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[bytom/vapor.git] / vendor / gonum.org / v1 / gonum / lapack / gonum / dlasy2.go
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+// Copyright ©2016 The Gonum Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package gonum
+
+import (
+       "math"
+
+       "gonum.org/v1/gonum/blas/blas64"
+)
+
+// Dlasy2 solves the Sylvester matrix equation where the matrices are of order 1
+// or 2. It computes the unknown n1×n2 matrix X so that
+//  TL*X   + sgn*X*TR   = scale*B,  if tranl == false and tranr == false,
+//  TL^T*X + sgn*X*TR   = scale*B,  if tranl == true  and tranr == false,
+//  TL*X   + sgn*X*TR^T = scale*B,  if tranl == false and tranr == true,
+//  TL^T*X + sgn*X*TR^T = scale*B,  if tranl == true  and tranr == true,
+// where TL is n1×n1, TR is n2×n2, B is n1×n2, and 1 <= n1,n2 <= 2.
+//
+// isgn must be 1 or -1, and n1 and n2 must be 0, 1, or 2, but these conditions
+// are not checked.
+//
+// Dlasy2 returns three values, a scale factor that is chosen less than or equal
+// to 1 to prevent the solution overflowing, the infinity norm of the solution,
+// and an indicator of success. If ok is false, TL and TR have eigenvalues that
+// are too close, so TL or TR is perturbed to get a non-singular equation.
+//
+// Dlasy2 is an internal routine. It is exported for testing purposes.
+func (impl Implementation) Dlasy2(tranl, tranr bool, isgn, n1, n2 int, tl []float64, ldtl int, tr []float64, ldtr int, b []float64, ldb int, x []float64, ldx int) (scale, xnorm float64, ok bool) {
+       // TODO(vladimir-ch): Add input validation checks conditionally skipped
+       // using the build tag mechanism.
+
+       ok = true
+       // Quick return if possible.
+       if n1 == 0 || n2 == 0 {
+               return scale, xnorm, ok
+       }
+
+       // Set constants to control overflow.
+       eps := dlamchP
+       smlnum := dlamchS / eps
+       sgn := float64(isgn)
+
+       if n1 == 1 && n2 == 1 {
+               // 1×1 case: TL11*X + sgn*X*TR11 = B11.
+               tau1 := tl[0] + sgn*tr[0]
+               bet := math.Abs(tau1)
+               if bet <= smlnum {
+                       tau1 = smlnum
+                       bet = smlnum
+                       ok = false
+               }
+               scale = 1
+               gam := math.Abs(b[0])
+               if smlnum*gam > bet {
+                       scale = 1 / gam
+               }
+               x[0] = b[0] * scale / tau1
+               xnorm = math.Abs(x[0])
+               return scale, xnorm, ok
+       }
+
+       if n1+n2 == 3 {
+               // 1×2 or 2×1 case.
+               var (
+                       smin float64
+                       tmp  [4]float64 // tmp is used as a 2×2 row-major matrix.
+                       btmp [2]float64
+               )
+               if n1 == 1 && n2 == 2 {
+                       // 1×2 case: TL11*[X11 X12] + sgn*[X11 X12]*op[TR11 TR12] = [B11 B12].
+                       //                                            [TR21 TR22]
+                       smin = math.Abs(tl[0])
+                       smin = math.Max(smin, math.Max(math.Abs(tr[0]), math.Abs(tr[1])))
+                       smin = math.Max(smin, math.Max(math.Abs(tr[ldtr]), math.Abs(tr[ldtr+1])))
+                       smin = math.Max(eps*smin, smlnum)
+                       tmp[0] = tl[0] + sgn*tr[0]
+                       tmp[3] = tl[0] + sgn*tr[ldtr+1]
+                       if tranr {
+                               tmp[1] = sgn * tr[1]
+                               tmp[2] = sgn * tr[ldtr]
+                       } else {
+                               tmp[1] = sgn * tr[ldtr]
+                               tmp[2] = sgn * tr[1]
+                       }
+                       btmp[0] = b[0]
+                       btmp[1] = b[1]
+               } else {
+                       // 2×1 case: op[TL11 TL12]*[X11] + sgn*[X11]*TR11 = [B11].
+                       //             [TL21 TL22]*[X21]       [X21]        [B21]
+                       smin = math.Abs(tr[0])
+                       smin = math.Max(smin, math.Max(math.Abs(tl[0]), math.Abs(tl[1])))
+                       smin = math.Max(smin, math.Max(math.Abs(tl[ldtl]), math.Abs(tl[ldtl+1])))
+                       smin = math.Max(eps*smin, smlnum)
+                       tmp[0] = tl[0] + sgn*tr[0]
+                       tmp[3] = tl[ldtl+1] + sgn*tr[0]
+                       if tranl {
+                               tmp[1] = tl[ldtl]
+                               tmp[2] = tl[1]
+                       } else {
+                               tmp[1] = tl[1]
+                               tmp[2] = tl[ldtl]
+                       }
+                       btmp[0] = b[0]
+                       btmp[1] = b[ldb]
+               }
+
+               // Solve 2×2 system using complete pivoting.
+               // Set pivots less than smin to smin.
+
+               bi := blas64.Implementation()
+               ipiv := bi.Idamax(len(tmp), tmp[:], 1)
+               // Compute the upper triangular matrix [u11 u12].
+               //                                     [  0 u22]
+               u11 := tmp[ipiv]
+               if math.Abs(u11) <= smin {
+                       ok = false
+                       u11 = smin
+               }
+               locu12 := [4]int{1, 0, 3, 2} // Index in tmp of the element on the same row as the pivot.
+               u12 := tmp[locu12[ipiv]]
+               locl21 := [4]int{2, 3, 0, 1} // Index in tmp of the element on the same column as the pivot.
+               l21 := tmp[locl21[ipiv]] / u11
+               locu22 := [4]int{3, 2, 1, 0} // Index in tmp of the remaining element.
+               u22 := tmp[locu22[ipiv]] - l21*u12
+               if math.Abs(u22) <= smin {
+                       ok = false
+                       u22 = smin
+               }
+               if ipiv&0x2 != 0 { // true for ipiv equal to 2 and 3.
+                       // The pivot was in the second row, swap the elements of
+                       // the right-hand side.
+                       btmp[0], btmp[1] = btmp[1], btmp[0]-l21*btmp[1]
+               } else {
+                       btmp[1] -= l21 * btmp[0]
+               }
+               scale = 1
+               if 2*smlnum*math.Abs(btmp[1]) > math.Abs(u22) || 2*smlnum*math.Abs(btmp[0]) > math.Abs(u11) {
+                       scale = 0.5 / math.Max(math.Abs(btmp[0]), math.Abs(btmp[1]))
+                       btmp[0] *= scale
+                       btmp[1] *= scale
+               }
+               // Solve the system [u11 u12] [x21] = [ btmp[0] ].
+               //                  [  0 u22] [x22]   [ btmp[1] ]
+               x22 := btmp[1] / u22
+               x21 := btmp[0]/u11 - (u12/u11)*x22
+               if ipiv&0x1 != 0 { // true for ipiv equal to 1 and 3.
+                       // The pivot was in the second column, swap the elements
+                       // of the solution.
+                       x21, x22 = x22, x21
+               }
+               x[0] = x21
+               if n1 == 1 {
+                       x[1] = x22
+                       xnorm = math.Abs(x[0]) + math.Abs(x[1])
+               } else {
+                       x[ldx] = x22
+                       xnorm = math.Max(math.Abs(x[0]), math.Abs(x[ldx]))
+               }
+               return scale, xnorm, ok
+       }
+
+       // 2×2 case: op[TL11 TL12]*[X11 X12] + SGN*[X11 X12]*op[TR11 TR12] = [B11 B12].
+       //             [TL21 TL22] [X21 X22]       [X21 X22]   [TR21 TR22]   [B21 B22]
+       //
+       // Solve equivalent 4×4 system using complete pivoting.
+       // Set pivots less than smin to smin.
+
+       smin := math.Max(math.Abs(tr[0]), math.Abs(tr[1]))
+       smin = math.Max(smin, math.Max(math.Abs(tr[ldtr]), math.Abs(tr[ldtr+1])))
+       smin = math.Max(smin, math.Max(math.Abs(tl[0]), math.Abs(tl[1])))
+       smin = math.Max(smin, math.Max(math.Abs(tl[ldtl]), math.Abs(tl[ldtl+1])))
+       smin = math.Max(eps*smin, smlnum)
+
+       var t [4][4]float64
+       t[0][0] = tl[0] + sgn*tr[0]
+       t[1][1] = tl[0] + sgn*tr[ldtr+1]
+       t[2][2] = tl[ldtl+1] + sgn*tr[0]
+       t[3][3] = tl[ldtl+1] + sgn*tr[ldtr+1]
+       if tranl {
+               t[0][2] = tl[ldtl]
+               t[1][3] = tl[ldtl]
+               t[2][0] = tl[1]
+               t[3][1] = tl[1]
+       } else {
+               t[0][2] = tl[1]
+               t[1][3] = tl[1]
+               t[2][0] = tl[ldtl]
+               t[3][1] = tl[ldtl]
+       }
+       if tranr {
+               t[0][1] = sgn * tr[1]
+               t[1][0] = sgn * tr[ldtr]
+               t[2][3] = sgn * tr[1]
+               t[3][2] = sgn * tr[ldtr]
+       } else {
+               t[0][1] = sgn * tr[ldtr]
+               t[1][0] = sgn * tr[1]
+               t[2][3] = sgn * tr[ldtr]
+               t[3][2] = sgn * tr[1]
+       }
+
+       var btmp [4]float64
+       btmp[0] = b[0]
+       btmp[1] = b[1]
+       btmp[2] = b[ldb]
+       btmp[3] = b[ldb+1]
+
+       // Perform elimination.
+       var jpiv [4]int // jpiv records any column swaps for pivoting.
+       for i := 0; i < 3; i++ {
+               var (
+                       xmax       float64
+                       ipsv, jpsv int
+               )
+               for ip := i; ip < 4; ip++ {
+                       for jp := i; jp < 4; jp++ {
+                               if math.Abs(t[ip][jp]) >= xmax {
+                                       xmax = math.Abs(t[ip][jp])
+                                       ipsv = ip
+                                       jpsv = jp
+                               }
+                       }
+               }
+               if ipsv != i {
+                       // The pivot is not in the top row of the unprocessed
+                       // block, swap rows ipsv and i of t and btmp.
+                       t[ipsv], t[i] = t[i], t[ipsv]
+                       btmp[ipsv], btmp[i] = btmp[i], btmp[ipsv]
+               }
+               if jpsv != i {
+                       // The pivot is not in the left column of the
+                       // unprocessed block, swap columns jpsv and i of t.
+                       for k := 0; k < 4; k++ {
+                               t[k][jpsv], t[k][i] = t[k][i], t[k][jpsv]
+                       }
+               }
+               jpiv[i] = jpsv
+               if math.Abs(t[i][i]) < smin {
+                       ok = false
+                       t[i][i] = smin
+               }
+               for k := i + 1; k < 4; k++ {
+                       t[k][i] /= t[i][i]
+                       btmp[k] -= t[k][i] * btmp[i]
+                       for j := i + 1; j < 4; j++ {
+                               t[k][j] -= t[k][i] * t[i][j]
+                       }
+               }
+       }
+       if math.Abs(t[3][3]) < smin {
+               ok = false
+               t[3][3] = smin
+       }
+       scale = 1
+       if 8*smlnum*math.Abs(btmp[0]) > math.Abs(t[0][0]) ||
+               8*smlnum*math.Abs(btmp[1]) > math.Abs(t[1][1]) ||
+               8*smlnum*math.Abs(btmp[2]) > math.Abs(t[2][2]) ||
+               8*smlnum*math.Abs(btmp[3]) > math.Abs(t[3][3]) {
+
+               maxbtmp := math.Max(math.Abs(btmp[0]), math.Abs(btmp[1]))
+               maxbtmp = math.Max(maxbtmp, math.Max(math.Abs(btmp[2]), math.Abs(btmp[3])))
+               scale = 1 / 8 / maxbtmp
+               btmp[0] *= scale
+               btmp[1] *= scale
+               btmp[2] *= scale
+               btmp[3] *= scale
+       }
+       // Compute the solution of the upper triangular system t * tmp = btmp.
+       var tmp [4]float64
+       for i := 3; i >= 0; i-- {
+               temp := 1 / t[i][i]
+               tmp[i] = btmp[i] * temp
+               for j := i + 1; j < 4; j++ {
+                       tmp[i] -= temp * t[i][j] * tmp[j]
+               }
+       }
+       for i := 2; i >= 0; i-- {
+               if jpiv[i] != i {
+                       tmp[i], tmp[jpiv[i]] = tmp[jpiv[i]], tmp[i]
+               }
+       }
+       x[0] = tmp[0]
+       x[1] = tmp[1]
+       x[ldx] = tmp[2]
+       x[ldx+1] = tmp[3]
+       xnorm = math.Max(math.Abs(tmp[0])+math.Abs(tmp[1]), math.Abs(tmp[2])+math.Abs(tmp[3]))
+       return scale, xnorm, ok
+}