMultiply3Clamped(col, b);
+
+ int red = ColorUtil.ColorB(packedFormat);
+ int green = ColorUtil.ColorG(packedFormat);
+ int blue = ColorUtil.ColorR(packedFormat);
+
+
+ //============ POI Population =================
+ if (BlockID_Designators.ContainsKey(blockId))
+ {
+ var desig = BlockID_Designators[blockId];
+
+ if (desig.Enabled)
+ {
+ red = desig.OverwriteColor.R;
+ green = desig.OverwriteColor.G;
+ blue = desig.OverwriteColor.B;
+ }
+ }
+
+ ImageLineHelper.SetPixel(lines[localZ], localX, red, green, blue);
+
+ //chunkImage.SetPixel(localX, localZ, pixelColor);
+ pixelCount++;
+ }
+
+ for (int row = 0; row < pngWriter.ImgInfo.Rows; row++)
+ {
+ pngWriter.WriteRow(lines[row], row);
+ }
+
+ pngWriter.End();
+ }
+ }
}
namespace Automap
{
- public class AutomapGUIDialog : GuiDialog
- {
- public const string _automapControlPanelKey = "automapControlPanelKey";
-
- private ILogger Logger;
- private AutomapSystem _automapSystem;
-
- public override string ToggleKeyCombinationCode {
- get
- {
- return _automapControlPanelKey;
- }
- }
-
- public AutomapGUIDialog(ICoreClientAPI capi,AutomapSystem ams) : base(capi)
- {
- _automapSystem = ams;
- Logger = capi.Logger;
- SetupDialog( );
- }
-
- //Event for GUI status display
-
- private void SetupDialog( )
- {
- ElementBounds dialogBounds = ElementStdBounds.AutosizedMainDialog.WithAlignment(EnumDialogArea.CenterMiddle);
-
- ElementBounds textBounds = ElementBounds.Fixed(0, 40, 500, 300);
-
- ElementBounds bgBounds = ElementBounds.Fill.WithFixedPadding(GuiStyle.ElementToDialogPadding);
- bgBounds.BothSizing = ElementSizing.FitToChildren;
- bgBounds.WithChildren(textBounds);
-
- ElementBounds toggleBounds = textBounds.CopyOffsetedSibling(3, 26, 5, 2);
- toggleBounds.fixedHeight = 24;
- toggleBounds.fixedWidth = 64;
-
- ElementBounds txtStatusBounds = textBounds.CopyOffsetedSibling(0, 20, 2, 4);
- txtStatusBounds.fixedHeight = 16;
- txtStatusBounds.percentWidth = 1;
-
-
- this.SingleComposer = capi.Gui.CreateCompo("automapControlPanel", dialogBounds)
- .AddShadedDialogBG(bgBounds)
- .AddDialogTitleBar("Automap Controls", OnTitleBarCloseClicked)
- .AddStaticText("Configure Automap settings:", CairoFont.WhiteDetailText( ), textBounds)
- .AddToggleButton("Run", CairoFont.ButtonText( ), RunToggle, toggleBounds, "btnRun")
- .AddStaticText("Idle.", CairoFont.WhiteSmallText( ).WithFontSize(12), txtStatusBounds, "txtStatus")
- .Compose( );
-
- //Controls for ALL Block & Entity Designators (Enable/Disable)
- //_automapSystem.BlockID_Designators
- //_automapSystem.Entity_Designators
- //Renderer selection
- //Message verbosity? Speed?
-
- //A Button to add POI - notes manually (when AM running)
-
- }
-
- private void OnTitleBarCloseClicked( )
- {
- TryClose( );
- }
-
- /// <summary>
- /// Toggle Automap from/to RUN state
- /// </summary>
- /// <returns>The toggle.</returns>
- /// <param name="t1">T1.</param>
- internal void RunToggle(bool toggle)
- {
- _automapSystem.Enabled = toggle;
- Logger.VerboseDebug("Dialog Changed; [ Automap Enabled: {0} ]", toggle);
- var statusText = this.SingleComposer.GetStaticText("txtStatus");
- statusText.SetValue($"Running: {this._automapSystem.Enabled}, Total: {this._automapSystem.updatedChunksTotal}, Nulls: {this._automapSystem.nullChunkCount} " );
-
- }
- }
+ public class AutomapGUIDialog : GuiDialog
+ {
+ public const string _automapControlPanelKey = "automapControlPanelKey";
+
+ private ILogger Logger;
+ private AutomapSystem _automapSystem;
+
+ public override string ToggleKeyCombinationCode
+ {
+ get
+ {
+ return _automapControlPanelKey;
+ }
+ }
+
+ public AutomapGUIDialog(ICoreClientAPI capi, AutomapSystem ams) : base(capi)
+ {
+ _automapSystem = ams;
+ Logger = capi.Logger;
+ SetupDialog();
+ }
+
+ private void SetupDialog()
+ {
+ ElementBounds dialogBounds = ElementStdBounds.AutosizedMainDialog.WithAlignment(EnumDialogArea.CenterMiddle);
+
+ ElementBounds textBounds = ElementBounds.Fixed(0, 40, 500, 300);
+
+ ElementBounds bgBounds = ElementBounds.Fill.WithFixedPadding(GuiStyle.ElementToDialogPadding);
+ bgBounds.BothSizing = ElementSizing.FitToChildren;
+ bgBounds.WithChildren(textBounds);
+
+ ElementBounds toggleBounds = textBounds.CopyOffsetedSibling(3, 5, 5, 2);
+ toggleBounds.fixedHeight = 18;
+ toggleBounds.fixedWidth = 50;
+
+ ElementBounds txtStatusBounds = textBounds.CopyOffsetedSibling(0, 20, 2, 4);
+ txtStatusBounds.fixedHeight = 16;
+ txtStatusBounds.percentWidth = 1;
+
+
+ this.SingleComposer = capi.Gui.CreateCompo("automapControlPanel", dialogBounds)
+ .AddShadedDialogBG(bgBounds)
+ .AddDialogTitleBar("Automap Controls", OnTitleBarCloseClicked)
+ .AddStaticText("Configure Automap settings:", CairoFont.WhiteDetailText(), textBounds)
+ .AddToggleButton("Run", CairoFont.ButtonText(), RunToggle, toggleBounds, "btnRun")
+ .AddStaticText("Idle.", CairoFont.WhiteSmallText().WithFontSize(12), txtStatusBounds, "txtStatus")
+ .Compose();
+ }
+
+ private void OnTitleBarCloseClicked()
+ {
+ TryClose();
+ }
+
+ /// <summary>
+ /// Toggle Automap from/to RUN state
+ /// </summary>
+ /// <returns>The toggle.</returns>
+ /// <param name="t1">T1.</param>
+ internal void RunToggle(bool toggle)
+ {
+ _automapSystem.Enabled = toggle;
+ Logger.VerboseDebug("Dialog Changed; [ Automap Enabled: {0} ]", toggle);
+ var statusText = this.SingleComposer.GetStaticText("txtStatus");
+ statusText.SetValue($"Running: {this._automapSystem.Enabled}, Total: {this._automapSystem.updatedChunksTotal}, Nulls: {this._automapSystem.nullChunkCount} ");
+
+ }
+ }
}
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.Common.Entities;
-using Vintagestory.API.Config;
using Vintagestory.API.MathTools;
using Vintagestory.Common;
namespace Automap
{
- public class AutomapSystem
- {
- private Thread cartographer_thread;
- private ICoreClientAPI ClientAPI { get; set; }
- private ILogger Logger { get; set; }
- private IChunkRenderer ChunkRenderer { get; set; }
-
- private const string _mapPath = @"Maps";
- private const string _chunkPath = @"Chunks";
- private const string _domain = @"automap";
- private const string chunkFile_filter = @"*_*.png";
- private static Regex chunkShardRegex = new Regex(@"(?<X>[\d]+)_(?<Z>[\d]+).png", RegexOptions.Singleline);
-
- private ConcurrentDictionary<Vec2i, uint> columnCounter = new ConcurrentDictionary<Vec2i, uint>(3, 150 );
- private ColumnsMetadata chunkTopMetadata;
- private PointsOfInterest POIs;
- private EntitiesOfInterest EOIs;
-
- internal Dictionary<int, BlockDesignator> BlockID_Designators { get; private set;}
- internal Dictionary<AssetLocation, EntityDesignator> Entity_Designators { get; private set; }
- internal Dictionary<int, string> RockIdCodes { get; private set; }
-
- internal bool Enabled { get; set; }
- //Run status, Chunks processed, stats, center of map....
- internal uint nullChunkCount, updatedChunksTotal;
- internal Vec2i startChunkColumn;
-
- private readonly int chunkSize;
- private string path;
- private IAsset stylesFile;
-
-
- public AutomapSystem(ICoreClientAPI clientAPI, ILogger logger)
- {
- this.ClientAPI = clientAPI;
- this.Logger = logger;
- chunkSize = ClientAPI.World.BlockAccessor.ChunkSize;
- ClientAPI.Event.LevelFinalize += EngageAutomap;
-
- //TODO:Choose which one from GUI
- this.ChunkRenderer = new StandardRenderer(clientAPI, logger);
- }
-
-
- #region Internals
- private void EngageAutomap( )
- {
- path = ClientAPI.GetOrCreateDataPath(_mapPath);
- path = ClientAPI.GetOrCreateDataPath(Path.Combine(path, "World_" + ClientAPI.World.Seed));//Add name of World too...'ServerApi.WorldManager.CurrentWorldName'
-
- stylesFile = ClientAPI.World.AssetManager.Get(new AssetLocation(_domain, "config/automap_format.css"));
- Logger.VerboseDebug("CSS loaded: {0} size: {1}",stylesFile.IsLoaded() ,stylesFile.ToText( ).Length);
-
- Prefill_POI_Designators( );
- startChunkColumn = new Vec2i((ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.X / chunkSize), (ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.Z / chunkSize));
- chunkTopMetadata = new ColumnsMetadata(startChunkColumn);
-
- Logger.Notification("AUTOMAP Start {0}", startChunkColumn);
- Reload_Metadata( );
-
- ClientAPI.Event.ChunkDirty += ChunkAChanging;
-
- cartographer_thread = new Thread(Cartographer);
- cartographer_thread.Name = "Cartographer";
- cartographer_thread.Priority = ThreadPriority.Lowest;
- cartographer_thread.IsBackground = true;
-
- ClientAPI.Event.RegisterGameTickListener(AwakenCartographer, 6000);
- }
-
- private void ChunkAChanging(Vec3i chunkCoord, IWorldChunk chunk, EnumChunkDirtyReason reason)
- {
- Vec2i topPosition = new Vec2i(chunkCoord.X, chunkCoord.Z);
-
- columnCounter.AddOrUpdate(topPosition, 1, (key, colAct) => colAct + 1);
- }
-
- private void AwakenCartographer(float delayed)
- {
-
- if (Enabled && (ClientAPI.IsGamePaused != false || ClientAPI.IsShuttingDown != true)) {
- #if DEBUG
- Logger.VerboseDebug("Cartographer re-trigger from [{0}]", cartographer_thread.ThreadState);
- #endif
-
- if (cartographer_thread.ThreadState.HasFlag(ThreadState.Unstarted)) {
- cartographer_thread.Start( );
- }
- else if (cartographer_thread.ThreadState.HasFlag(ThreadState.WaitSleepJoin)) {
- //Time to (re)write chunk shards
- cartographer_thread.Interrupt( );
- }
- #if DEBUG
- ClientAPI.TriggerChatMessage($"Automap {updatedChunksTotal} Updates - MAX (N:{chunkTopMetadata.North_mostChunk},S:{chunkTopMetadata.South_mostChunk},E:{chunkTopMetadata.East_mostChunk}, W:{chunkTopMetadata.West_mostChunk} - TOTAL: {chunkTopMetadata.Count})");
- #endif
- }
-
- }
-
-
- private void Cartographer( )
- {
- wake:
- Logger.VerboseDebug("Cartographer thread awoken");
-
- try {
- uint ejectedItem = 0;
- uint updatedChunks = 0;
-
- //-- Should dodge enumerator changing underfoot....at a cost.
- if (!columnCounter.IsEmpty) {
- var tempSet = columnCounter.ToArray( ).OrderByDescending(kvp => kvp.Value);
- foreach (var mostActiveCol in tempSet) {
-
- var mapChunk = ClientAPI.World.BlockAccessor.GetMapChunk(mostActiveCol.Key);
-
- if (mapChunk == null) {
- Logger.Warning("SKIP CHUNK: ({0}) - Map Chunk NULL!", mostActiveCol.Key);
- nullChunkCount++;
- columnCounter.TryRemove(mostActiveCol.Key, out ejectedItem );
- continue;
- }
-
- ColumnMeta chunkMeta = CreateColumnMetadata(mostActiveCol,mapChunk);
- PngWriter pngWriter = SetupPngImage(mostActiveCol.Key, chunkMeta);
- UpdateEntityMetadata( );
- ProcessChunkBlocks(mostActiveCol.Key, mapChunk, chunkMeta);
-
- uint updatedPixels = 0;
-
- ChunkRenderer.GenerateChunkPngShard(mostActiveCol.Key, mapChunk, chunkMeta, pngWriter , out updatedPixels);
-
- if (updatedPixels > 0) {
-
- #if DEBUG
- Logger.VerboseDebug("Wrote chunk shard: ({0}) - Edits#:{1}, Pixels#:{2}", mostActiveCol.Key, mostActiveCol.Value, updatedPixels);
- #endif
- updatedChunks++;
- chunkTopMetadata.Update(chunkMeta);
- columnCounter.TryRemove(mostActiveCol.Key, out ejectedItem);
- }
- else {
- columnCounter.TryRemove(mostActiveCol.Key, out ejectedItem);
- Logger.VerboseDebug("Un-painted chunk: ({0}) ", mostActiveCol.Key);
- }
-
- }
- }
-
- if (updatedChunks > 0) {
- //What about chunk updates themselves; a update bitmap isn't kept...
- updatedChunksTotal += updatedChunks;
- GenerateMapHTML( );
- updatedChunks = 0;
- }
-
- //Then sleep until interupted again, and repeat
-
- Logger.VerboseDebug("Thread '{0}' about to sleep indefinitely.", Thread.CurrentThread.Name);
-
- Thread.Sleep(Timeout.Infinite);
-
- } catch (ThreadInterruptedException) {
-
- Logger.VerboseDebug("Thread '{0}' interupted [awoken]", Thread.CurrentThread.Name);
- goto wake;
-
- } catch (ThreadAbortException) {
- Logger.VerboseDebug("Thread '{0}' aborted.", Thread.CurrentThread.Name);
-
- } finally {
- Logger.VerboseDebug("Thread '{0}' executing finally block.", Thread.CurrentThread.Name);
- }
- }
-
- private void Prefill_POI_Designators( )
- {
- this.POIs = new PointsOfInterest( );
- this.EOIs = new EntitiesOfInterest( );
- this.BlockID_Designators = new Dictionary<int, BlockDesignator>( );
- this.Entity_Designators = new Dictionary<AssetLocation, EntityDesignator>( );
- this.RockIdCodes = Helpers.ArbitrarytBlockIdHunter(ClientAPI, new AssetLocation(GlobalConstants.DefaultDomain, "rock"), EnumBlockMaterial.Stone);
-
- //Add special marker types for BlockID's of "Interest", overwrite colour, and method
-
- Install_POI_Designators(DefaultDesignators.DefaultBlockDesignators(), DefaultDesignators.DefaultEntityDesignators());
- }
-
- private void Install_POI_Designators(ICollection<BlockDesignator> blockDesig, List<EntityDesignator> entDesig)
- {
- Logger.VerboseDebug("Connecting {0} standard Block-Designators", blockDesig.Count);
- foreach (var designator in blockDesig) {
- var blockIDs = Helpers.ArbitrarytBlockIdHunter(ClientAPI, designator.Pattern, designator.Material);
- if (blockIDs.Count > 0) { Logger.VerboseDebug("Designator {0} has {1} associated blockIDs", designator.ToString( ), blockIDs.Count); }
- foreach (var entry in blockIDs) {
- BlockID_Designators.Add(entry.Key, designator);
- }
- }
- this.ChunkRenderer.BlockID_Designators = BlockID_Designators;
-
-
- Logger.VerboseDebug("Connecting {0} standard Entity-Designators", entDesig.Count);
- foreach (var designator in entDesig) {
- //Get Variants first, from EntityTypes...better be populated!
- var matched = ClientAPI.World.EntityTypes.FindAll(entp => entp.Code.BeginsWith(designator.Pattern.Domain, designator.Pattern.Path));
-
- foreach (var match in matched) {
- Logger.VerboseDebug("Linked Entity: {0} Designator: {1}", match.Code, designator);
- this.Entity_Designators.Add(match.Code, designator);
- }
-
-
-
- //EntityProperties props = ClientAPI.World.GetEntityType(designator.Pattern);
- }
-
-
- }
-
- //TODO: Convert to RAZOR model
- private void GenerateMapHTML( )
- {
- string mapFilename = Path.Combine(path, "Automap.html");
-
- int TopNorth = chunkTopMetadata.North_mostChunk;
- int TopSouth = chunkTopMetadata.South_mostChunk;
- int TopEast = chunkTopMetadata.East_mostChunk;
- int TopWest = chunkTopMetadata.West_mostChunk;
-
- using (StreamWriter outputText = new StreamWriter(File.Open(mapFilename, FileMode.Create, FileAccess.Write, FileShare.ReadWrite))) {
- using (HtmlTextWriter tableWriter = new HtmlTextWriter(outputText)) {
- tableWriter.BeginRender( );
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Html);
-
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Head);
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Title);
- tableWriter.WriteEncodedText("Generated Automap");
- tableWriter.RenderEndTag( );
- //CSS style here
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Style);
- tableWriter.Write(stylesFile.ToText( ));
- tableWriter.RenderEndTag( );//</style>
-
- //## JSON map-state data ######################
- tableWriter.AddAttribute(HtmlTextWriterAttribute.Type, "text/javascript");
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Script);
-
- tableWriter.Write("var available_images = [");
-
- foreach (var shard in this.chunkTopMetadata) {
- tableWriter.Write("{{X:{0},Y:{1} }}, ", shard.Location.X, shard.Location.Y);
- }
-
- tableWriter.Write(" ];\n");
-
- tableWriter.RenderEndTag( );
-
- tableWriter.RenderEndTag( );
-
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Body);
- tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
- tableWriter.WriteEncodedText($"Created {DateTimeOffset.UtcNow.ToString("u")}");
- tableWriter.RenderEndTag( );
- tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
- tableWriter.WriteEncodedText($"W:{TopWest}, E: {TopEast}, N:{TopNorth}, S:{TopSouth} ");
- tableWriter.RenderEndTag( );
- tableWriter.WriteLine( );
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Table);
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Caption);
- tableWriter.WriteEncodedText($"Start: {startChunkColumn}, Seed: {ClientAPI.World.Seed}\n");
- tableWriter.RenderEndTag( );
-
- //################ X-Axis <thead> #######################
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Thead);
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Tr);
-
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Th);
- tableWriter.Write("N, W");
- tableWriter.RenderEndTag( );
-
- for (int xAxisT = TopWest; xAxisT <= TopEast; xAxisT++) {
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Th);
- tableWriter.Write(xAxisT);
- tableWriter.RenderEndTag( );
- }
-
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Th);
- tableWriter.Write("N, E");
- tableWriter.RenderEndTag( );
-
- tableWriter.RenderEndTag( );
- tableWriter.RenderEndTag( );
- //###### </thead> ################################
-
- //###### <tbody> - Chunk rows & Y-axis cols
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Tbody);
-
- //######## <tr> for every vertical row
- for (int yAxis = TopNorth; yAxis <= TopSouth; yAxis++) {
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Tr);
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
- tableWriter.Write(yAxis);//legend: Y-axis
- tableWriter.RenderEndTag( );
-
- for (int xAxis = TopWest; xAxis <= TopEast; xAxis++) {
- //###### <td> #### for chunk shard
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
- var colLoc = new Vec2i(xAxis, yAxis);
- if (chunkTopMetadata.Contains( colLoc)){
- ColumnMeta meta = chunkTopMetadata[colLoc];
- //Tooltip first
- tableWriter.AddAttribute(HtmlTextWriterAttribute.Class, "tooltip");
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Div);
-
- tableWriter.AddAttribute(HtmlTextWriterAttribute.Src, $"{xAxis}_{yAxis}.png");
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Img);
- tableWriter.RenderEndTag( );
- // <span class="tooltiptext">Tooltip text
- tableWriter.AddAttribute(HtmlTextWriterAttribute.Class, "tooltiptext");
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Span);
-
- StringBuilder tooltipText = new StringBuilder( );
- tooltipText.Append($"{meta.Location.PrettyCoords(ClientAPI)} ");
- tooltipText.Append($" Max-Height: {meta.YMax}, Temp: {meta.Temperature.ToString("F1")} " );
- tooltipText.Append($" Rainfall: {meta.Rainfall.ToString("F1")}, ");
- tooltipText.Append($" Shrubs: {meta.ShrubDensity.ToString("F1")}, ");
- tooltipText.Append($" Forest: {meta.ForestDensity.ToString("F1")}, ");
- tooltipText.Append($" Fertility: {meta.Fertility.ToString("F1")}, ");
-
- if (meta.RockRatio != null) {
- foreach (KeyValuePair<int, uint> blockID in meta.RockRatio) {
- var block = ClientAPI.World.GetBlock(blockID.Key);
- tooltipText.AppendFormat(" {0} × {1},\t", block.Code.GetName( ), meta.RockRatio[blockID.Key]);
- }
- }
-
- tableWriter.WriteEncodedText(tooltipText.ToString() );
-
- tableWriter.RenderEndTag( );//</span>
-
-
- tableWriter.RenderEndTag( );//</div> --tooltip enclosure
- }
- else {
- tableWriter.Write("?");
- }
-
- tableWriter.RenderEndTag( );
- }//############ </td> ###########
-
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
- tableWriter.Write(yAxis);//legend: Y-axis
- tableWriter.RenderEndTag( );
-
- tableWriter.RenderEndTag( );
-
- }
- tableWriter.RenderEndTag( );
-
- //################ X-Axis <tfoot> #######################
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Tfoot);
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Tr);
-
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
- tableWriter.Write("S, W");
- tableWriter.RenderEndTag( );
-
- for (int xAxisB = TopWest; xAxisB <= TopEast; xAxisB++) {
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
- tableWriter.Write(xAxisB);
- tableWriter.RenderEndTag( );
- }
-
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
- tableWriter.Write("S, E");
- tableWriter.RenderEndTag( );
-
- tableWriter.RenderEndTag( );
- tableWriter.RenderEndTag( );
- //###### </tfoot> ################################
-
-
- tableWriter.RenderEndTag( );//</table>
-
- //############## POI list #####################
- tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
- tableWriter.WriteLine("Points of Interest");
- tableWriter.RenderEndTag( );
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Ul);
- foreach (var poi in this.POIs) {
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Li);
- tableWriter.WriteEncodedText(poi.Location.PrettyCoords(this.ClientAPI)+"\t");
- tableWriter.WriteEncodedText(poi.Notes+ "\t");
- tableWriter.WriteEncodedText(poi.Timestamp.ToString("u"));
- tableWriter.RenderEndTag( );
- }
-
- foreach (var eoi in this.EOIs.PointsList) {
- tableWriter.RenderBeginTag(HtmlTextWriterTag.Li);
- tableWriter.WriteEncodedText(eoi.Location.PrettyCoords(this.ClientAPI)+ "\t");
- tableWriter.WriteEncodedText(eoi.Notes+ "\t");
- tableWriter.WriteEncodedText(eoi.Timestamp.ToString("u") );
- tableWriter.RenderEndTag( );
- }
-
- tableWriter.RenderEndTag( );
-
-
-
-
- tableWriter.RenderEndTag( );//### </BODY> ###
-
- tableWriter.EndRender( );
- tableWriter.Flush( );
- }
- outputText.Flush( );
- }
-
- Logger.VerboseDebug("Generated HTML map");
- }
-
-
-
- private ColumnMeta CreateColumnMetadata(KeyValuePair<Vec2i, uint> mostActiveCol, IMapChunk mapChunk)
- {
- ColumnMeta data = new ColumnMeta(mostActiveCol.Key.Copy(), chunkSize);
- BlockPos equivBP = new BlockPos(mostActiveCol.Key.X * chunkSize,
- mapChunk.YMax,
- mostActiveCol.Key.Y * chunkSize);
-
- var climate = ClientAPI.World.BlockAccessor.GetClimateAt(equivBP);
- data.UpdateFieldsFrom(climate, mapChunk,TimeSpan.FromHours(ClientAPI.World.Calendar.TotalHours));
-
- return data;
- }
-
- /// <summary>
- /// Reload chunk bounds from chunk shards
- /// </summary>
- /// <returns>The metadata.</returns>
- private void Reload_Metadata( )
- {
- var worldmapDir = new DirectoryInfo(path);
-
- if (worldmapDir.Exists) {
-
- var files = worldmapDir.GetFiles(chunkFile_filter);
-
- if (files.Length > 0) {
- #if DEBUG
- Logger.VerboseDebug("{0} Existing world chunk shards", files.Length);
- #endif
-
-
-
- foreach (var shardFile in files) {
-
- if (shardFile.Length < 512) continue;
- var result = chunkShardRegex.Match(shardFile.Name);
- if (result.Success) {
- int X_chunk_pos = int.Parse(result.Groups["X"].Value );
- int Z_chunk_pos = int.Parse(result.Groups["Z"].Value );
-
- //Parse PNG chunks for METADATA in shard
- using (var fileStream = shardFile.OpenRead( ))
- {
- PngReader pngRead = new PngReader(fileStream );
- pngRead.ReadSkippingAllRows( );
- pngRead.End( );
-
- PngMetadataChunk metadataFromPng = pngRead.GetChunksList( ).GetById1(PngMetadataChunk.ID) as PngMetadataChunk;
-
- chunkTopMetadata.Add(metadataFromPng.ChunkMetadata);
- }
-
- }
- }
-
- }
- }
- else {
- #if DEBUG
- Logger.VerboseDebug("Could not open world map directory");
- #endif
- }
-
-
-
- }
-
- private PngWriter SetupPngImage(Vec2i coord, ColumnMeta metadata)
- {
- ImageInfo imageInf = new ImageInfo(chunkSize, chunkSize, 8, false);
-
- string filename = $"{coord.X}_{coord.Y}.png";
- filename = Path.Combine(path, filename);
-
- PngWriter pngWriter = FileHelper.CreatePngWriter(filename, imageInf, true);
- PngMetadata meta = pngWriter.GetMetadata( );
- meta.SetTimeNow( );
- meta.SetText("Chunk_X", coord.X.ToString("D"));
- meta.SetText("Chunk_Y", coord.Y.ToString("D"));
- //Setup specialized meta-data PNG chunks here...
- PngMetadataChunk pngChunkMeta = new PngMetadataChunk(pngWriter.ImgInfo);
- pngChunkMeta.ChunkMetadata = metadata;
- pngWriter.GetChunksList( ).Queue(pngChunkMeta);
-
- return pngWriter;
- }
-
- /// <summary>
- /// Does the heavy lifting of Scanning columns of chunks - creates Heightmap and Processes POIs, Entities, and stats...
- /// </summary>
- /// <param name="key">Chunk Coordinate</param>
- /// <param name="mapChunk">Map chunk.</param>
- /// <param name="chunkMeta">Chunk metadata</param>
- private void ProcessChunkBlocks(Vec2i key, IMapChunk mapChunk, ColumnMeta chunkMeta)
- {
-
- int targetChunkY = mapChunk.YMax / chunkSize;//Surface ...
- for (; targetChunkY > 0; targetChunkY--) {
- WorldChunk chunkData = ClientAPI.World.BlockAccessor.GetChunk(key.X, targetChunkY, key.Y) as WorldChunk;
-
- if (chunkData == null || chunkData.BlockEntities == null) {
- #if DEBUG
- Logger.VerboseDebug("Chunk null or empty X{0} Y{1} Z{2}", key.X,targetChunkY,key.Y);
- #endif
- continue;
- }
-
- /*************** Chunk Entities Scanning *********************/
- if (chunkData.BlockEntities != null && chunkData.BlockEntities.Length > 0) {
- #if DEBUG
- Logger.VerboseDebug("Surface@ {0} = BlockEntities: {1}", key, chunkData.BlockEntities.Length);
- #endif
-
- foreach (var blockEnt in chunkData.BlockEntities) {
-
- if (blockEnt != null && blockEnt.Block != null && BlockID_Designators.ContainsKey(blockEnt.Block.BlockId))
- {
- var designator = BlockID_Designators[blockEnt.Block.BlockId];
- designator.SpecialAction(ClientAPI, POIs, blockEnt.Pos.Copy( ), blockEnt.Block);
- }
- }
-
- }
- /********************* Chunk/Column BLOCKs scanning ****************/
- //Heightmap, Stats, block tally
- chunkData.Unpack( );
-
- int X_index, Y_index, Z_index;
- X_index = Y_index = Z_index = 0;
-
- do {
- do {
- do {
- /* Encode packed indicie
- (y * chunksize + z) * chunksize + x
- */
- var indicie = Helpers.ChunkBlockIndicie16(X_index, Y_index, Z_index);
- int aBlockId = chunkData.Blocks[indicie];
-
- if (aBlockId == 0) {//Air
- chunkMeta.AirBlocks++;
- continue;
- }
-
- if (RockIdCodes.ContainsKey(aBlockId)) {
- if (chunkMeta.RockRatio.ContainsKey(aBlockId)) { chunkMeta.RockRatio[aBlockId]++; } else { chunkMeta.RockRatio.Add(aBlockId, 1); }
- }
-
- chunkMeta.NonAirBlocks++;
-
- //Heightmap
- if (chunkMeta.HeightMap[X_index, Z_index] == 0)
- { chunkMeta.HeightMap[X_index, Z_index] = ( ushort )(Y_index + (targetChunkY * chunkSize)); }
-
- }
- while (X_index++ < (chunkSize - 1));
- X_index = 0;
- }
- while (Z_index++ < (chunkSize - 1));
- Z_index = 0;
- }
- while (Y_index++ < (chunkSize - 1));
-
- }
- }
-
- private void UpdateEntityMetadata( )
- {
- Logger.Debug("Presently {0} Entities", ClientAPI.World.LoadedEntities.Count);
- //Mabey scan only for 'new' entities by tracking ID in set?
- foreach (var loadedEntity in ClientAPI.World.LoadedEntities.ToList()) {
-
- #if DEBUG
- //Logger.VerboseDebug($"ENTITY: ({loadedEntity.Value.Code}) = #{loadedEntity.Value.EntityId} {loadedEntity.Value.State} {loadedEntity.Value.LocalPos} <<<<<<<<<<<<");
- #endif
-
- var dMatch = Entity_Designators.SingleOrDefault(se => se.Key.Equals(loadedEntity.Value.Code));
- if (dMatch.Value != null) {
- dMatch.Value.SpecialAction(ClientAPI, this.EOIs, loadedEntity.Value.LocalPos.AsBlockPos.Copy( ), loadedEntity.Value);
- }
-
- }
-
-
- }
-
-
-
-
-
- #endregion
-
-
- }
+ public class AutomapSystem
+ {
+ private Thread cartographer_thread;
+ private ICoreClientAPI ClientAPI { get; set; }
+ private ILogger Logger { get; set; }
+ private IChunkRenderer ChunkRenderer { get; set; }
+
+ private const string _mapPath = @"Maps";
+ private const string _chunkPath = @"Chunks";
+ private const string _domain = @"automap";
+ private const string chunkFile_filter = @"*_*.png";
+ private static Regex chunkShardRegex = new Regex(@"(?<X>[\d]+)_(?<Z>[\d]+).png", RegexOptions.Singleline);
+
+ private ConcurrentDictionary<Vec2i, uint> columnCounter = new ConcurrentDictionary<Vec2i, uint>(3, 150);
+ private ColumnsMetadata chunkTopMetadata;
+ private PointsOfInterest POIs;
+ private EntitiesOfInterest EOIs;
+
+ internal Dictionary<int, BlockDesignator> BlockID_Designators { get; private set; }
+ internal Dictionary<AssetLocation, EntityDesignator> Entity_Designators { get; private set; }
+
+ internal bool Enabled { get; set; }
+ //Run status, Chunks processed, stats, center of map....
+ internal uint nullChunkCount, updatedChunksTotal;
+ internal Vec2i startChunkColumn;
+
+ private readonly int chunkSize;
+ private string path;
+ private IAsset stylesFile;
+
+
+ public AutomapSystem(ICoreClientAPI clientAPI, ILogger logger)
+ {
+ this.ClientAPI = clientAPI;
+ this.Logger = logger;
+ chunkSize = ClientAPI.World.BlockAccessor.ChunkSize;
+ ClientAPI.Event.LevelFinalize += EngageAutomap;
+
+ //TODO:Choose which one from GUI
+ this.ChunkRenderer = new StandardRenderer(clientAPI, logger);
+ }
+
+
+ #region Internals
+ private void EngageAutomap()
+ {
+ path = ClientAPI.GetOrCreateDataPath(_mapPath);
+ path = ClientAPI.GetOrCreateDataPath(Path.Combine(path, "World_" + ClientAPI.World.Seed));//Add name of World too...'ServerApi.WorldManager.CurrentWorldName'
+
+ stylesFile = ClientAPI.World.AssetManager.Get(new AssetLocation(_domain, "config/automap_format.css"));
+ Logger.VerboseDebug("CSS loaded: {0} size: {1}", stylesFile.IsLoaded(), stylesFile.ToText().Length);
+
+ Prefill_POI_Designators();
+ startChunkColumn = new Vec2i((ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.X / chunkSize), (ClientAPI.World.Player.Entity.LocalPos.AsBlockPos.Z / chunkSize));
+ chunkTopMetadata = new ColumnsMetadata(startChunkColumn);
+
+ Logger.Notification("AUTOMAP Start {0}", startChunkColumn);
+ Reload_Metadata();
+
+ ClientAPI.Event.ChunkDirty += ChunkAChanging;
+
+ cartographer_thread = new Thread(Cartographer)
+ {
+ Name = "Cartographer",
+ Priority = ThreadPriority.Lowest,
+ IsBackground = true
+ };
+
+ ClientAPI.Event.RegisterGameTickListener(AwakenCartographer, 6000);
+ }
+
+ private void ChunkAChanging(Vec3i chunkCoord, IWorldChunk chunk, EnumChunkDirtyReason reason)
+ {
+ Vec2i topPosition = new Vec2i(chunkCoord.X, chunkCoord.Z);
+
+ columnCounter.AddOrUpdate(topPosition, 1, (key, colAct) => colAct + 1);
+ }
+
+ private void AwakenCartographer(float delayed)
+ {
+
+ if (Enabled && (ClientAPI.IsGamePaused != false || ClientAPI.IsShuttingDown != true))
+ {
+#if DEBUG
+ Logger.VerboseDebug("Cartographer re-trigger from [{0}]", cartographer_thread.ThreadState);
+#endif
+
+ if (cartographer_thread.ThreadState.HasFlag(ThreadState.Unstarted))
+ {
+ cartographer_thread.Start();
+ }
+ else if (cartographer_thread.ThreadState.HasFlag(ThreadState.WaitSleepJoin))
+ {
+ //Time to (re)write chunk shards
+ cartographer_thread.Interrupt();
+ }
+#if DEBUG
+ ClientAPI.TriggerChatMessage($"Automap {updatedChunksTotal} Updates - MAX (N:{chunkTopMetadata.North_mostChunk},S:{chunkTopMetadata.South_mostChunk},E:{chunkTopMetadata.East_mostChunk}, W:{chunkTopMetadata.West_mostChunk} - TOTAL: {chunkTopMetadata.Count})");
+#endif
+ }
+
+ }
+
+
+ private void Cartographer()
+ {
+ wake:
+ Logger.VerboseDebug("Cartographer thread awoken");
+
+ try
+ {
+ uint ejectedItem = 0;
+ uint updatedChunks = 0;
+
+ //-- Should dodge enumerator changing underfoot....at a cost.
+ if (!columnCounter.IsEmpty)
+ {
+ var tempSet = columnCounter.ToArray().OrderByDescending(kvp => kvp.Value);
+ foreach (var mostActiveCol in tempSet)
+ {
+
+ var mapChunk = ClientAPI.World.BlockAccessor.GetMapChunk(mostActiveCol.Key);
+
+ if (mapChunk == null)
+ {
+ Logger.Warning("SKIP CHUNK: ({0}) - Map Chunk NULL!", mostActiveCol.Key);
+ nullChunkCount++;
+ columnCounter.TryRemove(mostActiveCol.Key, out ejectedItem);
+ continue;
+ }
+
+ ColumnMeta chunkMeta = CreateColumnMetadata(mostActiveCol, mapChunk);
+ PngWriter pngWriter = SetupPngImage(mostActiveCol.Key, chunkMeta);
+ UpdateEntityMetadata();
+ ProcessChunkBlocks(mostActiveCol.Key, mapChunk, chunkMeta);
+
+
+ ChunkRenderer.GenerateChunkPngShard(mostActiveCol.Key, mapChunk, chunkMeta, pngWriter, out uint updatedPixels);
+
+ if (updatedPixels > 0)
+ {
+
+#if DEBUG
+ Logger.VerboseDebug("Wrote chunk shard: ({0}) - Edits#:{1}, Pixels#:{2}", mostActiveCol.Key, mostActiveCol.Value, updatedPixels);
+#endif
+ updatedChunks++;
+ chunkTopMetadata.Update(chunkMeta);
+ columnCounter.TryRemove(mostActiveCol.Key, out ejectedItem);
+ }
+ else
+ {
+ columnCounter.TryRemove(mostActiveCol.Key, out ejectedItem);
+ Logger.VerboseDebug("Un-painted chunk: ({0}) ", mostActiveCol.Key);
+ }
+
+ }
+ }
+
+ if (updatedChunks > 0)
+ {
+ //What about chunk updates themselves; a update bitmap isn't kept...
+ updatedChunksTotal += updatedChunks;
+ GenerateMapHTML();
+ updatedChunks = 0;
+ }
+
+ //Then sleep until interupted again, and repeat
+
+ Logger.VerboseDebug("Thread '{0}' about to sleep indefinitely.", Thread.CurrentThread.Name);
+
+ Thread.Sleep(Timeout.Infinite);
+
+ }
+ catch (ThreadInterruptedException)
+ {
+
+ Logger.VerboseDebug("Thread '{0}' interupted [awoken]", Thread.CurrentThread.Name);
+ goto wake;
+
+ }
+ catch (ThreadAbortException)
+ {
+ Logger.VerboseDebug("Thread '{0}' aborted.", Thread.CurrentThread.Name);
+
+ }
+ finally
+ {
+ Logger.VerboseDebug("Thread '{0}' executing finally block.", Thread.CurrentThread.Name);
+ }
+ }
+
+ private void Prefill_POI_Designators()
+ {
+ this.POIs = new PointsOfInterest();
+ this.EOIs = new EntitiesOfInterest();
+ this.BlockID_Designators = new Dictionary<int, BlockDesignator>();
+ this.Entity_Designators = new Dictionary<AssetLocation, EntityDesignator>();
+
+ //Add special marker types for BlockID's of "Interest", overwrite colour, and method
+
+ Install_POI_Designators(DefaultDesignators.DefaultBlockDesignators(), DefaultDesignators.DefaultEntityDesignators());
+ }
+
+ private void Install_POI_Designators(ICollection<BlockDesignator> blockDesig, List<EntityDesignator> entDesig)
+ {
+ Logger.VerboseDebug("Connecting {0} standard Block-Designators", blockDesig.Count);
+ foreach (var designator in blockDesig)
+ {
+ var blockIDs = Helpers.ArbitrarytBlockIdHunter(ClientAPI, designator.Pattern, designator.Material);
+ if (blockIDs.Count > 0) { Logger.VerboseDebug("Designator {0} has {1} associated blockIDs", designator.ToString(), blockIDs.Count); }
+ foreach (var entry in blockIDs)
+ {
+ BlockID_Designators.Add(entry.Key, designator);
+ }
+ }
+ this.ChunkRenderer.BlockID_Designators = BlockID_Designators;
+
+
+ Logger.VerboseDebug("Connecting {0} standard Entity-Designators", entDesig.Count);
+ foreach (var designator in entDesig)
+ {
+ //Get Variants first, from EntityTypes...better be populated!
+ var matched = ClientAPI.World.EntityTypes.FindAll(entp => entp.Code.BeginsWith(designator.Pattern.Domain, designator.Pattern.Path));
+
+ foreach (var match in matched)
+ {
+ Logger.VerboseDebug("Linked Entity: {0} Designator: {1}", match.Code, designator);
+ this.Entity_Designators.Add(match.Code, designator);
+ }
+
+
+
+ //EntityProperties props = ClientAPI.World.GetEntityType(designator.Pattern);
+ }
+
+
+ }
+
+ //TODO: Convert to RAZOR model
+ private void GenerateMapHTML()
+ {
+ string mapFilename = Path.Combine(path, "Automap.html");
+
+ int TopNorth = chunkTopMetadata.North_mostChunk;
+ int TopSouth = chunkTopMetadata.South_mostChunk;
+ int TopEast = chunkTopMetadata.East_mostChunk;
+ int TopWest = chunkTopMetadata.West_mostChunk;
+
+ using (StreamWriter outputText = new StreamWriter(File.Open(mapFilename, FileMode.Create, FileAccess.Write, FileShare.ReadWrite)))
+ {
+ using (HtmlTextWriter tableWriter = new HtmlTextWriter(outputText))
+ {
+ tableWriter.BeginRender();
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Html);
+
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Head);
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Title);
+ tableWriter.WriteEncodedText("Generated Automap");
+ tableWriter.RenderEndTag();
+ //CSS style here
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Style);
+ tableWriter.Write(stylesFile.ToText());
+ tableWriter.RenderEndTag();//</style>
+
+ //## JSON map-state data ######################
+ tableWriter.AddAttribute(HtmlTextWriterAttribute.Type, "text/javascript");
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Script);
+
+ tableWriter.Write("var available_images = [");
+
+ foreach (var shard in this.chunkTopMetadata)
+ {
+ tableWriter.Write("{{X:{0},Y:{1} }}, ", shard.Location.X, shard.Location.Y);
+ }
+
+ tableWriter.Write(" ];\n");
+
+ tableWriter.RenderEndTag();
+
+ tableWriter.RenderEndTag();
+
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Body);
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
+ tableWriter.WriteEncodedText($"Created {DateTimeOffset.UtcNow.ToString("u")}");
+ tableWriter.RenderEndTag();
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
+ tableWriter.WriteEncodedText($"W:{TopWest}, E: {TopEast}, N:{TopNorth}, S:{TopSouth} ");
+ tableWriter.RenderEndTag();
+ tableWriter.WriteLine();
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Table);
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Caption);
+ tableWriter.WriteEncodedText($"Start: {startChunkColumn}, Seed: {ClientAPI.World.Seed}\n");
+ tableWriter.RenderEndTag();
+
+ //################ X-Axis <thead> #######################
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Thead);
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Tr);
+
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Th);
+ tableWriter.Write("N, W");
+ tableWriter.RenderEndTag();
+
+ for (int xAxisT = TopWest; xAxisT <= TopEast; xAxisT++)
+ {
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Th);
+ tableWriter.Write(xAxisT);
+ tableWriter.RenderEndTag();
+ }
+
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Th);
+ tableWriter.Write("N, E");
+ tableWriter.RenderEndTag();
+
+ tableWriter.RenderEndTag();
+ tableWriter.RenderEndTag();
+ //###### </thead> ################################
+
+ //###### <tbody> - Chunk rows & Y-axis cols
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Tbody);
+
+ //######## <tr> for every vertical row
+ for (int yAxis = TopNorth; yAxis <= TopSouth; yAxis++)
+ {
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Tr);
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
+ tableWriter.Write(yAxis);//legend: Y-axis
+ tableWriter.RenderEndTag();
+
+ for (int xAxis = TopWest; xAxis <= TopEast; xAxis++)
+ {
+ //###### <td> #### for chunk shard
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
+ var colLoc = new Vec2i(xAxis, yAxis);
+ if (chunkTopMetadata.Contains(colLoc))
+ {
+ ColumnMeta meta = chunkTopMetadata[colLoc];
+ //Tooltip first
+ tableWriter.AddAttribute(HtmlTextWriterAttribute.Class, "tooltip");
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Div);
+
+ tableWriter.AddAttribute(HtmlTextWriterAttribute.Src, $"{xAxis}_{yAxis}.png");
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Img);
+ tableWriter.RenderEndTag();
+ // <span class="tooltiptext">Tooltip text
+ tableWriter.AddAttribute(HtmlTextWriterAttribute.Class, "tooltiptext");
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Span);
+
+ StringBuilder tooltipText = new StringBuilder();
+ tooltipText.Append($"{meta.Location.PrettyCoords(ClientAPI)} ");
+ tooltipText.Append($" Max-Height: {meta.YMax}, Temp: {meta.Temperature.ToString("F1")} ");
+ tooltipText.Append($" Rainfall: {meta.Rainfall.ToString("F1")}, ");
+ tooltipText.Append($" Shrubs: {meta.ShrubDensity.ToString("F1")}, ");
+ tooltipText.Append($" Forest: {meta.ForestDensity.ToString("F1")}, ");
+ tooltipText.Append($" Fertility: {meta.Fertility.ToString("F1")}, ");
+
+ if (meta.RockRatio != null)
+ {
+ foreach (KeyValuePair<int, uint> blockID in meta.RockRatio)
+ {
+ var block = ClientAPI.World.GetBlock(blockID.Key);
+ tooltipText.AppendFormat(" {0} × {1},\t", block.Code.GetName(), meta.RockRatio[blockID.Key]);
+ }
+ }
+
+ tableWriter.WriteEncodedText(tooltipText.ToString());
+
+ tableWriter.RenderEndTag();//</span>
+
+
+ tableWriter.RenderEndTag();//</div> --tooltip enclosure
+ }
+ else
+ {
+ tableWriter.Write("?");
+ }
+
+ tableWriter.RenderEndTag();
+ }//############ </td> ###########
+
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
+ tableWriter.Write(yAxis);//legend: Y-axis
+ tableWriter.RenderEndTag();
+
+ tableWriter.RenderEndTag();
+
+ }
+ tableWriter.RenderEndTag();
+
+ //################ X-Axis <tfoot> #######################
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Tfoot);
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Tr);
+
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
+ tableWriter.Write("S, W");
+ tableWriter.RenderEndTag();
+
+ for (int xAxisB = TopWest; xAxisB <= TopEast; xAxisB++)
+ {
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
+ tableWriter.Write(xAxisB);
+ tableWriter.RenderEndTag();
+ }
+
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Td);
+ tableWriter.Write("S, E");
+ tableWriter.RenderEndTag();
+
+ tableWriter.RenderEndTag();
+ tableWriter.RenderEndTag();
+ //###### </tfoot> ################################
+
+
+ tableWriter.RenderEndTag();//</table>
+
+ //############## POI list #####################
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.P);
+ tableWriter.WriteLine("Points of Interest");
+ tableWriter.RenderEndTag();
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Ul);
+ foreach (var poi in this.POIs)
+ {
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Li);
+ tableWriter.WriteEncodedText(poi.Location.PrettyCoords(this.ClientAPI) + "\t");
+ tableWriter.WriteEncodedText(poi.Notes + "\t");
+ tableWriter.WriteEncodedText(poi.Timestamp.ToString("u"));
+ tableWriter.RenderEndTag();
+ }
+
+ foreach (var eoi in this.EOIs.PointsList)
+ {
+ tableWriter.RenderBeginTag(HtmlTextWriterTag.Li);
+ tableWriter.WriteEncodedText(eoi.Location.PrettyCoords(this.ClientAPI) + "\t");
+ tableWriter.WriteEncodedText(eoi.Notes + "\t");
+ tableWriter.WriteEncodedText(eoi.Timestamp.ToString("u"));
+ tableWriter.RenderEndTag();
+ }
+
+ tableWriter.RenderEndTag();
+
+
+
+
+ tableWriter.RenderEndTag();//### </BODY> ###
+
+ tableWriter.EndRender();
+ tableWriter.Flush();
+ }
+ outputText.Flush();
+ }
+
+ Logger.VerboseDebug("Generated HTML map");
+ }
+
+
+
+ private ColumnMeta CreateColumnMetadata(KeyValuePair<Vec2i, uint> mostActiveCol, IMapChunk mapChunk)
+ {
+ ColumnMeta data = new ColumnMeta(mostActiveCol.Key.Copy(), chunkSize);
+ BlockPos equivBP = new BlockPos(mostActiveCol.Key.X * chunkSize,
+ mapChunk.YMax,
+ mostActiveCol.Key.Y * chunkSize);
+
+ var climate = ClientAPI.World.BlockAccessor.GetClimateAt(equivBP);
+ data.UpdateFieldsFrom(climate, mapChunk, TimeSpan.FromHours(ClientAPI.World.Calendar.TotalHours));
+
+ return data;
+ }
+
+ /// <summary>
+ /// Reload chunk bounds from chunk shards
+ /// </summary>
+ /// <returns>The metadata.</returns>
+ private void Reload_Metadata()
+ {
+ var worldmapDir = new DirectoryInfo(path);
+
+ if (worldmapDir.Exists)
+ {
+
+ var files = worldmapDir.GetFiles(chunkFile_filter);
+
+ if (files.Length > 0)
+ {
+#if DEBUG
+ Logger.VerboseDebug("{0} Existing world chunk shards", files.Length);
+#endif
+ foreach (var shardFile in files)
+ {
+
+ if (shardFile.Length < 1000) continue;
+ var result = chunkShardRegex.Match(shardFile.Name);
+ if (result.Success)
+ {
+ int X_chunk_pos = int.Parse(result.Groups["X"].Value);
+ int Z_chunk_pos = int.Parse(result.Groups["Z"].Value);
+
+ //Parse PNG chunks for METADATA in shard
+ using var fileStream = shardFile.OpenRead();
+ PngReader pngRead = new PngReader(fileStream);
+ pngRead.ReadSkippingAllRows();
+ pngRead.End();
+
+ PngMetadataChunk metadataFromPng = pngRead.GetChunksList().GetById1(PngMetadataChunk.ID) as PngMetadataChunk;
+
+ chunkTopMetadata.Add(metadataFromPng.ChunkMetadata);
+
+ }
+ }
+
+ }
+ }
+ else
+ {
+#if DEBUG
+ Logger.VerboseDebug("Could not open world map directory");
+#endif
+ }
+
+
+
+ }
+
+ private PngWriter SetupPngImage(Vec2i coord, ColumnMeta metadata)
+ {
+ ImageInfo imageInf = new ImageInfo(chunkSize, chunkSize, 8, false);
+
+ string filename = $"{coord.X}_{coord.Y}.png";
+ filename = Path.Combine(path, filename);
+
+ PngWriter pngWriter = FileHelper.CreatePngWriter(filename, imageInf, true);
+ PngMetadata meta = pngWriter.GetMetadata();
+ meta.SetTimeNow();
+ meta.SetText("Chunk_X", coord.X.ToString("D"));
+ meta.SetText("Chunk_Y", coord.Y.ToString("D"));
+ //Setup specialized meta-data PNG chunks here...
+ PngMetadataChunk pngChunkMeta = new PngMetadataChunk(pngWriter.ImgInfo)
+ {
+ ChunkMetadata = metadata
+ };
+ pngWriter.GetChunksList().Queue(pngChunkMeta);
+
+ return pngWriter;
+ }
+
+ /// <summary>
+ /// Does the heavy lifting of Scanning columns of chunks - creates Heightmap and Processes POIs, Entities, and stats...
+ /// </summary>
+ /// <param name="key">Chunk Coordinate</param>
+ /// <param name="mapChunk">Map chunk.</param>
+ /// <param name="chunkMeta">Chunk metadata</param>
+ private void ProcessChunkBlocks(Vec2i key, IMapChunk mapChunk, ColumnMeta chunkMeta)
+ {
+ //TODO: build stack of chunk(s) - surface down to bedrock
+ int topChunkY = mapChunk.YMax / chunkSize;
+ WorldChunk chunkData = (Vintagestory.Common.WorldChunk)ClientAPI.World.BlockAccessor.GetChunk(key.X, topChunkY, key.Y);
+
+ if (chunkData.BlockEntities != null && chunkData.BlockEntities.Length > 0)
+ {
+#if DEBUG
+ Logger.VerboseDebug("Surface@ {0} = BlockEntities: {1}", key, chunkData.BlockEntities.Length);
+
+ foreach (var blockEnt in chunkData.BlockEntities)
+ {
+ if (BlockID_Designators.ContainsKey(blockEnt.Block.BlockId))
+ {
+ var designator = BlockID_Designators[blockEnt.Block.BlockId];
+ designator.SpecialAction(ClientAPI, POIs, blockEnt.Pos.Copy(), blockEnt.Block);
+ }
+ }
+#endif
+ }
+
+ }
+
+ private void UpdateEntityMetadata()
+ {
+ Logger.Debug("Presently {0} Entities", ClientAPI.World.LoadedEntities.Count);
+ //Mabey scan only for 'new' entities by tracking ID in set?
+ foreach (var loadedEntity in ClientAPI.World.LoadedEntities.ToList())
+ {
+
+#if DEBUG
+ //Logger.VerboseDebug($"ENTITY: ({loadedEntity.Value.Code}) = #{loadedEntity.Value.EntityId} {loadedEntity.Value.State} {loadedEntity.Value.LocalPos} <<<<<<<<<<<<");
+#endif
+
+ var dMatch = Entity_Designators.SingleOrDefault(se => se.Key.Equals(loadedEntity.Value.Code));
+ if (dMatch.Value != null)
+ {
+ if (dMatch.Value.Enabled)
+ {
+ dMatch.Value.SpecialAction(ClientAPI, this.EOIs, loadedEntity.Value.LocalPos.AsBlockPos.Copy(), loadedEntity.Value);
+ }
+ }
+
+ }
+
+
+ }
+
+
+
+
+
+ #endregion
+
+
+ }
}
\ No newline at end of file