U = UTop;
}
+
+ if(unitBreak){
+ if(unitBreak->team == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2){
+ unitBreak->CPU = true;
+ cpuAImodeflag = true;
+ //NSLog(@"OMFG");
+ }else if(unitBreak->team == 0 && MF[MFselectedRow+1].MS.playerSet1 == 2){
+ unitBreak->CPU = true;
+ cpuAImodeflag = true;
+ //NSLog(@"OMFG");
+ }else if(unitBreak->team == 1){
+ unitBreak->CPU = true;
+ cpuAImodeflag = true;
+ //NSLog(@"OMFG");
+ }
+ else{
+ unitBreak->CPU = false;
+ cpuAImodeflag = false;
+ }
+ }
if(unitMoveEndFlag){
pussyLoopFlag = false;
}
battleSetUpIgnore = false;
}
w000p:
-
- if(!unitBreak)
- return;
-
- if(unitBreak->team == 2 && MF[MFselectedRow+1].MS.playerSet2 == 2){
- unitBreak->CPU = true;
- cpuAImodeflag = true;
- //NSLog(@"OMFG");
- }else if(unitBreak->team == 0 && MF[MFselectedRow+1].MS.playerSet1 == 2){
- unitBreak->CPU = true;
- cpuAImodeflag = true;
- //NSLog(@"OMFG");
- }else if(unitBreak->team == 1){
- unitBreak->CPU = true;
- cpuAImodeflag = true;
- //NSLog(@"OMFG");
- }
- else{
- unitBreak->CPU = false;
- cpuAImodeflag = false;
- }
if(CPUAttackSubmitFlag){
battleFlag = true;