10 | BEYOND THE TITANIC |
11 |____________________|
13 A Text & Sound Adventure Fantasy
15 Programmed by Scott Miller
18 An Apogee Software Production
19 -----------------------------
25 PLEASE NOTE THAT BEYOND THE TITANIC IS A SHAREWARE GAME.
28 The author asks that those who enjoy the game please pay $5 or $10 to help
29 compensate the effort that went into programming Beyond the Titanic. This
30 small fee will also encourage the author to continue making new games, like
31 the recently released Supernova and Kingdom of Kroz.
33 This payment will also register the payer for telephone support and clues.
35 Please make checks payable to:
37 Scott Miller (214) 240-0614
41 Please support the SHAREWARE concept, it benefits you the most.
43 Thank you and enjoy the game...
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55 As the game begins you find yourself standing on board the Titanic, on her
56 maiden voyage. Of course, that particular voyage was never completed!
57 Your goal is to survive and somehow get back to your home in the United
59 Most of your time will be spent solving numerous problems and dangers that
60 arise, like starvation and drowning. If you've played any of Infocom's famous
61 text games you will notice that Beyond the Titanic is quite similar to Zork
63 Hints: Examine everything and make a map as you move through the many
64 game locations. There are not any puzzles that cannot be solved logically;
65 apply an "If I were really there, I would do this..." type of attitude.
66 To add to the game's realism sound effects are used throughout the game.
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75 Game setup for single disk drive:
77 1) Insert the GAME disk.
78 2) Type in BEYOND and press the <enter> button.
79 3) When the "Do you have a colr screen?" question appears, press Y or N.
80 4) When the "How many disk drives do you have?" question appears, press
82 5) The game will begin.
84 Game setup for two disk drives:
86 1) Insert the GAME disk into drive A:
87 2) Insert your SAVE/RESTORE disk into drive B:
88 3) Type in BEYOND and press the <enter> button.
89 4) When the "Do you have a colr screen?" question appears, press Y or N.
90 4) When the "How many disk drives do you have?" question appears, press
92 6) The game will begin.
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97 Beyond the Titanic has a vocabulary of over 750 words--more than most
98 text adventures sold commercially. Here is a sampling of the verbs
99 understood by the game's parser.
100 EXAMINE (or EX for short)
102 NORTH, SOUTH, NORTHWEST, UP, DOWN, IN, OUT, etc. (or first letter)
104 PUSH, PULL, MOVE, PRESS, TOUCH
105 LOOK, LOOK INSIDE, LOOK BEHIND, LOOK THROUGH, LOOK UNDER, LOOK ON, etc.
122 TIE [object] (TO, AROUND) [object] - usually used with a rope.
123 EX [object] - used to study an object closely.
124 GIVE [object] TO [object]
125 PUT [object] (WITHIN, UNDER, ON, BESIDE, BEHIND, etc.) [object]
126 SAY [something] - used to converse with other game characters.
127 TYPE [something] - used to enter data on a keyboard device.
128 TURN [object] or TURN [object] to [position] - used for dials.
129 OPEN [object] WITH [object]
134 >> PICK UP THE KNIFE THEN THROW IT AT THE WALL
135 >> E.N.OPEN HATCH THEN CLIMB DOWN THE LADDER. READ SCREEN. BREAK IT.
136 >> SHOOT THE CREATURE WITH THE GUN PLEASE, THEN RUN SOUTH!
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144 Here's a list of the major commands you will need to know in order to play
147 QUIT - ends the current game.
148 SAVE - allows you to save your present game location. Use a separate formatted
149 disk. Up to 26 SAVE files per disk. SAVE names can be up to eight
150 letters long. To resume a previously SAVED game use the RESTORE
152 RESTORE - allows you to restore a SAVED game location.
153 DIAGNOSE - reveals your health, appetite, etc.
154 LOOK (or L) - does a brief examination of your current game location.
155 REPEAT (or R) - repeats your last line of commands.
156 WAIT (or Z) - lets one move pass without any action.
157 SCORE - gives you your current ranking.
158 ROOM DESCRIPTION (or RD) - toggles between full room descriptions or brief
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170 Beyond the Titanic only recognizes the first SEVEN letters of any word or
171 command. (Note: Infocom games only use the first SIX letters.)
172 The word AND is not understood. You cannot say, for example, GET GUN
173 AND ROPE, or PUT ROPE AND KNIFE IN SACK.
174 With the verbs GET and DROP you may refer to every object by saying
175 GET ALL or DROP ALL. The word ALL is not accepted anywhere else.
176 It is a good idea to draw a map as you find new rooms in the game.
177 Without a map it is easy to get lost, or it might be difficult to find a
178 room you need to get to in a hurry.